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Zarcha Attinul
Zarcha Attinul
FactionIconSmall Faction ArdentMagesIcon Ardent Mages
UnitSmall Unit Type Support Support
Base Attributes:
LifeIcon Life 92
AttackIcon Attack 34
InitiativeIcon Initiative 12
SpeedIcon Speed 4
DefenseIcon Defense 28
DamageIcon Damage 30
Ranged Range 3


Zarcha Attinul is the starting hero for the Ardent Mages.

Lore[]

Attinul showed great promise even before starting formal training. It was this natural skill that helped her to survive when lost in the Dune Ridges, a situation caused by a coming of age expedition that was attacked by Sand Jotus. She crawled out of the desert days later, a dried and desiccated husk kept alive only by the intensity of her will. Rapid ascension through the rigors of the East Sandsea Hall academies was followed by a departure for other lands; Attinul remains obsessed by the development of her own powers and the destruction of Jotus.

Unusual for an Ardent Mage she has learned skills of hunting and tracking in order to find her prey. Attinul is therefore capable in a number of roles not traditionally attributed to students from the Wizards' academies, such as scouting, infiltration, and butchering game.


Skill Tree[]

Ardent Mages Skill Tree[]

ArdentMagesSkillTree

Ardent mages skill tree.

Level Icon Name Effect Assignment
1 RenaissanceThinker Renaissance Thinker Level 1: +8 ScienceSmall on city.
Level 2: +8 ScienceSmall on city.
Level 3: +14 ScienceSmall on city.
City
2 SeethingFire Seething Fire Level 1: +10% AttackAttackIcon on units.
Level 2: +10% AttackAttackIcon on units.
Level 3 +10% AttackAttackIcon on units.
Army
2 ScientificLiteracy Scientific Literacy Level 1: +2 ScienceSmall on terrain with anomaly.
Level 2: +3 ScienceSmall on terrain with anomaly.
Level 3: +3 ScienceSmall on terrain with anomaly.
City
3 DeadlyAnatomy Deadly Anatomy Level 1: +15 attackAttackIcon on hero.
Level 2: +20 attackAttackIcon on hero.
Level 3: +20% attackAttackIcon on hero.
Army
4 PersuasiveMethods Persuasive Methods Level 1: -50% expansion disapproval received on city.
Level 2: -50% expansion disapproval received on city.
City
5 Firestarter Firestarter Level 1: +15% ScienceSmall on city.
Level 2: +15% ScienceSmall on city.
Level 3: +15% ScienceSmall on city.
City

Support Skill Tree[]

SupportSkillTree

Support skill tree.

Level Icon Name Effect Assignment
1 DefensiveTactician Defensive Tactician Level 1: +5 defenseDefenseIcon on units.
Level 2: +5 defenseDefenseIcon on units.
Level 3: +15% defenseDefenseIcon on units.
Army
2 KeenObserver Keen Observer Level 1: +1 Reinforcement position on army.
Level 2: +1 Reinforcement position on army.
Army
3 BattleHymn Battle Hymn Level 1: +6 attack AttackIcon on units.
Level 2: +8 attack AttackIcon on units.
Level 3: +15% attack AttackIcon on units.
Army
3 PracticedStrike Practiced Strike Level 1: +5 Initiative InitiativeIcon on units.
Level 2: +7 Initiative InitiativeIcon on units.
Level 3: +15% Initiative InitiativeIcon on units.
Army
4 LastReserves Last Reserves Level 1: +30 Life LifeIcon on units.
Level 2: +30 Life LifeIcon on units.
Level 3: +15% Life LifeIcon on units.
Army
5 ArmorErgonomics Armor Ergonomics Level 1: +1 Extra accessory slot on hero. Army

Common Skill Tree[]

CommonSkillTree

Common skill tree.

Level Icon Name Effect Assignment
1 IndianaBones Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance Lord of the Trance Level 1: +5 InfiltrationSmall on infiltrated Hero.
Level 2: +5 InfiltrationSmall on infiltrated Hero.
Spy
3 Defender Defender Level 1: +50 Fortification FortificationSmall on city.
Level 2: +50 Fortification FortificationSmall on city.
Level 3: +100 Fortification FortificationSmall on city.
City
4 Thrifty Thrifty Level 1: -20% DustSmall on military upkeep.
Level 2: -20% DustSmall on military upkeep.
Army
4 FaceReader Face Reader Level 1: +15 security SecuritySmall on city.
Level 2: +15 security SecuritySmall on city.
City
4 InspirationalLeader Inspirational Leader Level 1: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 2: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 3: +10% FoodSmall on city, +10% IndustrySmall on city, +10% ScienceSmall on city, +10% DustSmall on city.
City
5 ColdOperator Cold Operator Level 1: No negative effects from winter. Any



Capacities[]

Icon Name Effect
AbilityRangedSmall Range Attack range of 3 tiles.
-1 morale Morale per adjacent enemy.
AbilityArdentFireSmall Ardent Fire Converts percentage of lost Life LifeIcon into Attack AttackIcon bonus.
AbilityIncreasedFire3Small Increased Fire 3 +75% attack AttackIcon on a targeted friendly unit for 2 rounds.
Fast1 Fast 1 +1 battle movement BattleSpeedSmall.
AbilityLastStandSmall Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralCritical2Small Army Damage Boost 2 +8 Damage DamageIcon to the army.
+10% Damage DamageIcon to the army.
AbilityScienceBoost1Small Science Boost 1 +4 Science ScienceSmall per hero's level on city.
+1% Science ScienceSmall per hero's level on city.
Spying2 Spying 2 Can infiltrate visible cities of other empires.
+6 Infiltration Point InfiltrationSmall per turn TurnSmall.
+4 XP per turn TurnSmall when infiltrated.
-50% DustSmall on Hero Upkeep when infiltrated.

Equipment Slots[]

Weapons[]

Armor[]

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