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Weapons increase a unit's offensive capabilities and grant Capacities that help in combat.

Unlocking[]

Tier 1 iron weapons are available at the beginning of the game, and higher tiers of iron and weapons are unlocked at the beginning of each era. Standard (i.e., non-quest reward) weapons that use strategic resources are unlocked with the following technologies:

Tier Technology
/ 1 Advanced Alloys
2 Alchemical Alloys
3 Exotic Alloys
/ 1 Uncommon Alloys
2 Marvelous Alloys
3 Exceptional Alloys
/ 1 Rare Alloys
2 Puissant Alloys
3 Arcane Alloys

Lastly, there are a number of weapons that are unlocked by searching ruins or completing quests. In most cases these weapons can only be used by Heroes.

Characteristics[]

Every unit has at least one kind of weapon that they are able to use, with most able to use two or three. Additionally, Guardians and naval units have their own unique types of weapons.

Normal melee and ranged weapons can either be one-handed or two-handed, denoted by (1H) and (2H) in-game. One-handed weapons provide less of an Attribute bonus than two-handed weapons and grant weaker capacities, but cost lest to produce. Additionally, units wielding one-handed weapons can equip a shield in their off-hand to increase their defense, but units that have the Dual Wield capacity - such as most of the Forgotten units - cannot equip shields, and can instead wield a second one-handed weapon in their off-hand, but only gain half as much of the ability score bonus from that weapon.

Standard Weapons[]

These are the weapons equippable by normal land units and heroes.

Melee[]

  • Hammers (1H) and Battle Hammers (2H) grant the Stun capacity, which gives a chance to stun struck enemies. Hammers and Battle Hammers give a massive boost to and - with the Battle Hammer providing the highest bonus for both of these across all weapons - but do so at the cost of a negative bonus.

Ranged[]

  • Crossbows (1H) grant the Point-blank Power capacity, which increases when attacking adjacent units. Crossbows also provide a small bonus to and .
    • All Ranged Units except the Ipotane can equip Crossbows
  • Longbows (2H) grant the Flying Slayer capacity, which increases against flying units. Longbows also provide a small bonus to .
    • All Ranged Units except the Ipotane can equip Longbows

Materials[]

Standard weapons also have specific stat bonuses based on the materials used to make them.

  • Iron and Dust weapons are inexpensive, do not require strategic resources to build, and are automatically unlocked via Era progression. This makes them well-suited for units produced in large number. However, they are also the weakest weapons.
  • Titanium weapons are comparable to Dust but also provide a slight bonus to .
  • Glassteel weapons are only slightly better than Iron in terms of bonus, but provide a high bonus to .
  • Adamantian weapons have significantly better attributes than Dust (even comparing tier 1 versus tier 3 Dust). They also provide a small bonus to .
  • Palladian weapons have the same offensive attributes as Adamantian, but provide a bonus to instead of .
  • Mithrite weapons have slightly lower and slightly higher than Adamantian and Palladian weapons, but provide the highest boost to and a slight boost to .
  • Hyperium weapons have slightly higher than Adamantian and Palladian, and have the same bonus as Mithrite.

Guardian Weapons[]

Each guardian has three weapons unique to them, one of which can be considered the 'basic' weapon that is equipped by default and costs no strategic resources. The two other weapons require a combination of three strategic resources to equip to a guardian, but provide more powerful bonuses and capacities.

Naval Weapons[]

Every naval unit has access to two types of weapons. As with normal weapons, the different types of weapons provide different attribute bonuses and capacities, but have a different tier system. Rather than each strategic resource having three tiers for each weapon type, each weapon type has four tiers, using a different set of strategic resources: Iron uses none, Common uses Titanium and Glassteel, Uncommon uses Adamantian and Palladian, and Rare uses Mithrite and Hyperium. As soon as a technology that allows the creation of weapons using these resources is unlocked, the associated naval weapons become available, regardless of the technology's tier. For example, Common naval weapons can be unlocked by either Advanced Alloys or Exotic Alloys.

  • Satchel Charges grant the Stun capacity, which gives a chance to stun struck enemies. They also provide a bonus to at the cost of reduced . Satchel Charges can be equipped by the Boarding Vessel and Bathysphere.
  • Boarding Spikes grant the Boarding Party capacity, which increases a unit's the more it has remaining. Boarding spikes can be equipped by the Boarding Vessel.
  • Endless Flames grant the Endless Flames capacity, which deals damage to the target and opponents next to the target and attacker, as well as causing attacked units to lose 10% of their maximum each round for the next 3 rounds. They also provide a bonus to . Endless Flames can be equipped by the Fire Ship and Bathysphere.
  • Dust Focals grant the Dust Focal capacity, which deals damage to opponents in a line and reduces their attack. They also provide a bonus to and . Dust Focals can be equipped by the Fire Ship.
  • Broadsides grant the Precision capacity, which increases the unit's attack range. They also provide a bonus to . Broadsides can be equipped by the Artillery Ship.
  • Trebuchets grant the City Breaker capacity, which increases the unit's fortification damage. They also provide a bonus to . Trebuchets can be equipped by the Artillery Ship.
  • Jaws grant the Submersible Slayer capacity, which grants a bonus to damage against submersible units (Bathyspheres and Vores), and a large bonus to attack against submerged submersible units. They also provide a bonus to . Jaws can be equipped by the Vore and Leviathan.
  • Acid Spray grant the Acid Spray capacity, which deals damage to the target and opponents next to both the target and attacker, and reduces the of affected units. It also provides a bonus to at the cost of reduced . Acid Spray can be equipped by the Vore and Leviathan.

Axe[]

Item Material Tier + + + + Capacity
Iron 1 12 9 1
Iron 2 24 15 5 4
Iron 3 36 21 9 8
Dust 1 48 12 21 9 16
Dust 2 60 24 21 9 24
Dust 3 72 36 21 9 32
Titanium 1 20 2 15 1 10
Titanium 2 40 3 24 5 18
Titanium 3 80 9 36 9 34
Glassteel 1 20 2 9 13 6
Glassteel 2 40 3 15 23 10
Glassteel 3 80 9 21 39 14
Adamantian 1 60 6 59 4 9 32
Adamantian 2 100 12 77 6 9 48
Adamantian 3 140 18 113 8 9 64
Palladian 1 60 6 59 15 32
Palladian 2 100 12 77 21 48
Palladian 3 140 18 95 27 64
Mithrite 1 100 3 51 12 15 48
Mithrite 2 160 9 71 16 15 64
Mithrite 3 220 15 92 20 15 80
Hyperium 1 100 3 89 9 48
Hyperium 2 160 9 105 9 64
Hyperium 3 220 15 120 9 80

Battle Axe[]

Item Material Tier + + + + Capacity
Iron 1 24 15 5 4
Iron 2 36 21 9 8
Iron 3 48 27 13 12
Dust 1 60 24 27 13 20
Dust 2 72 36 27 13 28
Dust 3 84 48 27 13 36
Titanium 1 20 3 23 5 14
Titanium 2 40 6 32 9 22
Titanium 3 80 12 44 13 38
Glassteel 1 20 3 15 23 8
Glassteel 2 40 6 21 33 12
Glassteel 3 80 12 27 49 20
Adamantian 1 60 12 83 6 13 40
Adamantian 2 100 18 119 8 13 56
Adamantian 3 140 24 155 10 13 72
Palladian 1 60 12 83 25 40
Palladian 2 100 18 119 37 56
Palladian 3 140 24 155 49 72
Mithrite 1 100 9 77 16 22 56
Mithrite 2 160 15 98 20 22 72
Mithrite 3 220 21 117 24 22 88
Hyperium 1 100 9 111 13 56
Hyperium 2 160 15 126 13 72
Hyperium 3 220 21 143 13 88

Unique Battle Axes[]

Item Name + + + + Effects Capacity Lore
Stiletto of the Delvers 18 98, +40% 20, +20% 22, +10% 72, +30% Can be equipped by heroes only Part description, part joke, this famous axe became known as the "stiletto" when Fest the Hamhand, a Delver hero, succeeded in piercing a Titan's armor with it.

Battle Hammer[]

Item Material Tier + + + + Capacity
Iron 1 24 18 -8 12
Iron 2 36 27 -12 20
Iron 3 48 36 -16 28
Dust 1 60 24 36 -16 36
Dust 2 72 36 36 -16 44
Dust 3 84 48 36 -16 52
Titanium 1 20 3 26 -8 22
Titanium 2 40 6 38 -12 34
Titanium 3 80 12 53 -16 54
Glassteel 1 20 3 18 10 16
Glassteel 2 40 6 27 12 24
Glassteel 3 80 12 36 20 36
Adamantian 1 60 12 92 6 -16 56
Adamantian 2 100 18 128 8 -16 72
Adamantian 3 140 24 164 10 -16 88
Palladian 1 60 12 92 -4 56
Palladian 2 100 18 128 8 72
Palladian 3 140 24 164 20 88
Mithrite 1 100 9 86 16 -7 72
Mithrite 2 160 15 107 20 -7 88
Mithrite 3 220 21 126 24 -7 104
Hyperium 1 100 9 120 -16 72
Hyperium 2 160 15 135 -16 88
Hyperium 3 220 21 152 -16 104

Unique Battle Hammers[]

Item Name + + + Effects Capacity Lore
Tua's Hammer 20 65, +20% 40, +30% 55, +20% Can be equipped by heroes only A powerful weapon wielded by Custodian Tua against her own people, Tua's Hammer marries Kapaku craftsmanship with darker arts undoubtedly supplied by the Endless, Overseer Elohys.

Claws[]

Item Material Tier + + + + Capacity
Iron 1 24 12 10
Iron 2 36 18 18
Iron 3 48 24 26
Dust 1 60 24 24 34
Dust 2 72 36 24 42
Dust 3 84 48 24 50
Titanium 1 20 3 20 20
Titanium 2 40 6 29 32
Titanium 3 80 12 41 52
Glassteel 1 20 3 12 18 14
Glassteel 2 40 6 18 24 22
Glassteel 3 80 12 24 36 34
Adamantian 1 60 12 80 6 54
Adamantian 2 100 18 116 8 70
Adamantian 3 140 24 152 10 86
Palladian 1 60 12 80 12 54
Palladian 2 100 18 116 24 70
Palladian 3 140 24 152 36 86
Mithrite 1 100 9 74 16 9 70
Mithrite 2 160 15 95 20 9 86
Mithrite 3 220 21 114 24 9 102
Hyperium 1 100 9 108 70
Hyperium 2 160 15 123 86
Hyperium 3 220 21 140 102

Claymore[]

Item Material Tier + + + + Capacity
Iron 1 24 15 4 4
Iron 2 36 21 6 8
Iron 3 48 27 8 12
Dust 1 60 24 27 8 20
Dust 2 72 36 27 8 28
Dust 3 84 48 27 8 36
Titanium 1 20 3 23 4 14
Titanium 2 40 6 32 6 22
Titanium 3 80 12 44 8 38
Glassteel 1 20 3 15 4 18 8
Glassteel 2 40 6 21 6 24 12
Glassteel 3 80 12 27 8 36 20
Adamantian 1 60 12 83 14 40
Adamantian 2 100 18 119 16 56
Adamantian 3 140 24 155 18 72
Palladian 1 60 12 83 8 12 40
Palladian 2 100 18 119 8 24 56
Palladian 3 140 24 155 8 36 72
Mithrite 1 100 9 77 24 9 56
Mithrite 2 160 15 98 28 9 72
Mithrite 3 220 21 117 32 9 88
Hyperium 1 100 9 111 8 56
Hyperium 2 160 15 126 8 72
Hyperium 3 220 21 143 8 88

Unique Claymores[]

Item Name + + + + Effects Capacity Lore
Eayah's Arm 9 21, +30% 6, +10% 24 24, +30% Can be equipped by heroes only It is said that Eayah was an ancient hero of the Broken Lords who forged this to his torso to replace a lost arm. Imbued with magic and relentlessly sharp, in this case rumor may be fact...
Scythe of Auriga 100 50 30 20 20 Can be equipped by Scyther unit only Fashioned in the factories of the Endless for the conquest of Auriga, these blades were decisive in the destruction of the planets keepers.

Crossbow[]

Item Material Tier + + + + Capacity
Iron 1 12 9 1
Iron 2 24 18 2 4
Iron 3 36 27 3 8
Dust 1 48 12 27 3 16
Dust 2 60 24 27 3 24
Dust 3 72 36 27 3 32
Titanium 1 20 2 15 1 10
Titanium 2 40 3 27 2 18
Titanium 3 80 9 42 3 34
Glassteel 1 20 2 9 13 6
Glassteel 2 40 3 18 20 10
Glassteel 3 80 9 27 33 14
Adamantian 1 60 6 65 4 3 32
Adamantian 2 100 12 83 6 3 48
Adamantian 3 140 18 119 8 3 64
Palladian 1 60 6 65 9 32
Palladian 2 100 12 83 15 48
Palladian 3 140 18 101 21 64
Mithrite 1 100 3 57 12 9 48
Mithrite 2 160 9 77 16 9 64
Mithrite 3 220 15 98 20 9 80
Hyperium 1 100 3 95 3 48
Hyperium 2 160 9 111 3 64
Hyperium 3 220 15 126 3 80

Unique Crossbows[]

Item Name + + + + Effects Capacity Lore
Valiant Lightning 6 36, +60% 2, +10% 18, +30% Can be equipped by heroes only The crossbow was named by a Vaulter Marine after a long running battle with Delvers for control of underground Endless ruins in Utharan. The weapon seems to have been gaining accuracy and power ever since.
The 37 6 18, +30% 20, +40% 20, +30% Can be equipped by heroes only That is what they appear to be, the tiny numbers etched on the stock of this crossbow. Is it the number of kills? A number in a series? No one knows, and yet, a weapon this powerful should be famous across Auriga...

Hammer[]

Item Material Tier + + + + Capacity
Iron 1 12 9 -4 4
Iron 2 24 18 -8 12
Iron 3 36 27 -12 20
Dust 1 48 12 27 -12 28
Dust 2 60 24 27 -12 36
Dust 3 72 36 27 -12 44
Titanium 1 20 2 15 -4 14
Titanium 2 40 3 27 -8 26
Titanium 3 80 9 42 -12 46
Glassteel 1 20 2 9 8 10
Glassteel 2 40 3 18 10 18
Glassteel 3 80 9 27 18 26
Adamantian 1 60 6 65 4 -12 44
Adamantian 2 100 12 83 6 -12 60
Adamantian 3 140 18 119 8 -12 76
Palladian 1 60 6 65 -6 44
Palladian 2 100 12 83 60
Palladian 3 140 18 101 6 76
Mithrite 1 100 3 57 12 -6 60
Mithrite 2 160 9 77 16 -6 76
Mithrite 3 220 15 98 20 -6 92
Hyperium 1 100 3 95 -12 60
Hyperium 2 160 9 111 -12 76
Hyperium 3 220 15 126 -12 92

Longbow[]

Item Material Tier + + + + Capacity
Iron 1 24 12 5
Iron 2 36 18 10
Iron 3 48 24 15
Dust 1 60 24 24 23
Dust 2 72 36 24 31
Dust 3 84 48 24 39
Titanium 1 20 3 20 15
Titanium 2 40 6 29 24
Titanium 3 80 12 41 41
Glassteel 1 20 3 12 18 9
Glassteel 2 40 6 18 24 14
Glassteel 3 80 12 24 36 23
Adamantian 1 60 12 80 6 43
Adamantian 2 100 18 116 8 59
Adamantian 3 140 24 152 10 75
Palladian 1 60 12 80 12 43
Palladian 2 100 18 116 24 59
Palladian 3 140 24 152 36 75
Mithrite 1 100 9 74 16 9 59
Mithrite 2 160 15 95 20 9 75
Mithrite 3 220 21 114 24 9 91
Hyperium 1 100 9 108 59
Hyperium 2 160 15 123 75
Hyperium 3 220 21 140 91

Unique Longbows[]

Item Name + + + + Effects Capacity Lore
Nighthammer 21 116, +60% 8, +10% 59, +30% Can be equipped by heroes only Long and unusually heavy for a bow, this weapon was crafted for Uaneek Orenda, a Wild Walker ranger who crept out at night to decimate the ranks of besieging Kazanji during the Red River wars.
The Sustainer 21 116, +50% 24, +20% 59, +30% Can be equipped by heroes only Magic or skill? In either case, this bow kept a Wild Walker clan fed through a long, cold winter; blessed by shaman and dominant in battle it has become famed across Auriga.
Arc of the Builders 18 95, +40% 20, +10% 9, +10% 75, +40% Can be equipped by heroes only Discovered in ancient ruins by Zaltana and altered to his liking, this deadly weapons is marked to be used as a compass, ruler, scale, protractor, opisometer, stadimeter, tachymeter, and level.

Longscepter[]

Item Material Tier + + + + + Capacity
Iron 1 24 6 4 12
Iron 2 36 9 8 16
Iron 3 48 15 12 20
Dust 1 60 24 15 20 20
Dust 2 72 36 15 28 20
Dust 3 84 48 15 36 20
Titanium 1 20 3 14 14 12
Titanium 2 40 6 20 22 16
Titanium 3 80 12 32 38 20
Glassteel 1 20 3 6 18 8 12
Glassteel 2 40 6 9 24 12 16
Glassteel 3 80 12 15 36 20 20
Adamantian 1 60 12 71 6 40 20
Adamantian 2 100 18 107 8 56 20
Adamantian 3 140 24 143 10 72 20
Palladian 1 60 12 71 12 40 20
Palladian 2 100 18 107 24 56 20
Palladian 3 140 24 143 36 72 20
Mithrite 1 100 9 65 16 9 56 20
Mithrite 2 160 15 86 20 9 72 20
Mithrite 3 220 21 105 24 9 88 20
Hyperium 1 100 9 99 56 20
Hyperium 2 160 15 114 72 20
Hyperium 3 220 21 131 88 20

Unique Longscepters[]

Item Name + + + + + Effects Capacity Lore
Junder's Ward 21 107, +50% 8, +10% 56, +30% 20, 10% Can be equipped by heroes only Though scepters are typically viewed as ranged weapons, Junder d'Erwan, a Broken Lord healer, was a rather hands-on type of fighter and in his hands this scepter, though blessed with defensive abilities, was even more effective on the attack.
Vengeance of Ko-Ruk 21 107, +40% 24, +20% 56, +30% 20, 10% Can be equipped by heroes only A wounded Necrophage took a piece of battle debris as a makeshift splint. Over time this strut from an Endless ruin melded to its leg, and though the warrior Ko-Ruk died the limb lived on as a deadly weapon.
Transcendent Rod of Verda 18 114, +50% 72, +40% 20, 10% Can be equipped by heroes only This ancient scepter, covered with intricate runes and hieroglyphs, was recently modified by skilled hands. A mix of new and old craftsmanship and materials, its use can only be imagined.

Longspear[]

Item Material Tier + + + + Capacity
Iron 1 24 12 4 2 4
Iron 2 36 18 6 3 8
Iron 3 48 24 8 4 12
Dust 1 60 24 24 8 4 20
Dust 2 72 36 24 8 4 28
Dust 3 84 48 24 8 4 36
Titanium 1 20 3 20 4 2 14
Titanium 2 40 6 29 6 3 22
Titanium 3 80 12 41 8 4 38
Glassteel 1 20 3 12 4 20 8
Glassteel 2 40 6 18 6 27 12
Glassteel 3 80 12 24 8 40 20
Adamantian 1 60 12 80 14 4 40
Adamantian 2 100 18 116 16 4 56
Adamantian 3 140 24 152 18 4 72
Palladian 1 60 12 80 8 16 40
Palladian 2 100 18 116 8 28 56
Palladian 3 140 24 152 8 40 72
Mithrite 1 100 9 74 24 13 56
Mithrite 2 160 15 95 28 13 72
Mithrite 3 220 21 114 32 13 88
Hyperium 1 100 9 108 8 4 56
Hyperium 2 160 15 123 8 4 72
Hyperium 3 220 21 140 8 4 88

Unique Longspears[]

Item Name + + + + Effects Capacity Lore
Foeskewer 3 34 6 3 18 A dangerous weapon in the hands of a skilled user, the Dorgeshi crafted it to use in particular against opposing cavalry.

Magewand[]

Item Material Tier + + + + + Capacity
Iron 1 24 9 6 4 4
Iron 2 36 12 12 8 5
Iron 3 48 18 16 12 6
Dust 1 60 24 18 16 20 6
Dust 2 72 36 18 16 28 6
Dust 3 84 48 18 16 36 6
Titanium 1 20 3 17 6 14 4
Titanium 2 40 6 23 12 22 5
Titanium 3 80 12 35 16 38 6
Glassteel 1 20 3 9 24 8 4
Glassteel 2 40 6 12 36 12 5
Glassteel 3 80 12 18 52 20 6
Adamantian 1 60 12 74 6 16 40 6
Adamantian 2 100 18 110 8 16 56 6
Adamantian 3 140 24 146 10 16 72 6
Palladian 1 60 12 74 28 40 6
Palladian 2 100 18 110 40 56 6
Palladian 3 140 24 146 52 72 6
Mithrite 1 100 9 68 16 25 56 6
Mithrite 2 160 15 89 20 25 72 6
Mithrite 3 220 21 108 24 25 88 6
Hyperium 1 100 9 102 16 56 6
Hyperium 2 160 15 117 16 72 6
Hyperium 3 220 21 134 16 88 6

Quarterstaff[]

Item Material Tier + + + + Capacity
Iron 1 24 12 6 4
Iron 2 36 18 8 8
Iron 3 48 24 10 12
Dust 1 60 24 24 10 20
Dust 2 72 36 24 10 28
Dust 3 84 48 24 10 36
Titanium 1 20 3 20 6 14
Titanium 2 40 6 29 8 22
Titanium 3 80 12 41 10 38
Glassteel 1 20 3 12 6 18 8
Glassteel 2 40 6 18 8 24 12
Glassteel 3 80 12 24 10 36 20
Adamantian 1 60 12 80 16 40
Adamantian 2 100 18 116 18 56
Adamantian 3 140 24 152 20 72
Palladian 1 60 12 80 10 12 40
Palladian 2 100 18 116 10 24 56
Palladian 3 140 24 152 10 36 72
Mithrite 1 100 9 74 26 9 56
Mithrite 2 160 15 95 30 9 72
Mithrite 3 220 21 114 34 9 88
Hyperium 1 100 9 108 10 56
Hyperium 2 160 15 123 10 72
Hyperium 3 220 21 140 10 88

Unique Quarterstaves[]

Item Name + + + + Effects Capacity Lore
Wolfbane the Shepherd 9 39, +60% 8, +10% 22, +30% Can be equipped by heroes only The name of this staff explains its origins. It appears to be covered with tiny nicks, and legend says that one of those marks was cut for every dire wolf head taken by the weapon.
The Delivering Staff 18 123, +60% 10, +10% 72, +30% Can be equipped by heroes only An heirloom of the Ardent Mages' Bayir clan, this flame-blackened staff was used to great effect against waves of hostile Cultists when a combined army of Hurnas and Jotus archers attempted to raze their home city.

Sword[]

Item Material Tier + + + + Capacity
Iron 1 12 9 2
Iron 2 24 15 4 4
Iron 3 36 21 6 8
Dust 1 48 12 21 6 16
Dust 2 60 24 21 6 24
Dust 3 72 36 21 6 32
Titanium 1 20 2 15 2 10
Titanium 2 40 3 24 4 18
Titanium 3 80 9 36 6 34
Glassteel 1 20 2 9 2 12 6
Glassteel 2 40 3 15 4 18 10
Glassteel 3 80 9 21 6 30 14
Adamantian 1 60 6 59 10 32
Adamantian 2 100 12 77 12 48
Adamantian 3 140 18 113 14 64
Palladian 1 60 6 59 6 6 32
Palladian 2 100 12 77 6 12 48
Palladian 3 140 18 95 6 18 64
Mithrite 1 100 3 51 18 6 48
Mithrite 2 160 9 71 22 6 64
Mithrite 3 220 15 92 26 6 80
Hyperium 1 100 3 89 6 48
Hyperium 2 160 9 105 6 64
Hyperium 3 220 15 120 6 80

Unique Swords[]

Item Name + + + + + Effects Capacity Lore
Shadowbrand 4 15, +30% 4, +10% 18, +30% 20, +30% Can be equipped by heroes only
Of the two swords that comprise the legendary pair of weapons, Shadowbrand is the cruel twin. Eager to inflict the most painful blows, Forgotten lore claims that if you place your ear near its edge you will hear the screams of its first victims, a Vaulter clan assassinated by Master Shadow Maka Ulum. It is even more dangerous in attack when paired with its twin, Shadowbinder.
Shadowbinder 4 15, +30% 4, +10% 18, +30% 20, +30% Can be equipped by heroes only
Where the twin blade Shadowbrand cuts brutally, stabbing at an enemy's vulnerabilities, Shadowbinder swings gracefully, carving fluid arcs through air and flesh and bone. Forged in the dark with its counterpart on the Anvil of Onyo Iwe high in the Targadian Mountains, the blade has seen over a thousand winters. When used together, the grace of Shadowbinder improves the defensive abilities of its wielder.
Blade of Mercy 7 68 +15% 5 40 +20% Can be equipped by heroes only Forged and enspelled to fit with the Sisters' style of war, this blade boost the wielder's health while increasing melee damage.
Shard of Icarael 15 77, +40% 6, +10% 12, +20% 48, +30% Can be equipped by heroes only The metals within the blade and its crafting style are like nothing else on Auriga. The beauty and keenness of the weapon have led many to speculate wildly on its true origin.
Zolya's Blade 6 70, +40% 50, +50% 10, +10% 55, +20% Can be equipped by heroes only An heirloom of the great Vaulter line, legend has it that Zolya's Blade was forged among the stars millennia past. Ingrained with hyperium, it gives off a faint amethyst glow.
Pikou's Blade 12 89, +40% 32, +50% 6, +10% 64, +20% Can be equipped by heroes only Captain Pikou's blade is a thing of legend; it is said that it has sense of duty as keen as its wielder's and only championed honorable causes. The blade is also said to be tinged with a sense of wistful wisdom and the feeling that, while change is inevitable and often good, it does come with a cost.
Starblade 12 105, +40% 6, +10% 64, +50% Can be equipped by heroes only Whether luck or an act of the gods, a meteor fell and destroyed a Hurna war party that was threatening a wagon train. This weapon, forged with metal from that stone, also has a reputation for surprising victories.

Shield[]

Item Material Tier + Bonus Capacity
Iron 1 6 4 Block 1: +10% Defense when attacked.
Sharp Sense 1: +20% Defense against ranged attack.
Iron 2 12 6 +5% Block 2: +20% Defense when attacked.
Sharp Sense 2: +30% Defense against ranged attack.
Iron 3 18 10 +10% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Dust 1 24 6 14 +15% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Dust 2 30 12 22 +20% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Dust 3 36 18 30 +25% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Titanium 1 10 1 4 +5% Block 1: +10% Defense when attacked.
Sharp Sense 1: +20% Defense against ranged attack.
Titanium 2 20 3 6 +10% Block 2: +20% Defense when attacked.
Sharp Sense 2: +30% Defense against ranged attack.
Titanium 3 30 6 10 +20% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Glassteel 1 10 1 4 +5% Block 1: +10% Defense when attacked.
Sharp Sense 1: +20% Defense against ranged attack.
Glassteel 2 20 3 6 +10% Block 2: +20% Defense when attacked.
Sharp Sense 2: +30% Defense against ranged attack.
Glassteel 3 30 6 10 +20% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Adamantian 1 30 3 14 +15% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Adamantian 2 50 6 22 +25% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Adamantian 3 70 9 30 +35% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Palladian 1 30 3 14 +15% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Palladian 2 50 6 22 +25% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Palladian 3 70 9 30 +35% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Mithrite 1 50 2 18 +20% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Mithrite 2 80 5 26 +30% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Mithrite 3 110 8 34 +40% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Hyperium 1 50 2 18 +20% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Hyperium 2 80 5 29 +30% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.
Hyperium 3 110 8 34 +40% Block 3: +30% Defense when attacked.
Sharp Sense 3: +40% Defense against ranged attack.

Unique Shields[]

Item Name + Bonus Effects Capacity Lore
Breakwall 6 6 +20%
+10%
Can be equipped by heroes only Block 2: +20% Defense when attacked. Strangely, this shield earned its name on an offensive maneuver. It was wielded by Lady Fidense Tulak of the Amber Fields when her unmounted charge broke the Necrophage defenses at the Siege of Gleancrag.
Disharmony Shield 6 6 +10%
+20%
Can be equipped by heroes only Block 2: +20% Defense when attacked. Echoing the resonance of the Silic caverns, this shield sends disharmonic sound waves that confuse enemies and improve attacks.
Ward of the Cocoon 6 6 +20%
+20%
Can be equipped by heroes only Block 2: +20% Defense when attacked.
ELCP only:
Created from the healing webs of the Ceratan, this shield excels in defense and has been augmented with curative spells.
Baleshark's Tooth 6 8 +25%
+30%
Can be equipped by heroes only Block 2: +20% Defense when attacked. This fang from a giant baleshark is so large it serves as a shield. A work of Dust magic by a Morgawr magesmith, to carry and control it requires the strength and reflexes of a Hero.
Dish of Ka-Nuk 7 22 +25%
+30%
Can be equipped by heroes only Block 3: +30% Defense when attacked. A worker in the Col-Druk hive charged with cooking the victory stew after the Siege of Volgy, Ka-Nuk and his shield made an unexpected encounter with an Endless artifact. Ka-Nuk went mad, sadly, but his humble cookpot was transformed into a formidable defensive weapon.

Guardian Weapons[]

Skoros[]

Item Name + + + + + Capacity Lore
Scepter of Speed 40 40 42 More than just a weapon, this ties the will of the Guardian to its form and its purpose, increasing its speed.
Scepter of Survival 100 10
6
4
40 62 260 Channeling the Dust within the environment, this weapon adds terrific power to the Guardian's attack.
Scepter of Supremacy 100 10
6
4
100 42 30 This supreme weapon draws upon the magic of Dust in order to heal, not hurt.

Gios[]

Item Name + + + + + Capacity Lore
Club of the World's Root 40 50 180 Sharp Sense 3: +40% Defense against ranged attack. The Guardian of Earth was created with this weapon as an extension of itself. This simple, brutish weapon uses the Guardian's connection with the soil to improve its senses and perception.
Club of Dust Strata 100 10
6
4
125 31 180 This epic weapon was formed from the stones that lie at the core of Auriga. Its power is particularly effective against those who strike the Guardian from a distance.
Club of the Lost Core 100 10
6
4
60 50 450 This ancient weapon is an extension of the strength of Auriga, and wreaks havoc on all nearby troops who attack the Guardian.

Fotios[]

Item Name + + + + + Capacity Lore
Flame Without Fuel 40 42 50 Inexplicable, this ewapon taps the forces of the Guardian itself to send forth surges of spectacular flame. Infantry units are highly vulnerable.
Flame Without Hope 100 10
6
4
62 50 260 This is a destructive weapon that both cuts and burns; its flames of chaos incarnate strike with unusual precision.
Flame Without Mercy 100 10
6
4
70 42 100 An extension of the Guardian, and perhaps the will of the universe, this weapon harnesses the energy of suns to destroy defenses of wood and forest.

Neros[]

Item Name + + + + + Capacity Lore
Vortex of the Waves 40 50 180 Wielding the power of ocean waves, the winds of this whirling vortex are particularly effective against flying units.
Charybdal Vortex 100 10
6
4
60 75 180 Drawing its strength from the most terrible whirlpool on Auriga, this weapon wreaks havoc in particular on ground units nearby.
Vortex of the Polar Ice 100 10
6
4
70 50 270 A weapon with the power of the seas and the cold of a glacier, this epic weapon was born in a war of the Lost Gods and serves to protect the Guardian.

Atmos[]

Item Name + + + + + Capacity Lore
Windchill 40 40 50 The chill blasts of air from this weapon are particularly dangerous to mounted troops.
Cyclone 100 10
6
4
40 125 31 The blast of wind from the Guardian strikes like a physical force, stunning those who dare to attack it.
Tempest 100 10
6
4
100 50 30 The powerful blasts from this weapon strike all nearby enemies with the force of Auriga's anger.

Naval Weapons[]

Satchel Charges[]

Item Tier + + + Capacity
Iron 50 8 4 -10
Common 70 4
5
14 10 -12
Uncommon 90 4
5
22 16 -14
Rare 110 4
5
30 22 -16

Boarding Spikes[]

Item Tier + Capacity
Iron 40 8
Common 60 5
4
21
Uncommon 80 5
4
31
Rare 100 5
4
41

Endless Flames[]

Item Tier + + Capacity
Iron 60 9 4
Common 80 5
4
18 10
Uncommon 100 5
4
27 16
Rare 120 5
4
36 22

Dust Focal[]

Item Tier + + + Capacity
Iron 50 12 2 4
Common 70 4
5
24 5 12
Uncommon 90 4
5
36 8 20
Rare 110 4
5
48 11 28

Broadside[]

Item Tier + + Capacity
Iron 60 10 1
Common 80 4
5
24 5
Uncommon 100 4
5
36 9
Rare 120 4
5
48 13

Trebuchet[]

Item Tier + + Capacity
Iron 50 9 4
Common 70 5
4
12 20
Uncommon 90 5
4
18 32
Rare 110 5
4
24 44

Jaws[]

Item Tier + + Capacity
Iron 50 12 6
Common 70 4
5
20 16
Uncommon 90 4
5
28 26
Rare 110 4
5
36 36

Acid Spray[]

Item Tier + + + Capacity
Iron 60 9 -6 4
Common 80 4
5
20 -8 10
Uncommon 100 4
5
31 -12 16
Rare 120 4
5
42 -16 22

Unique Naval Weapons[]

Item Name Type + + + + Capacity Lore
Breath of Atmos Satchel Charges 40 4
5
24 -8 18 These powerful bombs damage enemies who move before their attack.
Mouth of Fotios Endless Flames 40 5
4
32 14 Jets that spew burning oils on enemy targets and all enemy units next to the target for several turns.
Arm of Geios Trebuchet 40 4
5
14 14 24 The terrific noise and presence of this siege engine instills courage in friendly troops.
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