Born to a splinter Wild Walker community who set up home in the evergreen forests of the White Mountains, Wayra settled under the wing of an adept shaman who taught him how to commune with the spirits of the wild. One especially ferocious winter pushed the community back south, whereupon Wayra was recognised as a potential leader by a high-ranking Wild Walker shaman. Now Wayra walks Auriga, offering his wisdom to any who will listen.
Skill Tree[]
Wild Walkers Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Functioning Insomniac
Level 1: -2 Assignment cooldown on hero. Level 2: -2 Assignment cooldown on hero.
Any
2
Woodland Forager
Level 1: +1 on terrain with forest.
City
3
Natural Resources
Level 1: +6 on city. Level 2: +6 on city. Level 3: +10 on city.
City
4
Behemoth Tamer
Level 1: -12% building production cost reduction on city. Level 2: -12% building production cost reduction on city.
City
4
Living Walls
Level 1: -30% on city upkeep. Level 2: -30% on city upkeep. Level 3: -30% on city upkeep.
City
5
Natural Architect
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city.
City
Ranged Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Agile Mover
Level 1: +1 movement on units. Level 2: +1 movement on units.
Army
2
Farsighted
Level 1: +1 vision on army.
Army
3
Spare Quiver
Level 1: +1 extra accessory slot on hero.
Army
4
Staggered Blows
Level 1: +12 attack on units. Level 2: +12 attack on units. Level 3: +26 attack on units.
Army
4
Perfectly Balanced
Level 1: +1 Range in battle on ranged units.
Army
5
Artisan's Eye
Level 1: +15 Damage on units. Level 2: +10% Damage on units. Level 3: +10% Damage on units.
Army
Common Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Indiana Bones
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
City
5
Cold Operator
Level 1: No negative effects from winter.
Any
Capacities[]
Icon
Name
Effect
Range
Attack range of 3 tiles. -1 morale per adjacent enemy.
Forest Rage
+50% Attack on forest tiles.
Fast 1
+1 battle movement .
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Food Boost 2
+4 Food per hero's level on city. +1% Food per hero's level on city.
Industry Boost 3
+6 Industry per hero's level on city. +1% Industry per hero's level on city.
Spying 2
Can infiltrate visible cities of other empires. +6 Infiltration Point per turn . +4 XP per turn when infiltrated. -50% on Hero Upkeep when infiltrated.