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Strio
Strio
FactionIconSmall Faction MorgawrSmall Morgawr
UnitSmall Unit Type Support Support
Base Attributes:
LifeIcon Life 128
AttackIcon Attack 26
InitiativeIcon Initiative 20
SpeedIcon Speed 3
DefenseIcon Defense 48
DamageIcon Damage 18
Ranged Range 3


Lore[]

As one of the many bizarre mutations that characterize the Morgawr population, Strio has growths that clearly indicate genetic material of conch or nautilus shells. During his early years he learned that these shells, if filled with air, could be made to create sonic vibrations of most unusual - and sometimes pleasing - frequencies. When communes are full of Morgawr in deep thought, or even merely trading news, Strio will often create musical counterparts to soothe listeners, make them vulnerable suggestions, or even enrage them if it suits him. When defending he will play a series of tones that he refers to as the "Song of the Morgawr", designed to instill morale in his own troops while confusing the enemy. Music is a powerful force, and when tied to Morgawr intent it can be a very unpleasant weapon.



Skill Tree[]

Morgawr Skill Tree[]

MorgawrSkillTree

Morgawr skill tree.

Level Icon Name Effect Assignment
1 AncientMariner Ancient Mariner Level 1: +50 DefenseIcon when embarked on hero. +100 LifeIcon when embarked on hero.
Level 2: +50 AttackIcon when embarked on hero. +150 LifeIcon when embarked on hero.
Level 3:+20 InitiativeIcon when embarked on hero. +30 DamageIcon when embarked on hero. +250 LifeIcon when embarked on hero.
Army
2 CultofTides Cult of Tides Level 1: +10 ApprovalSmall on city with oceanic exploitation.
Level 2: +10 ApprovalSmall on city with oceanic exploitation.
Level 3: +15 ApprovalSmall on city with oceanic exploitation. With ELCP: +0.1 InfluenceIcon per Approval ApprovalSmall above 100 on terrain with sea or lake.
City
3 IngeniousAdmiral Ingenious Admiral Level 1: +20% DefenseIcon on transport ship. +20% InitiativeIcon on transport ship. +1 Movement SpeedIcon on transport ship.
Level 2: +20% DefenseIcon on transport ship. +20% InitiativeIcon on transport ship. +1 Movement SpeedIcon on transport ship.
Level 3: +20% DefenseIcon on transport ship. +20% InitiativeIcon on transport ship. +1 Movement SpeedIcon on transport ship.
Army
4 ShipBuilder Ship Builder Level 1: +10% (+15% with ELCP) Naval unit production cost reduction on city.
Level 2: +15% (+10% with ELCP) Naval unit production cost reduction on city. With ELCP: +5% IndustrySmall on city.
City
4 SpyGlass Spy Glass Level 1: Enables Detection. Units with Detection can see invisible units. The Detection range is equal to the vision range. Ignores line of sight. With ELCP: +5 InfiltrationSmall on infiltrated Hero. +15 Security SecuritySmall on city. Army (Any with ELCP)
5 LordoftheSea Lord of the Sea Level 1: No negative effects from weather. Army

Support Skill Tree[]

SupportSkillTree

Support skill tree.

Level Icon Name Effect Assignment
1 DefensiveTactician Defensive Tactician Level 1: +5 defenseDefenseIcon on units.
Level 2: +5 defenseDefenseIcon on units.
Level 3: +15% defenseDefenseIcon on units.
Army
2 KeenObserver Keen Observer Level 1: +1 Reinforcement position on army.
Level 2: +1 Reinforcement position on army.
Army
3 BattleHymn Battle Hymn Level 1: +6 attack AttackIcon on units.
Level 2: +8 attack AttackIcon on units.
Level 3: +15% attack AttackIcon on units.
Army
3 PracticedStrike Practiced Strike Level 1: +5 Initiative InitiativeIcon on units.
Level 2: +7 Initiative InitiativeIcon on units.
Level 3: +15% Initiative InitiativeIcon on units.
Army
4 LastReserves Last Reserves Level 1: +30 Life LifeIcon on units.
Level 2: +30 Life LifeIcon on units.
Level 3: +15% Life LifeIcon on units.
Army
5 ArmorErgonomics Armor Ergonomics Level 1: +1 Extra accessory slot on hero. Army

Common Skill Tree[]

CommonSkillTree

Common skill tree.

Level Icon Name Effect Assignment
1 IndianaBones Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance Lord of the Trance Level 1: +5 InfiltrationSmall on infiltrated Hero.
Level 2: +5 InfiltrationSmall on infiltrated Hero.
Spy
3 Defender Defender Level 1: +50 Fortification FortificationSmall on city.
Level 2: +50 Fortification FortificationSmall on city.
Level 3: +100 Fortification FortificationSmall on city.
City
4 Thrifty Thrifty Level 1: -20% DustSmall on military upkeep.
Level 2: -20% DustSmall on military upkeep.
Army
4 FaceReader Face Reader Level 1: +15 security SecuritySmall on city.
Level 2: +15 security SecuritySmall on city.
City
4 InspirationalLeader Inspirational Leader Level 1: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 2: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 3: +10% FoodSmall on city, +10% IndustrySmall on city, +10% ScienceSmall on city, +10% DustSmall on city.
City
5 ColdOperator Cold Operator Level 1: No negative effects from winter. Any



Capacities[]

Icon Name Effect
AbilityRangedSmall Range Attack range of 3 tiles.
-1 morale Morale per adjacent enemy.
AbilityHecatombSmall Hecatomb When dying, the targeted friendly unit deals damage to all nearby opponents
The Damage DamageIcon is equal to 30% of the unit's Life LifeIcon
AmphibiousSmall Amphibious Reduces movement cost on Rivers to 0.25.
-1 Movement SpeedIcon
-1 Battle Movement BattleSpeedSmall
AbilityLastStandSmall Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralInitiative2Small Army Initiative Boost 2 +4 Initiative InitiativeIcon to the army.
+10% Initiative InitiativeIcon to the army.
AbilityInfluenceEfficiency1Small Influence Efficiency 1 +1 Influence InfluenceIcon per population on city
+1% Influence InfluenceIcon per hero's level on city
Spying3 Spying 3 Can infiltrate visible cities of other empires.
+8 Infiltration Point InfiltrationSmall per turn TurnSmall.
+4 XP per turn TurnSmall when infiltrated.
-60% DustSmall on Hero Upkeep when infiltrated.

Equipment Slots[]

Weapons[]

Armor[]

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