As one of the many bizarre mutations that characterize the Morgawr population, Strio has growths that clearly indicate genetic material of conch or nautilus shells. During his early years he learned that these shells, if filled with air, could be made to create sonic vibrations of most unusual - and sometimes pleasing - frequencies. When communes are full of Morgawr in deep thought, or even merely trading news, Strio will often create musical counterparts to soothe listeners, make them vulnerable suggestions, or even enrage them if it suits him. When defending he will play a series of tones that he refers to as the "Song of the Morgawr", designed to instill morale in his own troops while confusing the enemy. Music is a powerful force, and when tied to Morgawr intent it can be a very unpleasant weapon.
Skill Tree[]
Morgawr Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Ancient Mariner
Level 1: +50 when embarked on hero. +100 when embarked on hero. Level 2: +50 when embarked on hero. +150 when embarked on hero. Level 3:+20 when embarked on hero. +30 when embarked on hero. +250 when embarked on hero.
Army
2
Cult of Tides
Level 1: +10 on city with oceanic exploitation. Level 2: +10 on city with oceanic exploitation. Level 3: +15 on city with oceanic exploitation. With ELCP: +0.1 per Approval above 100 on terrain with sea or lake.
City
3
Ingenious Admiral
Level 1: +20% on transport ship. +20% on transport ship. +1 Movement on transport ship. Level 2: +20% on transport ship. +20% on transport ship. +1 Movement on transport ship. Level 3: +20% on transport ship. +20% on transport ship. +1 Movement on transport ship.
Army
4
Ship Builder
Level 1: +10% (+15% with ELCP) Naval unit production cost reduction on city. Level 2: +15% (+10% with ELCP) Naval unit production cost reduction on city. With ELCP: +5% on city.
City
4
Spy Glass
Level 1: Enables Detection. Units with Detection can see invisible units. The Detection range is equal to the vision range. Ignores line of sight. With ELCP: +5 on infiltrated Hero. +15 Security on city.
Level 1: +5 defense on units. Level 2: +5 defense on units. Level 3: +15% defense on units.
Army
2
Keen Observer
Level 1: +1 Reinforcement position on army. Level 2: +1 Reinforcement position on army.
Army
3
Battle Hymn
Level 1: +6 attack on units. Level 2: +8 attack on units. Level 3: +15% attack on units.
Army
3
Practiced Strike
Level 1: +5 Initiative on units. Level 2: +7 Initiative on units. Level 3: +15% Initiative on units.
Army
4
Last Reserves
Level 1: +30 Life on units. Level 2: +30 Life on units. Level 3: +15% Life on units.
Army
5
Armor Ergonomics
Level 1: +1 Extra accessory slot on hero.
Army
Common Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Indiana Bones
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
City
5
Cold Operator
Level 1: No negative effects from winter.
Any
Capacities[]
Icon
Name
Effect
Range
Attack range of 3 tiles. -1 morale per adjacent enemy.
Hecatomb
When dying, the targeted friendly unit deals damage to all nearby opponents The Damage is equal to 30% of the unit's Life
Amphibious
Reduces movement cost on Rivers to 0.25. -1 Movement -1 Battle Movement
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Army Initiative Boost 2
+4 Initiative to the army. +10% Initiative to the army.
Influence Efficiency 1
+1 Influence per on city +1% Influence per hero's level on city
Spying 3
Can infiltrate visible cities of other empires. +8 Infiltration Point per turn . +4 XP per turn when infiltrated. -60% on Hero Upkeep when infiltrated.