Growing up deep beneath Auriga, Q9 never imagined a life on the surface or to function independently of the mass of Mykara. However, as a normal part of fungal life its bloom was evolving slowly across crevices in the caverns when it happened upon an ancient Endless laboratory. While the technology was of little interest at the time, the concentration of Dust was enough to trigger a powerful response within the bloom. It quickly died off except for Q9, who evolved over weeks while slowly ingesting the biomass - and some of the knowledge - remaining within the facility. When it finally left it decided that the mysteries of subterranean spaces were no longer enough, and it set out to discover sunlight and pursue a life of exploration on the surface.
Skill Tree[]
Mykara Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Life from the Loam
Level 1: +1 on Terrain with Food. Level 2: +1 on Terrain with Food. Level 3: +1 on Terrain with Food.
City
2
Waste Not, Want Not
Level 1: -50% (Consumption) on City. Level 2: -50% (Consumption) on City.
City
2
Woodland Stride
Level 1: Army ignores Movement penalties from Terrain difficulty.
Army
4
Psychotropic Spores
Level 1: +0.5 Retaliation Damage per Fortification on City. Damage is spread across all Units of unfriendly Army at the start of the Turn. Level 2: +0.5 Retaliation Damage per Fortification on City. Damage is spread across all Units of unfriendly Army at the start of the Turn.
City
4
Necrotic Spores
Level 1: +10% Attack on Units. Level 2: +10% Attack on Units.
Army
5
Monster Hunter
Level 1: Grants Hero the Level 2 "Urkan Slayer" ability. Level 2: Grants Hero the Level 3 "Urkan Slayer" ability.
Army
Infantry Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Strength of the Wild
Level 1: +10 defense on hero. Level 2: +10 defense on hero. Level 3: +20% defense on hero.
Army
2
Iron Taskmaster
Level 1: +25 Life on units. Level 2: +25 Life on units. Level 3: +50 Life on units.
Army
3
Armor Engineer
Level 1: +1 Extra accessory slot on hero.
Army
4
Garb of Battle
Level 1: +5 defense on units. Level 2: +10 defense on units. Level 3: +10 defense on units.
Army
4
Rallying Call
Level 1: +2 Reinforcement positions on army.
Army
5
Ice in the Veins
Level 1: Immunity to the movement reduction due to winter on army. Immunity to the attribute reduction due to winter on army. Level 2: +20% Defense on hero.
Army
Common Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Indiana Bones
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
City
5
Cold Operator
Level 1: No negative effects from winter.
Any
Capacities[]
Icon
Name
Effect
Free Counter
Can counter once more.
Fungal Bloom Regen
+2% Health Regen per Fungal Bloom.
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Army Initiative Boost 2
+4 Initiative to the army. +10% Initiative to the army.
Influence Efficiency 2
+2 Influence per on city +1% Influence per hero's level on city
Spying 2
Can infiltrate visible cities of other empires. +6 Infiltration Point per turn . +4 XP per turn when infiltrated. -50% on Hero Upkeep when infiltrated.