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Cities
Cities are the backbone of every empire. They are the primary generators of FIDS and Influence, the production hubs for units and city improvements, and a city must be founded in a region before you -
Weapons
Weapons increase a unit's offensive capabilities and grant Capacities that help in combat. Weapons are unlocked either by progressing through the eras, unlocking the appropriate technology, or in the case of unique weapons by -
Accessories
Accessories are items that can be equipped on units and heroes. By default, normal land units have 1 accessory slot and heroes have 2, but this can be increased by 1 with the Meritocratic Promotion -
Diplomacy
Diplomacy is one of the greatest tools at a leader's disposal - knowing when to befriend others and when to declare war can be the difference between a successful empire and one that crumbles before -
Battle
When one army attacks another, a Battle is initiated. Battles take place over a few rounds, during which each unit from each army involved acts in turn from highest to lowest Initiative. Battle ends either -
Terrain
The available Terrain can greatly effect the strategies of empires. Each terrain type provides bonuses to FIDS to a faction when near a city. There are also many Technologies, City Improvements, and Hero Skills that -
Seasons
In ancient times, Auriga suffered from a series of dreadful cataclysms which almost destroyed it. The world recovered but is now showing signs of aftershocks, hinting at another oncoming cataclysm. These aftershocks are manifested in -
Faction Quests
Faction Quests could be considered the main quest of the game, though each major faction has their own quest to follow (except the Mezari, who share the Vaulters faction quest) which begins the turn after -
Traits
Traits are the properties of factions that distinguish them from each other in ways beyond appearance. Each of the core factions has a specific set of Traits to go with it, but it is also -
Droplists
Droplists are the mechanic by which rewards are given in-game, mostly through searching ruins and completing quests. While there are a few quests that give the same specific reward every time, most of the -
Guardians (Expansion)
There are older and greater things in the universe than the Endless, whose few hundred centuries barely scrape the surface of history. What of those older entities, those other forces? Did they disappear before the -
Blessings
Blessings are similar to technologies in that they provide new construction projects for cities and new items for units, but differ in that instead of being unlocked passively over time, they are unlocked manually by -
Urkans
The Urkans are three giant, powerful, indestructible units introduced in Symbiosis that appear on the world map over the course of the game. When an Urkan appears, it will be rooted into that region, effectively -
Victory
There are nine different possible ways to achieve victory in Endless Legend. Some of the conditions are modified by the map size and game speed. The ninth (Quest) was added in the Eye on the -
Fortresses
Fortresses are a feature introduced in the Tempest expansion, which adds a great deal of complexity towards the naval aspect of the game. The oceans of Auriga are divided into various oceanic regions, and these -
Industry
Industry ( ) is a FIDSI resource used by cities to carry out the production of units, city improvements, expansions, and more. These are the primary ways to produce additional Industry in a city or across the -
Army Actions
Army Actions are the means by which your armies are able to interact with the world. There are many different actions an army can take, many of which are only available in a specific context -
Assimilation
All minor faction villages on the map begin hostile to the major factions around them. These villages will slowly produce small roving armies that will menace great powers by attacking their units and cities. These -
Approval
Approval is the measurement of your people's happiness. Higher Approval leads to increased productivity while low approval decreases productivity. Approval is displayed as a percentage (%) however is actually calculated in points between 0 and -
Population Units
A city's population consists of population units, which can be assigned as workers to produce FIDSI resources every turn. The amount of each FIDSI resource produced by a worker in a city starts at -
Fungal Blooms
Fungal Blooms are a construction exclusive to the Mykara as a result of their "Creeping Presence" Affinity. As a result of this trait, the Mykara are only allowed a single city and are unable to -
Legendary Deeds
Introduced in the Guardians Expansion, Legendary Deeds are special objectives that offer rewards to the Empire that completes them. These rewards can be large sums of Resources, unique Technologies, special Items, or one of the -
Armor
Armor are items that may be equipped on heroes and units. Armor primarily boosts Life and Defense, providing additional survivability, but may provide other bonuses depending on the equipment's material. As with weapons and -
Experience
Experience (XP) is the means by which Units and Heroes gain additional levels, increasing their base attributes and - in the case of heroes - gaining skill points with which to purchase skills. The amount of XP -
Stockpiles
Stockpiles are single-use consumables that provide a lump sum of either Food, Industry, or Science. The base Food Stockpile, Industry Stockpile, and Science Stockpile each provide 100 of their respective resource, but this can
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Terraria Wiki
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The Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.