From her youngest years, Siryi was fascinated by the concepts of number and shape. Her father was a fruitseller, and every day he would set up a stall brimming with luscious peaches, fairberries, and bright round citruses, with all his wares stacked in clever arrangements. Siryi's love of mathematics and patterns grew out of this life, and she would help total ledgers, count stock, and many other things besides.
One day she vowed she would join the Clans' mathematical Academy of Tedad to learn the secrets of this realm. In the late years of her youth, however, a long famine decimated her father's trade, and he had to travel further and further for less and less produce. Bandits would steal his fruits, so Siryi insisted on becoming his jarkar, a personal guard. A fiend with a pair of scimitars, many a thief learnt a painful lesson at Siryi's hand, and her name became legendary. One day she hopes to get back to her first love, mathematics, but for now, with her father in safe retirement, Siryi is saving her Dust as a sellsword.
Skill Tree[]
Roving Clans Skill Tree[]
Roving Clans skill tree.
Level
Icon
Name
Effect
Assignment
1
Traveling Salesman
Level 1: +2 on terrain with anomaly. Level 2: +3 on terrain with anomaly. Level 3: +3 on terrain with anomaly.
City
2
Feet on the Street
Level 1: +100% Ownership recovery rate on city. Level 2: +50% Ownership recovery rate on city. x0 Expansion disapproval generation on city
City
2
Safe Passage
Level 1: +25% trade route bonus on city trade routes. Level 2: +25% trade route bonus on city trade routes. Level 3: +50% trade route bonus on city trade routes.
City
3
Fast Trader
Level 1: +1 per trade route. +50% on city trade routes. Level 2: +1 per trade route. +50% on city trade routes. Level 3: +2 per trade route. +100% on city trade routes.
City
4
Game Theory
Level 1: +12% Unit cost reduction on city. Level 2: +12% Unit cost reduction on city.
City
5
Black Marketeer
Level 1: Allows the city to create trade routes with empires in cold war or war.
City
Ranged Skill Tree[]
Ranged skill tree.
Level
Icon
Name
Effect
Assignment
1
Agile Mover
Level 1: +1 movement on units. Level 2: +1 movement on units.
Army
2
Farsighted
Level 1: +1 vision on army.
Army
3
Spare Quiver
Level 1: +1 extra accessory slot on hero.
Army
4
Staggered Blows
Level 1: +12 attack on units. Level 2: +12 attack on units. Level 3: +26 attack on units.
Army
4
Perfectly Balanced
Level 1: +1 Range in battle on ranged units.
Army
5
Artisan's Eye
Level 1: +15 Damage on units. Level 2: +10% Damage on units. Level 3: +10% Damage on units.
Army
Common Skill Tree[]
Common skill tree.
Level
Icon
Name
Effect
Assignment
1
Indiana Bones
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
City
5
Cold Operator
Level 1: No negative effects from winter.
Any
Capacities[]
Icon
Name
Effect
Range
Attack range of 3 tiles. -1 morale per adjacent enemy.
Fast 1
+1 battle movement .
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Army Health Boost 2
+25 Life to the army +10% Life to the army.
Dust Efficiency 2
+2 Dust per on city. +1% Dust per hero's level on city.
Spying 3
Can infiltrate visible cities of other empires. +8 Infiltration Point per turn . +4 XP per turn when infiltrated. -60% on Hero Upkeep when infiltrated.