There is a fundamental tension at the heart of Vaulter society. Certain Vaulters believe that Auriga is now their home and that they must learn the planet's ways; others keep their eyes fixed firmly on the stars and strive to reclaim the old knowledge needed to build space vessels.
A pragmatist, Zolya dreams of the stars but keeps her eyes fixed firmly on the world around her -- which is one of the reasons she often has her axe in hand. Trained as a scout and hunter in the deep, dark tunnels of Auriga, she won her tattoos fighting Kazanji in the caverns surrounding an extinct volcano. Making the transition to the surface once the Vaulters started foraging and trading outside, she was rapidly promoted after several famous feats of tenacity and endurance. Now known as "Nadjne Ezmerfold" or "Thousand-Mile Nadjne", she is often found leading armies, and the armies are often found grumbling at the pace she sets.
Skill Tree[]
Vaulters Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Alchemical Genius
Level 1: +2 on city center. +2 on district. Level 2: +2 on city center. +2 on district. Level 3: +2 on city center. +2 on district.
City
2
Escape Artist
Level 1: Allows the hero to leave besieged cities.
Any
2
Thick Skinned
Level 1: +15 Defense on hero. Level 2: +20 Defense on hero. Level 3: +20 Defense on hero.
Army
3
Subterranean Networker
Level 1: +4 Fortification Recovery per turn on city. Level 2: +8 Fortification Recovery per turn on city. With ELCP: +1 per unused Fortification Recovery on terrain with Strategic Resources. Level 3: +8 Fortification Recovery per turn on city. With ELCP: +1 per unused Fortification Recovery on terrain with Strategic Resources.
City
4
Tunnel Rat
Level 1: No blockade penalty on FIDS
City
5
Mechanical Exhibitionist
Level 1: +1 per trade route. +50% on city trade routes. Level 2: +1 per trade route. +50% on city trade routes. Level 3: +2 per trade route. +100% on city trade routes.
City
Ranged Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Agile Mover
Level 1: +1 movement on units. Level 2: +1 movement on units.
Army
2
Farsighted
Level 1: +1 vision on army.
Army
3
Spare Quiver
Level 1: +1 extra accessory slot on hero.
Army
4
Staggered Blows
Level 1: +12 attack on units. Level 2: +12 attack on units. Level 3: +26 attack on units.
Army
4
Perfectly Balanced
Level 1: +1 Range in battle on ranged units.
Army
5
Artisan's Eye
Level 1: +15 Damage on units. Level 2: +10% Damage on units. Level 3: +10% Damage on units.
Army
Common Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Indiana Bones
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
City
5
Cold Operator
Level 1: No negative effects from winter.
Any
Capacities[]
Icon
Name
Effect
Long Range
Attack range of 4 tiles. -1 morale per adjacent enemey.
Technolover
+35% to the bonus provided by equipment made with the same resource as the holy resource (except for effects provided by capacities).
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Army Defense Boost 2
+10 Defense to the army. +30% Defense to the army.
Science Efficiency 1
+2 Science per on city. +1% Science per hero's level on city.
Spying 2
Can infiltrate visible cities of other empires. +6 Infiltration Point per turn . +4 XP per turn when infiltrated. -50% on Hero Upkeep when infiltrated.