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Luxury Resources are resources which are used to provide bonuses to an Empire through "Boosters". Resource Boosters are activated from the Empire Management screen, where resources that can be activated for a booster are outlined in yellow. Activating a resource booster costs a set amount of that resource, the base cost being 10 of the resource, with an additional 5 for each city after the first, and an additional 2 for each converted village. Once a booster is activated, the bonus is active for 10 turns.

Luxury Resources are obtained either by constructing Extractors on resource nodes found on the map, or by direct purchase from the Marketplace. Extractor construction is unlocked in specific Eras by technological research, whereas the ability to purchase resources from the Marketplace is unlocked by the Era II technology Imperial Coinage.

Terrain with a Luxury Resource deposit also provides +1 in addition to its other output.

Advanced Extraction City Improvement unlocked by the era 5 technology Improved Dust Alchemies provides +4 Luxury Resource on Luxury Resource Extractor.

Assimilation Bonus of Dorgeshi Minor Faction provides +0.5 Luxury Resource per pacified and rebuilt Dorgeshi village on Luxury Resource extractor (empire wide).

Augmented Extractor technology, which can only be unlocked as a reward for completing the ruins side quest Master of Luxury, increases the output of the Dye, Emerald, Gold, Spice, and Wine Extractors by 1.

Broken Lords Hero skill Mining Authority 1, 2 and 3 provides +0.5 resource per skill level on deposit (strategic and luxury ) for governed region.

Mykara get -50% resource on Strategicand Luxury Resource Extractor due to their "Inefficient Extraction" trait.

Image Name Era Effect Lore Artwork

Dye
I
Open-Pit Mine
+5 on Cities
+50% on Cities
Used to stain liveries, heraldics bearings, clothing, and select foodstuffs, a city-state's standing among its neighbours can be greatly improved with flashes of carefully administered colour.

Emeralds
I
Open-Pit Mine
+5 on Cities
+30% on Cities
With ELCP: +50% Fortification Recovery per turn on Cities
The Dust-infused emeralds of Auriga, when ground into lime-based building mortar, create a product that dries to an incredible hardness. Higher and stronger buildings are possible, and city defense is improved. Expensively.

Gold
I
Open-Pit Mine
+5 on Cities
-50% on City upkeep
Flaunting a lustrous, golden hue and impervious to the ravages of water and air, gold is a true king of the elements and an essential commodity for moving beyond the barter system.

Spices
I
Open-Pit Mine
+5 on Cities
+50% on Cities
The grinding down of certain seeds, roots and leaves into pungent, aromatic powders can transform city food stocks. Where once vulnerable to rot, many foods when treated can be preserved for many moons.

Wine
I
Open-Pit Mine
+30 on Cities The fortifying effects of fermented juices have long been known to your people. "Merry head by night, hale body by day," as the saying goes.

Blood Crystal
III
Reaping Station
+10 on Cities
+25% on Units
Long rumored to be a vital ingredient in the concoctions of crones, it is now known that a draft composed of Blood Crystals elevates a soldier's pain threshold, making him more resilient to enemy blows.

Grassilk
III
Reaping Station
+10 on Cities
+100% on Trade Routes on Cities
Thanks to advances in the crafts of weaving, the production of light yet heat-trapping clothing from these gossamer webs has become a reality. The cloth is in such high demand that it gives an enomorus boost to trade.

Moonleaf
III
Reaping Station
+10 on Cities
+50% on Cities
As it is a mild stimulant, when Moonleaf extract is added to city water supplies the population's productivity levels rise significantly. Said to boost speed and clarity of thought in particular, it is known for its effect on researchers.

Quicksilver
III
Reaping Station
+10 on Cities
+100% XP on Units
Although the exact mechanism is still poorly understood, weapons and armors forged with small quantities of Quicksilver have some capacity to learn from battle experiences.

Titan Bones
III
Reaping Station
+10 on Cities
+50% on Cities
Earlier generations, fearing they would invoke terrifying spirits, did not disturb the graves that held these ossified remnants. Modern artisans feel no such anxiety, however, and craftsmen gleefully plunder these ready-made girders.

Dust Orchid
IV
Advanced Harvester
+10 on Cities
+20% on Cities
Related to the cacti family and able to grow in a staggering diversity of climates, Dust Orchids were once thought an invasive pest. They are now considered a miracle of nature that transforms medical, agricultural, and Dust-enhanced technologies.

Dustwater
IV
Advanced Harvester
+10 on Cities
+50% on Cities
Bubbling up in fetid pools, raw Dustwater is a hallucinogenic of mind-shattering power--the province of torturers and madmen. Properly administered, however, the amber liquid endows strong-minded individuals with great insight.

Hydromiel
IV
Advanced Harvester
+10 on Cities
-75% on Hero Upkeep
Hydromeil is the key ingredient used to form a high-energy loaf when combined with grains and nuts. Together they provide a cheap and powerful food for soldiers which, for the first time in history, actually tastes good.

Pixie Blood
IV
Advanced Harvester
+10 on Cities
+20% Health Regen on Cities
Though the process of extraction can only be described as heart-wrenching, the healing powers of this wondrous material cannot be matched. And besides, pixies have very short memories.

Redsang
IV
Advanced Harvester
+10 on cities
+100% XP on Heroes
A lichenous growth, Redsang has long been known to make a pungent spice used to pep up bland meals. Only recently discovered, however, is the fact that fecal waste produced after ingestion teems with Dust.