A traitor to his species, Long Fangs will one day go to his grave cursed forevermore by his brethren. This charge is somewhat unfair. Long Fangs, after supping on a Dust-infected Vaulter, became one of the rare "uplifted" Necrophages who could begin to develop empathy and compassion for their enemies. Stepping in and killing a celebrated Necrohunter who was about to murder three defenseless Vaulter children, Long Fangs barely escaped with his life in the aftermath. Now he stalks Auriga looking for causes he can believe in.
Skill Tree[]
Necrophages Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Necrotic Agriculture
Level 1: +8 on city. Level 2: +8 on city. Level 3: +14 on city.
City
2
Slave Driver
Level 1: +12% Unit cost reduction on city. Level 2: +12% Unit cost reduction on city.
City
3
Roadside Picnic
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army.
Army
3
Cadaverous Pesticides
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city.
City
4
Berserker Pheromone
Level 1: +25% Attack on hero.
Army
5
Iron Constitution
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army.
Army
Infantry Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Strength of the Wild
Level 1: +10 defense on hero. Level 2: +10 defense on hero. Level 3: +20% defense on hero.
Army
2
Iron Taskmaster
Level 1: +25 Life on units. Level 2: +25 Life on units. Level 3: +50 Life on units.
Army
3
Armor Engineer
Level 1: +1 Extra accessory slot on hero.
Army
4
Garb of Battle
Level 1: +5 defense on units. Level 2: +10 defense on units. Level 3: +10 defense on units.
Army
4
Rallying Call
Level 1: +2 Reinforcement positions on army.
Army
5
Ice in the Veins
Level 1: Immunity to the movement reduction due to winter on army. Immunity to the attribute reduction due to winter on army. Level 2: +20% Defense on hero.
Army
Common Skill Tree[]
Level
Icon
Name
Effect
Assignment
1
Indiana Bones
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
City
5
Cold Operator
Level 1: No negative effects from winter.
Any
Capacities[]
Icon
Name
Effect
Fast 1
+1 battle movement .
Disease Immunity
Provides immunity against any Disease or Parasitism
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Slavery
Increases the "per " value for Food and Industry for each pacified village .
Army Damage Boost 1
+4 Damage to the army. +5% Damage to the army.
Spying 1
Can infiltrate visible Cities of other Empires +4 Infiltration point per turn +4 XP per turn when infiltrated -40% on Hero upkeep when infiltrated