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Long Fangs
Long Fangs
FactionIconSmall Faction NecrophagesIcon Necrophages
UnitSmall Unit Type Infantry Infantry
Base Attributes:
LifeIcon Life 164
AttackIcon Attack 40
InitiativeIcon Initiative 24
SpeedIcon Speed 4
DefenseIcon Defense 34
DamageIcon Damage 28
Ranged Range 1


Lore[]

A traitor to his species, Long Fangs will one day go to his grave cursed forevermore by his brethren. This charge is somewhat unfair. Long Fangs, after supping on a Dust-infected Vaulter, became one of the rare "uplifted" Necrophages who could begin to develop empathy and compassion for their enemies. Stepping in and killing a celebrated Necrohunter who was about to murder three defenseless Vaulter children, Long Fangs barely escaped with his life in the aftermath. Now he stalks Auriga looking for causes he can believe in.


Skill Tree[]

Necrophages Skill Tree[]

NecrophagesSkillTree

Necrophages skill tree.

Level Icon Name Effect Assignment
1 NecroticAgriculture Necrotic Agriculture Level 1: +8 FoodSmall on city.
Level 2: +8 FoodSmall on city.
Level 3: +14 FoodSmall on city.
City
2 SlaveDriver Slave Driver Level 1: +12% Unit IndustrySmall cost reduction on city.
Level 2: +12% Unit IndustrySmall cost reduction on city.
City
3 RoadsidePicnic Roadside Picnic Level 1: +5% Health regen LifeIcon in owned region on army. +5% Health regen LifeIcon in allied region on army.
Level 2: +5% Health regen LifeIcon in owned region on army. +5% Health regen LifeIcon in allied region on army.
Level 3: +5% Health regen LifeIcon in owned region on army. +5% Health regen LifeIcon in allied region on army.
Army
3 CadaverousPesticides Cadaverous Pesticides Level 1: +15% FoodSmall on city.
Level 2: +15% FoodSmall on city.
Level 3: +15% FoodSmall on city.
City
4 BerserkerPheromone Berserker Pheromone Level 1: +25% Attack AttackIcon on hero. Army
5 IronConstitution Iron Constitution Level 1: +5% Health regen LifeIcon in owned region on army. +5% Health regen LifeIcon in allied region on army. +5% Health regen LifeIcon in non-allied region on army.
Level 2: +5% Health regen LifeIcon in owned region on army. +5% Health regen LifeIcon in allied region on army. +5% Health regen LifeIcon in non-allied region on army.
Level 3: +5% Health regen LifeIcon in owned region on army. +5% Health regen LifeIcon in allied region on army. +5% Health regen LifeIcon in non-allied region on army.
Army

Infantry Skill Tree[]

InfantrySkillTree

Infantry skill tree.

Level Icon Name Effect Assignment
1 StrengthoftheWild Strength of the Wild Level 1: +10 defense DefenseIcon on hero.
Level 2: +10 defense DefenseIcon on hero.
Level 3: +20% defense DefenseIcon on hero.
Army
2 IronTaskmaster Iron Taskmaster Level 1: +25 Life LifeIcon on units.
Level 2: +25 Life LifeIcon on units.
Level 3: +50 Life LifeIcon on units.
Army
3 ArmorEngineer Armor Engineer Level 1: +1 Extra accessory slot on hero. Army
4 GarbofBattle Garb of Battle Level 1: +5 defense DefenseIcon on units.
Level 2: +10 defense DefenseIcon on units.
Level 3: +10 defense DefenseIcon on units.
Army
4 RallyingCall Rallying Call Level 1: +2 Reinforcement positions on army. Army
5 IceintheVeins Ice in the Veins Level 1: Immunity to the movement reduction due to winter on army.
Immunity to the attribute reduction due to winter on army.
Level 2: +20% Defense DefenseIcon on hero.
Army

Common Skill Tree[]

CommonSkillTree

Common skill tree.

Level Icon Name Effect Assignment
1 IndianaBones Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance Lord of the Trance Level 1: +5 InfiltrationSmall on infiltrated Hero.
Level 2: +5 InfiltrationSmall on infiltrated Hero.
Spy
3 Defender Defender Level 1: +50 Fortification FortificationSmall on city.
Level 2: +50 Fortification FortificationSmall on city.
Level 3: +100 Fortification FortificationSmall on city.
City
4 Thrifty Thrifty Level 1: -20% DustSmall on military upkeep.
Level 2: -20% DustSmall on military upkeep.
Army
4 FaceReader Face Reader Level 1: +15 security SecuritySmall on city.
Level 2: +15 security SecuritySmall on city.
City
4 InspirationalLeader Inspirational Leader Level 1: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 2: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 3: +10% FoodSmall on city, +10% IndustrySmall on city, +10% ScienceSmall on city, +10% DustSmall on city.
City
5 ColdOperator Cold Operator Level 1: No negative effects from winter. Any



Capacities[]

Icon Name Effect
Fast1 Fast 1 +1 battle movement BattleSpeedSmall.
AbilityDiseaseImmunitySmall Disease Immunity Provides immunity against any Disease or Parasitism
AbilityLastStandSmall Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilitySlaverySmall Slavery Increases the "per population" value for Food FoodSmall and Industry IndustrySmall for each pacified village VillageIcon.
AbilityGeneralCritical1Small Army Damage Boost 1 +4 Damage DamageIcon to the army.
+5% Damage DamageIcon to the army.
AbilitySpying1Small Spying 1 Can infiltrate visible Cities of other Empires
+4 Infiltration point InfiltrationSmall per turn TurnSmall
+4 XP per turn TurnSmall when infiltrated
-40% DustSmall on Hero upkeep when infiltrated

Equipment Slots[]

Weapons[]

Armor[]

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