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Kazar is one of the Urkans, and appears randomly over the course of the game. Kazar has the highest Life and Damage of the Urkans, but the lowest Attack .
Lore[]
The largest of the three great beasts, Kazar moves with an unhurried gait that belies its great strength and arrogance. Often crusted with precious ores when emerging from the depths, Kazar is sometimes the target of brave, or foolhardy, adventures who attempt to liberate the valuable stones.
Capacities[]
Urkan Training[]
Urkan Agriculture
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With mycelial networks riddling the land, when a great beast is rooted to a region it can help to process tough nutrients, channeling sustenance from rivals to allies. | |||||||
Effects:
While Urkan is rooted to a Region: |
Reinforced Carapace
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Applying a salve concocted from a rare mushroom onto the Urkan carapace gives the great beast and their minions a harder shell and better constitution. | |||||||
Effects:
+50% Life on Urkans |
Healing Secretion
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Urkans secrete a complex pheromone, which when correctly treated can aide nearby armies defenses and regeneration. The effect is thought to be connected to symbiotic relationships between normally-warring bacteria. | |||||||
Effects:
While Urkan is in Army Form: |
Fecund Brood
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Via a careful chymical procedure, Urkans can be seeded with exotic concoctions that accelerate lice production under the exoskeletal plates. | |||||||
Effects:
Urkans under your control spawn Lice 50% faster |
Endurance Training
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Experiments on the lice strains living on Kazar and Fakir have led to a stunning discovery: Their mutual interaction produces natural defenses making Urkans resilient to winter's effects. | |||||||
Effects:
Removes penalties on Urkan due to Winter |
Coordinated Tremors
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Careful training by skilled beast-masters allows the Urkans to coordinate earth-shattering 'blows' that superpose over each other, producing long-distance attacks on fortifications. | |||||||
Effects:
Urkans gain the "Tremors" Army Action, producing long distance Siege Damage |