Influence () is a FIDSI resource used to perform diplomatic actions and implement empire plan policies.
A few factions have unique interactions with Influence:
- The Drakken get +3 on terrain with Ruins due to their "Endless Excavation" trait.
- The Cultists can use Influence to convert minor faction villages due to their "Conversion" trait.
- The Morgawr can use Influence to take control of roaming armies due to their "Catspaw" trait and un-pacify pacified villages due to their "Seeds of Dissent" trait.
Generation[]
City Improvements[]
This list includes any City Improvement that increases a city's Influence output, even indirectly. Some of the improvements listed have additional effects that do not affect Influence production, but for simplicity those effects are not listed.
Name | Faction | Obtained | Upkeep | Effects | ||
---|---|---|---|---|---|---|
City Hall | All | Upon Settling | 10 | +2 per on city | ||
Founder's Memorial | All | At Start | 60 | +1 on city Can only be built once in your empire | ||
Sewer System | All | Era I | 75 | 1 | +1 on Approval (Happy) | |
Glory of Empire | All | Era II | 250 | 3 | +5 on City +1 per on City | |
National Arena | All | Era III | 1200 | 10 | 8 | +50% on City Can only be built once in your Empire |
National Museum | All | Era III | 600 | 5 5 |
4 | +2 on City Center +2 on District +2 per on City |
Altar of Transcendence | Ardent Mages | Faction Quest | 1000 | 30 / 30 / |
7 | +5 per on City +10 on City Limited to one copy in your Empire |
Auriga Institute | Drakken | Faction Quest | 800 | 5 | 4 | Requires an income of 20 from the City +10 on Approval (Fervent) |
Arena of Champions | All | Era V | 3000 | 10 10 |
20 | +100% on City Limited to one copy in your Empire |
Arts Council | All | Era V | 2000 | 10 5 |
10 | +10% on Approval (Fervent) |
Aura of Empire | All | Era V | 2000 | 10 10 |
10 | +15 on District Level 2 +4 per on City |
Imperial News Network | All | Era V | 2000 | 5 10 |
10 | +1 per on Approval (Happy) |
Expansions[]
Again, while many of these expansions have other effects, only those affecting Influence production have been listed.
Name | Faction | Obtained | Effect | ||
---|---|---|---|---|---|
Borough Streets | All except Allayi | At Start | Varies | +1 on City Tile +2 per extra level on City Tile | |
Garth of the Allayi | Allayi | At Start | Varies | Varies | +2 on City Tile +4 per extra level on City Tile |
Altar of Auriga | All | At Start | 150 | 10 | +2 per level on Altar of Auriga Limited to one copy in your Empire |
Throne of Emperors | All | Era IV | 3000 | 35 35 |
+50 per level on Throne of Emperors Can only be built once in the world |
Abbey of Anomalies | All | 3rd Winter | 400 | 10 | x2 on City Tile Limited to one copy in your City To be built on Anomaly |
Heroes[]
Heroes provide a number of ways to increase the Influence output of a city they are the governor of, whether that be through capacities, skills, or accessories.
Capacities[]
Hero | Icon | Name | Effect |
---|---|---|---|
Lorekeeper Lakaspassar Tinu the Chosen |
Influence Boost 1 | +1 Influence per hero's level on city. +1% Influence per hero's level on city. | |
Martin de Ildan de Suluzzo Archivist Jiraduveja Andom the Seer Consecrate Mawusi Boakye Cetassa Ploria |
Influence Boost 2 | +2 Influence per hero's level on city. +1% Influence per hero's level on city. | |
Loremaster Semsanitnwona Ozek the Chosen Valete Sapiri Kugua |
Influence Boost 3 | +3 Influence per hero's level on city +1% Influence per hero's level on city. | |
Strio | Influence Efficiency 1 | +1 Influence per on city +1% Influence per hero's level on city | |
Iracu Pali Inoa |
Influence Efficiency 2 | +2 Influence per on city +1% Influence per hero's level on city |
Skills[]
Skill Tree | Level | Icon | Name | Effect | |
---|---|---|---|---|---|
Drakken | 3 | Narrative Master | Level 1: +2 on city center. +2 on district. Level 2: +2 on city center. +2 on district. Level 3: +2 on city center. +2 on district. | ||
Drakken | 5 | Cultural Ambassador | Level 1: +10 on city. With ELCP: +1 per Approval above 100 on terrain with Village. Level 2: +10 on city. With ELCP: +0.3 per Approval above 100 on terrain with Village. Level 3: +10 on city. | ||
Cultists | 1 | Impassioned Preacher | Level 1: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. Level 2: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. Level 3: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. | ||
Cultists | 4 | Proselytizer | Level 1: +15% on city. Level 2: +15% on city. Level 3: +20% on city. | ||
Morgawr | 2 | Cult of Tides | Level 1: +10 on city with oceanic exploitation. Level 2: +10 on city with oceanic exploitation. Level 3: +15 on city with oceanic exploitation. With ELCP: +0.1 per Approval above 100 on terrain with sea or lake. | ||
Sisters of Mercy | 4 | Ascetic Warriors | Level 1: -50% on military upkeep in city. With ELCP: +1 per Unit in the City Garrison (Hero and Militia count aswell). Level 2: -50% on military upkeep in city. With ELCP: +1 per Unit in the City Garrison (Hero and Militia count aswell). |
Accessories[]
All listed accessories are Tomes.
Item | Effects | Obtained From | |
---|---|---|---|
24 | +2 per level on City | Rare Armor | |
48 | +4 per level on City | Puissant Armor | |
96 | +8 per level on City | Arcane Armor |
Miscellaneous[]
Arcana[]
The Ardent Mages are able to research the Arcana of Authority technology, which unlocks the Pillar of Influence for placement. This pillar increase the Influence output of tiles within range depending on the Arcana level as shown here:
Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Influence will produce an additional +1 on tiles within its range during winter.
Assimilation[]
The Kazanji provide an assimilation bonus of +5% on cities per pacified and rebuilt village, up to +30% .
Fortresses[]
The three types of Citadels that make the center of Fortresses and every Facility provides a bonus of +1 . The only exception to this is the Center of Influence Facility, which provides a bonus of +10 , and a bonus of +2% per Fortress you control on Empire, while giving every other empire -2% per Fortress you control.
Resource Boosters[]
The only Luxury Resource that provides a bonus to Influence is Dye, which provides +50% on cities when activated as a booster.
Technology[]
The only technology available to every faction that increases Influence directly without needing to build a city improvement or expansion is the United Empires Council, which provides a bonus of +100% on Cities. There are, however a number of faction-specific technologies that provide a bonus to Influence:
- The Wild Walkers technology Visions of Glory grants 4 whenever a City Improvement, District, or Region Improvement is built.
- The Drakken technology Aura of Leadership grants +3 per non-converted village on Cities.
- The Allayi technology Pilgrims of the End grants 3 per collected Pearl cluster on Empire.
- The Morgawr technology Breaching Wave grants +1 on Citadels and revealed Facilities.
- The Kapaku technology Inner Peace grants +15 on terrain with Ruins.
Quests[]
Some quests give lump sums of Influence as a reward for completing them.