Influence () is a FIDSI resource used to perform diplomatic actions and implement empire plan policies.
A few factions have unique interactions with Influence:
- The
Drakken get +3
on terrain with Ruins due to their "Endless Excavation" trait.
- The
Cultists can use Influence to convert minor faction villages due to their "Conversion" trait.
- The
Morgawr can use Influence to take control of roaming armies due to their "Catspaw" trait and un-pacify pacified villages due to their "Seeds of Dissent" trait.
Generation[]
City Improvements[]
This list includes any City Improvement that increases a city's Influence output, even indirectly. Some of the improvements listed have additional effects that do not affect Influence production, but for simplicity those effects are not listed.
Name | Faction | Obtained | ![]() |
![]() |
Upkeep | Effects |
---|---|---|---|---|---|---|
City Hall | ![]() |
Upon Settling | 10 | +2 ![]() ![]() | ||
Founder's Memorial | ![]() |
At Start | 60 | +1 ![]() Can only be built once in your empire | ||
Sewer System | ![]() |
Era I | 75 | 1 | +1 ![]() | |
Glory of Empire | ![]() |
Era II | 250 | 3 | +5 ![]() +1 ![]() ![]() | |
National Arena | ![]() |
Era III | 1200 | 10 |
8 | +50% ![]() Can only be built once in your Empire |
National Museum | ![]() |
Era III | 600 | 5 5 |
4 | +2 ![]() +2 ![]() +2 ![]() ![]() |
Altar of Transcendence | ![]() |
Faction Quest | 1000 | 30 30 |
7 | +5 ![]() ![]() +10 ![]() Limited to one copy in your Empire |
Auriga Institute | ![]() |
Faction Quest | 800 | 5 |
4 | Requires an income of 20 ![]() +10 ![]() |
Arena of Champions | ![]() |
Era V | 3000 | 10 10 |
20 | +100% ![]() Limited to one copy in your Empire |
Arts Council | ![]() |
Era V | 2000 | 10 ![]() 5 |
10 | +10% ![]() |
Aura of Empire | ![]() |
Era V | 2000 | 10 10 |
10 | +15 ![]() +4 ![]() ![]() |
Imperial News Network | ![]() |
Era V | 2000 | 5 ![]() 10 |
10 | +1 ![]() ![]() |
Expansions[]
Again, while many of these expansions have other effects, only those affecting Influence production have been listed.
Name | Faction | Obtained | ![]() |
![]() |
Effect |
---|---|---|---|---|---|
Borough Streets | ![]() |
At Start | Varies | +1 ![]() +2 ![]() | |
Garth of the Allayi | ![]() |
At Start | Varies | Varies ![]() |
+2 ![]() +4 ![]() |
Altar of Auriga | ![]() |
At Start | 150 | 10 ![]() |
+2 ![]() Limited to one copy in your Empire |
Throne of Emperors | ![]() |
Era IV | 3000 | 35 35 |
+50 ![]() Can only be built once in the world |
Abbey of Anomalies | ![]() |
3rd Winter | 400 | 10 ![]() |
x2 ![]() Limited to one copy in your City To be built on Anomaly |
Heroes[]
Heroes provide a number of ways to increase the Influence output of a city they are the governor of, whether that be through capacities, skills, or accessories.
Capacities[]
Hero | Icon | Name | Effect |
---|---|---|---|
Lorekeeper Lakaspassar Tinu the Chosen |
![]() |
Influence Boost 1 | +1 Influence ![]() +1% Influence ![]() |
Martin de Ildan de Suluzzo Archivist Jiraduveja Andom the Seer Consecrate Mawusi Boakye Cetassa Ploria |
![]() |
Influence Boost 2 | +2 Influence ![]() +1% Influence ![]() |
Loremaster Semsanitnwona Ozek the Chosen Valete Sapiri Kugua |
![]() |
Influence Boost 3 | +3 Influence![]() +1% Influence ![]() |
Strio | ![]() |
Influence Efficiency 1 | +1 Influence ![]() ![]() +1% Influence ![]() |
Iracu Pali Inoa |
![]() |
Influence Efficiency 2 | +2 Influence ![]() ![]() +1% Influence ![]() |
Skills[]
Skill Tree | Level | Icon | Name | Effect | |
---|---|---|---|---|---|
Drakken | 3 | ![]() |
Narrative Master | Level 1: +2 ![]() ![]() Level 2: +2 ![]() ![]() Level 3: +2 ![]() ![]() | |
Drakken | 5 | ![]() |
Cultural Ambassador | Level 1: +10 ![]() ![]() ![]() Level 2: +10 ![]() ![]() ![]() Level 3: +10 ![]() | |
Cultists | 1 | ![]() |
Impassioned Preacher | Level 1: +1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 2: +1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 3: +1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Cultists | 4 | ![]() |
Proselytizer | Level 1: +15% ![]() Level 2: +15% ![]() Level 3: +20% ![]() | |
Morgawr | 2 | ![]() |
Cult of Tides | Level 1: +10 ![]() Level 2: +10 ![]() Level 3: +15 ![]() ![]() ![]() | |
Sisters of Mercy | 4 | ![]() |
Ascetic Warriors | Level 1: -50% ![]() ![]() Level 2: -50% ![]() ![]() |
Accessories[]
All listed accessories are Tomes.
Item | ![]() |
Effects | Obtained From |
---|---|---|---|
![]() |
24 |
+2 ![]() |
Rare Armor |
![]() |
48 |
+4 ![]() |
Puissant Armor |
![]() |
96 |
+8 ![]() |
Arcane Armor |
Miscellaneous[]
Arcana[]
The Ardent Mages are able to research the Arcana of Authority technology, which unlocks the Pillar of Influence for placement. This pillar increase the Influence output of tiles within range depending on the Arcana level as shown here:
Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Influence will produce an additional +1 on tiles within its range during winter.
Assimilation[]
The Kazanji provide an assimilation bonus of +5% on cities per pacified and rebuilt village, up to +30%
.
Fortresses[]
The three types of Citadels that make the center of Fortresses and every Facility provides a bonus of +1 . The only exception to this is the Center of Influence Facility, which provides a bonus of +10
, and a bonus of +2%
per Fortress you control on Empire, while giving every other empire -2%
per Fortress you control.
Resource Boosters[]
The only Luxury Resource that provides a bonus to Influence is Dye, which provides +50%
on cities when activated as a booster.
Technology[]
The only technology available to every faction that increases Influence directly without needing to build a city improvement or expansion is the United Empires Council, which provides a bonus of +100% on Cities. There are, however a number of faction-specific technologies that provide a bonus to Influence:
- The
Wild Walkers technology Visions of Glory grants 4
whenever a City Improvement, District, or Region Improvement is built.
- The
Drakken technology Aura of Leadership grants +3
per non-converted village on Cities.
- The
Allayi technology Pilgrims of the End grants 3
per collected Pearl cluster on Empire.
- The
Morgawr technology Breaching Wave grants +1
on Citadels and revealed Facilities.
- The
Kapaku technology Inner Peace grants +15
on terrain with Ruins.
Quests[]
Some quests give lump sums of Influence as a reward for completing them.