Endless Legend Wiki

Influence () is a FIDSI resource used to perform diplomatic actions and implement empire plan policies.

A few factions have unique interactions with Influence:

  • The Drakken get +3 on terrain with Ruins due to their "Endless Excavation" trait.
  • The Cultists can use Influence to convert minor faction villages due to their "Conversion" trait.
  • The Morgawr can use Influence to take control of roaming armies due to their "Catspaw" trait and un-pacify pacified villages due to their "Seeds of Dissent" trait.

Generation[]

Unlike the other FIDS resources, which can be obtained from terrain, influence (for much of the game, at least) is mostly generated by city improvements and by assigning population population to work on it directly.

City Improvements[]

This list includes any City Improvement that increases a city's Influence output, even indirectly. Some of the improvements listed have additional effects that do not affect Influence production, but for simplicity those effects are not listed.

Name Faction Obtained Upkeep Effects
City Hall All Upon Settling 10 +2 per population on city
Founder's Memorial All At Start 60 +1 on city
Can only be built once in your empire
Sewer System All Era I 75 1 +1 on Approval (Happy)
Glory of Empire All Era II 250 3 +5 on City
+1 per population on City
National Arena All Era III 1200 10 8 +50% on City
Can only be built once in your Empire
National Museum All Era III 600 5
5
4 +2 on City Center
+2 on District
+2 per population on City
Altar of Transcendence Ardent Mages Faction Quest 1000 30 /
30 /
7 +5 per population on City
+10 on City
Limited to one copy in your Empire
Auriga Institute Drakken Faction Quest 800 5 4 Requires an income of 20 from the City
+10 on Approval (Fervent)
Arena of Champions All Era V 3000 10
10
20 +100% on City
Limited to one copy in your Empire
Arts Council All Era V 2000 10
5
10 +10% on Approval (Fervent)
Aura of Empire All Era V 2000 10
10
10 +15 on District Level 2
+4 per population on City
Imperial News Network All Era V 2000 5
10
10 +1 per population on Approval (Happy)

Expansions[]

Again, while many of these expansions have other effects, only those affecting Influence production have been listed.

Name Faction Obtained Effect
Borough Streets All except Allayi At Start Varies +1 on City Tile
+2 per extra level on City Tile
Garth of the Allayi Allayi At Start Varies Varies +2 on City Tile
+4 per extra level on City Tile
Altar of Auriga All At Start 150 10 +2 per level on Altar of Auriga
Limited to one copy in your Empire
Throne of Emperors All Era IV 3000 35
35
+50 per level on Throne of Emperors
Can only be built once in the world
Abbey of Anomalies All 3rd Winter 400 10 x2 on City Tile
Limited to one copy in your City
To be built on Anomaly

Heroes[]

Heroes provide a number of ways to increase the Influence output of a city they are the governor of, whether that be through capacities, skills, or accessories.

Capacities[]

Hero Icon Name Effect
Lorekeeper Lakaspassar
Tinu the Chosen
Influence Boost 1 +1 Influence per hero's level on city.
+1% Influence per hero's level on city.
Martin de Ildan de Suluzzo
Archivist Jiraduveja
Andom the Seer
Consecrate Mawusi Boakye
Cetassa
Ploria
Influence Boost 2 +2 Influence per hero's level on city.
+1% Influence per hero's level on city.
Loremaster Semsanitnwona
Ozek the Chosen
Valete Sapiri Kugua
Influence Boost 3 +3 Influence per hero's level on city
+1% Influence per hero's level on city.
Strio Influence Efficiency 1 +1 Influence per population on city
+1% Influence per hero's level on city
Iracu
Pali Inoa
Specialized Polyp Q9
Influence Efficiency 2 +2 Influence per population on city
+1% Influence per hero's level on city

Skills[]

Skill Tree Level Icon Name Effect
Drakken 3 Narrative Master Level 1: +2 on city center. +2 on district.
Level 2: +2 on city center. +2 on district.
Level 3: +2 on city center. +2 on district.
Drakken 5 Cultural Ambassador Level 1: +10 on city. With ELCP: +1 per Approval above 100 on terrain with Village.
Level 2: +10 on city. With ELCP: +0.3 per Approval above 100 on terrain with Village.
Level 3: +10 on city.
Cultists 1 Impassioned Preacher Level 1: +1 per population in city. +1 per population in city. +1 per population in city. +1 per population in city. +1 per population in city.
Level 2: +1 per population in city. +1 per population in city. +1 per population in city. +1 per population in city. +1 per population in city.
Level 3: +1 per population in city. +1 per population in city. +1 per population in city. +1 per population in city. +1 per population in city.
Cultists 4 Proselytizer Level 1: +15% on city.
Level 2: +15% on city.
Level 3: +20% on city.
Morgawr 2 Cult of Tides Level 1: +10 on city with oceanic exploitation.
Level 2: +10 on city with oceanic exploitation.
Level 3: +15 on city with oceanic exploitation. With ELCP: +0.1 per Approval above 100 on terrain with sea or lake.
Sisters of Mercy 4 Ascetic Warriors Level 1: -50% on military upkeep in city. With ELCP: +1 per Unit in the City Garrison (Hero and Militia count aswell).
Level 2: -50% on military upkeep in city. With ELCP: +1 per Unit in the City Garrison (Hero and Militia count aswell).

Accessories[]

All listed accessories are Tomes.

Item Effects Obtained From
24 +2 per level on City Rare Armor
48 +4 per level on City Puissant Armor
96 +8 per level on City Arcane Armor

Miscellaneous[]

Arcana[]

The Ardent Mages are able to research the Arcana of Authority technology, which unlocks the Pillar of Influence for placement. This pillar increase the Influence output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +1 on tiles within the pillar's range for 10 turns 1
2 +2 on tiles within the pillar's range for 10 turns 1
3 +2 on tiles within the pillar's range for 10 turns 2
4 +3 on tiles within the pillar's range for 10 turns 2
5 +5 on tiles within the pillar's range for 10 turns 2

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Influence will produce an additional +1 on tiles within its range during winter.

Assimilation[]

The Kazanji provide an assimilation bonus of +5% on cities per pacified and rebuilt village, up to +30% .

Fortresses[]

The three types of Citadels that make the center of Fortresses and every Facility provides a bonus of +1 . The only exception to this is the Center of Influence Facility, which provides a bonus of +10 , and a bonus of +2% per Fortress you control on Empire, while giving every other empire -2% per Fortress you control.

Resource Boosters[]

The only Luxury Resource that provides a bonus to Influence is Dye, which provides +50% on cities when activated as a booster.

Technology[]

The only technology available to every faction that increases Influence directly without needing to build a city improvement or expansion is the United Empires Council, which provides a bonus of +100% on Cities. There are, however a number of faction-specific technologies that provide a bonus to Influence:

Quests[]

Some quests give lump sums of Influence as a reward for completing them.