Food () is a FIDSI resource. It is used to feed and grow the population of cities.
Population[]
Each consumes 2
per turn. Any excess food is automatically applied towards growing the population of the city. When the accumulated food reaches a given limit, a new
is added to the city, as shown below.
Game Speed | Limit for next ![]() |
---|---|
Normal | 5 * ![]() |
Fast | 2.5 * ![]() |
The Allayi require twice as much to produce a new
due to their "We Chosen Few" trait.
Note that producing less food than what is consumed by the population can result in a negative income of food, and ultimately the starvation and loss of a unit of population. This problem is especially prevalent during winter.
See Population Growth for more information.
Production[]
Terrain[]
The Food output of the tiles a city is placed on determines the city's initial Food production, and should ideally be more than 2 when placing a new city to ensure there is a net population growth.
Basic Terrain[]
Of the general terrain types, Plains provide the greatest boost to Food, on average providing 2 on a tile. Exceptions to this are Grasslands, which provide 3
, and Shrublands, which provide only 1
. Sea, Lake, and Forest tiles each typically provide 1
, exceptions being Wetlands which provide 2
, and Crystal Forests which provide no Food. Finally, the Snowy Field tile provides 1
.
Rivers provide an additional 1 on tiles, in addition to whatever other
FIDS output they have.
For the Kapaku specifically, Volcanic terrain tends to provide 1 , exceptions being the Scorched Wilds that provide 2
and the Badlands that provide 3
.
Anomalies[]
Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, or 6 on a tile.
- 2
: Chromatic Land, Dragon Tree, Escaped Specimens, Moss Pearls, Mychordia, Salt Desert
- 4
: Azotic Exotics, Botanical Garden, Hidden Springs, Igloo Larvae, Massive Tree
- 6
: Black Earth, Life Tree, Northern Loam, Oasis, Steppe Soil
Faction Traits[]
Some factions have unique interactions with Food:
- The
Broken Lords do not use or see
at all, and instead buy population using
due to their "Appetite for Dust" affinity.
- The
Necrophages produce 1 fewer
on tiles due to their "Agriculturally Challenged" trait.
- The
Kapaku are only able to produce
from Volcanic terrain due to their "Born of Ash" affinity, while every other faction cannot produce any
from Volcanic terrain.
City Improvements[]
This list includes any City Improvement that increases a city's food output, even indirectly. Many of the improvements listed have additional effects that do not affect Food production, but for simplicity those effects are not listed.
Name | Faction | Obtained | ![]() |
![]() |
Upkeep | Effects |
---|---|---|---|---|---|---|
City Hall | ![]() |
Upon Settling | 10 | +4 ![]() ![]() | ||
Founder's Memorial | ![]() |
At Start | 60 | +2 ![]() Can only be built once in your empire | ||
Seed Storage | ![]() |
Era I | 75 | 1 | +10 ![]() +15% ![]() | |
Husbandry Center | ![]() |
Era I | 150 | 4 | +5 ![]() ![]() Can only be built once in your empire | |
Irrigation Networks | ![]() |
Era II | 250 | 5 ![]() |
2 | Need an exploited river tile to be built +3 ![]() |
Fish Farm | ![]() |
Era II | 250 | 5 ![]() |
2 | Need an exploited lake or sea tile to be built +3 ![]() |
Central Market | ![]() |
Era II | 250 | 2 ![]() |
2 | +10% ![]() |
Public Granary | ![]() |
Era II | 250 | 5 ![]() |
2 | +15 ![]() +2 ![]() ![]() |
Deep Generator | ![]() |
Era II | 250 | 20 ![]() |
+10% ![]() The ![]() | |
Oologic Nursery | ![]() |
Faction Quest | 400 | 10 20 ![]() |
2 | Requires an income of 20 ![]() +10 ![]() |
Plow Factory | ![]() |
Era III | 600 | 10 ![]() 5 |
4 | +3 ![]() |
Fungal Laboratory | ![]() |
Faction Quest | 400 | 5 | Limited to one copy in your empire Ka-Riss hero must be city governor +5 ![]() ![]() | |
Wyrm Farm | ![]() |
Era IV | 1200 | 5 5 |
7 | Needs an exploited volcanic tile to be built +15 ![]() +2 ![]() ![]() |
Refrigeration Plant | ![]() |
Era IV | 1200 | 15 ![]() 5 |
7 | +3 ![]() ![]() +25% ![]() |
Subterranean Gardens | ![]() |
Era IV | 1200 | 5 ![]() 15 |
7 | +10 ![]() |
Fertilizer Plant | ![]() |
Era IV | 1200 | 15 ![]() 10 |
7 | +3 ![]() |
Hothouses | ![]() |
Era IV | 1200 | 15 ![]() 10 |
7 | +3 ![]() |
Imperial News Network | ![]() |
Era V | 2000 | 5 ![]() 10 |
10 | +2 ![]() ![]() |
Expansions[]
While most expansions listed increase a city's Food output, the Borough Streets expansion actually reduces the Food on the tile it's placed on, though not to a significant degree. Again, only the effects related to Food have been listed here.
Name | Faction | Obtained | ![]() |
![]() |
Effect |
---|---|---|---|---|---|
Borough Streets | ![]() |
At Start | Varies | -1 ![]() | |
Garth of the Allayi | ![]() |
At Start | Varies | Varies ![]() |
+2 ![]() |
Altar of Auriga | ![]() |
At Start | 150 | 10 ![]() |
+3 ![]() Limited to one copy in your Empire |
Cargo Docks | ![]() |
Era III | 600 | Limited to one copy in your city Can only be built on coastal waters or ocean with exploitation +1 ![]() +2 ![]() | |
Abbey of Anomalies | ![]() |
3rd Winter | 400 | 10 ![]() |
Limited to one copy in your city To be built on anomaly x2 ![]() +5 ![]() +3 ![]() |
Winter Borough | ![]() |
3rd Winter | 600 | 20 ![]() |
Limited to one copy in your city To be built during winter +2 ![]() |
Approval[]
Approval in a city has an effect on the generated food as well.
State | ![]() |
![]() |
---|---|---|
Rebellion | 0 - 10 | -50% |
Unhappy | 20 - 39 | -20% |
Content | 40 - 59 | +0% |
Happy | 60 - 89 | +15% |
Fervent | 90 - 100 | +30% |
Heroes[]
Heroes provide a number of ways to increase the Food output of a city they are the governor of, whether that be through capacities, skills, or accessories.
Capacities[]
Hero | Icon | Name | Effect |
---|---|---|---|
Jasah Murdap Archivist Nachampassesa Loremaster Jayawardene Xoyos Brightslash |
![]() |
Food Boost 1 | +2 Food ![]() +1% Food ![]() |
Wayra Sigo Loremaster Semsanitnwona Eayos Sniffer Redpoint |
![]() |
Food Boost 2 | +4 Food ![]() +1% Food ![]() |
Strikes Far Researcher Namkang |
![]() |
Food Boost 3 | +6 Food ![]() +1% Food ![]() |
Lorekeeper Masargaka | ![]() |
Food Efficiency 1 | +1 Food ![]() ![]() +1% Food ![]() |
Feeds on Bones Long Fangs Queenslayer Ka-Riss Sway of the Master (Kapaku Heroes only) |
![]() |
Slavery | Increases the "per ![]() ![]() ![]() ![]() |
Skills[]
Skill Tree | Level | Icon | Name | Effect |
---|---|---|---|---|
Common | 4 | ![]() |
Inspirational Leader | Level 1: +5% ![]() ![]() ![]() ![]() Level 2: +5% ![]() ![]() ![]() ![]() Level 3: +10% ![]() ![]() ![]() ![]() |
Necrophages | 1 | ![]() |
Necrotic Agriculture | Level 1: +8 ![]() Level 2: +8 ![]() Level 3: +14 ![]() |
Necrophages | 3 | ![]() |
Cadaverous Pesticides | Level 1: +15% ![]() Level 2: +15% ![]() Level 3: +15% ![]() |
Drakken | 1 | ![]() |
Irrigation Expert | Level 1: +1 ![]() Level 2: +2 ![]() Level 3: +2 ![]() |
Cultists | 1 | ![]() |
Impassioned Preacher | Level 1: +1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 2: +1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 3: +1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Kapaku | 2 | ![]() |
Heat of the Hearth | Level 1: +2 Approval ![]() Level 2: +2 Approval ![]() ![]() |
Mykara | 1 | ![]() |
Life from the Loam | Level 1: +1 ![]() Level 2: +1 ![]() Level 3: +1 ![]() |
Mykara | 2 | ![]() |
Waste Not, Want Not | Level 1: -50% ![]() Level 2: -50% ![]() |
Sisters of Mercy | 5 | ![]() |
A Noble's Duty | Level 1: Food Income ![]() ![]() |
Accessories[]
All listed accessories are Tomes.
Item | Name | ![]() |
Effects | Obtained From |
---|---|---|---|---|
![]() |
Tome of the Lithophage | 10 |
+15 ![]() |
Anaerobic Mycrobiology |
![]() |
12 |
+1 ![]() ![]() |
Uncommon Armor | |
![]() |
24 |
+2 ![]() ![]() |
Marvelous Armor | |
![]() |
48 |
+4 ![]() ![]() |
Exceptional Armor |
Miscellaneous[]
There are a number of other ways to increase Food production in addition to these that vary greatly.
Arcana[]
The Ardent Mages are able to research the Arcana of Renewal technology, which unlocks the Pillar of Regeneration for placement. This pillar increases the Food output of tiles within range depending on the Arcana level as shown here:
Additionally, the pillar provides an extra +3 on tiles in range during winter after obtaining the Cold Engineering technology.
Assimilation[]
The Bos provide an assimilation bonus of +5% on cities per pacified and rebuilt village, up to +30%
.
Empire Plan[]
Tier 4 of the Empire and Expansion branch of the Empire Plan grants a +50% Food bonus on cities.
Resource Boosters[]
A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Food production.
Resource | ![]() |
---|---|
+50% | |
![]() |
+20% |
+20% | |
+15% |
Stockpiles[]
Food Stockpiles can be applied to cities for a lump-sum quantity of Food at the end of the turn.
Technology[]
The only technology that increases Food output directly without the need to build a city improvement is the Era VI technology Self-Driving Plows, which increases the Food output of cities by 100%.
Urkans[]
Kazar has the Urkan Agriculture training available. Upon unlocking this training, while Kazar is rooted in a region, cities owned by Kazar's owner and their allies will get a +30% bonus, while enemy cities will get a -15%
penalty.