Food () is a FIDSI resource. It is used to feed and grow the population of cities.
Population[]
Each consumes 2 per turn. Any excess food is automatically applied towards growing the population of the city. When the accumulated food reaches a given limit, a new is added to the city, as shown below.
Game Speed | Limit for next |
---|---|
Normal | 5 * 2.75 |
Fast | 2.5 * 2.75 |
The Allayi require twice as much to produce a new due to their "We Chosen Few" trait.
Note that producing less food than what is consumed by the population can result in a negative income of food, and ultimately the starvation and loss of a unit of population. This problem is especially prevalent during winter.
See Population Growth for more information.
Production[]
Terrain[]
The Food output of the tiles a city is placed on determines the city's initial Food production, and should ideally be more than 2 when placing a new city to ensure there is a net population growth.
Basic Terrain[]
Of the general terrain types, Plains provide the greatest boost to Food, on average providing 2 on a tile. Exceptions to this are Grasslands, which provide 3 , and Shrublands, which provide only 1 . Sea, Lake, and Forest tiles each typically provide 1 , exceptions being Wetlands which provide 2 , and Crystal Forests which provide no Food. Finally, the Snowy Field tile provides 1 .
Rivers provide an additional 1 on tiles, in addition to whatever other FIDS output they have.
For the Kapaku specifically, Volcanic terrain tends to provide 1 , exceptions being the Scorched Wilds that provide 2 and the Badlands that provide 3 .
Anomalies[]
Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, or 6 on a tile.
- 2 : Chromatic Land, Dragon Tree, Escaped Specimens, Moss Pearls, Mychordia, Salt Desert
- 4 : Azotic Exotics, Botanical Garden, Hidden Springs, Igloo Larvae, Massive Tree
- 6 : Black Earth, Life Tree, Northern Loam, Oasis, Steppe Soil
Faction Traits[]
Some factions have unique interactions with Food:
- The Broken Lords do not use or see at all, and instead buy population using due to their "Appetite for Dust" affinity.
- The Necrophages produce 1 fewer on tiles due to their "Agriculturally Challenged" trait.
- The Kapaku are only able to produce from Volcanic terrain due to their "Born of Ash" affinity, while every other faction cannot produce any from Volcanic terrain.
City Improvements[]
This list includes any City Improvement that increases a city's food output, even indirectly. Many of the improvements listed have additional effects that do not affect Food production, but for simplicity those effects are not listed.
Name | Faction | Obtained | Upkeep | Effects | ||
---|---|---|---|---|---|---|
City Hall | All | Upon Settling | 10 | +4 per on city | ||
Founder's Memorial | All | At Start | 60 | +2 on city Can only be built once in your empire | ||
Seed Storage | All except Broken Lords | Era I | 75 | 1 | +10 on city during summer +15% on city | |
Husbandry Center | All except Broken Lords | Era I | 150 | 4 | +5 per on city Can only be built once in your empire | |
Irrigation Networks | All except Broken Lords | Era II | 250 | 5 | 2 | Need an exploited river tile to be built +3 on terrain with river during summer |
Fish Farm | All except Broken Lords | Era II | 250 | 5 | 2 | Need an exploited lake or sea tile to be built +3 on terrain with sea or lake during summer |
Central Market | All | Era II | 250 | 2 | 2 | +10% on approval (fervent) |
Public Granary | All except Broken Lords | Era II | 250 | 5 | 2 | +15 on city +2 per on city |
Deep Generator | Vaulters | Era II | 250 | 20 | +10% on city The cost indicates that the Holy Resource has to be chosen | |
Oologic Nursery | Drakken | Faction Quest | 400 | 10 20 |
2 | Requires an income of 20 from the city tiles +10 on city |
Plow Factory | All except Broken Lords | Era III | 600 | 10 5 |
4 | +3 on exploitation |
Fungal Laboratory | Necrophages | Faction Quest | 400 | 5 | Limited to one copy in your empire Ka-Riss hero must be city governor +5 per on city | |
Wyrm Farm | All except Broken Lords | Era IV | 1200 | 5 5 |
7 | Needs an exploited volcanic tile to be built +15 on city +2 per on city |
Refrigeration Plant | All except Broken Lords | Era IV | 1200 | 15 5 |
7 | +3 per on city +25% on city |
Subterranean Gardens | All except Broken Lords | Era IV | 1200 | 5 15 |
7 | +10 on district during winter |
Fertilizer Plant | All except Broken Lords | Era IV | 1200 | 15 10 |
7 | +3 on terrain with Food |
Hothouses | All except Broken Lords | Era IV | 1200 | 15 10 |
7 | +3 on exploitation |
Imperial News Network | All | Era V | 2000 | 5 10 |
10 | +2 per on approval (happy) |
Expansions[]
While most expansions listed increase a city's Food output, the Borough Streets expansion actually reduces the Food on the tile it's placed on, though not to a significant degree. Again, only the effects related to Food have been listed here.
Name | Faction | Obtained | Effect | ||
---|---|---|---|---|---|
Borough Streets | All except Allayi | At Start | Varies | -1 on city tile | |
Garth of the Allayi | Allayi | At Start | Varies | Varies | +2 on city tile |
Altar of Auriga | All | At Start | 150 | 10 | +3 per level on Altar of Auriga Limited to one copy in your Empire |
Cargo Docks | All | Era III | 600 | Limited to one copy in your city Can only be built on coastal waters or ocean with exploitation +1 on city tile +2 per extra level on city tile | |
Abbey of Anomalies | All | 3rd Winter | 400 | 10 | Limited to one copy in your city To be built on anomaly x2 on city tile +5 per level on city tile +3 on terrain with anomaly |
Winter Borough | All | 3rd Winter | 600 | 20 | Limited to one copy in your city To be built during winter +2 per level on city tiles during winter |
Approval[]
Approval in a city has an effect on the generated food as well.
State | Approval | Modifier |
---|---|---|
Rebellion | 0 - 10 | -50% |
Unhappy | 20 - 39 | -20% |
Content | 40 - 59 | +0% |
Happy | 60 - 89 | +15% |
Fervent | 90 - 100 | +30% |
Heroes[]
Heroes provide a number of ways to increase the Food output of a city they are the governor of, whether that be through capacities, skills, or accessories.
Capacities[]
Hero | Icon | Name | Effect |
---|---|---|---|
Jasah Murdap Archivist Nachampassesa Loremaster Jayawardene Xoyos Brightslash |
Food Boost 1 | +2 Food per hero's level on city. +1% Food per hero's level on city. | |
Wayra Sigo Loremaster Semsanitnwona Eayos Sniffer Redpoint |
Food Boost 2 | +4 Food per hero's level on city. +1% Food per hero's level on city. | |
Strikes Far Researcher Namkang |
Food Boost 3 | +6 Food per hero's level on city. +1% Food per hero's level on city. | |
Lorekeeper Masargaka | Food Efficiency 1 | +1 Food per on city. +1% Food per Hero's level on city. | |
Feeds on Bones Long Fangs Queenslayer Ka-Riss |
Slavery | Increases the "per " value for Food and Industry for each pacified village . |
As an additional note, the Sway of the Master can be equipped on heroes to give them the Slavery capacity.
Skills[]
Skill Tree | Level | Icon | Name | Effect |
---|---|---|---|---|
Common | 4 | Inspirational Leader | Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city. | |
Necrophages | 1 | Necrotic Agriculture | Level 1: +8 on city. Level 2: +8 on city. Level 3: +14 on city. | |
Necrophages | 3 | Cadaverous Pesticides | Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city. | |
Drakken | 1 | Irrigation Expert | Level 1: +1 on terrain with river. Level 2: +2 on terrain with river. Level 3: +2 on terrain with river. | |
Cultists | 1 | Impassioned Preacher | Level 1: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. Level 2: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. Level 3: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. | |
Kapaku | 2 | Heat of the Hearth | Level 1: +2 Approval for city center and expansions on Volcanic terrain. Level 2: +2 Approval for city center and expansions on Volcanic terrain. In ELCP: +2 for city center and expansions on Volcanic terrain. | |
Mykara | 1 | Life from the Loam | Level 1: +1 on Terrain with Food. Level 2: +1 on Terrain with Food. Level 3: +1 on Terrain with Food. | |
Mykara | 2 | Waste Not, Want Not | Level 1: -50% (Consumption) on City. Level 2: -50% (Consumption) on City. | |
Sisters of Mercy | 5 | A Noble's Duty | Level 1: Food Income cannot be negative. Dust Income cannot be negative. |
Accessories[]
All listed accessories are Tomes.
Item | Name | Effects | Obtained From | |
---|---|---|---|---|
Tome of the Lithophage | 10 | +15 on city | Anaerobic Mycrobiology | |
12 | +1 per on city | Uncommon Armor | ||
24 | +2 per on city | Marvelous Armor | ||
48 | +4 per on city | Exceptional Armor |
Miscellaneous[]
There are a number of other ways to increase Food production in addition to these that vary greatly.
Arcana[]
The Ardent Mages are able to research the Arcana of Renewal technology, which unlocks the Pillar of Regeneration for placement. This pillar increases the Food output of tiles within range depending on the Arcana level as shown here:
Additionally, the pillar provides an extra +3 on tiles in range during winter after obtaining the Cold Engineering technology.
Assimilation[]
The Bos provide an assimilation bonus of +5% on cities per pacified and rebuilt village, up to +30% .
Empire Plan[]
Tier 4 of the Empire and Expansion branch of the Empire Plan grants a +50% Food bonus on cities.
Resource Boosters[]
A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Food production.
Resource | |
---|---|
Spices | +50% |
Dust Orchid | +20% |
Palladian | +20% |
Hyperium | +15% |
Stockpiles[]
Food Stockpiles can be applied to cities for a lump-sum quantity of Food at the end of the turn.
Technology[]
The only technology that increases Food output directly without the need to build a city improvement is the Era IV technology Self-Driving Plows, which increases the Food output of cities by 100%.
Urkans[]
Kazar has the Urkan Agriculture training available. Upon unlocking this training, while Kazar is rooted in a region, cities owned by Kazar's owner and their allies will get a +30% bonus, while enemy cities will get a -15% penalty.