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Masters of deception, infiltration and sabotage, the arrival of the Forgotten among the factions of Auriga will change everything. From pillaging extractors to assassinating governors, the rules of conflict will never be the same again. The Forgotten don't gather and use Science ScienceSmall. Yet, they can buyout technologies using Dust DustSmall. They can also rely on their unit invisibility and Hero skills to better pillage and infiltrate other empires.

Lore[]

A nightmare out of history, the Forgotten are a faction that all others thought to be lost or dead.

Against their will they were forged into a tight society of violent and distrustful survivors, having spent the final years of the cataclysm alone on the surface of Auriga.

Now, as rifts in their society have led a splinter faction to declare its independence, the Forgotten are risking everything in the hopes that the other factions will accept them - or kneel before them.

Faction Specialties[]

Name Type Effect Lore
Science Phobic Affinity Cannot see/gather/use ScienceSmall
No research
No ScienceSmall gain from trade routes
Technologies can be bought out with Dust DustSmall
Mistrustful of scientists and their mad passions, this faction cannot exploit Science, but instead purchases Technologies with Dust.
Dust Opportunists Dust Eclipse Effect During eclipses, infiltrated Forgotten spies gain the Dust Opportunists infiltration action Taking advantage of Dust's magical propensity to literally drift out of imperial coffers during Eclipses, infiltrated Forgotten spies can potentially steal small fortunes during the long twilight night.
Knowledge Seekers Trait Can perform the infiltration action "Technology Copy" instead of "Decrease Science Production" Trained in the arts of study and observation, a key value of Forgotten spies is stealing technology and scientific secrets from their enemies. Disdainful of the scientific process, they appreciate its results.
Expert Forager Trait Gains loot when destroying a neutral village Even the simplest habitats have valuable scraps -- stones, cloth, metal objects, holy symbols. In the hands of the Forgotten, accustomed to surviving in the harshest conditions, these things can be transformed into objects that fetch a good price.
Practiced Pillage Trait +1 Fortification Damage FortificationDamage per turn TurnSmall on units
-1 DustSmall on military upkeep of armies
From the youngest age Forgotten children learn to survive on hardship and extract every scrap from their environment. It is no surprise that as grown-ups they are exceptionally effective at pillaging.
Dust Sense Technology Makes available the Faction-specific technology Dust Sense
What's Mine is Mine Technology Makes available the Faction-specific technology What's Mine is Mine
Caudata Sanctuary Technology Makes available the Faction-specific technology Caudata Sanctuary
Learn from Others Technology Makes available the Faction-specific technology Learn from Others
Pillage Starting Technology Unlocks the Pillage Technology
Search Party Starting Technology Unlocks the Search Party Technology

Science Phobic[]

The Forgotten are completely unable to produce or use Science ScienceSmall. While it is technically possible to see the normal Science output of tiles by hovering the mouse over a tile, the Science Phobic trait adds a modifier to tiles that reduces the Science output to zero; as a result, when founding a city or when the FIDSI output overlay is enabled, Science does not appear. Additionally, the Forgotten are unable to unlock Technologies or City Improvements that increase Science production, but those that increase Science production as a secondary effect - such as the Arts Council - are still available.

As a result of these effects, there are some resources within the game that become nearly useless to the Forgotten. While the Forgotten are unable produce Science Stockpiles, they can still acquire them via the Marketplace, Diplomacy, or the Science Stockpile Facility. They can also technically use Science Stockpiles acquired this way, but doing so will not provide any Science, so it is best to just sell Science Stockpiles on the Marketplace for some extra Dust. Similarly, the MoonLeaf Grey 256x256 Moonleaf Luxury Resource - which provides +50% ScienceSmall and +10 ApprovalSmall to cities when used as a booster - is significantly less useful to the Forgotten than it is to other factions, so as long as the empire approval is decently high, Moonleaf should be sold on the Marketplace for extra Dust. The Haunts Minor Faction also becomes less useful to assimilate, as the empire will not benefit from the +5% ScienceSmall per pacified village that is gained by assimilating them.

Because the Forgotten cannot generate Science, they do not unlock technologies by accruing Science over time as every other faction does. Instead, the Forgotten purchase new technologies instantly with Dust, which can be done either from the research section on the top left of the screen, or on the Research Screen. The cost to purchase a new technology is based on both the Era of the technology, as well as the number of other technologies that have been unlocked. With N being the number of technologies already unlocked, and A being a constant based on the Era of the technology, the cost to buy a technology is as follows:

Cost=A*(6+N+N^2)

With A for each Era being:

Era Value of A
I 2.25
II 2.75
III 3.25
IV 3.75
V 4.75
VI 42.75

Unique Technologies[]

Dust Sense
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era I
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: PillageSmall Pillage
Dust Sense By studying the subtleties of Dust as part of their training at the Warfarer's Divinity, Forgotten soldiers are able to root out more of the precious stuff when pillaging.

Effects:

+100% DustSmall from Pillage on empire

Caudata Sanctuary
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: WinterSmall Winter
Caudata Sanctuary Transported in from the distant Targadian Mountains, winter-sensitive species like the Boreal Caudata have the uncanny ability to anticipate the turning of the seasons, thus greatly improving forecasts.

Effects:

-80% Margin of error for season predictability on empire
-100% Infiltration cost on empire during winter
-30% Infiltration action cost on hero

Tower of the Consecrate (Technology)
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: Exploitation Exploitation
Tower of the Consecrate (Technology) Though the Consecration Order is primarily concerned with the spiritual well-being of the Forgotten, as moral authority they also control and improve the distribution of key, scarce resources from this building.

Unlocks for Construction:
Tower of the Consecrate
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
2 DustSmall per TurnSmall

Tower of the Consecrate Though the Consecration Order is primarily concerned with the spiritual well-being of the Forgotten, as moral authority they also control and improve the distribution of key, scarce resources from this building.

Effects:

Requires at least 1 population from pacified villages VillageIcon
+1 resource on strategic resource extractor
+1 resource on luxury resource extractor

What's Mine is Mine
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: SecuritySmall Security
What's Mine is Mine Those who are strong in the ways of espionage must also be ready when their enemies use those skills against them. Additional training in counter-espionage is never wasted time.

Effects:

+15 Security SecuritySmall on cities
+3 InfiltrationSmall on infiltrated hero

High Seminary
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: DustSmall Dust
High Seminary A place dedicated to strengthening belief in the Forgotten path through devout meditation and rigorous debate, the most experienced agents leave the seminary even more dedicated to the cause.

Effects:

+30% research cost reduction for Era III technologies on empire

Learn from Others
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: HeroSmall Hero
Learn from Others Great heroes are not born with heroism, but learn it through the example of others. By sending the unseasoned on ranging expeditions with the most exalted, all of Forgotten society can learn.

Effects:

+3 XP per turn on hero
+3 XP per turn per infiltrated hero on hero

Master Deceivers
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Master Deceivers With the arts of infiltration near perfected, agents posted to enemy cities need little time to become extremely effective, having an almost instinctive grasp for who wields power - and who is vulnerable.

Effects:

-100% DustSmall on Forgotten hero upkeep

Commercial Espionage
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Commercial Espionage Advanced techniques in espionage - dead drops, ciphers, tradecraft, clandestine cells - turn the caravans of Auriga into a firehose of useful information.

Unlocks for Construction:
Surreptitious Research
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Costs:

2000 IndustrySmall
20 Titanium Color 256x256
7 DustSmall per TurnSmall

Surreptitious Research By stealthily listening in on conversations, gaining access to draft versions of contracts, and otherwise tipping the odds in their favor, Forgotten Trade Routes do miraculously well.

Effects:

+1 trade routes max on city
+50% DustSmall on city trade routes

Remotuscope Factory
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era V
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

450 IndustrySmall

Remotuscope Factory The development of the theory of optics and increase in the precision of glasswork has led to this dazzling invention that allows a man to see a thousand paces. Hostile armies will not stay hidden so easily.

Effects:

+25% health regen on Watchtower
+25% allly health regen on Watchtower
+7 vision SightIcon on watchtower
+7 Detection range on watchtower
+50 fortification FortificationSmall on watchtower
Watchtowers' health regen effects are applied to their adjacent tiles

Military Units[]

Assassin
Faction: ForgottenIcon Forgotten
Obtained: Starting Unit
Unit Type: Infantry Infantry
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 74 SpeedIcon Speed 4
AttackIcon Attack 26 DefenseIcon Defense 20
InitiativeIcon Initiative 32 DamageIcon Damage 34
Ranged Range 1 SightIcon Sight 3
Assassin Though they are front line fighters, the Assassin excels in feints, stunts and quick knife work. It is said that they can get you in the dark and from behind, even under the desert's noonday sun.
Predatore
Faction: ForgottenIcon Forgotten
Obtained: Era I
Unit Type: Ranged Ranged
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 84 SpeedIcon Speed 4
AttackIcon Attack 30(39) DefenseIcon Defense 18
InitiativeIcon Initiative 26 DamageIcon Damage 20
Ranged Range 3 SightIcon Sight 3
Predatore Deadly from a distance with their crossbow, the Predatores strike terror into any enemy in their line of sight. Using poison and with exceptional aim, a Predatore's target is generally dead before it knows it is in the crosshairs.
Myst
Faction: ForgottenIcon Forgotten
Obtained: Era II
Unit Type: Flying Flying
Costs: 90 IndustrySmall
Base Attributes:
LifeIcon Life 100 SpeedIcon Speed 6
AttackIcon Attack 28 DefenseIcon Defense 44
InitiativeIcon Initiative 36 DamageIcon Damage 16
Ranged Range 1 SightIcon Sight 4
Myst Where spying and stealth are important you will find the Mysts. Able to change from mist to solid form and back they are hard to hit and easy to be hit by.

Heroes[]

Note: Base Attributes reflect the unit's attributes before bonuses from equipment or capacities.

All Forgotten heroes are able to wield Swords, Claymores, Axes, and Claws as weapons.

Consecrate Mawusi Boakye
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 134 SpeedIcon Speed 4
AttackIcon Attack 30 DefenseIcon Defense 36
InitiativeIcon Initiative 14 DamageIcon Damage 38
Ranged Range 1 SightIcon Sight 3
Consecrate Mawusi Boakye AbilityStealthDualWieldAbilityLastStandSmallAbilityDustBoost2SmallAbilityInfluenceBoost2SmallAbilitySpying4
Efalo Tegret
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 104 SpeedIcon Speed 4
AttackIcon Attack 36 DefenseIcon Defense 26
InitiativeIcon Initiative 20 DamageIcon Damage 46
Ranged Range 1 SightIcon Sight 3
Efalo Tegret AbilityStealthDualWieldAbilityLastStandSmallAbilityGeneralCritical3SmallAbilitySpying4
Sable Blade Ayou Addo
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 122 SpeedIcon Speed 4
AttackIcon Attack 32 DefenseIcon Defense 30
InitiativeIcon Initiative 14 DamageIcon Damage 38
Ranged Range 1 SightIcon Sight 3
Sable Blade Ayou Addo AbilityStealthDualWieldAbilityLastStandSmallAbilityGeneralCritical2SmallAbilityGeneralInitiative2SmallAbilitySpying4
Sable Deceiver Napog Dauda
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 104 SpeedIcon Speed 4
AttackIcon Attack 38 DefenseIcon Defense 34
InitiativeIcon Initiative 18 DamageIcon Damage 38
Ranged Range 1 SightIcon Sight 3
Sable Deceiver Napog Dauda AbilityStealthDualWieldAbilityLastStandSmallAbilityDustEfficiency2SmallAbilityGeneralAttack2SmallAbilitySpying4
Skya Keeper Dabuo Ofosu
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 134 SpeedIcon Speed 4
AttackIcon Attack 30 DefenseIcon Defense 40
InitiativeIcon Initiative 14 DamageIcon Damage 34
Ranged Range 1 SightIcon Sight 3
Skya Keeper Dabuo Ofosu AbilityStealthDualWieldAbilityLastStandSmallAbilityDustEfficiency2SmallAbilityDustBoost2SmallAbilitySpying4
Third Builder Gula Yawa
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 112 SpeedIcon Speed 4
AttackIcon Attack 34 DefenseIcon Defense 32
InitiativeIcon Initiative 14 DamageIcon Damage 46
Ranged Range 1 SightIcon Sight 3
Third Builder Gula Yawa AbilityStealthDualWieldAbilityLastStandSmallAbilityGeneralInitiative2SmallAbilityDustBoost2SmallAbilitySpying4


Quest Heroes[]

Due to the Hero-focused path of the Forgotten's faction quest, a number of quest-specific heroes appear over the course of the questline. The most notable one is Ziema Adya, who is received as a reward for completing the second chapter of the faction quest, and whose recovery is a central focus of the quest's story. The player also receives the heroes Sable Deceiver Napog Dauda, Skya Keeper Dabuo Ofosu, and Efalo Tegret leveled up to Level 8 as a reward for completing the eighth chapter of the faction quest.

There are also a few heroes that appear leading enemy armies during the questline who cannot be obtained through normal means in-game. These include the Vaulter hero Agi Kinztak, the Drakken hero Archivist Mukangung, and the Forgotten hero Arla Sabor, who will be shown below.

Ziema Adya[]

Ziema Adya is initially received as a reward for completing chapter 2 of the Forgotten faction quest, but a second version of her is received upon completing chapter 3. When received, this second version of Ziema, is at level 5 (regardless of whatever level the previous version was at), has 4 unspent skill points, and is equipped with Tier 1 Iron armor and the Swords Shadowbrand and Shadowbinder (regardless of what equipment the previous version had). Additionally, Shadowbrand and Shadowbinder are also unlocked to be equipped on other heroes upon completing Chapter 3.

Because of the fact that Ziema Adya's second form starts at Level 5, the base attributes listed for her will reflect that, but will not include the bonuses provided by capacities or equipment. Ziema Adya's first form's attributes follow the standards for the other heroes, reflecting attributes at Level 1 without any bonuses from capacities or equipment.

Ziema Adya
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 68 SpeedIcon Speed 4
AttackIcon Attack 20 DefenseIcon Defense 20
InitiativeIcon Initiative 10 DamageIcon Damage 20
Ranged Range 1 SightIcon Sight 3
Ziema Adya AbilityStealthDualWieldAbilityLastStandSmallAbilityGeneralPiercing1SmallFastLearner1SmallSpying3Unsellable
Ziema Adya (2nd Form)
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 182 SpeedIcon Speed 4
AttackIcon Attack 56 DefenseIcon Defense 56
InitiativeIcon Initiative 28 DamageIcon Damage 56
Ranged Range 1 SightIcon Sight 3
Ziema Adya (2nd Form) AbilityStealthDualWieldAbilityLastStandSmallAbilityGeneralPiercing2SmallFastLearner1SmallAbilitySpying4Unsellable


Arla Sabor[]

Arla Sabor appears leading an enemy army, the destruction of which will complete the final objective of Chapter 8 of the Forgotten faction quest, and cannot be obtained by normal means. Arla appears at Level 7 with a full set of Tier 1 Hyperium Armor, a Tier 1 Hyperium Claymore, a Tier 1 Hyperium Ring, and a Tier 2 Iron Ring. Because Arla only appears as an enemy and therefore cannot have her equipment changed, her listed attributes and capacities do include the bonuses gained from her equipment and level.

Arla Sabor
Faction: ForgottenIcon Forgotten
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 92 SpeedIcon Speed 4
AttackIcon Attack 188 DefenseIcon Defense 105
InitiativeIcon Initiative 48 DamageIcon Damage 152
Ranged Range 1 SightIcon Sight 4
Arla Sabor AbilityStealthDualWieldAbilityLastStandSmallAbilityWarriorSlayer4SmallAbilityDiseaseImmunitySmallAbilityImprovedVision1SmallAbilitySharpSense2SmallAbilityGeneralCritical3SmallAbilitySpying4


Faction Quest[]

Frustrated by the insularity - and perhaps cowardice - of your people, you and two allies decided to leave and forge your own destiny. But your journey barely started before disaster struck, and your mission has turned to one of bloody revenge.

1. Aftermath of Ambush
ForgottenFactionQuest1 Description
My dreams are still haunted by the night we lost my friend, my rock, the previous leader of the Warfarers Divinity: Master Shadow Ziema Adya.

They came upon us not three days out from the Targadian Mountains, shadowy figures in the night. At first we though them simple bandits preying on hapless travellers; desperate rogues who'd made a fatal mistake in selecting their victims. We imagined we would kill them easily enough... but we were wrong. Had Arla not been left behind, sick with fever, we may have mastered them. But in our arrogance, we underestimated them. Ziema battled formidably, saving many of our lives, but that only aided our attackers’ true intentions. They wanted not to rob us or kill us but to steal away Ziema herself!

And they succeeded.

And it wasn't only her they took. Some of my most experienced warriors also vanished that night.

In the aftermath, stranded in the Aurigan wilds, bloodied and exposed, there was little we could do except carry on with our original plan - without Ziema or the others.

Every day the same questions burned in my mind. Who kidnapped Ziema? Did one of our party betray our intentions to the spineless trinity who rule the Forgotten in Dagaari Tanga - the fearful High Consecrate and the feeble Masters of the Divinities? Those rulers who have forgotten our motto: “We are the power in the shadows”? Or was she taken by some other enemy who escapes my attention? The questions burn. The one that burns the most though is this: Where is she now?

Before we settled [Region], all I could do was seethe and agitate. Now, though? Now I can begin to get answers.

Now I will do everything in my power to find Ziema.

And have my vengeance on those who stole her away.

Summary New Objective Outcome
Your plan to rebuild a new Forgotten civilization has started badly. Of your two most powerful allies, Arla never made the journey, and Ziema has been kidnapped by unknown forces. Locate her. 1. A [Minor Faction] village in the nearby region of [Region] knows something of Ziema's kidnap. Pacify the village to learn more.

2. Treachery! The [Minor Faction] claim dissident Forgotten, hiding in ruins in the nearby region [Region] played a part. Find and defeat them.

The [Minor Faction] spoke true. Ziema and the others’ kidnapping was aided by rebel Forgotten, commanded by an unknown leader. They claim she is held in an enemy city. Repentant, the rebels join you.
Reward 1 Mad Fairies Droplist, picks 1

2. 2 Forgotten Units: Predatore

2. Burning Questions
ForgottenFactionQuest2 Description
Funny, how men become eager to talk before the persuasive glow of a firebrand. Unfortunately the dissident Forgotten knew little, save for the fact that Ziema and the others were taken to a distant city. It would’ve been easy to order these men's deaths after their confessions, but to do so would be wasteful, not to mention unjust - they were only pieces in others’ designs. A Drakken, a Vaulter, and another who kept every facet of their identity hidden are the ones who pull the strings, they tell me.

Vengeance must wait, however. First I must find Ziema.

The fact she was captured and ferried leagues across Auriga gives me hope that she still lives. I fear, though, the state in which I will find her. I remember vividly her strength, her ambition, her hopes for our people. Back in Dagaari Tanga, when we plotted our escape together, seeking a better way for the Forgotten, I remember the conviction of her words: “We will not survive the coming winters by cowering in the mountains like rats. We will control Auriga by embracing who we are! We are the power in the shadows…” I hope she still has the means to speak those words.

Time is my greatest enemy.

Summary New Objective Outcome
The rebel Forgotten who have joined your armies claim Ziema and the others are being held captive somewhere in [City]. Someone, somewhere in the city must know more. 1. Infiltrate [City] and reach Level 3 of Infiltration in order to discover Ziema's exact whereabouts.

2. Now you know where in the ruins of [Region] Ziema and the others are. To free them, search the indicated [Ruins].

You find Ziema, broken but alive. Of the others there is no sign. “We are still the power in the shadows,” she whispers as you unshackle her from her imprisoning irons.
Reward 1. Mad Fairies Droplist, picks 1

2. Ziema Adya

3. A Desire for Vengeance
ForgottenFactionQuest3 Description
I should feel relief and happiness upon seeing Ziema back in our midst. And I do. But those emotions are eclipsed by much more powerful feelings; feelings of rage and frustration. A desire for vengeance. Though Ziema is broken and a remnant of her former self, even in her weakened state I see that same glimmer in her eye. She cannot yet talk of who her captors were nor for what purpose they tortured her. That will come in time. For now, I must do everything in my power to rebuild her strength.

Of Arla, the third pillar of our trinity, I hear whispers that she wandered from Daagari Tanga in a fever; her body found in the wilderness. If true, the Forgotten have lost a great leader. We will honour her by forging the greatest Forgotten civilization ever to grace Auriga - one able to withstand, perhaps even flourish, in the grim winter that comes.

Ziema's dual swords, Shadowbinder and Shadowbrand, lie broken, exactly as we found them beside her slumped body. When her strength has returned, we will find a way to make them whole again.

She will need them to have her vengeance.

Summary New Objective Outcome
Ziema is a pale shadow of her former self after her incarceration and torture. You must send her out into the world to rebuild her strength - and reforge her swords, Shadowbinder and Shadowbrand. 1. Start rebuilding Ziema's powers by unlocking the skill [Skill] at level X.

2. With X Glassteel in reserves, send Ziema to search the [Ruins] in [Region] to repair her legendary swords - and herself!

Ziema's strength is fully returned, and her swords Shadowbinder and Shadowbrand forged anew. As to her soul, only time will tell if it is broken beyond repair...
Reward 1. Mad Fairies Droplist, picks 1

2. Ziema Adya (2nd Form), Shadowbrand, Shadowbinder

4. Ziema Returns
ForgottenFactionQuest4 Description
Ziema paces like a caged animal, clawing her hair as she tries to recall her tormentors. “I remember the Drakken most of all. In the darkness, devoid of any light save the torches they carried with them, I lost track of the days, but he would always be the first to have his turn. After waking me with the pail of freezing water, he would begin by peeling a fresh strip of skin from my flesh, small and perfectly rectangular. With his fetid lizard breath spilling over me, he said that if I could count the strips I would know how many days I’d been held. “

As she speaks the cold rage gathers inside me. During her earlier years when the Masters were bolder, Ziema led many raids against the Drakken. Perhaps this Drakken is one of those left nurturing an icy grudge. “I have crossed his path before, I’m sure,” she says. “The way he eyed me with such hatred, the way he whispered the same two words in his bastard tongue. He knows me.” She tells me one of the claws of his left hand was missing, a misshapen stump where the digit should be. “Loose me, and let me track him down. I will cut his monstrous head from his scaled body-”

“And I will gladly sharpen the blade for you, Ziema,” I interrupt. “But we must be clever, lest these cockroaches scurry into the dirt never to be seen again. And our missing companions may also never return.”

I counsel that our influence must reach into every nook of Auriga, and that we must resurrect lost ways if we are to track these men. “By extending our eyes, our ears, our reach to every corner of the world, we will first widen the lasso. Then we will tighten the noose.”

Summary New Objective Outcome
Ziema is strong again - at least in body - but the trail to her tormentors has grown cold. To have any chance of finding them, your grasp over your people - and your enemies - must also grow stronger. 1. Improve your authority in your empire until it reaches X Influence.

2. Perform a Level X Decrease Population or a Level X Target Governor infiltration action in any infiltrated city.

At home your influence grows, while abroad your shadow looms large over the land. With the new methods you learn it is only a matter of time before you - and Ziema - will have your vengeance.
Reward 1. Mad Fairies Droplist, picks 1

2. Tower of the Consecrate

5. Revelatory Nightmare
ForgottenFactionQuest5 Description
Every night Ziema wakes screaming. I am always first in her chambers, first to hold her, gently rock her and tell her that she's safe now, that they can't hurt her anymore. Last night as I cradled her she whispered her nightmares to me. Dark visions of sharpened blades, faceless monstrosities, her body twisted into painful geometries. “The Drakken inflicted pain, but he never scared me - not like the Vaulter woman.” Ziema tells me the woman was cruel, methodical, and never uttered a single word. “Her methods seemed almost familiar…”

I ask her what cause this Vaulter woman might have had to wish to harm her. Ziema goes still as stone in my arms. “I remember.” During one of her earliest missions for the Warfarer's Divinity, she tells me, her scouting party came across a small company of vaulters in Forgotten territory. All escaped save for one young girl who they imprisoned in a threadbare cell in a crumbling fort. Ziema was the guard. A malicious Forgotten interrogator tortured her for secrets she didn't possess. “After every interrogation the girl begged me to help her, but I was too cowardly to do anything,” she says. “One day we unlocked her cell and simply left.:

“Darkness begets darkness,” I whisper. “One question remains: how did they find us on that night?”

“I think the one who always watched, still and silent, can answer that riddle. I suspect he is… a Forgotten.”

Her words stun me. One of our own?

If this is true, we can only outwit this Forgotten by improving old methods while learning new deceits.

Summary New Objective Outcome
The three who tortured Ziema still roam free. If they are to be found new methods of enquiry must be learnt, new tools and technologies seized. Evolve your empire into a true “power in the shadows.” 1. Build the Tower of the Consecrate in 3 cities with at least 1 Population from pacified villages.

2. Master additional dark methods! Obtain a total of 30 Technologies from Era I to Era III

Our empire grows stronger every day, cast in an image that would make my forebears proud. And Ziema's tormentors will soon meet their won forebears...
Reward 1. High Seminary

2. Mad Fairies Droplist, picks 1

6. Ears in the Shadows
ForgottenFactionQuest6 Description
A breakthrough!

The whereabouts of the Forgotten who disappeared the night Ziema was taken remain in shadow, but the whereabouts of one of Ziema's tormentors has come into the light.

As our power grows, as our influence reaches further, we hear more and more idle talk from underground drinking pits, gossip in bustling street markets, and loose tongues in our enemies’ corridors of power. Several sources, informers across Auriga, have reported that the Vaulter woman we seek leads a ragtag army in the wastes of some nearby region. The latest reports suggest she hides in one of the ruins of the area. They tell me her name is Agi.

“Agi,” Ziema whispers when I relay her the name. “Yes, that was her name. Agi.”

I notice the gentle way in which she says the name, like she is sheltering a beautiful, fragile flower in her cupped hands. “Do you still seek vengeance?” I ask.

Ziema's voice hardens. The Vaulter, she tells me, showed not a jot of emotion save for a cold glee as she performed her tortures. Her hands were scorched and twisted claws, her actions as cold and methodical as a hunter carving up a haunch of meat, and her eyes sunken chips of blue ice. “Agi died a long time ago. Only a monster remains.”

Summary New Objective Outcome
Progress! Informants indicate that one of Ziema's three tormentors - the Vaulter - commands an army somewhere in a large area. You must lead an army there and see that she is delivered to justice. 1. Among the 4 ruins indicated within an area of two neighbor regions, search to discover Agi's hiding place.

2. Agi has finally been cornered and Ziema can have her justice. The enemy must die!

The Vaulter laughs as she dies. “How does it feel… to know… one of your own… orchestrated everything?” You shake her. “Who is it? Where are my people?” you demand, but she smiles, coughs blood, and dies.
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

6(Alt). Out from the Shadows
ForgottenFactionQuest6 Description
A breakthrough!

The whereabouts of the Forgotten who disappeared the night Ziema was taken remain in shadow, but the whereabouts of one of Ziema's tormentors has come into the light.

As our power grows, as our influence reaches further, we hear more and more idle talk from underground drinking pits, gossip in bustling street markets, and loose tongues in our enemies’ corridors of power. Several sources, informers across Auriga, have reported that the Vaulter woman we seek leads a ragtag army in the wastes of some nearby region. The latest reports suggest she hides in one of the ruins of the area. They tell me her name is Agi.

“Agi,” Ziema whispers when I relay her the name. “Yes, that was her name. Agi.”

I notice the gentle way in which she says the name, like she is sheltering a beautiful, fragile flower in her cupped hands. “Do you still seek vengeance?” I ask.

Ziema's voice hardens. The Vaulter, she tells me, showed not a jot of emotion save for a cold glee as she performed her tortures. Her hands were scorched and twisted claws, her actions as cold and methodical as a hunter carving up a haunch of meat, and her eyes sunken chips of blue ice. “Agi died a long time ago. Only a monster remains.”

Summary New Objective Outcome
Progress! Informants indicate that one of Ziema's three tormentors - the Vaulter - commands an army somewhere in a large area. You must lead an army there and see that she is delivered to justice. 1. Among the 4 ruins indicated within an area of two neighbor regions, search to discover Agi's hiding place.

2. The place is deserted! Agi has tricked you, and now leads an attack against your city [City]. Make sure her army is no longer a threat.

The Vaulter laughs as she dies. “How does it feel… to know… one of your own… orchestrated everything?” You shake her. “Who is it? Where are my people?” you demand, but she smiles, coughs blood, and dies.
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

7. Flush Out a Drakken
ForgottenFactionQuest7 Description
Ziema walks with her head held a little higher, her lips set a little less tighter. The Vaulter's death has lifted her, but she still aches to root out her remaining two tormentors. In the aftermath of Agi's death, I imagine they have gone to ground like the vermin they are. News travels fast in this land.

Of my warrior companions there is still no sign.

As I feared, leads are few and far between. Whoever the Forgotten may be who masterminded the whole affair, I have not a clue. Every Forgotten I suspect, every Forgotten who had reason to hate us - to wish that the fragile shoots of our plans for a new, greater civilizations wither and die - comes back clean. Of the Drakken there is likewise little sign, but through diligent work we did discover the loose thread that will be his unraveling: his name.

Archivist Mukangung.

A name is a powerful thing. With it we can learn the Drakken's life story. Where he was born, where he travelled, where those who he loves reside. Ziema now understands why his desire for vengeance against her burned so bright: She led the incursion against his Drakken kin and their eyrie at the Gahve Pass, claiming after the massacre that she had not noticed the flags of surrender. A merciful death, given what becomes of prisoners of war in the Targadian Mountains. Fortunately for us, there are others he still cares about...

If we can't go to him, we will make him come to us.

We’ve heard he would have been seen recently in the surroundings of other empire cities. One of these places might be the perfect hideout.

Summary New Objective Outcome
The second torturer remains at large, but you've uncovered a crucial bit of information: the Drakken's name. With it you've learned enough. Time to attack! 1. Archivist Mukangung would be hiding in a building within another Empire. Pillage extractors or watchtowers to find him.

2. The noose is tightening... Archivist Mukangung is hiding in a village. Pillage or destroy villages within other empires until he is forced to show up.

3. Archivist Mukangung and his army were hidden in the last village! Now, make sure the whole army is defeated.

“You are the real monsters,” the Drakken croaks, defeated. “I should’ve killed Ziema when I had the chance, but the Forgotten, whoever she was, forbade it.”

A she?

Shadowbinder falls...

Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1
3. Mad Fairies Droplist, picks 1

8. Armies Massing
ForgottenFactionQuest8 Description
The trail for the Forgotten who masterminded Ziema's kidnap and torture, like Auriga itself, grows cold. We are the power in the shadows now - listening, watching, manipulating, even killing across the world - and yet this Forgotten, this ultimate betrayer, escapes our grasp. Ziema agitates, consumed with finding her. I worry for her sanity.

Despite our victories, despite our readiness for the endless winter, until she is found - until we learn of my companions’ fates - neither of us can have peace. And then... like something from a dream... the letter arrives.

My hand still shakes just like when I first read the words.

I am the Forgotten you seek.

I am the power in the shadows, risen high among the [Empire].

I hold those you still seek.

Come, wreak your vengeance.

And so we will.

Summary New Objective Outcome
The Forgotten who masterminded Ziema's kidnap and torture, has planted deep roots in the [Empire] empire. If you are to have your vengeance you must prepare for war. 1. First, the populace must be willing. Reach a “Fervent” level of Approval in your empire.

2. Now attack! Defeat three [Empire] armies.

3. At last the Forgotten comes out of the shadows, in the [Ruins] in [Region]. With Ziema, crush this traitor!

My companions are free and enraged; the truth was cold and brutal. It was Arla! Co-conspirator, soul mate. “You were weak,” she rasps. “I made you strong.” Dying, she clutches me. “Never forget. Anything… anyone… is a weapon. We are the pow-...”
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1
3. Master Deceivers, Temple of the Earth's Core, Sable Deceiver Napog Dauda, Skya Keeper Dabuo Ofosu, Efalo Tegret

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