Capacities can be though of as a unit's skills; they provide a wide range of effects, and while most of them are passive, a number have more active uses. Every unit in the game has at least one capacity inherent to it, but more can be added to a unit by equipping it with different weapons, accessories, and some unique pieces of armor. While weapons tend to focus strictly on in-combat effects, the capacities available from accessories and armor have more varied effects, and can sometimes copy another unit's inherent abilities.
Heroes also come with their own additional capacities. On top of having one of the four levels of the Spying capacity - which is what enables heroes to infiltrate cities - they also have access to capacities that can be considered General or Governor capacities, which help the hero in either of those roles. While many of the General capacities can be replicated with insignia accessories, the Governor capacities are completely unique to the hero that has them, and should be taken into consideration when selecting a hero to assign as Governor to a city.
Capacities are different from the skills of the heroes, which they get through the Skill Tree.
Capacities from Accessories[]
Standard Accessories[]
These are the capacities granted by the general-purpose accessories that can be acquired by any faction over the course of the game, either by progressing through the technological eras, or researching the appropriate technology. While Insignias can only be equipped on heroes, the other types of accessories can be equipped by any unit.
[]
These are the capacities granted by the standard naval accessories, aka Officers.
Standard Guardian Accessories[]
Capacities granted by the four basic Guardian accessories, the Gemstones, which are all available as soon as a Guardian is researched.
Unique Accessories[]
These are the capacities granted by unique accessories, which are usually gained by completing a specific quest or searching ruins.
Name | Icon | Name | Effect |
---|---|---|---|
Generator Crystal | Army Vision Range Boost 3 | +3 Vision range to the army. | |
Wraeil's Pendant | Ash Breather | Can regenerate life on volcanic terrain | |
Totems | Cursed | -5% Life per turn | |
The Wordless Will | Dark Proof | Immunity to winter movement reduction Immunity to winter vision reduction | |
Generator Crystal | Defensive Impulse | Deals 50% damage to adjacent units when attacked. | |
Eye of the Farthinker | Free Counter | Can counter once more. | |
Nwere | Ghost Force | Entire army will become invisible on any tile Invisibility doesn't work against adjacent army or unit | |
Tome of Endless Savagery | Guardian Slayer 1 | +50% Damage against Guardians +50% Attack against Guardians | |
Eye of the Hurnas | Improved Initiative 2 | +20% Initiative on unit. | |
Xanthid Totem | Improved Movement 1 | +3 Initiative +1 Movement +1 Battle movement | |
Stonefish Totem | Improved Vision 1 | +1 Vision | |
Spheroid of Drakken Lore | Inspiring Leader 3 | +100% XP per turn on army and garrison. | |
Order of Isiver | Regeneration 2 | Recovers +4 life per level after the round. | |
Ring of Unnatural Hunger | Regeneration 3 | Recovers +6 life per level after the round. | |
Ward of Vros Therman | Shifting Rage 2 | In Light Form:
In Dark Form: | |
Sway of the Master | Slavery | Increases the "per " value for Food and Industry for each pacified village . | |
Generator Crystal | Slow 1 | -1 battle Movement | |
Ziiri's Band | Stealth | Can become invisible on all tiles if all units of the army have this ability. Invisibility doesn't work against adjacent army or unit. | |
Totems | Unsellable | Cannot be sold on the Markteplace | |
Talisman of Courage | Urkan Slayer 2 | +50% Damage dealt to Urkans. |
[]
There are three unique naval accessories, and while the Optomismatic Device and Pedagogitor can be attained either through quests or searching ruins, the Everlasting Bo'sun and only be acquired by completing the Global Quest "There is Something Out There...".
Name | Icon | Name | Effect |
---|---|---|---|
Pedagogitor | Fast Learner 3 | +75% to XP gains | |
Everlasting Bo'sun | Improved Damage 2 | +20% Damage on unit. | |
Everlasting Bo'sun | Rapid Mutation | Can be retrofit anywhere | |
Optomismatic Device | Trust | +3 Morale to adjacent embarked units Does not stack if applied by multiple units |
Capacities from Weapons[]
Standard Weapons[]
Weapon capacities tend to focus on a specific effect in battle, and all weapons of the same type have the same capacity, though at varying levels depending on the quality of the weapon. The capacities usually come in three different levels, with the first and second level only being present on Tier 1 and 2 Iron, Titanium, and Glassteel versions of the weapon, while Tier 3 Iron, Titanium, and Glassteel, as well as every Dust, Adamantian, Palladian, Mithrite, and Hyperium version of the weapon will have the third level of the capacity.
Weapon Type | Icon | Name | Effect |
---|---|---|---|
Shield | Block 1 | +10% Defense when attacked. | |
Block 2 | +20% Defense when attacked. | ||
Block 3 | +30% Defense when attacked. | ||
Longspear | Cavalry Slayer 2 | +30% Damage dealt to cavalry units. | |
Cavalry Slayer 3 | +40% Damage dealt to cavalry units. | ||
Cavalry Slayer 4 | +50% Damage dealt to cavalry units. | ||
Longscepter | Exhaustion 1 | -10% Defense on target for 2 rounds | |
Exhaustion 2 | -20% Defense on target for 2 rounds | ||
Exhaustion 3 | -30% Defense on target for 2 rounds. | ||
Longbow | Flying Slayer 2 | +30% Damage dealt to flying units. | |
Flying Slayer 3 | +40% Damage dealt to flying units. | ||
Flying Slayer 4 | +50% Damage dealt to flying units. | ||
Sword | Infantry Slayer 1 | +20% Damage dealt to infantry units. | |
Sword | Infantry Slayer 2 | +30% Damage dealt to infantry units. | |
Infantry Slayer 3 | +40% Damage dealt to infantry units. | ||
Claymore | Infantry Slayer 4 | +50% Damage dealt to infantry units. | |
Crossbow | Point-blank Power 1 | +10% Attack when performing a close range attack. | |
Point-blank Power 2 | +20% Attack when performing a close range attack. | ||
Point-blank Power 3 | +40% Attack when performing a close range attack. | ||
Axe | Ranged Slayer 1 | +20% Damage dealt to ranged and support units. | |
Axe | Ranged Slayer 2 | +30% Damage dealt to ranged and support units. | |
Ranged Slayer 3 | +40% Damage dealt to ranged and support units. | ||
Battle Axe | Ranged Slayer 4 | +50% Damage dealt to ranged and support units. | |
Quarterstaff | Slow Down | 50% battle movement for 2 turns on target. | |
Hammer | Stun 1 | 10% change to stun the target for 2 rounds when attacking. | |
Hammer | Stun 2 | 20% change to stun the target for 2 rounds when attacking. | |
Stun 3 | 30% change to stun the target for 2 rounds when attacking. | ||
Battle Hammer | Stun 4 | 40% change to stun the target for 2 rounds when attacking. | |
Claws | Sweep Strike Back 2 | Overrides the default counter attack. Deals damage to the attacker and opponents next to both the unit and the attacker. +75% Damage . | |
Sweep Strike Back 3 | Overrides the default counter attack. Deals damage to the attacker and opponents next to both the unit and the attacker. +100% Damage . | ||
Sweep Strike Back 4 | Overrides the default counter attack. Deals damage to the attacker and opponents next to both the unit and the attacker. +125% Damage . | ||
Magewand | Unsteady 1 | -10% Attack on target. | |
Unsteady 2 | -20% Attack on target. | ||
Unsteady 3 | -30% Attack on target. |
[]
Capacities for Naval weapons work similarly to those for land units; every weapon of the same time (excepting unique weapons) grants the same capacity at a different level. However, in this case the capacity increases through four levels depending on the materials used: 1 for Iron, 2 for Titanium and Glassteel, 3 for Adamantian and Palladian, and 4 for Mithrite and Hyperium.
Weapon Type | Icon | Name | Effect |
---|---|---|---|
Boarding Spikes | Boarding Party 1 | Converts 30% of remaining life to bonus damage | |
Boarding Party 2 | Converts 40% of remaining life to bonus damage | ||
Boarding Party 3 | Converts 50% of remaining life to bonus damage | ||
Boarding Party 4 | Converts 60% of remaining life to bonus damage | ||
Trebuchet | City Breaker 1 | +4 Fortification Damage per turn . | |
City Breaker 2 | +8 Fortification Damage per turn . | ||
City Breaker 3 | +12 Fortification Damage per turn . | ||
City Breaker 4 | +24 Fortification damage per turn | ||
Dust Focal | Dust Focal 1 | Deals 25% damage to the target and to opponents behind the target up to 2 tiles -10% Attack to opponents for 3 rounds | |
Dust Focal 2 | Deals 50% damage to the target and to opponents behind the target up to 2 tiles -20% Attack to opponents for 3 rounds | ||
Dust Focal 3 | Deals 75% damage to the target and to opponents behind the target up to 2 tiles -30% Attack to opponents for 3 rounds | ||
Dust Focal 4 | Deals 100% damage to the target and to opponents behind the target up to 2 tiles -40% Attack to opponents for 3 rounds | ||
Endless Flames | Endless Flames 1 | Deals 25% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life each round for 3 rounds | |
Endless Flames 2 | Deals 50% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life each round for 3 rounds | ||
Endless Flames 3 | Deals 75% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life each round for 3 rounds | ||
Endless Flames 4 | Deals 100% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life each round for 3 rounds | ||
Broadside | Precision 1 | +1 Attack range | |
Precision 2 | +2 Attack range | ||
Precision 3 | +3 Attack range | ||
Precision 4 | +4 Attack range | ||
Satchel Charges | Stun 1 | 10% change to stun the target for 2 rounds when attacking. | |
Stun 2 | 20% change to stun the target for 2 rounds when attacking. | ||
Stun 3 | 30% change to stun the target for 2 rounds when attacking. | ||
Stun 4 | 40% change to stun the target for 2 rounds when attacking. | ||
Jaws | Submersible Slayer 1 | x2 Attack against submerged submersible units +10% Damage dealt to submersible units | |
Submersible Slayer 2 | x3 Attack against submerged submersible units +20% Damage dealt to submersible units | ||
Submersible Slayer 3 | x4 Attack against submerged submersible units +30% Damage dealt to submersible units | ||
Submersible Slayer 4 | x5 Attack against submerged submersible units +40% Damage dealt to submersible units | ||
Acid Spray | Acid Spray 1 | Deals 25% Damage to the target and opponents next to both the target and the attacker -10% Defense to opponents for 3 rounds | |
Acid Spray 2 | Deals 50% Damage to the target and opponents next to both the target and the attacker -20% Defense to opponents for 3 rounds | ||
Acid Spray 3 | Deals 75% Damage to the target and opponents next to both the target and the attacker -30% Defense to opponents for 3 rounds | ||
Acid Spray 4 | Deals 100% Damage to the target and opponents next to both the target and the attacker -40% Defense to opponents for 3 rounds |
Standard Guardian Weapons[]
Each of the five guardians comes with three weapons they can equip, each of which has its own unique capacity.
Guardian | Weapon | Icon | Name | Effect |
---|---|---|---|---|
Skoros | Scepter of Speed | Acceleration | Doubles the battle movement of the target for 3 rounds. | |
Atmos | Windchill | Cavalry Slayer 4 | +50% Damage dealt to cavalry units. | |
Gios | Club of the Lost Core | Circular Attack Strike Back | Overrides the default counter attack Allows to attack all adjacent units with 50% of damage | |
Neros | Vortex of the Polar Ice | Damaging Charge | +25% Damage if unit moves +10% Damage per movement point spent | |
Neros | Vortex of the Waves | Flying Slayer 4 | +50% Damage dealt to flying units. | |
Skoros | Scepter of Supremacy | Heal | Can heal a friendly unit for a Life amount equal to the caster's damage . | |
Skoros | Scepter of Survival | Increased Fire 3 | +75% attack on a targeted friendly unit for 2 rounds. | |
Fotios | Flame Without Fuel | Infantry Slayer 4 | +50% Damage dealt to infantry units. | |
Neros | Charybdal Vortex | Infantry Slayer 4 | +50% Damage dealt to infantry units. | |
Fotios | Flame Without Hope | Precision 3 | +3 Attack range | |
Gios | Club of Dust Strata | Ranged Slayer 4 | +50% Damage dealt to ranged and support units. | |
Gios | Club of the World's Root | Sharp Sense 3 | +40% Defense against ranged attack. | |
Atmos | Cyclone | Stun 4 | 40% change to stun the target for 2 rounds when attacking. | |
Atmos | Tempest | Sweep Strike Back 4 | Overrides the default counter attack. Deals damage to the attacker and opponents next to both the unit and the attacker. +125% Damage . | |
Fotios | Flame Without Mercy | Wood Burner | +25% Damage on a unit on a forest tile |
Unique Weapons[]
There are a number of unique weapons in the game that can be acquired through quests or searching ruins, and while most of them have capacities that match their material and tier, some of them are a little different.
Weapon | Icon | Name | Effect |
---|---|---|---|
Baleshark's Tooth Breakwall Disharmony Shield Ward of the Cocoon |
Block 2 | +20% Defense when attacked. | |
Dish of Ka-Nuk | Block 3 | +30% Defense when attacked. | |
Foeskewer | Cavalry Slayer 3 | +40% Damage dealt to cavalry units. | |
The Sustainer | Cavalry Slayer 4 | +50% Damage dealt to cavalry units. | |
Junder's Ward Transcendent Rod of Verda Vengeance of Ko-Ruk |
Exhaustion 3 | -30% Defense on target for 2 rounds. | |
Arc of the Builders Nighthammer |
Flying Slayer 4 | +50% Damage dealt to flying units. | |
Scythe of Auriga | Guardian Slayer 3 | +150% Damage against Guardians +150% Attack against Guardians | |
Blade of Mercy Eayah's Arm Pikou's Blade Shadowbrand Shadowbinder Shard of Icarael Starblade Zolya's Blade |
Infantry Slayer 3 | +40% Damage dealt to infantry units. | |
The 37 Valiant Lightning |
Point-blank Power 2 | +20% Attack when performing a close range attack. | |
Stiletto of the Delvers | Ranged Slayer 4 | +50% Damage dealt to ranged and support units. | |
Shadowbinder | Shadowguard | +30% Defense when equipped with Shadowbrand | |
Shadowbrand | Shadowstrike | +30% Attack when equipped with Shadowbinder | |
The Delivering Staff Wolfbane the Shepherd |
Slow Down | 50% battle movement for 2 turns on target. |
[]
As with the other unique weapons, these naval weapons can be acquired either by completing quests or searching sunken ruins. However, these weapons generally provide capacities much different from the weapons they're based on.
Weapon | Icon | Name | Effect |
---|---|---|---|
Breath of Atmos | Crippling Charge | 10% chance per movement point spent to stun the target for 2 rounds when attacking. | |
Arm of Geios | Galvanization | +3 Morale to target and ally units adjacent to the target for 2 rounds Does not stack if applied by multiple units | |
Mouth of Fotios | Improved Chain Lightning 1 | Overrides the default attack only Does not work against unit with Fortification Deals normal damage to the initial target, and 30% to opponents adjacent to the target The 30% damage is spread from unit to adjacent unit |
Capacities from Armor[]
While the vast majority of armor doesn't provide any capacities, there is a small number of unique armor pieces that do. Since the amount is so small, the armor for land and naval units will be listed in the same table.
Armor | Icon | Name | Effect |
---|---|---|---|
Palliative Prow | Auto Heal | Instantly recovers life of an amount equal to 25% of the taken damage. | |
Flamewalkers | Flamewalker | Takes no damage from lava flows | |
Hydrofoils - Common | Improved Movement 1 | +3 Initiative +1 Movement +1 Battle movement | |
Hydrofoils - Uncommon | Improved Movement 2 | +5 Initiative +2 Movement +1 Battle movement | |
Hydrofoils - Rare | Improved Movement 3 | +7 Initiative +3 Movement +1 Battle movement | |
Thirsty Plating | Life Drain 4 | +8 Life drained per level from the target when attacking. | |
Predator Foils | Transport Ship Slayer 3 | +30% Damage dealt to transport ship units | |
Cuirass of the Snows | Winter Attribute Immunity | Immunity to winter unit attribute penalties (except movement) | |
Wintername Greaves | Winter Movement Immunity | Provides immunity against movement penalty during winter | |
Skull of the Ice Drakken | Winter Vision Immunity | Immunity to winter vision reduction on city and regional buildings |
Inherent Unit Capacities[]
With the exception of the Fanatic, every unit in the game has at least one capacity inherent to it, and many have multiple. The following is a list of all the inherent capacities in the game, and which unit(s) have that capacity. In the event that all units from a given faction share a capacity, only the faction's name will be listed.
Unit | Icon | Name | Effect |
---|---|---|---|
Assassin | Acrobat | Can pass through opponent units. | |
Morgawr Heroes Mastermind |
Amphibious | Reduces movement cost on Rivers to 0.25. -1 Movement -1 Battle Movement | |
Ardent Mages | Ardent Fire | Converts percentage of lost Life into Attack bonus. | |
Artillery Ship | Artillery | Unlocks the Army Action: Coastal Bombardment. -50% Attack when attacking or counter attacking an adjacent unit. -50% Damage when attacking or counter attacking an adjacent unit. | |
Daemon Urkans Urkan Lice |
Ash Breather | Can regenerate life on volcanic terrain | |
Allayi Heroes | Auriga Affinity 1 | +10% Pearls received when collecting. +1 XP per collected pearl cluster | |
Skyfin | Auriga Affinity 2 | +20% Pearls received when collecting +2 XP per collected pearl cluster | |
Agache Shaman | Bark Skin 3 | +75% Defense for 2 turns on friendly unit. | |
Harmonite Rumbler (no with ELCP) Scyther |
Beam | Overrides the default attack only. Allows to attack enemies behind the initial target up to 3 tiles. | |
Sisters Of Mercy | Benediction 1 | Removes negative status effects from a targeted friendly unit and provides immunity from them for 2 rounds. Heals the friendly unit for a Life amount equal to 15% of the caster damage value. | |
Gorgon | Block 1 | +10% Defense when attacked. | |
Settler | Blocked Growth | Stops the Food production when being trained. | |
Mastermind | Bloodlust | +30% Damage for 2 turns on friendly target +30% Initiative for 2 turns on friendly target +2 Battle movement for 2 turns on friendly target -15% Life for 2 turns on friendly target | |
Atmos | Blood Rage | +50% Damage when the target dies before the end of the round. | |
Urkans | Brotherhood of Urkans | -50% Damage dealt to Urkans | |
Haunts Daemon |
Chain Lightning | Overrides the default attack only. Does not work against unit with fortification. Deals normal damage to the initial target, and 20% to opponents adjacent to the target. The 20% damage is spread from unit to adjacent unit. | |
Ryder Dawn Officer Kapaku Heroes Golem Rider Gorgon Burdeki Neros Fakir |
Charge 1 | +25% Attack if unit moves. +10% Attack per movement point spent. | |
Dervish | Charge 2 | +50% Attack if unit moves. +10% Attack per movement point spent. | |
Dredge Vinesnake Arpuja |
Circular Attack | Overrides the default attack only. Allows to attack all adjacent units with 50% of damage. | |
Kassai (with ELCP) | City Breaker 2 | +8 Fortification Damage per turn . | |
Drider | Cocoon | Stuns a friendly unit and increase its defense by 100% for 1 round. The unit gains an amount of health equal to the caster's damage . | |
Settler | Colonization | Can colonize a neutral region. | |
Burdeki | Crippling Charge | 10% chance per movement point spent to stun the target for 2 rounds when attacking. | |
Setseke Gios |
Crusher | Ignores movement penalties due to terrains | |
Ice Warg | Dark Proof | Immunity to winter movement reduction Immunity to winter vision reduction. | |
Titan | Defensive Impulse | Deals 50% damage to adjacent units when attacked. | |
Forager Necrodrone |
Disease 1 | Allows the unit to transfer Disease to its target when attacking Unit with Disease loses 10% of its Life every round When dying, the Disease is spread to adjacent units | |
Zujajun (no with ELCP) | Disease 2 | Allows the unit to transfer disease to its target when attacking Unit with disease loses 15% of its Life every round When dying, the disease is spread to adjacent units | |
Necrophages Stone Sentinel Haunts Harmonite Justicere Urkan Lice |
Disease Immunity | Provides immunity against any Disease or Parasitism | |
Forgotten Heroes Assassin Predatore Gorgon |
Dual Wield | Can equip 2 one-handed weapons -50% attribute bonuses on the left handed weapon. | |
Broken Lords | Dust Care | Can be healed with dust. | |
Gios | Earthquake | Overrides the default attack only. Deals 25% Damage on all opponents when attacking. | |
Fotios | Eternal Fire | Burns its target for 6 rounds when attacking. Burning unit loses 15% of its life every round. | |
Wild Walkers Heroes Stalwarts Necrophages Heroes Ardent Mages Heroes Telsem Warlock Roving Clans Heroes Dervish Yirmak Drakken Heroes Drakkenling Wyvern Assassin Golem Rider Ipotane Gorgon Centaur Orc Arpuja |
Fast 1 | +1 battle movement . | |
Dawn Officer Kassai Kapaku Heroes Fakir |
Fast 2 | +2 battle movement . | |
Drakken Sable Deceiver Bayari Kulaa Cetassa Difore |
Fast Learner 1 | +25% to XP gains. | |
Haukea Wai Specialized Polyp Z4 |
Fast Learner 2 | +50% to XP gains. | |
Minotaur (with ELCP) | Faster Pillage 2 | +2 Fortification Damage on unit | |
Myst | Faster Than Shadows | Overrides the default attack only Does not work against unit with fortification Deals normal damage to the initial target and to opponents adjacent to the target The damage is spread from unit to adjacent unit | |
Ateshi Zealot | Fire Rain | Deals normal damage to the target. Deals 50% of damage to opponents next to target. | |
Skyfin | Flamewalker | Takes no damage from lava flows | |
Neros | Flood | Can destroy watchtowers and extractors (and Fungal Blooms width ELCP) (radius of 1 tile). | |
Necrodrone Eneqa Wing Wyvern Ancient Myst Skyfin Monk Haunts Daemon Arpuja Scyther Atmos |
Fly | Can fly over ridges and cliffs. Ignores line of sight. | |
Arpuja (with ELCP) | Flying Slayer 2 | +30% Damage dealt to flying units. | |
Wild Walkers | Forest Rage | +50% Attack on forest tiles. | |
Gios | Fortify | Doubles the fortifications of a city. | |
Mykara Heroes Centaur Tetike Urkan Lice |
Free Counter | Can counter once more. | |
Mykara | Fungal Bloom Regen | +2% Health Regen per Fungal Bloom. | |
Geomancer | Geomancy | +20% Attack on friendly units, when cast on Volcanic terrain +10% Initiative on friendly units, when cast on Forest terrain +20% Defense on friendly units, when cast on other terrain | |
Skoros | Guardian Aura | Heals the adjacent armies of an amount equal to 100% of their life . | |
Skoros Gios Fotios Atmos Neros |
Guardian Nature | Provides immunity against negative battle winter effects. Provides immunity against any debuff and disease. | |
Scyther | Guardian Slayer 2 | +100% Damage against Guardians . +100% Attack against Guardians . | |
Drakken Heroes Caecator |
Heal | Can heal a friendly unit for a Life amount equal to the caster's damage . | |
Caecator | Healing Halo | Automatically heals any adjacent ally unit for a health amount equal to 15% of the casters damage value. | |
Morgawr Heroes | Hecatomb | When dying, the targeted friendly unit deals damage to all nearby opponents The Damage is equal to 30% of the unit's Life | |
Ardent Mages Heroes | Increased Fire 3 | +75% attack on a targeted friendly unit for 2 rounds. | |
Urkans | Indestructible | This unit cannot die. | |
Kapaku | Inner Fire | Takes no damage from Lava Flows +20% Damage on Volcanic tiles | |
Leviathan | Intimidation Aura | -25% Initiative for adjacent opponents when attacking/defending | |
Ryder | Life Drain 2 | +2 Life drained per level from the target when attacking. | |
Dust Bishop | Life Siphon | Heals the adjacent friendly units of an amount equal to 35% of the damage inflicted when attacking. | |
Dekari Ranger Vaulters Heroes Artillery Ship Chaka |
Long Range | Attack range of 4 tiles. -1 morale per adjacent enemey. | |
Skoros | Mind Control | 50% chance to mind control the target for 2 rounds when attacking. The mind controlled target will automatically attack its closest friendly unit. | |
Assassin (with ELCP) | Minor Faction Slayer 2 | +30% Damage against minor faction units | |
Vore Leviathan Boarding Vessel Fire Ship Bathysphere Artillery Ship |
Naval Unit | Cannot disembark or participate in ground battles Must be placed on a water tile | |
Skyfin | One With Auriga | Unlocks the Army Action: Aspirate Prevents the army from being attacked by roaming armies | |
Proliferator | Parasitism | Parasites its opponent. If the parasited unit dies, a new unit is gained at the end of the battle. | |
Predatore | Predator's Mark | When hit, opponents are marked until the 2 next rounds (up to 3 marks) When attacking a marked opponent, deals 20% extra damage per number of marks. | |
Wild Walkers Heroes Agache Shaman Dust Bishop Marine Proliferator Ardent Mages Heroes Ateshi Zealot Roving Clans Heroes Kassai Drakken Heroes Ancient Preacher Nameless Guard Predatore Allayi Heroes Morgawr Heroes Mastermind Geomancer Ipotane Drider Caecator Orc Skoros Fotios |
Range | Attack range of 3 tiles. -1 morale per adjacent enemy. | |
Vore Leviathan |
Rapid Mutation | Can be retrofit anywhere | |
Setseke | Relocation | Can resettle a city | |
Eneqa Wing | Revive | Turns into an egg instead of dying. The egg recovers +10% Life each round. The unit revives after 3 rounds if the egg is not destroyed. | |
Neros | River Surfer | Reduces movement cost on rivers to 0.5. | |
Ancient | Shared Wisdom | +1 Morale to adjacent units. | |
Allayi | Shifter Nature | In Light Form:
In Dark Form: | |
Skyfin | Shifting Awe | In Light Form:
In Dark Form: | |
Seeker | Shifting Charge | In Light Form:
In Dark Form: | |
Allayi Heroes | Shifting Nova | In Light Form:
In Dark Form:
| |
Monk | Shifting Rage 1 | In Light Form:
In Dark Form: | |
Tetike | Short Range | Attack range of 2 tiles. -1 morale per adjacent enemy. | |
Monk (with ELCP) Ryder Titan Haunts Daemon Harmonite Gios |
Slow 1 | -1 battle Movement | |
Shambler | Snare | -100% Battle Movement on Target | |
Skyfin Skoros Gios Fotios Atmos Neros |
Solitary | Cannot be joined by other units in an army. | |
Stalwarts | Soul Leech | Recovers 20% Life when the target that is attacked this round dies before the end of the round. | |
Forgotten | Stealth | Can become invisible on all tiles if all units of the army have this ability. Invisibility doesn't work against adjacent army or unit. | |
Yirmak | Sweep 1 | Overrides the default attack only. Allows attack on other enemy units in range and adjacent to the initial target. +50% Damage. | |
Leviathan Bathysphere |
Submersion | Cannot be submerged on coastal water tiles x5 Defense when submerged Can pass through opponent units Ignores Endless Flames effects Cannot counter attack Ignores sea weather penalties Can see invisible units Will become invisible when submerged Invisibility doesn't work against adjacent army | |
Vaulters | Technolover | +35% to the bonus provided by equipment made with the same resource as the holy resource (except for effects provided by capacities). | |
Atmos | Teleport | Can be teleported on a visible tile (range of 10 tiles). | |
Mastermind | True Sight | +2 Vision range Ignores line of sight Can see invisible units within its range of vision | |
Neros | Tsunami Charge | After a charge, deals damage to the target and opponents in a cone up to 1 tile per movement point spent. | |
Vore | Turtle | +50% Defense after being attacked for the first time Lasts until the end of the battle | |
Preacher | Unleashed Potential | +10% Attack on a targeted friendly unit for 3 rounds +10% Defense on a targeted friendly unit for 3 rounds +10% Initiative on a targeted friendly unit for 3 rounds +10% Damage on a targeted friendly unit for 3 rounds +10% Life on a targeted friendly unit for 3 rounds | |
Settler Ahote Zaltana Martin de Ildan de Suluzzo Samhane Haligtide Ka-Riss Setseke Ziema Adya Ziema Adya (2nd Form) Haukea Wai Specialized Polyp Z4 Urkans Urkan Lice |
Unsellable | Cannot be sold on the Markteplace | |
Valete Sapiri Kugua | Unstoppable | Provides immunity against any debuff, disease, and parasitism. | |
Scyther (with ELCP) | Urkan Slayer 2 | +50% Damage dealt to Urkans. | |
Atmos (with ELCP) | Urkan Slayer 3 | +100% Damage dealt to Urkans. | |
Proliferator | Vaccination | Provides immunity against any Disease and Parasitism on friendly target | |
Fotios | Ward | Can reveal the terrain around the initial position of the unit (radius of 10 tiles). | |
Urkans | Winter Enervation | -25% Attack during Winter -25% Defense during Winter -25% Initiative during Winter -25% Damage during Winter | |
Minotaur Orc |
Winter Movement Immunity | Provides immunity against movement penalty during winter | |
Atmos | Winter Wind | +2 movement during winter. |
Hero Capacities[]
On top of the standard unit capacities that most heroes have, every hero has a number of skills that are exclusive to heroes. All heroes have the Last Stand capacity and a level of the Spying capacity, but they also typically have two capacities that can be considered either General or Governor capacities. General capacities usually provide attribute bonuses to an army that hero is leading, while Governor capacities increase the FIDSI output of the cities they are in charge of.
Standard Capacities[]
Faction | Icon | Name | Effect |
---|---|---|---|
All | Last Stand | Comes back to life if any unit of its army is alive at the end of battle. | |
Necrophages Specialized Polyp Z4 |
Spying 1 | Can infiltrate visible Cities of other Empires +4 Infiltration point per turn +4 XP per turn when infiltrated -40% on Hero upkeep when infiltrated | |
Wild Walkers Broken Lords Vaulters Ardent Mages Drakken Cultists Allayi Kapaku Mykara |
Spying 2 | Can infiltrate visible cities of other empires. +6 Infiltration Point per turn . +4 XP per turn when infiltrated. -50% on Hero Upkeep when infiltrated. | |
Roving Clans Morgawr Specialized Polyp A7 |
Spying 3 | Can infiltrate visible cities of other empires. +8 Infiltration Point per turn . +4 XP per turn when infiltrated. -60% on Hero Upkeep when infiltrated. | |
Forgotten | Spying 4 | Can infiltrate visible cities of other empires. +12 Infiltration Point per turn . +4 XP per turn when infiltrated. -80% on Hero Upkeep when infiltrated. |
General Capacities[]
Governor Capacities[]
Hero | Icon | Name | Effect |
---|---|---|---|
Bishop Julian Bazi Safar Bahas Master Neqra Zeban |
Dust Boost 1 | +2 Dust per hero's level on city. +1% Dust per hero's level on city. | |
Consecrate Mawusi Boakye Skya Keeper Dabuo Ofosu Third Builder Gula Yawa Grand Cleric Akuma Specialized Polyp 5X |
Dust Boost 2 | +4 Dust per hero's level on city. +1% Dust per hero's level on city. | |
Duke Unwin Weybridge | Dust Boost 3 | +6 Dust per hero's level on city. +1% Dust per hero's level on city. | |
Bela The Bat Syrav | Dust Efficiency 1 | +1 Dust per on city. +1% Dust per hero's level on city. | |
Baron Joslyn Deyval Siryi Alastra Sable Deceiver Napog Dauda Skya Keeper Dabuo Ofosu |
Dust Efficiency 2 | +2 Dust per on city. +1% Dust per hero's level on city. | |
Lord Peyton Quinn Sable Deceiver Bayari Kulaa Jasah Murdap |
Dust Efficiency 3 | +3 Dust per on city. +1% Dust per hero's level on city. | |
Breyos Master Icespear | Expansion Support 1 | -25% expansion disapproval received on city | |
Ystros Watcher Firespike | Expansion Support 2 | -50% expansion disapproval received on city | |
Jasah Murdap Archivist Nachampassesa Loremaster Jayawardene Xoyos Brightslash |
Food Boost 1 | +2 Food per hero's level on city. +1% Food per hero's level on city. | |
Wayra Sigo Loremaster Semsanitnwona Eayos Sniffer Redpoint |
Food Boost 2 | +4 Food per hero's level on city. +1% Food per hero's level on city. | |
Strikes Far Researcher Namkang |
Food Boost 3 | +6 Food per hero's level on city. +1% Food per hero's level on city. | |
Lorekeeper Masargaka | Food Efficiency 1 | +1 Food per on city. +1% Food per Hero's level on city. | |
Iracu | Fortification Boost 2 | +20 Fortification per hero's level on city +1% Fortification per hero's level on city | |
Sclera | Fortification Boost 3 | +30 Fortification per hero's level on city +1% Fortification per hero's level on city | |
Never Rests | Industry Boost 1 | +2 Industry per hero's level on city. +1% Industry per hero's level on city. | |
Soyala Tocho Samhane Haligtide Strikes Far |
Industry Boost 2 | +4 Industry per hero's level on city. +1% Industry per hero's level on city. | |
Wayra Sigo Ahote Zaltana |
Industry Boost 3 | +6 Industry per hero's level on city. +1% Industry per hero's level on city. | |
Tlato Mosi Pakwa | Industry Efficiency 1 | +1 Industry per on city. +1% Industry per Hero's level on city. | |
Ipsa Wacha Exid the Chosen Ululani Raui Specialized Polyp 2D |
Industry Efficiency 2 | +2 Industry per on city. +1% Industry per Hero's level on city. | |
Lorekeeper Lakaspassar Tinu the Chosen |
Influence Boost 1 | +1 Influence per hero's level on city. +1% Influence per hero's level on city. | |
Martin de Ildan de Suluzzo Archivist Jiraduveja Andom the Seer Consecrate Mawusi Boakye Cetassa Ploria |
Influence Boost 2 | +2 Influence per hero's level on city. +1% Influence per hero's level on city. | |
Loremaster Semsanitnwona Ozek the Chosen Valete Sapiri Kugua |
Influence Boost 3 | +3 Influence per hero's level on city +1% Influence per hero's level on city. | |
Strio | Influence Efficiency 1 | +1 Influence per on city +1% Influence per hero's level on city | |
Iracu Pali Inoa Specialized Polyp Q9 |
Influence Efficiency 2 | +2 Influence per on city +1% Influence per hero's level on city | |
Rill Kata Nahla Al-Jazar, Argbadh of the Phoenix Wadeha Hakan Zarcha Attinul Breyos Master Icespear Ululani Raui Eslek Tarosh |
Science Boost 1 | +4 Science per hero's level on city. +1% Science per hero's level on city. | |
Avara Lasmak High Inquisitor Asalah Arca Specialized Polyp 2D |
Science Boost 2 | +8 Science per Hero's level on City. +1% Science per Hero's level on City. | |
Chief Sapper Liszt Ajandek Pecs Kerre Argbadh Bose Falhala |
Science Boost 3 | +12 Science per Hero's level on city. +1% Science per Hero's level on city. | |
Nadjne Zolya | Science Efficiency 1 | +2 Science per on city. +1% Science per hero's level on city. | |
Petrov Judit | Science Efficiency 2 | +3 Science per on city. +1% Science per hero's level on city. | |
Commander Irjsko Lasmak | Science Efficiency 3 | +4 Science per on city. +1% Science per hero's level on city. | |
Feeds on Bones Long Fangs Queenslayer Ka-Riss |
Slavery | Increases the "per " value for Food and Industry for each pacified village . |