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BrokenLordsCardArt

A faction of knights dependent on Dust for survival, they exist only as spirits wrapped in great suits of armor. They are noble warriors who wear the polished armor of chivalry and adhering to its ideals, even though they are immaterial and have lost much of their humanity. The Broken Lords have no use of Food FoodSmall. To sustain themselves, they require Dust DustSmall - both to create their population and to regenerate their units through Life draining.

Lore[]

The Broken Lords are a faction of knights and town-builders; an aristocratic society that believes in honor, virtue and justice. To succor the weak, to champion what is just, to root out evil wherever it may lurk - those are the ideals by which these noble warriors would live.

And yet, the Broken Lords are a crippled people that exist only as spirits wrapped in their great suits of Dust-enhanced armor. Other nations view them as monsters, for their race was fading when it discovered a deadly secret - that by consuming the life forces of a sentient being they could extend their own life span. This rite of consumption is, obviously, a betrayal of their principles and their history. The greatest hope of the Broken Lords, therefore is develop magic that will break this curse and allow them to live without destroying others.

Though the question remains, and haunts their thoughts: Even if they did find a cure, would they want to give up this powerful gift? Their codes and morality insist 'yes', but in their hearts it is much less clear...

Faction Traits[]

Name Type Effect Lore
Appetite for Dust Affinity Cannot see/gather/use FoodSmall Food
Can use DustSmall Dust to create population Population
Cannot use HP regeneration
Can use DustSmall Dust to heal units
Living things - whether or not they have bodies - require an energy source. In this case, it is only Dust.
Soul Burn Dust Eclipse Effect During eclipses units and heroes gain a new army action, Soul Burn, that greatly boosts their attack at the expense of their health. With Dust already writing beneath their great suits of armor, it is no surprise that Dust Eclipses can have such great impacts on the Broken Lords' armies.
Dust Efficient Trait +1 DustSmall Dust on Terrain with Dust. Sensitive to Dust and attuned to its properties, it is easier to find and collect this magical substance.
Empire Mint Starting Technology Unlocks the Empire Mint Technology.
Advanced Armor Starting Technology Unlocks the Advanced Armor Technology.

Appetite for Dust[]

There are several significant alterations to gameplay due to the Appetite for Dust trait, mostly centering around the uses for FoodSmall Food and DustSmallDust. To start with, the Broken Lords are completely unable to produce or use Food. While it is technically possible to see the normal Food output of tiles by hovering the mouse over a tile, the Appetite for Dust trait adds a modifier to tiles that reduces the food output to zero; as a result, when founding a city or when the FIDSI output overlay is enabled, Food does not appear. Additionally, the Broken Lords are unable to unlock Technologies or City Improvements that increase Food production, though those that increase Food production as a secondary effect - such as the Central Market - are still available.

As a result of these effects, there are some resources within the game that become nearly useless to the Broken Lords. While the Broken Lords are unable produce Food Stockpiles, they can still acquire them via the Marketplace, Diplomacy, or the Food Stockpile Facility. They can also technically use Food Stockpiles acquired this way, but doing so will not provide any Food, so it is best to just sell Food Stockpiles on the Marketplace for some extra Dust. Similarly, the Spice Grey 256x256 Spices Luxury Resource - which provides +50% FoodSmall and +5 ApprovalSmall to cities when used as a booster - is significantly less useful to the Broken Lords than it is to other factions, so as long as the empire approval is decently high, Spices should be sold on the Marketplace for extra Dust. The Bos Minor Faction also becomes less useful to assimilate, as the empire will not benefit from the +5% FoodSmall per pacified village that is gained by assimilating them.

Because the Broken Lords cannot generate Food, they do not gain additional population Population in their cities by accruing Food over time as every other faction does. Instead, the Broken Lords purchase new population instantly with Dust, which can be done either from a specific city's info panel, or from the City List screen. The cost to purchase a new unit of Population is based on both the population of the city, as well as the total population of the empire, and is determined by the following equation:

Cost of +1 population = 50 * (city population)1.1 + 2 * (empire population)1.1

With ELCP the cost is reduced by 10%.

In addition to not being able to produce Food, Broken Lords units and heroes have a base passive HP Regeneration rate of 0% per turn. Instead, Broken Lords units and heroes are healed by spending Dust via the Dust Care capacity. The cost to heal a unit or hero is equal to 0.75 time the amount of health lost, and can be used anywhere, but will use the army's action point, meaning that an army cannot attack and be healed on the same turn; however, because being attacked does not consume an action point, Broken Lords units have a bit of an edge in defensive tactics, since an empire with sufficient Dust can just keep healing their units so long as they aren't killed. It should also be noted that the 0% per turn HP regen rate cannot be increased by other means, such as the BloodFairy Grey 256x256 Pixie Blood booster, assimilating the Sisters of Mercy, or the Penitent Chapel technology.

Soul Burn[]

During a Dust Eclipse, Broken Lords units and heroes gain a new army action, Soul Burn. This ability can be activated for one turn at no cost, and will increase Broken Lords unit's Attack AttackIcon by 30%, but will make each unit with this ability active take damage equal to 10% of their total health at the end of each of their turns in combat. Once this ability is activated on a turn, it cannot be deactivated.

It should also be noted that this ability is only available to Broken Lords units and heroes owned by a Broken Lords faction. Non-Broken Lords units, such as minor faction units, will not be able to use Soul Burn, and Broken Lords units or heroes purchased by other factions through the Marketplace will not be able to use Soul Burn either.

Unique Technologies[]

Archaeologist
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: ScienceSmall Science
Archaeologist It is of great value to study the artifacts and history of Auriga - particularly with an eye to predicting its future.

Effects:

+20% research cost reduction for Era I technologies on empire

Penitent Chapel
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Penitent Chapel In friendly - or subservient- villages, Broken Lords consecrate chapels that feed life force of the inhabitants back to troops operating in the region.

Effects:

+1% Broken Lords unit regeneration per pacified village on Broken Lords.

Dust Crematorium
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: DustSmall Dust
Dust Crematorium Battlefield salvage teams bring the Broken Lord dead to crematorium sites where their living essence and traces of Dust can be extracted.

Effects:

+1 XP converted into DustSmall on empire.

Altar of Channeling (Technology)
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Altar of Channeling (Technology) Based on designs and concepts of the Endless - and therefore incomprehensible - these structures, when built, create a chain of holy sites that sense, absorb, and renew Dust.

Unlocks for Construction
Altar of Channeling
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

1500 IndustrySmall

Altar of Channeling Based on designs and concepts of the Endless - and therefore incomprehensible - these structures, when built, create a chain of holy sites that sense, absorb, and renew Dust.

Effects:

+5 DustSmall per population on city
+5 DustSmall on city

Synchronic Temple
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Synchronic Temple All things on Auriga are linked through the presence and power of Dust. The Synchronic Temple permits the Broken Lords to tap into this essence, channeling the Dust of all things to heal wounded units after battle.

Effects:

Units are instantly healed after a battle on empire

Military Units[]

Stalwarts
Faction: BrokenLordsIcon Broken Lords
Obtained: Starting Unit
Unit Type: Infantry Infantry
Costs: 60 IndustrySmall
Base Attributes:
LifeIcon Life 140 SpeedIcon Speed 4
AttackIcon Attack 18 DefenseIcon Defense 46
InitiativeIcon Initiative 10 DamageIcon Damage 22
Ranged Range 1 SightIcon Sight 3
Stalwarts The mainstay and backbone of the Broken Lords' armies, the infantry units learn to take and hold ground at a slow but solid pace. Being touched by the Curse of the Lords, they are occasionally able to heal themselves by reducing the health of enemy troops.
Ryder
Faction: BrokenLordsIcon Broken Lords
Obtained: ResearchIcon Era I
Unit Type: Cavalry Cavalry
Costs: 60 IndustrySmall
Base Attributes:
LifeIcon Life 108 SpeedIcon Speed 6
AttackIcon Attack 28 DefenseIcon Defense 34
InitiativeIcon Initiative 26 DamageIcon Damage 28
Ranged Range 1 SightIcon Sight 3
Ryder Riding armored units bearing an appearance similar to themselves, the cavalry of the Broken Lords fall upon their enemies not merely with the force of their charge, but also with the lightning of their zealous faith.
Dust Bishop
Faction: BrokenLordsIcon Broken Lords
Obtained: ResearchIcon Era II
Unit Type: Support Support
Costs: 120 IndustrySmall
Base Attributes:
LifeIcon Life 122 SpeedIcon Speed 4
AttackIcon Attack 8(16) DefenseIcon Defense 28
InitiativeIcon Initiative 6(16) DamageIcon Damage 30(36)
Ranged Range 3 SightIcon Sight 3
Dust Bishop A holy leader within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessed Curse in the midst of battle, their capability as healers is important on the battlefield.

Heroes[]

Note: Base Attributes reflect the unit's attributes before bonuses from equipment or capacities.

All Broken Lords heroes are able to wield Swords, Claymores, Longspears, and Shields as weapons.

Baron Joslyn Deyval
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 128 SpeedIcon Speed 4
AttackIcon Attack 34 DefenseIcon Defense 46
InitiativeIcon Initiative 36 DamageIcon Damage 46
Ranged Range 1 SightIcon Sight 3
Baron Joslyn Deyval AbilityDustCareSmallAbilityLastStandSmallAbilityDustEfficiency2SmallAbilityGeneralDefense2SmallSpying2
Bishop Julian
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 128 SpeedIcon Speed 4
AttackIcon Attack 40 DefenseIcon Defense 52
InitiativeIcon Initiative 32 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 3
Bishop Julian AbilityDustCareSmallAbilityLastStandSmallAbilityGeneralDefense2SmallAbilityDustBoost1SmallSpying2
Duke Leofric Whitechapel
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 128 SpeedIcon Speed 4
AttackIcon Attack 40 DefenseIcon Defense 52
InitiativeIcon Initiative 32 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 3
Duke Leofric Whitechapel AbilityDustCareSmallAbilityLastStandSmallAbilityGeneralDefense3SmallSpying2
Duke Unwin Weybridge
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 128 SpeedIcon Speed 4
AttackIcon Attack 34 DefenseIcon Defense 46
InitiativeIcon Initiative 36 DamageIcon Damage 46
Ranged Range 1 SightIcon Sight 3
Duke Unwin Weybridge AbilityDustCareSmallAbilityLastStandSmallAbilityGeneralDefense1SmallAbilityDustBoost3SmallSpying2
John Port, The Shadow
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 110 SpeedIcon Speed 4
AttackIcon Attack 34 DefenseIcon Defense 40
InitiativeIcon Initiative 32 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 3
John Port, The Shadow AbilityDustCareSmallAbilityLastStandSmallAbilityGeneralAttack2SmallAbilityDustBoost3SmallSpying2
Lord Peyton Quinn
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 110 SpeedIcon Speed 4
AttackIcon Attack 34 DefenseIcon Defense 40
InitiativeIcon Initiative 32 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 3
Lord Peyton Quinn AbilityDustCareSmallAbilityLastStandSmallAbilityGeneralCritical2SmallAbilityDustEfficiency3SmallSpying2


Quest Heroes[]

Martin de Ildan de Suluzzo[]

Martin de Ildan de Suluzzo is received as a reward for completing Chapter 3 of the Broken Lords faction quest. He is Level 3 when received, and his base attributes reflect that, but do not include bonuses from capacities or equipment. It should be noted that De Suluzzo is lost at the end of Chapter 5 of the Broken Lords quest, so it is recommended to not equip him with any expensive equipment.

Martin de Ildan de Suluzzo
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 132 SpeedIcon Speed 4
AttackIcon Attack 41 DefenseIcon Defense 48
InitiativeIcon Initiative 38 DamageIcon Damage 48
Ranged Range 1 SightIcon Sight 3
Martin de Ildan de Suluzzo AbilityDustCareSmallAbilityLastStandSmallAbilityGeneralInitiative1SmallAbilityInfluenceBoost2SmallSpying2Unsellable


Samhane Haligtide[]

Samhane Haligtide is received as a reward for completing the side quest "A Tale from the Dark Season", which was added in the Shades of Alteration update. She also comes equipped with the Ring of Unnatural Hunger accessory, as well as unlocking the Ring of Unnatural Hunger to be equipped on other units.

Samhane Haligtide
Faction: BrokenLordsIcon Broken Lords
Hero Type: Infantry Infantry
Base Attributes:
LifeIcon Life 128 SpeedIcon Speed 4
AttackIcon Attack 40 DefenseIcon Defense 52
InitiativeIcon Initiative 32 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 3
Samhane Haligtide AbilityDustCareSmallAbilityLastStandSmallAbilityGeneralInitiative1SmallAbilityIndustryBoost2SmallAbilitySoulLeechSmallSpying2Unsellable


Faction Quest[]

Your people cleave to the ideals of honor and chivalry, even as they discover cruel and vampiric ways to sustain themselves. They very soul of your nation hangs in the balance as you carve the future of the Lords of the Amber Plains.

1. A New Beginning
BrokenLordsFactionQuest1 Description
The quakes and fires appear to be over. We lost a city and are now homeless, but we are strong and remain unbowed. The first step is to secure our new home. To found a city, build an army, and explore the ancient places. For our experience tells us this, if it tells us nothing else: The ancient ruins scattered across the map are places of great knowledge, greate wealth, and great danger. For all of those reasons, we must explore and exploit them. With caution, however; any place of great value will be guarded by creatures of great strength. We must not forget this.
Exploration will also take their mind off of our condition -- and this new method for dealing with it. Dust is expensive and difficult to exploit, but this new way, this draining of living souls to sustain our own forms, it goes against who we are. It violates our principles, our honor. It is everything we have been fighting against.
And yet, it is easy...
Summary New Objective Outcome
Build an army and explore the area around your new city. Carefully explore ruins in the region to find remnants of Endless technology. 1. Escort a Broken Lords Hero with at least 3 (2 with ELCP) Infantry Infantry units to inspect the [Ruins].
2. The door remains closed and the mechanism requires quantities of Dust to open. Gather X DustSmall and try to open the portal once again.
3. Defeat the army protecting the ruins.
You have unearthed an Endless artifact. It is in poor condition, and appears to be part of a larger construction. The question now is how to restore it.
Reward 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1
3. Archaeologist
2. Our Baser Nature
BrokenLordsFactionQuest2 Description
The nobles are unhappy. I understand their reasoning; we try to rebuild our nation and survive the changes in our planet, but the exploitation of Dust is slow and expensive. To simply leech life from others is fast, easy, and gives one a feeling of power. It is a heady thrill that gives sensations of virility and perception -- almost invincibility.
Marquis Suluzzo is perhaps the worst. Though all the nobles and fanatics seek ancient relics to give them power, the bauble that the marquis has found has given him great strength of persuasion and an enhanced ability to drain life. His speeches make it all seem so easy: Exploit the lesser peoples for our own glory, rule the planet from a position of strength, and turn those who would defy us into weakened slaves.
But I cannot accept this. It is expedient, but that does not make it just or right. Sadly, my hand has been forced and I have little choice but to let the sages and alchemists study, seeking an answer that is pleasing to their greedy patrons. We will forge ahead with research and improve our knowledge -- though I do it for other reasons. For my part I would see our people resist temptation, even if it presents a risk. There is a reason that the first word of the royal seal is "honor."
Summary New Objective Outcome
Mysteries of the planet's past likely give keys to your future. Improve your scientific knowledge to help decrypt them. 1. Research 8 (6 with ELCP) Technologies of the Research Era I.
2. Research 12 (10 with ELCP) Technologies of the Research Era I.
This is most interesting. As well as discovering great new advances in magic and alchemy, we have also discovered something ancient and powerful; a simple circlet that hums with suppressed power.
Reward 1. Mad Fairies Droplist, picks 1
2. Quivering Circlet
3. Perilous Frontiers
BrokenLordsFactionQuest3 Description
The power of the marquis grows daily. There are those who whisper in my ears that I should bring him into my inner circle, even make him the King's Hand; our history is rich with examples of warring factions coming together through unexpected alliances. Those who recommend this conveniently forget that there are just as many stories of realms that were torn apart by unions as ill-considered as this one would be...
While the nobles and populace watch Martin de Ildan de Suluzzo, I will push ahead with my own plans. Explore, find additional sources of Dust, gain greater control over the nearby regions and peoples -- that is how I see our people surviving. Not by turning into armored leeches. A new city is good, and new Watchtowers will help us to hold it. Perhaps I can find a way to convince my subjects that we can survive and grow without this obscene feeding.
Perhaps when we explore we will find new artifacts like the Quivering Circlet, which now throbs with power that we have restored and now try to understand. Vinchus, the artificer, has also come up with some interesting notions and unexpected ideas. He believes there is a link between the Quivering Circlet and the marquis's pendant; his studies show that both share repetitive patterns of incomprehensible runes and show similar reactions to the presence of light and Dust.
Summary New Objective Outcome
Imperial necessities mean that you must expand your empire, even by means you do not like. Colonize, pacify, and be watchful. 1. Colonize a new region, settling in an area providing at least 13 DustSmall.
2. In your new region, build a Watchtower and Pacify all the Minor Faction villages by whatever means are necessary.
An emperor must occasionally accept the whims of others to avoid unrest -- such as the demands of the marquis and his rabble. I will grow the empire, but remain watchful and ready.
Reward 1. Penitent Chapel
2. Martin de Ildan de Suluzzo
4. A Kingdom Divided
BrokenLordsFactionQuest4 Description
I am trying to take solace in the fact that, at least, the answer has been made clear. The nobles and my subjects have given me an unspoken ultimatum: I remain the king, and place marquis as governor of a great city, or I will be deposed and risk that he takes control of the whole empire.
Growth and prosperity. I remain convinced that if I show these goals are obtainable by honorable and honest means, this obsession with draining life will fade. I am perhaps over-optimistic in regards to the venality of my citizens, but if I do no set an example I fear that we will all become bloodthirsty ghouls wearing the trappings of civilization. Growth, development, a future full of hope -- these are good messages but ones that require tenacity and patience. To suck the life from another being, on the other hand, is quick, easy, and pleasurable.
We shall see which one becomes the model for this kingdom. Whatever comes of the appointment of the Marquis as the head of a city, it remains my duty to lead and guide the rest of the empire and prepare it for whatever future awaits us.
Summary New Objective Outcome
Your subjects and advisors demand that you place the Marquis at the head of a city. Make sure the city -- and the empire -- survive the rule of this mountebank. 1. Assign de Suluzzo to a city for 10 turns. Build up a District or City center to Level 2.
2. Gain enough Influence points to set the [Ministry] Ministry of your Empire Plan to the level X.
Pride would have had me refuse the offer, but pragmatism would not. The people got what they wished; perhaps in the future they will be less excitable.
Reward 1. Dust Crematorium
2. Mad Fairies Droplist, picks 1
5. A False Redemption
BrokenLordsFactionQuest5 Description
Well, that was an entertaining disaster. Strangely, the golden future that the marquis and his followers promised did not suddenly fall from the clouds.
His positioned is weakened, and I will take advantage of that. Officially, it will be a diplomatic and military effort that will offer him the chance to redeem his honor. In fact I send him to pain, if not death, in order to rid myself of him -- and wrest the artifact from his grasp. In manipulating his downfall, one could say that I am no better than he is. But I do this for what I believe is necessity; I cannot see a future for my people on the path he has chosen. Perhaps my honor must be sullied so that the honor of my people remains pure. So be it.
Vinchus has aided me in preparing the ritual to separate the Marquis from his artifact (and perhaps his life). Far from the city, with only a handful of followers, he will be vulnerable and subject to the same forces that he uses to drain others. I find a certain poetic justice in this, though in that sense of contentment at another's distress I also feel shame. Perhaps that is how the Marquis started down his path...
Summary New Objective Outcome
Launch a campaign to capture a region. It will give you an opportunity to get rid of de Suluzzo -- and extract his pendant through an arcane ritual. 1. Capture or destroy the city of [City].
2.Go search the [Ruins] in [Region], with an army led by the Hero Martin de Ildan de Suluzzo that contains at least 1 level 6 Dust Bishop unit.
The campaign was successful, though I hear strange reports that the marquis fled or disappeared. It is said that all good things come to an end; perhaps all bad things do as well.
Reward 1. Mad Fairies Droplist, picks 1
2. Pendant of Judgement


6. Machines of the Ancients
QuestBrokenLords6 Description
It is the end I had hoped for, but not in the way that I wished. The marquis seems to have vanished from Auriga; he and most of his troops disappeared into one of the great ruins and neither word nor survivors have come out. Strangely his pendant remained, glowing at the entrance. A twisted strip of endless mysteries.

At least the alchemists and archivists are dancing with joy, now that they have his pendant to study. Vinchus states that, beyond any shadow of a doubt, the pendant and the Circlet were once the controls of a great machine. Further study, however, has shown indications of where a missing third piece may be. If the third piece has any resemblance to the powers of the first two, its discovery is of the utmost importance to the empire. Auriga does not release her treasures without a tithing of blood, however. Let us hope the thing will be worth the lives it will cost to obtain it. Now I can return my efforts to serious matters, as the marquis was an unwanted diversion from the true challenge - the long-term survival of our people on Auriga.

Summary New Objective Outcome
The Marquis has found death through the ritual, but his precious pendant is yours. Find the location where other, associated artifacts may be - and secure them if you can. 1. Search the [Ruins] with the Pendant of Judgement equipped on a Broken Lords hero.

2. Your success has stirred the natives! Defeat the armies that rise up around you.

No place of thing of power lacks guards or defenses; victory is purchased with a currency we once called "blood". That lives on in our metaphors, if not our bodies.
Reward 1. Sighing Scepter of Auir
2. 60 Mithrite Mithrite Color 256x256
6(Alt). From His Cold, Dead Hands
QuestBrokenLords6 Description
It is the end I had hoped for, but not in the way that I wished. The marquis's body, pendant intact, was found before the portal of an ancient temple. Most of his followers lay there as well, their bodies crushed and withered. Though many weep, the alchemists and archivists are dancing with joy, for they now have his pendant to study.

Vinchus states that, beyond any shadow of a doubt, the pendant and the Circlet were once the controls of a great machine. Further study, however, has shown indications of where a missing third piece may be. If the third piece has any resemblance to the powers of the first two, its discovery is of the utmost importance for the empire. Auriga does not release her treasures without a tithing of blood, however. Let us hope the thing will be worth the lives it will cost to obtain it.

Now I can return my efforts to serious matters, as the marquis was an unwanted diversion from the true challenge -- the long-term survival of our people on Auriga.

Summary New Objective Outcome
The Marquis has disappeared, but his precious pendant is yours, find the location where the other associated artifacts might be -- and secure them if you can. 1. Search the [Ruins] with the Pendant of Judgement equipped on a Broken Lords hero.

2. Your success has stirred the natives! Defeat the armies that rise up around you.

No place of thing of power lacks guards or defenses; victory is purchased with a currency we once called "blood". That lives on in our metaphors, if not our bodies.
Reward 1. Sighing Scepter of Auir
2. 60 Hyperium Hyperium Color 256x256
7. A Final Battleground
BrokenLordsCardArt Description
Continues from 6. Machines of the Ancients

The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.

The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.

We will explore the site, with a large army prepared for bitter conflict. Whatever wondrous place this map leads to, entry will certainly require a heavy toll.

Summary New Objective Outcome
Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully... 1. Search the indicated [Ruins] with an army full of 8 units of level 5 minimum, all equipped with the Sighing Scepter of Auir.

2. Defeat the army guarding the site.

Never count an enemy as defeated until you see the body. The marquis is now gone and the pendant in Vinchus's hands -- I am eager to see what he makes of it.
Reward 1. Mad Fairies Droplist, picks 1
2. Endless Lode Crystal
7(Alt). Death or Glory
BrokenLordsCardArt Description
Continues from 6(Alt). From His Cold, Dead Hands

The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.

The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.

We will explore the site, with a large army prepared for bitter conflict. Whatever wondrous place this map leads to, entry will certainly require a heavy toll.

Summary New Objective Outcome
Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully... 1. Search the indicated [Ruins] with an army full of 8 units of level 5 minimum, all equipped with the Sighing Scepter of Auir.

2. Defeat the army guarding the site.

Would that I had led this army! To be in the saddle, with all cares reduced to a few very pragmatic problems... The army is destroyed, and the last puzzle piece in our hands.
Reward 1. Mad Fairies Droplist, picks 1
2. Endless Lode Crystal
7(Alt2). A Final Battleground
BrokenLordsCardArt Description
Must be a custom faction with the Anarchists trait at level 1 or 2

The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.

The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.

We will explore the site, with a large army prepared for bitter conflict. Whatever wondrous place this map leads to, entry will certainly require a heavy toll.

Summary New Objective Outcome
Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully... 1. Search the indicated [Ruins] with an army full of 6 units of level 5 minimum, all equipped with the Sighing Scepter of Auir.

2. Defeat the army guarding the site.

Would that I had led this army! To be in the saddle, with all cares reduced to a few very pragmatic problems... The army is destroyed, and the last puzzle piece in our hands.
Reward 1. Mad Fairies Droplist, picks 1
2. Endless Lode Crystal
8. A New Frontier
BrokenLordsTradingCard Description
Something from the past was awakened when the temple was opened. I cannot say what, but in all our cities the Dust seems to have awakened. I understood that we could do magic, but I never imagined it existed on this scale. Something is happening in the empire, and I must exploit it to the fullest. Vinchus came down from his mansion; even he sense the change. Upon his advice, I will equip a governor with the artifacts we discovered, and see what changes that will bring to my empire.

Whatever happens, we may at least put to rest the question of draining innocent life.

Has all this been foreseen? Am I merely the pawn of an ancient prophecy, following guidelines lain down by long-dead ancestors? We have discovered a powerful building, something that could replicate the power of the temple within our cities. Should that happen, living Dust would be endlessly generated for our need, forever healing our the people. It will be built, regardless of the cost, and we shall see what great wisdom can do when allied to great power.

Summary New Objective Outcome
Put together the three parts of the ancient artifact. More resources may be necessary to make it function again. 1. Equip these artifacts on the same Broken Lords Hero: Quivering Circlet, Pendant of Judgement, and Endless Lode Crystal. Next, make sure the equipped Hero is assigned to a city.

2. Build the new Improvement, the Altar of Channeling, in 3 of your Cities.

If I did not believe in some sort of cataclysmic confluence, I do now. We have done what we can and now march forward, relentless, to victory. Or, at the very least, survival.
Reward 1. Altar of Channeling
2. Synchronic Temple, Temple of the Earth's Core

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