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An Empire can greatly strengthen all aspects of itself through Research. Most technologies can be unlocked by spending ScienceSmall Science, but other, hidden technologies are unlocked by completing Faction or Side Quests. Each technology that is researched unlocks one or more city improvements, a military unit, a special ability, or a passive benefit for your Faction.

The Research Tree is divided into six distinct tiers or "Eras". At the beginning of a game, only Era I is available; other Eras must be unlocked by researching nine technologies from any previous Era. The only prerequisite to research a technology is that the era in which it is located has been reached. Once an Era has been reached, any technology from that Era is available for research. All Major Factions start out with two technologies already researched.

To research further technologies, you must go to the Technology Tab and select a technology to research by left clicking it. Only one technology can be researched at a time. Selecting more than one technology will queue additional technologies, in the order in which they were selected. To deselect a technology, or remove it from the queue, simply left click it again. Every turn, your faction's total ScienceSmall Science output is applied toward the technology at the top of the queue. If your faction has a higher ScienceSmall Science output than what remains on the selected technology, the surplus will be applied to the next technology. If research on a given technology is stopped in favor of another, the progress towards the first technology remains and the technology can be resumed at any point. Note, however, that this progress is percentage-based, so returning to a technology after researching a few others will result in it costing more ScienceSmall to finish than it had before.

Technologies do not have a set ScienceSmall Science cost. Instead, all technologies have a cost based on the era of the technology and the total number of technologies researched. With N being the number of technologies already researched, and A being a constant based on the technology's era, the equation for the ScienceSmall Science cost of the next technology is:

Cost = A * (5 - N + (N + 1) ^ 2)

The value of A for each era is as follows:

Era Value of A
I 2.32
II 2.86
III 3.4
IV 3.92
V 5
VI 45

There are a number of effects that become active upon reaching a new Era, such as units being trained at a higher level, new equipment being unlocked, and certain tiles and resources being revealed. Additionally, whenever any empire in the game reaches a new Era, all of the Legendary Deeds for that Era become available for everyone to complete, and all facilities for that Era are revealed.

Era I[]

This is the Age of Discovery.

General Technologies[]

Advanced Alloys
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Advanced Alloys The use of exotic resources like Titanium and Glassteel can greatly improve weapons. The metallurgy is complex, however, and special tools and forges are required.

Effects:

Unlocks Tier 1 Weapons (also Armors and Accesories with ELCP) made of Titanium Color 256x256 Titanium or Glassteel Color 256x256 Glassteel
-10% (-20% with ELCP) on Titanium Color 256x256 Titanium or Glassteel Color 256x256 Glassteel initial item costs

Advanced Armor
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Advanced Armor Advanced metallurgy leads to the creation of armor with Titanium or Glassteel alloys; the use of such materials is expensive but worth the cost.

Effects:

With ELCP has been merged with Advanced Alloys.
Unlocks tier 1 Armors made of Titanium Color 256x256 Titanium or Glassteel Color 256x256 Glassteel
Unlocks tier 1 Accessories made of Titanium Color 256x256 Titanium or Glassteel Color 256x256 Glassteel
-10% on Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256 initial item costs

Alchemist's Furnace
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: ScienceandIndustry Science and Industry
Type: Expansion Expansion
Focus: Exploitation Exploitation
Alchemist's Furnace At the heart of the titanium and glassteel extraction method is a vast furnace used to smelt the purified resources out of their mineralized forms.

Unlocks for Construction:
Titanium Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Titanium Extractor At the heart of the titanium extraction method is a vast furnace used to spelt the metal out of its mineralized form.

Effects:

+1 Titanium Color 256x256 on city

Glassteel Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Glassteel Extractor After chemical preparation, using huge machines, molten glassteel is forced into delicate strands ready for industrial use.

Effects:

+1 Glassteel Color 256x256 on city

Aquapulvistics
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Aquapulvistics As they circulate through the sky and land, the waters of Auriga collect and carry Dust. Studies of the presence of Dust in natural water sources improve its identification and collection.

Unlocks for Construction:
Dust Dredger
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

75 IndustrySmall

Dust Dredger Sifting with sophisticated nets in wells, rivers and floodplains helps isolate this precious magical resource, increasing city Dust production.

Effects:

Need an exploited river tile to be built
+2 DustSmall on terrain with river during Summer

Dust Filtration
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

75 IndustrySmall

Dust Filtration When ice melts and rivers and seas grow warmer in the summer season, a combination of magnetics and very fine filters can be used to harvest Dust directly from the waters.

Effects:

Need an exploited lake or sea tile to be built
+3 DustSmall on terrain with sea or lake during summer

Augmented Extractor
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: CategoryLuxurySmall Resources
Augmented Extractor It is said that luck is the child of hard work. In this case, alchemists attempting to change gold into Dust have accidentally discovered a way to increase quantities and purities of extracted resources.

Effects:

+1 Dye Dye Grey 256x256 on Dye Extractor
+1 Emerald Emerald Grey 256x256 on Emerald Extractor
+1 Gold Gold Grey 256x256 on Gold Extractor
+1 Spice Spice Grey 256x256 on Spice Extractor
+1 Wine Wine Grey 256x256 on Wine Extractor

Boarding Vessel (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: InterceptorIconSmall Interceptor
Boarding Vessel (Technology) This unit is designed to carry troops that attack enemy ships.

Unlocks for Construction:
Boarding Vessel
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Unit Type: InterceptorIconSmall Interceptor
Costs: 30 IndustrySmall
10 DustSmall
Base Attributes:
LifeIcon Life 68 SpeedIcon Speed 6
AttackIcon Attack 24 DefenseIcon Defense 36
InitiativeIcon Initiative 26 DamageIcon Damage 36
Ranged Range 1 SightIcon Sight 3
Boarding Vessel This unit is designed to carry troops that attack enemy ships.
Cultivation
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era I
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Cultivation Increasing sophistication in farming has led to the study and development of plant and animal species specifically for the consumption of your citizens.

Unlocks for Construction:
Seed Storage
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

75 IndustrySmall
1 DustSmall per TurnSmall

Seed Storage Seeds of domesticated plants are stored for sowing, making crops more reliable and increasing the amount of Food produced.

Effects:

+10 FoodSmall on city during summer
+15% FoodSmall on city

Husbandry Center
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era I
Type: UniqueBuildingSmall Unique Building
Focus: FoodSmall Food
Costs:

150 IndustrySmall
4 DustSmall per TurnSmall

Husbandry Center From bees to bison, this center for the study of native animal species accelerates their domestication and greatly improves Food production.

Effects:

+5 FoodSmall per population on city
Can only be built once in your empire

Empire Mint (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Empire Mint (Technology) A public building dedicated to collecting Dust and minting currency increases the Dust produced

Unlocks for Construction:
Empire Mint
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

75 IndustrySmall

Empire Mint A public building dedicated to collecting Dust and minting currency increases the Dust produced.

Effects:

+5 DustSmall on city
+15% DustSmall on city

Language Square
Faction: FactionIconSmall All except Necrophages
Obtained: ResearchIcon Era I
Category: EmpireandExpansionSmall Empire and Expansion
Type: MilitaryIcon Army Action
Focus: ParleySmall Parley and Bribe
Language Square With a public square dedicated to practicing and teaching the many languages of Auriga, conversations with minor factions can now move beyond pointing and grunting.

Effects:

Unlocks the army action: Parley on Empire
Unlocks the army action: Bribe on Empire

Mercenary Market
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: MilitaryIcon Military
Type: Marketplace Marketplace
Focus: UnitSmall Unit
Mercenary Market Muscles ripple, insults fly, and the stench of the unwashed is pretty bad, but that's the price for establishing a dedicated space where mercenary forces can be procured.

Effects:

Unlocks the Mercenaries section of the Marketplace
Unlocks the Heroes section of the Marketplace

Military Science
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Military Science As science and analytical methods develop they are finally applied to warfare, making it more than just hitting the other guy harder using a bigger club.

Unlocks for Construction:
Stronghold Architecture
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

75 IndustrySmall

Stronghold Architecture Basic architectural advances like moats, crenellations, sally ports, etc. greatly improve city defences.

Effects:

+2 (+6 with ELCP) Fortification recovery FortificationSmall per turn on city
+100 Fortification FortificationSmall on city
+1 XP per turn on army

Infantry Cantina
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

75 IndustrySmall

Infantry Cantina A watering hole only for enlisted soldiers not only cuts down on drunken brawls between uniform and city, but also promotes the exchanges of battle tactics, weapon handling, and other information, making more experienced fighters.

Effects:

+1 max unit slots on militia

Mill Foundry (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Mill Foundry (Technology) Improved quality of critical parts for mills increases the amount of industry produced.

Unlocks for Construction:
Mill Foundry
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

75 IndustrySmall
1 DustSmall per TurnSmall

Mill Foundry Improved quality of critical parts for mills increases the amount of Industry produced.

Effects:

+6 IndustrySmall on city
+15% IndustrySmall on city

Open-Pit Mine
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: EconomyandPopulationSmall Economy and Population
Type: Expansion Expansion
Focus: Exploitation Exploitation
Open-Pit Mine A crude assembly of shacks housing the workers and tools (pickaxes, pans, barrels etc) needed to excavate and process a common resource.

Unlocks for Construction:
Dye Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Dye Extractor A region building allowing the extraction of the Dye Luxury.

Effects:

+1 Dye Grey 256x256 on city

Emerald Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Emerald Extractor A region building allowing the extraction of the Emerald Luxury.

Effects:

+1 Emerald Grey 256x256 on city

Gold Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Gold Extractor A region building allowing the extraction of the Gold Luxury.

Effects:

+1 Gold Grey 256x256 on city

Spice Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Spice Extractor A region building allowing the extraction of the Spice Luxury.

Effects:

+1 Spice Grey 256x256 on city

Wine Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Wine Extractor A region building allowing the extraction of the Wine Luxury.

Effects:

+1 Wine Grey 256x256 on city

Pillage
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: MilitaryIcon Military
Type: MilitaryIcon Army Action
Focus: PillageSmall Pillage
Pillage Sometimes, using the enemies infrastructure against them is better than destroying it. Well-trained units are expert at siphoning Dust, resources, and other useful items from enemy sites.

Effects:

Unlocks the Army Action: Pillage
Unlocks the camouflage accessory Accessory on units
Unlocks the detection accessory Accessory on heroes

Public Library (Technology)
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era I
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Public Library (Technology) The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.

Unlocks for Construction:
Public Library
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

75 IndustrySmall
1 DustSmall per TurnSmall

Public Library The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.

Effects:

+10 ScienceSmall on city
+10% ScienceSmall on city

Search Party
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: EmpireandExpansionSmall Empire and Expansion
Type: MilitaryIcon Army Action
Focus: SearchSmall Search
Search Party In areas where resources or artifacts may lie hidden, troops can be ordered to hunt and dig for loot.

Effects:

Reduces by 10% the odds to loot nothing after a search on ruins
Increases by 5% the odds to get loot or an event

Sewer System (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Sewer System (Technology) The drop in nauseating odors and infections diseases, thanks to the new public sanitation system, instantly gives and approval bonus to your city.

Unlocks for Construction:
Sewer System
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Costs:

75 IndustrySmall
1 DustSmall per TurnSmall

Sewer System The drop on nauseating odours and infectious diseases, thanks to the new public sanitation system, instantly gives an Approval bonus to your City.

Effects:

+20 ApprovalSmall on city
+1 InfluenceIcon on approval (happy)

Tactical Training
Faction: FactionIconSmall All
Obtained: DeedIcon Legendary Deed
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: UnitSmall Unit
Tactical Training The ability of your armies to execute both strategic visions and tactical maneuvers is without equal. Energized by your leadership, your troops shall attain even greater feats.

Effects:

+15% Initiative InitiativeIcon on units

Topography
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era I
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Topography First strides are made in the analysis of minerals, soil, and rock formations. Maps and diagrams depicting the geology of Auriga point to valuable areas for study and exploration.

Unlocks for Construction:
Geomic Labs
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

75 IndustrySmall
1 DustSmall per TurnSmall

Geomic Labs This new science, based on the study of the natural rock formations of Auriga, brings a wealth of new knowledge to the city.

Effects:

+2 ScienceSmall on terrain with science

Center for Minerology
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era I
Type: UniqueBuildingSmall Unique Building
Focus: ScienceSmall Science
Costs:

150 IndustrySmall
4 DustSmall per TurnSmall

Center for Minerology This building, beautifully decorated with marble and crystals, encourages the alchemists of the empire to study and experiment upon the many minerals of Auriga.

Effects:

+5 ScienceSmall per population on city
Can only be built once in your empire

Faction-Specific Technologies[]

Arcana of Agility
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Starting Technology (Research Era I with ELCP)
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ArdentMagesIcon Arcana
Arcana of Agility By ingesting a unique Dust-concoction that brings on searing pains, Mages can dedicate themselves to the art of awareness, and learn how the mind can overcome the limitations of the body.

Effects:

+1 Pillar of Speed on Empire
+1 Incantation of Haste on Empire

Arcana of Matter
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Starting Technology
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ArdentMagesIcon Arcana
Arcana of Matter Through crude pain experiments, Mages and Artificers blend their first insights into Dust, enabling the construction of pillars that boost science nearby, and spells that increase unit defense.

Effects:

+1 Pillar of Knowledge on Empire
+1 Incantation of Defense on Empire

Archaeologist
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: ScienceSmall Science
Archaeologist It is of great value to study the artifacts and history of Auriga - particularly with an eye to predicting its future.

Effects:

+20% research cost reduction for Era I technologies on empire

Aura of Leadership
Faction: DrakkenIcon Drakken
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: InfluenceIcon Influence
Aura of Leadership You are a benevolent and polite neighbor, so every pacified village in your empire sings your praises. With each pacification, the status and reputation of your nation grows.

Effects:

+3 InfluenceIcon per village VillageIcon (Non-converted) on cities

Breaching Wave
Faction: MorgawrSmall Morgawr
Obtained: ResearchIcon Era I
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: InfluenceIcon Influence
Breaching Wave By learning how to exploit the psionic powers of Dust, Morgawr can locally break the systems designed by their jailers to inhibit their mental powers.

Effects:

+1 InfluenceIcon on citadel
+1 InfluenceIcon on revealed facility

Dust Sense
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era I
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: PillageSmall Pillage
Dust Sense By studying the subtleties of Dust as part of their training at the Warfarer's Divinity, Forgotten soldiers are able to root out more of the precious stuff when pillaging.

Effects:

+100% DustSmall from Pillage on empire

High Towers (Technology)
Faction: RovingClansIcon Roving Clans
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
High Towers (Technology) Expertise obtained from the Wild Walkers in matters of architecture and construction materials boosts Science, and the towers themselves increase Vision range.

Unlocks for Construction:
High Towers
Faction: RovingClansIcon Roving Clans
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

400 IndustrySmall
-2 DustSmall per TurnSmall

High Towers Expertise obtained from the Wild Walkers in matters of architecture and construction materials boosts Science, and the towers themselves increase Vision range.

Effects:

+2 vision SightIcon on city tiles
+5 ScienceSmall on city
Limited to one copy in your empire
Wild Walkers hero with Roads of Dust item equipped must be city governor

Protectors of Auriga
Faction: DrakkenIcon Drakken
Obtained: ResearchIcon Era I
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: MinorFactionSmall Minor Factions
Protectors of Auriga By their impressive size and kindly but authoritative words, these polished Drakken emissaries can assimilate even the most fearful and distrusting villages.

Effects:

+1 minor faction assimilation slot on empire

Visions of Glory
Faction: WildWalkersIcon Wild Walkers
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: InfluenceIcon Influence
Visions of Glory Though not superstitious, Wild Walkers have put some faith in signs and omens. As each new building rises in your empire, your people are energized by a hopeful future that is growing before their eyes.

Effects:

+4 InfluenceIcon when a city improvement is built on Wild Walkers.
+4 InfluenceIcon When a district is built on Wild Walkers.
+4 InfluenceIcon when a region improvement is built on Wild Walkers.

Unit Technologies[]

Each faction has a unique unit that is available to unlock through research in Era I. The Necrophages' Necrodrone and the Allayi's Skyfin are unlocked by default as Starting Technology of the respective factions.
Note: Values of base attributes with ELCP are indicated in parenthesis.

Agache Shaman
Faction: WildWalkersIcon Wild Walkers
Obtained: ResearchIcon Era I
Unit Type: Support Support
Costs: 30 IndustrySmall
Base Attributes:
LifeIcon Life 52 SpeedIcon Speed 4
AttackIcon Attack 10 DefenseIcon Defense 30
InitiativeIcon Initiative 30 DamageIcon Damage 12
Ranged Range 3 SightIcon Sight 3
Agache Shaman The Shamans of the Wild Walkers are masters of the Sharing, an ancient rite that channels the rage of beasts. They are dangerous in battle, fighting with both spells and claws.
Ryder
Faction: BrokenLordsIcon Broken Lords
Obtained: ResearchIcon Era I
Unit Type: Cavalry Cavalry
Costs: 60 IndustrySmall
Base Attributes:
LifeIcon Life 108 SpeedIcon Speed 6
AttackIcon Attack 28 DefenseIcon Defense 34
InitiativeIcon Initiative 26 DamageIcon Damage 28
Ranged Range 1 SightIcon Sight 3
Ryder Riding armored units bearing an appearance similar to themselves, the cavalry of the Broken Lords fall upon their enemies not merely with the force of their charge, but also with the lightning of their zealous faith.
Dawn Officer
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era I
Unit Type: Cavalry Cavalry
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 116 SpeedIcon Speed 6
AttackIcon Attack 18 DefenseIcon Defense 34
InitiativeIcon Initiative 32 DamageIcon Damage 22
Ranged Range 1 SightIcon Sight 3
Dawn Officer Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
Dawn Officer (Mezari)
Faction: MezariSmall Mezari
Obtained: ResearchIcon Era I
Unit Type: Cavalry Cavalry
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 116 SpeedIcon Speed 6
AttackIcon Attack 18 DefenseIcon Defense 34
InitiativeIcon Initiative 32 DamageIcon Damage 22
Ranged Range 1 SightIcon Sight 3
Dawn Officer (Mezari) Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
Necrodrone
Faction: NecrophagesIcon Necrophages
Obtained: ResearchIcon Era I
Unit Type: Flying Flying
Costs: 120 IndustrySmall
Base Attributes:
LifeIcon Life 124 SpeedIcon Speed 6
AttackIcon Attack 36 DefenseIcon Defense 36
InitiativeIcon Initiative 30 DamageIcon Damage 36
Ranged Range 1 SightIcon Sight 4
Necrodrone Adept at striking from air, Necrodrones damage both by striking and by spitting clouds of caustic poison.
Ateshi Zealot
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era I
Unit Type: Ranged Ranged
Costs: 60 IndustrySmall
Base Attributes:
LifeIcon Life 60(75) SpeedIcon Speed 4
AttackIcon Attack 36 DefenseIcon Defense 18
InitiativeIcon Initiative 20 DamageIcon Damage 24
Ranged Range 3 SightIcon Sight 3
Ateshi Zealot It is said the very air in the vicinity cools as an Ateshi Zealot conjures a rain of fire to hurl onto the enemy's ranks, but this is preferable to being in the burning firing line.''
Kassai
Faction: RovingClansIcon Roving Clans
Obtained: ResearchIcon Era I
Unit Type: Ranged Ranged
Costs: 90 IndustrySmall
Base Attributes:
LifeIcon Life 92 SpeedIcon Speed 7
AttackIcon Attack 32 DefenseIcon Defense 30
InitiativeIcon Initiative 26 DamageIcon Damage 20
Ranged Range 3 SightIcon Sight 3
Kassai Perhaps the most rapid military unit on Auriga, the Kassai move with exceptional speed both in and out of battle.
Wyvern
Faction: DrakkenIcon Drakken
Obtained: ResearchIcon Era I
Unit Type: Flying Flying
Costs: 110 IndustrySmall
Base Attributes:
LifeIcon Life 100 SpeedIcon Speed 6
AttackIcon Attack 34 DefenseIcon Defense 26
InitiativeIcon Initiative 22 DamageIcon Damage 38
Ranged Range 1 SightIcon Sight 4
Wyvern The scout and 'eyes' of the faction, Wyverns are used to patrol the skies near Drakken cities, warning of enemies.
Fanatic
Faction: CultistsIcon Cultists
Obtained: ResearchIcon Era I
Unit Type: Cavalry Cavalry
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 124 SpeedIcon Speed 6
AttackIcon Attack 20 DefenseIcon Defense 30
InitiativeIcon Initiative 30 DamageIcon Damage 22
Ranged Range 1 SightIcon Sight 3
Fanatic Fanatics are massive due to their many robotic parts, and can use this weight to execute damaging cavalry charges.
Predatore
Faction: ForgottenIcon Forgotten
Obtained: Era I
Unit Type: Ranged Ranged
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 84 SpeedIcon Speed 4
AttackIcon Attack 30(39) DefenseIcon Defense 18
InitiativeIcon Initiative 26 DamageIcon Damage 20
Ranged Range 3 SightIcon Sight 3
Predatore Deadly from a distance with their crossbow, the Predatores strike terror into any enemy in their line of sight. Using poison and with exceptional aim, a Predatore's target is generally dead before it knows it is in the crosshairs.
Skyfin
Faction: AllayiIcon Allayi
Obtained: ResearchIcon Era I
Unit Type: Support Support
Costs: 250 IndustrySmall
20 Pearls (15 Pearls with ELCP)
Base Attributes:
LifeIcon Life 236 SpeedIcon Speed 8
AttackIcon Attack 18 DefenseIcon Defense 46
InitiativeIcon Initiative 20 DamageIcon Damage 18
Ranged Range 3 SightIcon Sight 3
Skyfin Arguably the most revered and majestic being on Auriga, the Skyfin's presence improves friendly morale in Summer and decreases enemy morale in Winter.
Vore
Faction: MorgawrSmall Morgawr
Obtained: ResearchIcon Era I
Unit Type: FrigateSmall Frigate
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 124 SpeedIcon Speed 4
AttackIcon Attack 37 DefenseIcon Defense 32
InitiativeIcon Initiative 8 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 3
Vore The Vore is a solid fighter, but its great strength lies in its toughness and its ability to automatically lift its armor and improve defenses when attacked.
Geomancer
Faction: KapakuIcon Kapaku
Obtained: ResearchIcon Era I
Unit Type: Support Support
Costs: 60 IndustrySmall
Base Attributes:
LifeIcon Life 47 SpeedIcon Speed 4
AttackIcon Attack 20 DefenseIcon Defense 20
InitiativeIcon Initiative 32 DamageIcon Damage 18
Ranged Range 3 SightIcon Sight 3
Geomancer Spellcasters capable of long-range attacks, the geomancers real strength comes from supporting the frontline golems by harnessing the power of the land.
Gorgon
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era I
Unit Type: Cavalry Cavalry
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 100 SpeedIcon Speed 6
AttackIcon Attack 20 DefenseIcon Defense 30
InitiativeIcon Initiative 32 DamageIcon Damage 28
Ranged Range 1 SightIcon Sight 3
Gorgon Hitting hard and fast, Mykara gorgons are nimble fighters who can quickly take the battle to the enemy, but are best employed in shock attacks due to their relatively frail composition.

Era II[]

This is the Age of Glory. Upon reaching this Era, the following effects come into place:

  • Iron tier 2 weapons and armor become available for heroes and ground units
  • Newly trained units will now be veterans (level 2) and cost more
  • Watchtower foundations are revealed
  • Empire plan level 2 available

General Technologies[]

Alchemical Alloys
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Alchemical Alloys As part of a sophisticated metallurgical process alchemy is introduced into the forging process. Using this technique, weapons fashioned from Titanium and Glassteel can be improved.

Effects:

Unlocks tier 2 weapons made of Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256
-10 % on Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256 initial item costs

Alchemical Armor
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Alchemical Armor Copying alchemical processes used to make improved armors, Titanium and Glassteel can be forged into sheets that are both thinner and stronger than previously possible.

Effects:

Unlocks tier 2 armors made of Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256
Unlocks tier 2 accessories made of Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256
-10% on Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256 initial item costs

Alchemy Workshop (Technology)
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Alchemy Workshop (Technology) Solid buildings are constructed where the curious can mix, match, and ignite various materials. Science advances, in spite of a noticeable increase in minor burns, temporary deafness, and smoky streets.

Unlocks for Construction:
Alchemy Workshop
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

250 IndustrySmall
5 Titanium Color 256x256
2 DustSmall per TurnSmall

Alchemy Workshop Solid buildings are constructed where the curious can mix, match, and ignite various materials. Science advances, in spite of a noticeable increase in minor burns, temporary deafness, and smoky streets.

Effects:

+15 ScienceSmall on city
+20% ScienceSmall on city

Aquacultural Science
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era II
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Aquacultural Science Though water was at first viewed by farmers primarily as something unpredictable and supernatural, it is now exploited scientifically to improve agricultural yields.

Unlocks for Construction:
Irrigation Networks
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

250 IndustrySmall
5 Glassteel Color 256x256
2 DustSmall per TurnSmall

Irrigation Networks Modern materials and machines allow the creation of vast networks of irrigation, making arable land more productive and rendering dry land arable.

Effects:

Need an exploited river tile to be built
+3 FoodSmall on terrain with river during summer

Fish Farm
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

250 IndustrySmall
5 Glassteel Color 256x256
2 DustSmall per TurnSmall

Fish Farm Nets and cages by the shores of lakes and along reefs increase fish yields, raising Food production.

Effects:

Need an exploited lake or sea tile to be built
+3 FoodSmall on terrain with sea or lake during summer

Central Market (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Central Market (Technology) This great national market brings in goods from across Auriga. New jobs and experiences are created as the population finds new ways to indulge itself.

Unlocks for Construction:
Central Market
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Costs:

250 IndustrySmall
2 Glassteel Color 256x256
2 DustSmall per TurnSmall

Central Market This great national market brings in goods from across Auriga. New jobs and experiences are created as the population finds new ways to indulge itself.

Effects:

+25 ApprovalSmall on city
+10% FoodSmall on approval (fervent)
+10% DustSmall on approval (fervent)

Citizen Armies
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Citizen Armies Rather than using mercenaries or recruiting and disbanding armies as needed, techniques are developed to democratize military training and practices.

Unlocks for Construction:
Conscription Center
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

250 IndustrySmall
2 DustSmall per TurnSmall

Conscription Center A formal process to find, enlist, and train raw recruits results in a noticeable improvement in troop quality.

Effects:

+40 XP when recruiting a unit on units

Defensive Wards
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: UniqueBuildingSmall Unique Building
Focus: MilitaryIcon Military
Costs:

600 IndustrySmall
5 Glassteel Color 256x256
4 DustSmall per TurnSmall

Defensive Wards By dividing the city into a series of wards, with the citizens of each ward responsible for the upkeep and patrolling of the walls, city defense is greatly improved.

Effects:

+30 Fortification FortificationSmall per population on city
Can only be built once in your empire

Diplomat's Manse
Faction: FactionIconSmall All except Necrophages
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: Diplomacy Diplomacy
Focus: DiplomaticTermsIcon Diplomatic Terms
Diplomat's Manse In this opulent house diplomats learn the cultural intricacies of other nations, improving the prospects of beneficial relations.

Effects:

Permits proposals of Peace Treaty on Empire

Exotic Alloys
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Exotic Alloys There is more to weapons than the alloys. Certain blacksmiths, gifted with arcane powers, can use Dust to forge Titanium and Glassteel into stronger, sharper blades

Effects:

Unlocks tier 3 weapons made of Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256
-10 % on Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256 initial item costs

Exotic Armor
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Exotic Armor As part of a sophisticated metallurgical process Dust is introduced into the annealing process. Using this technique, armor fashioned from Titanium and Glassteel can be improved.

Effects:

Unlocks tier 3 armors made of Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256
Unlocks tier 3 accessories made of Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256
-10% on Titanium Titanium Color 256x256 or Glassteel Glassteel Color 256x256 initial item costs

Fire Ship (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: FrigateSmall Frigate
Fire Ship (Technology) This unit is designed to use the most dangerous of all naval weapons - fire.

Unlocks for Construction:
Fire Ship
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Unit Type: FrigateSmall Frigate
Costs: 60 IndustrySmall
10 DustSmall
Base Attributes:
LifeIcon Life 180 SpeedIcon Speed 4
AttackIcon Attack 36 DefenseIcon Defense 28
InitiativeIcon Initiative 18 DamageIcon Damage 24
Ranged Range 1 SightIcon Sight 3
Fire Ship This unit is designed to use the most dangerous of all naval weapons - fire.
Glory of Empire (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Glory of Empire (Technology) This magnificent public building includes statues, libraries, and frescoes that ell of the founding and growth of your civilization. A source of awe and pride, it increases Influence Points produced by each unit of Population.

Unlocks for Construction:
Glory of Empire
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Costs:

250 IndustrySmall
3 DustSmall per TurnSmall

Glory of Empire This magnificent public building includes statues, libraries, and frescoes that ell of the founding and growth of your civilization. A source of awe and pride, it increases Influence Points produced by each unit of Population.

Effects:

+5 InfluenceIcon on city
+1 InfluenceIcon per population on city

Hydrology
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Hydrology A number of sciences come together that help builders and merchants of the empire better exploit the streams, rivers, and lakes of the empire.

Unlocks for Construction:
Canal System
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

250 IndustrySmall
2 DustSmall per TurnSmall

Canal System The creation of a network for rapidly transporting goods gives an immediate Industry bonus to your City.

Effects:

+1 IndustrySmall on terrain with industry during summer

Canal Locks
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: UniqueBuildingSmall Unique Building
Focus: IndustrySmall Industry
Costs:

600 IndustrySmall
5 Titanium Color 256x256
4 DustSmall per TurnSmall

Canal Locks Though the engineering and construction is difficult, the creation of a series of locks for shipping improves transfer of goods via the canals, even if they must go uphill.

Effects:

+5 IndustrySmall per population on city
Can only be built once in your empire

Imperial Coinage
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: EconomyandPopulationSmall Economy and Population
Type: Marketplace Marketplace
Focus: CategoryLuxurySmall Resources
Imperial Coinage By imposing a standardized coin for all commercial transactions, it is now far easier to buy and sell all sorts of commodities.

Effects:

Unlocks the resources and stockpiles sections of the Marketplace

Imperial Highways
Faction: FactionIconSmall All except Morgawr
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: TradeRoutesSmall Roads
Imperial Highways Previously paths across private land full of ruts and mud, roads are constructed to link towns and military outposts for both commerce and defense.

Effects and Unlocks for Construction:

Creates Roads (used by trade routes) on Empire

Right of Way
Faction: FactionIconSmall All except Morgawr
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: TradeRoutesSmall Roads
Costs:

250 IndustrySmall
3 DustSmall per TurnSmall

Right of Way Previously paths across private land full of rust and mud, roadbeds are now being constructed for heavy use on lands purchased form their owners.

Effects:

Roads are automatically created between cities in adjacent regions (regardless of diplomatic status), one of which having this improvement built
Improves the roads into paved roads

  • Used by Trade Routes
  • Grant movement SpeedIcon bonus
Watchtower
Faction: FactionIconSmall All except Morgawr and Mykara
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: SightIcon Vision
Costs:

250 IndustrySmall

Watchtower The long-range views from the top of the Watchtower let you to see what is happening near your frontiers.

Effects:

+15% Health regen on Watchtower
+3 Vision SightIcon on Watchtower
+3 Detection range on Watchtower
+20 Fortification FortificationSmall on Watchtower
Watchtowers' health regen effects are applied to their adjacent tiles.

Mykaran Watchtower
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era II
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

8 TurnSmall

Mykaran Watchtower Under the control of the Mykara, this tower will allow the fungal collective to see far and wide.

Effects:

+15% Health Regen on Fungal Bloom
+3 Vision SightIcon on Fungal Bloom
Watchtowers' Health Regen effects are applied to their adjacent Tiles
+Tile Output on Main City

Management Sciences
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Management Sciences The idea that management and organization is something that can be improved and better exploited is new and radical. However, it leads to clear improvement in the organization of work.

Unlocks for Construction:
Lumber Mill
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

250 IndustrySmall
5 Titanium Color 256x256
2 DustSmall per TurnSmall

Lumber Mill Better machines for transforming bucked and limbed logs into cants and flitches increase the amount of Industry produced on forest tiles.

Effects:

Need an exploited forest tile to be built
+1 IndustrySmall on terrain with forest

Apprenticeship Registry
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

250 IndustrySmall
5 Titanium Color 256x256
2 DustSmall per TurnSmall

Apprenticeship Registry By formalizing the process of apprenticeship, young workers can more rapidly learn valuable trade skills, which increases overall Industry within a city.

Effects:

+1 IndustrySmall on exploitation

Meritocratic Promotion
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: ArmySizeSmall Army Size
Focus: MilitaryIcon Military
Meritocratic Promotion A radical idea! Perhaps officers should be promoted based on skill, not blood line. In addition, money saved on formal dinners can be spent on upgrading equipment.

Effects:

+2 Army unit slots on Empire
+2 Garrison unit slots on Empire
-2 DustSmall form military upkeep on armies
+1 Extra Accessory Slot on unit

Native District
Faction: FactionIconSmall All except Drakken
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: MinorFactionSmall Minor Factions
Native District By imperial decree, a small section of the city is vacated of its usual inhabitants and given over to and emigrant population. Discontented locals mean the transition isn't purely advantageous

Effects:

+1 Minor Faction Assimilation slot on Empire

Prisoners, Slaves, and Volunteers
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: DustSmall Buyout
Prisoners, Slaves, and Volunteers Flooding building sites with armies of cheap labor effectively allows construction projects to be quickly completed at no cost.

Effects:

+25% Unit Buyout reduction on Cities
+25% Building Buyout reduction on Cities

Public Granary (Technology)
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era II
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Public Granary (Technology) As large quantities of grains can now be stored safely for long periods of time, your city receives an immediate Food bonus.

Unlocks for Construction:
Public Granary
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

250 IndustrySmall
5 Glassteel Color 256x256
2 DustSmall per TurnSmall

Public Granary As large quantities of grains can now be stored safely for long periods of time, your city receives an immediate Food bonus.

Effects:

+15 FoodSmall on city
+2 FoodSmall per population on city

Shipyard
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: TradeRoutesSmall Roads
Shipyard With this building that brings together the various crafts for shipbuilding (wrights, carpenters, ropemakers, caulkers, etc) reliable ships can be made for the empire's maritime adventures.

Effects:

Unlocks ships (travel on water) on Empire

Faction-Specific Technologies[]

Arcana of Authority
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ArdentMagesIcon Arcana
Arcana of Authority This branch of Dust magic is focused on bending the will of others. Through such understanding, allies may champion your causes more readily, and enemies will fight with less passion.

Effects:

+1 Pillar of Influence on Empire
+1 Incantation of Enervation on Empire

Cannon Fodder
Faction: NecrophagesIcon Necrophages
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: DustSmall Upkeep
Cannon Fodder Simple beings with simple lives and a single goal can be maintained inexpensively.

Effects:

-50% DustSmall on military upkeep
-20% DustSmall on hero upkeep

Caudata Sanctuary
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: WinterSmall Winter
Caudata Sanctuary Transported in from the distant Targadian Mountains, winter-sensitive species like the Boreal Caudata have the uncanny ability to anticipate the turning of the seasons, thus greatly improving forecasts.

Effects:

-80% Margin of error for season predictability on empire
-100% Infiltration cost on empire during winter
-30% Infiltration action cost on hero

Deep Generator (Technology)
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: VaultersIcon Holy Resource
Deep Generator (Technology) Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Unlocks for Construction:
Deep Generator
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: VaultersIcon Holy Resource
Costs:

250 IndustrySmall
20 VaultersIcon

Deep Generator Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Effects:

+10% FoodSmall on city
+10% IndustrySmall on city
+10% DustSmall on city
+10% ScienceSmall on city
The VaultersIcon cost indicates that the Holy Resource has to be chosen.

Demanding Gods
Faction: NecrophagesIcon Necrophages
Obtained: ResearchIcon Era II
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: ApprovalSmall Approval
Demanding Gods Hunger - for Food, recognition, or glory - can drive one to extreme behavior.

Effects:

Gives the ability to sacrifice 1 population from city population:

  • +30 ApprovalSmall on city during a limited time
  • Duration depends on population remaining in city and can be cumulated
  • +1 TurnSmall per population in city just before sacrifice
  • Cannot be used if siege on empire
Destructive Analysis
Faction: CultistsIcon Cultists
Obtained: ResearchIcon Era II
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: ScienceSmall Science
Destructive Analysis Forever disgusted by the random waste and ruin of the Endless's civil war, the Cultists are careful to study and learn from the enemy cities that they deconstruct.

Effects:

+1 Science ScienceSmall stockpile per population when a city is razed on empire

Dust Crematorium
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: DustSmall Dust
Dust Crematorium Battlefield salvage teams bring the Broken Lord dead to crematorium sites where their living essence and traces of Dust can be extracted.

Effects:

+1 XP converted into DustSmall on empire.

Dust Purifier
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: ArdentMagesIcon Arcana
Dust Purifier By refining the Dust used in spells, the potency of all Dust magic increases.

Effects:

+1 arcana level for all spells on empire

Freelance Guards
Faction: RovingClansIcon Roving Clans
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: MilitaryIcon Army Action
Focus: PrivateersSmall Privateers
Freelance Guards The idea of turning troops not needed for caravan defense into flagless mercenaries is logical. After all, they are needed to protect the Clans' long-term commercial interests.

Effects:

Unlocks Privateers
Armies composed exclusively of mercenaries can carry a neutral flag, preventing other empires (even allies) from knowing which empire owns them
Armies of privateers have an increased upkeep

-20% DustSmall on Heroes and Mercenaries market Buyout cost on empire.
+2 Fortification Damage FortificationDamage per turn TurnSmall on Mercenary.

Golem Camp (Technology)
Faction: KapakuIcon Kapaku
Obtained: ResearchIcon Era II
Category: EconomyandPopulationSmall Economy and Population
Type: Expansion Expansion
Focus: EncampmentIcon Encampment
Golem Camp (Technology) Populated by indefatigable golem workers, these camps enable cities to create boroughs entirely separated from their parent metropolis.

Unlocks for Construction:
Golem Camp
Faction: KapakuIcon Kapaku
Obtained: ResearchIcon Era II
Type: Expansion Expansion
Focus: EncampmentIcon Encampment
Costs:

250 IndustrySmall
5 Titanium Color 256x256
5 Glassteel Color 256x256

Golem Camp Populated by indefatigable golem workers, these camps enable cities to create boroughs entirely separated from their parent metropolis.

Effects:

Units can be garrisoned at the camp
+1 bonus population population on city
Limited to one copy in your city

Luxury Alchemists
Faction: AllayiIcon Allayi
Obtained: ResearchIcon Era II
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: Exploitation Exploitation
Luxury Alchemists Wise and experienced in the resources and resonances of Auriga, skilled sages can cause magical effects to replicate and extend their duration.

Effects:

+20% TurnSmall when activating a Luxury Booster for each other active Luxury Booster

Main Maritime Academy (Technology)
Faction: MorgawrSmall Morgawr
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Main Maritime Academy (Technology) Casting far and wide for particularly talented Morgawr, this collective turns out armies that are particularly skilled and capable in executing maritime actions.

Unlocks for Construction:
Main Maritime Academy
Faction: MorgawrSmall Morgawr
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

200 IndustrySmall
5 Titanium Color 256x256
5 Glassteel Color 256x256
2 DustSmall per TurnSmall

Main Maritime Academy Casting far and wide for particularly talented Morgawr, this collective turns out armies that are particularly skilled and capable in executing maritime actions.

Effects:

+80 XP when recruiting a unit on naval unit
Need an exploited sea tile to be built

Oologic Nursery (Technology)
Faction: DrakkenIcon Drakken
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Oologic Nursery (Technology) Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.

Unlocks for Construction:
Oologic Nursery
Faction: DrakkenIcon Drakken
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

400 IndustrySmall
10 Titanium Color 256x256
20 Glassteel Color 256x256
2 DustSmall per TurnSmall

Oologic Nursery Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.

Effects:

Requires an income of 20 FoodSmall from the city tiles
+10 FoodSmall on city
+25 XP when recruiting a unit on units

Penitent Chapel
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Penitent Chapel In friendly - or subservient- villages, Broken Lords consecrate chapels that feed life force of the inhabitants back to troops operating in the region.

Effects:

+1% Broken Lords unit regeneration per pacified village on Broken Lords.

Pilgrims of the End
Faction: AllayiIcon Allayi
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: InfluenceIcon Influence
Pilgrims of the End As the collection of Auriga's Pearls increases, so does the power and prestige of the faction.

Effects:

+3 Influence InfluenceIcon per collected pearl cluster on empire

Shaman's Insight
Faction: KapakuIcon Kapaku
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Shaman's Insight Geomantic investigations into the animating effects of Dust permit Kapaku shamans to create more robust Stone Sentinels.

Effects:

Stone Sentinels have no military upkeep

Survival Instinct
Faction: WildWalkersIcon Wild Walkers
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: SpeedIcon Speed
Survival Instinct Digging into the resources of their clan totem animals, Wild Walker units react with the speed of threatened beasts when enemy units are in sight.

Effects:

+2 on movement SpeedIcon when starting a turn with an enemy army in vision range on Wild Walkers

Tower of the Consecrate (Technology)
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: Exploitation Exploitation
Tower of the Consecrate (Technology) Though the Consecration Order is primarily concerned with the spiritual well-being of the Forgotten, as moral authority they also control and improve the distribution of key, scarce resources from this building.

Unlocks for Construction:
Tower of the Consecrate
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
2 DustSmall per TurnSmall

Tower of the Consecrate Though the Consecration Order is primarily concerned with the spiritual well-being of the Forgotten, as moral authority they also control and improve the distribution of key, scarce resources from this building.

Effects:

Requires at least 1 population from pacified villages VillageIcon
+1 resource on strategic resource extractor
+1 resource on luxury resource extractor

Urkan Encampment
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Urkan Encampment A union of sturdy engineering and pheromone manipulation, this knowledge allows the carapace of the great beasts to be used as a garrison for soldiers.

Effects:

Allows you to garrison units in tamed Urkans you control

Verda's Temple (Technology)
Faction: ArdentMagesIcon Ardent Mages
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Verda's Temple (Technology) The subtleties of Dust are numerous and easy to overlook. Only through its methodical study will its secrets be discovered. This temple, replete with terrifying contraptions, will aid that endeavor.

Effects and Unlocks for Construction:

With ELCP: +1 Arcana level for all Spells on Empire

Verda's Temple
Faction: ArdentMagesIcon Ardent Mages
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

400 IndustrySmall
-2 DustSmall per TurnSmall

Verda's Temple The subtleties of Dust are numerous and easy to overlook. Only through its methodical study will its secrets be discovered. This temple, replete with terrifying contraptions, will aid that endeavor.

Effects:

+2 ScienceSmall on terrain with science
Limited to one copy in your empire

We Are Legion
Faction: CultistsIcon Cultists
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
We Are Legion As the number of converted troops increases, the Cultists learn much on how to integrate, train, and fanaticize other peoples. This experience serves them well.

Effects:

+40 XP when recruiting a converted unit on empire

What's Mine is Mine
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era II
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: SecuritySmall Security
What's Mine is Mine Those who are strong in the ways of espionage must also be ready when their enemies use those skills against them. Additional training in counter-espionage is never wasted time.

Effects:

+15 Security SecuritySmall on cities
+3 InfiltrationSmall on infiltrated hero

Winter Shelters (Technology)
Faction: VaultersIcon Vaulters
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Winter Shelters (Technology) By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.

Unlocks for Construction:
Winter Shelters
Faction: VaultersIcon Vaulters
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

250 IndustrySmall
20 VaultersIcon
-1 DustSmall per TurnSmall

Winter Shelters By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.

Effects:

Winter food reduction immunity
Winter approval reduction immunity
The VaultersIcon cost indicates that the holy resource has to be chosen.

Unit Technologies[]

Each faction has a unique unit that is available to unlock through research in Era II.
Note: Values of base attributes with ELCP are indicated in parenthesis.

Tenei Walker
Faction: WildWalkersIcon Wild Walkers
Obtained: ResearchIcon Era II
Unit Type: Infantry Infantry
Costs: 140 IndustrySmall
Base Attributes:
LifeIcon Life 180 SpeedIcon Speed 4
AttackIcon Attack 22 DefenseIcon Defense 46
InitiativeIcon Initiative 18 DamageIcon Damage 32
Ranged Range 1 SightIcon Sight 3
Tenei Walker These incarnations of the powers of the forest followed the Wild Walkers when they emigrated from the vast woods of Auriga to the cities of the plains. A symbol of the origins of the Wild Walkers, Tenei Walkers are also powerful front-line fighters.
Dust Bishop
Faction: BrokenLordsIcon Broken Lords
Obtained: ResearchIcon Era II
Unit Type: Support Support
Costs: 120 IndustrySmall
Base Attributes:
LifeIcon Life 122 SpeedIcon Speed 4
AttackIcon Attack 8(16) DefenseIcon Defense 28
InitiativeIcon Initiative 6(16) DamageIcon Damage 30(36)
Ranged Range 3 SightIcon Sight 3
Dust Bishop A holy leader within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessed Curse in the midst of battle, their capability as healers is important on the battlefield.
Titan
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era II
Unit Type: Infantry Infantry
Costs: 140 IndustrySmall
Base Attributes:
LifeIcon Life 156 SpeedIcon Speed 4
AttackIcon Attack 24 DefenseIcon Defense 50
InitiativeIcon Initiative 14 DamageIcon Damage 30
Ranged Range 1 SightIcon Sight 3
Titan A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
Titan (Mezari)
Faction: MezariSmall Mezari
Obtained: ResearchIcon Era II
Unit Type: Infantry Infantry
Costs: 140 IndustrySmall
Base Attributes:
LifeIcon Life 156 SpeedIcon Speed 4
AttackIcon Attack 24 DefenseIcon Defense 50
InitiativeIcon Initiative 14 DamageIcon Damage 30
Ranged Range 1 SightIcon Sight 3
Titan (Mezari) A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
Proliferator
Faction: NecrophagesIcon Necrophages
Obtained: ResearchIcon Era II
Unit Type: Support Support
Costs: 120 IndustrySmall
Base Attributes:
LifeIcon Life 52 SpeedIcon Speed 4
AttackIcon Attack 10 DefenseIcon Defense 32
InitiativeIcon Initiative 26 DamageIcon Damage 22
Ranged Range 3 SightIcon Sight 3
Proliferator The great reproduction factory of the Necrophages, a Proliferator can resurrect both friend and foe by implanting eggs which control their minds.
Eneqa Wing
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era II
Unit Type: Flying Flying
Costs: 250 IndustrySmall
Base Attributes:
LifeIcon Life 132 SpeedIcon Speed 6
AttackIcon Attack 38 DefenseIcon Defense 34
InitiativeIcon Initiative 30 DamageIcon Damage 34
Ranged Range 1 SightIcon Sight 4
Eneqa Wing It is said that the worst way to die is to burn. With wings of blazing flame sending motes of fire into the air, these airborne combatants strike fear into the bravest of foes.
Yirmak
Faction: RovingClansIcon Roving Clans
Obtained: ResearchIcon Era II
Unit Type: Infantry Infantry
Costs: 140 IndustrySmall
Base Attributes:
LifeIcon Life 108 SpeedIcon Speed 5
AttackIcon Attack 38 DefenseIcon Defense 34
InitiativeIcon Initiative 34 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 3
Yirmak Though the fast and powerful Yirmak is technically a cavalry unit, its fearsome claws and aggressive nature make it quite effective in melee.
Ancient
Faction: DrakkenIcon Drakken
Obtained: ResearchIcon Era II
Unit Type: Support Support
Costs: 120 IndustrySmall
Base Attributes:
LifeIcon Life 132 SpeedIcon Speed 4
AttackIcon Attack 12 DefenseIcon Defense 38
InitiativeIcon Initiative 34 DamageIcon Damage 28
Ranged Range 3 SightIcon Sight 3
Ancient When an Ancient is found outside the halls and towers of Drakken cities, it generally means that a lot of enemies are going to die.
Nameless Guard
Faction: CultistsIcon Cultists
Obtained: ResearchIcon Era II
Unit Type: Ranged Ranged
Costs: 120 IndustrySmall
Base Attributes:
LifeIcon Life 84 SpeedIcon Speed 4
AttackIcon Attack 46 DefenseIcon Defense 20
InitiativeIcon Initiative 24 DamageIcon Damage 32
Ranged Range 3 SightIcon Sight 3
Nameless Guard Tall and armed with excellent bows, the Nameless Guards are the eyes of the Cult and the first to strike enemies.
Myst
Faction: ForgottenIcon Forgotten
Obtained: Era II
Unit Type: Flying Flying
Costs: 90 IndustrySmall
Base Attributes:
LifeIcon Life 100 SpeedIcon Speed 6
AttackIcon Attack 28 DefenseIcon Defense 44
InitiativeIcon Initiative 36 DamageIcon Damage 16
Ranged Range 1 SightIcon Sight 4
Myst Where spying and stealth are important you will find the Mysts. Able to change from mist to solid form and back they are hard to hit and easy to be hit by.
Monk
Faction: AllayiIcon Allayi
Obtained: ResearchIcon Era II
Unit Type: Flying Flying
Costs: 90 IndustrySmall
Base Attributes:
LifeIcon Life 108 SpeedIcon Speed 6
AttackIcon Attack 28 DefenseIcon Defense 54
InitiativeIcon Initiative 22 DamageIcon Damage 34
Ranged Range 1 SightIcon Sight 4
Monk Powerful and hard-striking, the Monk unit's skill with its long blade results in powerful counters in Summer and powerful attacks in Winter.
Leviathan
Faction: MorgawrSmall Morgawr
Obtained: ResearchIcon Era II
Unit Type: SubmersibleSmall Submersible
Costs: 110 IndustrySmall
Base Attributes:
LifeIcon Life 132 SpeedIcon Speed 5
AttackIcon Attack 58 DefenseIcon Defense 34
InitiativeIcon Initiative 20 DamageIcon Damage 50
Ranged Range 1 SightIcon Sight 4
Leviathan This giant creature of the deep is a dangerous foe whose powerful strikes can come at any moment; it can move stealthily then rise up to attack its target from the depths.
Golem Rider
Faction: KapakuIcon Kapaku
Obtained: ResearchIcon Era II
Unit Type: Cavalry Cavalry
Costs: 110 IndustrySmall
Base Attributes:
LifeIcon Life 90 SpeedIcon Speed 6
AttackIcon Attack 42 DefenseIcon Defense 30
InitiativeIcon Initiative 25 DamageIcon Damage 32
Ranged Range 1 SightIcon Sight 3
Golem Rider The combination of Kapaku rider and golem mount is a formidable one, and these units can play a crucial role in the early stages of any battle.
Shambler
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era II
Unit Type: Infantry Infantry
Costs: 80 IndustrySmall
Base Attributes:
LifeIcon Life 130 SpeedIcon Speed 4
AttackIcon Attack 10 DefenseIcon Defense 52
InitiativeIcon Initiative 16 DamageIcon Damage 22
Ranged Range 1 SightIcon Sight 3
Shambler Construed from the toughest, densest mycelial fibers, Mykara shamblers are slow and heavy, entangling and locking down enemies with their incredible defenses.

Era III[]

This is the Age of Enlightenment. Upon reaching this Era, the following effects come into place:

  • Iron tier 3 weapons and armor become available for heroes and ground units
  • Newly trained units will now be masters (level 3) and cost more
  • Luxury Resources revealed: Blood Crystal BloodCrystal Grey 256x256, Grassilk Glassilk Grey 256x256, Moonleaf MoonLeaf Grey 256x256, Quicksilver QuickSilver Grey 256x256, and Titan Bones Bones Grey 256x256
  • Strategic Resources revealed: Adamantian Adamantian Color 256x256 and Palladian Palladian Color 256x256
  • Empire plan level 3 available

General Technologies[]

Artillery Ship (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: JuggernautIconSmall Juggernaut
Artillery Ship (Technology) This unit is designed to fire explosive projectiles at enemy ships.

Unlocks for Construction:
Artillery Ship
Faction: FactionIconSmall All
Obtained: Era III
Unit Type: JuggernautIconSmall Juggernaut
Costs: 80 IndustrySmall
10 DustSmall
Base Attributes:
LifeIcon Life 244 SpeedIcon Speed 3
AttackIcon Attack 28 DefenseIcon Defense 24
InitiativeIcon Initiative 20 DamageIcon Damage 70
Ranged Range 4 SightIcon Sight 3
Artillery Ship This unit is designed to fire explosive projectiles at enemy ships.
Bathysphere (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: UnitSmall Unit Model
Focus: SubmersibleSmall Submersible
Bathysphere (Technology) This highly secretive unit can travel almost invisibly beneath the waters.

Unlocks for Construction:
Bathysphere
Faction: FactionIconSmall All
Obtained: Era III
Unit Type: SubmersibleSmall Submersible
Costs: 60 IndustrySmall
10 DustSmall
Base Attributes:
LifeIcon Life 60 SpeedIcon Speed 5
AttackIcon Attack 38 DefenseIcon Defense 38
InitiativeIcon Initiative 22 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 4
Bathysphere This highly secretive unit can travel almost invisibly beneath the waters.
Borough Government
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Borough Government By appointing energetic local leaders to help organize borough-level defense and health, local infrastructure improves and city defenses become more effective.

Unlocks for Construction:
Imperial Kennels
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

600 IndustrySmall
5 Titanium Color 256x256
1 DustSmall per TurnSmall

Imperial Kennels Packs of hunting dogs trained to pick up the scent of intruders are useful for finding scouts, saboteurs, and patrols. Their mortality rate is high, but they are necessary to help defend your cities.

Effects:

+200 Fortification FortificationSmall on city
+2 XP per turn on army

Materials Hoard
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

600 IndustrySmall
5 Titanium Color 256x256
1 DustSmall per TurnSmall

Materials Hoard By pre-locating stores of mortar, bricks, lumber, and tools at various points around a city, reconstruction and recovery can be rapidly and easily organized on a local scale.

Effects:

+10 (+20 with ELCP) Fortification Recovery FortificationSmall per turn on city
+100 Fortification FortificationSmall on City

Medical Center
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

600 IndustrySmall
5 Palladian Color 256x256
2 DustSmall per TurnSmall

Medical Center Pulling together the work of herbalists, barbers, and doctors, centers are built for the care of the wounded and the study of improved treatments.

Effects:

+10% Health Regen on city
+10% Ally Health Regen on city

Bread and Circuses
Faction: FactionIconSmall All except Cultists
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: ApprovalSmall Approval
Bread and Circuses By organizing forums where city dwellers can air the grievances, as well as various artistic events to distract the population, expansion plans can be more easily imposed on the populace.

Effects:

-25% Expansion Disapproval generation on cities

Cargo Docks (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: Expansion Expansion
Focus: District District
Cargo Docks (Technology) A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.

Unlocks for Construction:
Cargo Docks
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: District District
Costs:

600 IndustrySmall

Cargo Docks A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.

Effects:

Limited to one copy in your city
Can only be built on coastal waters or ocean with exploitation
Creates ocean roads (used by trade routes)
+5 IndustrySmall on city tile
+1 FoodSmall on city tile
+1 DustSmall on city tile
+5 IndustrySmall on terrain with sea or lake
+10 ApprovalSmall on city
+2 FoodSmall per extra level on city tile
+2 DustSmall per extra level on city tile
+10 IndustrySmall per extra level on city tile
Decreases the embark/disembark cost.

Dust Alchemy
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Dust Alchemy Turning the skills of your brightest researchers to better understand Dust, they begin to unlock the secrets of this magical substance and how to collect it.

Unlocks for Construction:
Dust Depository
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

600 IndustrySmall
5 Glassteel Color 256x256

Dust Depository A center where inert Dust is traded for currency increase the amount of Dust produced by each unit of Population.

Effects:

+4 DustSmall per population on city

Dust Transmuter
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: UniqueBuildingSmall Unique Building
Focus: DustSmall Dust
Costs:

1200 IndustrySmall
10 Glassteel Color 256x256

Dust Transmuter A marvel of magic and alchemy, this glowing edifice is magically linked to pylons throughout the city. By exciting existing Dust in the ground, baser elements can, over time, transmute into Dust.

Effects:

+10 DustSmall on terrain with Dust
Can only be built once in your empire

Dust Refinery (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Dust Refinery (Technology) Artificers work on inert Dust, imbuing it with unusual powers and increasing the value of Dust produced.

Unlocks for Construction:
Dust Refinery
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Dust Refinery Artificers work on inert Dust, imbuing it with unusual powers and increasing the value of Dust produced.

Effects:

+20 DustSmall on city
+30% DustSmall on city

Fluid Biomechanics
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Fluid Biomechanics As science becomes increasingly specialized, particular sub-topics gain importance. In this case, investment in better understanding of the energy of fluids leads to pragmatic results.

Unlocks for Construction:
Large-Scale Aquatic Center
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

600 IndustrySmall
10 Titanium Color 256x256
4 DustSmall per TurnSmall

Large-Scale Aquatic Center A dedicated facility investigating all things aquatic from lake fish to seabed flora confers an immediate Science bonus for every non-river water tile.

Effects:

+3 ScienceSmall on terrain with sea or lake
+2 ScienceSmall per population on city

Hydromatic Laboratory
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

400 IndustrySmall
10 Titanium Color 256x256
4 DustSmall per TurnSmall

Hydromatic Laboratory New laboratories can be built that take advantage of a river's current. These provide power for experiments as well as a wealth of information about the river itself.

Effects:

+3 ScienceSmall on terrain with river

Guardian of Dust
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: Support Support
Guardian of Dust One of the five ancient spirits that once protected Auriga, this quick and dangerous Guardian of Dust was attuned to the planet's magical currents. Though it was imprisoned by the Endless, Skoros's chains have faded and it now lives again.

Effects and Unlocks for Construction:

+1 Guardian GuardianIconSmall authorized on empire

Skoros
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Unit Type: Support Support
Costs: 2000 IndustrySmall
20 Titanium Color 256x256
20 Glassteel Color 256x256
Base Attributes:
LifeIcon Life 640 SpeedIcon Speed 4
AttackIcon Attack 144 DefenseIcon Defense 75
InitiativeIcon Initiative 54 DamageIcon Damage 25
Ranged Range 3 SightIcon Sight 3
Skoros One of the five ancient spirits that once protected Auriga, this quick and dangerous Guardian of Dust was attuned to the planet's magical currents. Though it was imprisoned by the Endless, Skoros's chains have faded and it now lives again.
Highway Outposts
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Highway Outposts Military offices, located within defended caravanserai, improve the speed and coordination of information and commerce on the empire's roads.

Unlocks for Construction:
Caravanserai
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Costs:

600 IndustrySmall
2 DustSmall per TurnSmall

Caravanserai A network of walled inns with wells, shops, fodder, and stables greatly increases the security and survivability of caravans.

Effects:

+1 Trade routes max on city
+50% DustSmall on city trade routes

Lookout Towers
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: SightIcon Vision
Costs:

350 IndustrySmall

Lookout Towers A network of towers that are crewed day and night give both a defensive bonus to the city and an increase in vision range.

Effects:

+5 Vision SightIcon on Watchtower
+20% Health Regen on Watchtower
+20% Ally Health Regen on Watchtower
+5 Detection Range on Watchtower
+30 Fortification FortificationSmall on Watchtower
Watchtowers' Health Regen effects are applied to their adjacent tiles

Mykaran Lookout Tower
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

10 TurnSmall

Mykaran Lookout Tower Mykaran tendrils spread from the tower's foundations, leeching resources from the surrounding lands.

Effects:

+20% Health Regen on Fungal Bloom
+20% Ally Health Regen on Fungal Bloom
+5 Vision SightIcon on Fungal Bloom
Watchtowers' Health Regen effects are applied to their adjacent Tiles
+Tile Output on Main City

Intelligence Corps
Faction: FactionIconSmall All
Obtained: DeedIcon Legendary Deed
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: LifeIcon Heal
Intelligence Corps As the experience of your armies grows, wily field commanders and their staff provide information on Auriga and its terrain as well as its peoples - and their weaknesses.

Effects:

+20% Health Regen LifeIcon on empire

Magma Hydraulics
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Magma Hydraulics Surface flows of lava can be a dangerous hazard, but an understanding of the magma under different conditions can transform them into a boon.

Effects and Unlocks for Construction:

Unlocks the Flamewalkers leg armor Armor on units

Lava Works
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

600 IndustrySmall
5 Titanium Color 256x256
5 Glassteel Color 256x256
4 DustSmall per TurnSmall

Lava Works Inspired by ancient watermills, Lava Works harness the natural power of lava flows, and give unique benefits.

Effects:

Needs an exploited lava flow tile to be built
+8 ScienceSmall on lava flow terrain
+8 IndustrySmall on lava flow terrain

Plow Factory (Technology)
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era III
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Plow Factory (Technology) A revolutionary improvement, curved iron plows, increases the amount of food produced.

Unlocks for Construction:
Plow Factory
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

600 IndustrySmall
10 Glassteel Color 256x256
5 Palladian Color 256x256
4 DustSmall per TurnSmall

Plow Factory A revolutionary improvement, curved iron plows, increases the amount of food produced.

Effects:

+3 FoodSmall on exploitation

Public Works
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Public Works The ability to build giant structures, intended for use by thousands of people, requires knowledge of architecture, urban planning, engineering, and event management.

Unlocks for Construction:
National Museum
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Costs:

600 IndustrySmall
5 Adamantian Color 256x256
5 Palladian Color 256x256
4 DustSmall per TurnSmall

National Museum The empire holds a great store of loot (though we prefer the term "acquired objects"). This museum puts them on display, provides facilities to study them, and reminds others of the reach and power of your empire.

Effects:

+2 InfluenceIcon on city center
+2 InfluenceIcon on district
+2 InfluenceIcon per population on city

National Arena
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: UniqueBuildingSmall Unique Building
Focus: InfluenceIcon Influence
Costs:

1200 IndustrySmall
10 Titanium Color 256x256
8 DustSmall per TurnSmall

National Arena This enormous center of sport, spectacle, and entertainment spreads tales of your civilization's culture and prowess far and wide.

Effects:

+50% InfluenceIcon on city
Can only be built once in your empire

Reaping Station
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: EconomyandPopulationSmall Economy and Population
Type: Expansion Expansion
Focus: Exploitation Exploitation
Reaping Station Housing advances based on steam and heat engines, these works allow many previously unobtainable resources to be harvested.

Effects and Unlocks for Construction:

+1 Resource on Luxury Resource deposit

Blood Crystal Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Blood Crystal Extractor A region building allowing the extraction of the Blood Crystal Luxury.

Effects:

+1 BloodCrystal Grey 256x256 on City

Grassilk Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Grassilk Extractor A region building allowing the extraction of the Grassilk Luxury.

Effects:

+1 Glassilk Grey 256x256 on City

Moonleaf Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Moonleaf Extractor A region building allowing the extraction of the Moonleaf Luxury.

Effects:

+1 MoonLeaf Grey 256x256 on City

Quicksilver Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Quicksilver Extractor A region building allowing the extraction of the Quicksilver Luxury.

Effects:

+1 QuickSilver Grey 256x256 on City

Titan Bones Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Titan Bones Extractor A region building allowing the extraction of the Titan Bones Luxury.

Effects:

+1 Bones Grey 256x256 on City

Scyther (Technology)
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: Flying Flying
Scyther (Technology) Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strenght derived from Dust. Only partially effective during the Schism and Dust Wars, the units were left in hibernation when the Endless on Auriga disappeared.

Unlocks for Construction:
Scyther
Faction: FactionIconSmall All
Obtained: Side Quest
Unit Type: Flying Flying
Costs: 250 IndustrySmall
5 Titanium Color 256x256 5 Glassteel Color 256x256
4 Adamantian Color 256x256 4 Palladian Color 256x256
1 Mithrite Color 256x256 1 Hyperium Color 256x256
Base Attributes:
LifeIcon Life 180 SpeedIcon Speed 6
AttackIcon Attack 36 DefenseIcon Defense 50
InitiativeIcon Initiative 42 DamageIcon Damage 40
Ranged Range 1 SightIcon Sight 4
Scyther Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strenght derived from Dust. Only partially effective during the Schism and Dust Wars, the units were left in hibernation when the Endless on Auriga disappeared.
Smelting Station
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Expansion Expansion
Focus: Exploitation Exploitation
Smelting Station Incredible temperatures are reached inside these towers, allowing Adamantian and Palladian to be freed from their captive ores,

Unlocks for Construction:
Adamantian Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Adamantian Extractor Incredible temperatures are reached inside these towers, allowing adamantian to be freed from its captive ore.

Effects:

+1 Adamantian Color 256x256 on city

Palladian Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Palladian Extractor A miasma of thick, alkaline vapors drifts though these works, and stinging sweat pours from the workers. Such is the price of palladian extraction.

Effects:

+1 Palladian Color 256x256 on city

Statistical Methods
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Statistical Methods Improved mathematics are necessary for much of scientific growth. By using algorithms of prediction and probability, the efficiency of scientific experimentation leaps forward.

Unlocks for Construction:
Advanced Alchemy Lab
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

600 IndustrySmall
10 Titanium Color 256x256
4 DustSmall per TurnSmall

Advanced Alchemy Lab Wise (and brave) researchers study the many strange properties of different matter. Their knowledge increases the amount of Science produced by each unit of Population.

Effects:

+3 ScienceSmall on city center
+3 ScienceSmall on district
+3 ScienceSmall per population on city

Cryometric Monitors
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

1200 IndustrySmall
15 Titanium Color 256x256
8 DustSmall per TurnSmall

Cryometric Monitors Recent scientific improvements allow careful and accurate measurement of temperature fluctuations. Studying this data leads to improved ability to predict the arrival of the next Dark Season.

Effects:

-40% Margin of error for season predictability on empire
+15 ScienceSmall on terrain with anomaly
Limited to one copy in your empire

Uncommon Alloys
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Uncommon Alloys Few things are more important to military leaders than having better weapons. Thanks to recent breakthroughs in magic and alchemy, arms can now be forged even from Adamantian or Palladian.

Effects:

Unlocks tier 1 weapons made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
-10% on Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256 initial item costs.

Uncommon Armor
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Uncommon Armor As armies clamor for ever more effective defenses, technology is developed that allows Adamantian or Palladian to be crafted into high quality armors.

Effects:

Unlocks tier 1 armors made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
Unlocks tier 1 armoraccessories made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
-10% on Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256 initial item costs

Unexpected Allies
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: SecuritySmall Security
Unexpected Allies By recruiting friends and informants among the outcasts and invisibles of a city, a surprising amount of information can be gleaned on movements around a metropolis.

Unlocks for Construction:
Inquisitors' Divinity
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: SecuritySmall Security
Costs:

600 IndustrySmall
5 Adamantian Color 256x256
6 DustSmall per TurnSmall

Inquisitors' Divinity By founding a new Divinity expressly dedicated to unmasking the worms in the pulp of Forgotten society, the ability to find enemy spies is greatly improved.

Effects:

+20 security SecuritySmall on city

Bells and Whistles
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: FortificationSmall Fortification
Costs:

600 IndustrySmall
5 Palladian Color 256x256
4 DustSmall per TurnSmall

Bells and Whistles Simple alarm systems added to industrial and financial structures - and rewards for those who report them - help to alerting the authorities when something nefarious is going on.

Effects:

+30 Fortification FortificationSmall on Regional Building
+4 Fortification Recovery FortificationSmall on Regional Building

Unskilled Labor
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Stockpile Stockpile
Focus: FoodSmall Food
Unskilled Labor Idle manpower can be used to stock conserved foods, industrial materials, and scientific equipment either for trade or for future use.

Effects and Unlocks for Construction:

+500 FoodSmall on Food Stockpiles FoodSmall
+500 IndustrySmall on Industry Stockpiles IndustrySmall
+500 ScienceSmall on Science Stockpiles ScienceSmall

Smokehouse
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era III
Type: Stockpile Stockpile
Focus: FoodSmall Food
Costs:

1200 IndustrySmall

Smokehouse This factory uses salts, smoke, and heat to save the output of your farms for future use or for trade.

Effects:

Creates IndustrySmall stockpiles
Not instant and needs to be activated in the empire screen
Will not be effective if a settler unit is under construction
+600 FoodSmall on city

Warehouse
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Stockpile Stockpile
Focus: IndustrySmall Industry
Costs:

1200 IndustrySmall

Warehouse This vast center is staffed by tireless golems who sort, stock, stack, and save all forms of materials and industrial goods.

Effects:

Creates IndustrySmall stockpiles
Not instant and needs to be activated in the empire screen
+600 IndustrySmall on city

Royal Academy
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Stockpile Stockpile
Focus: ScienceSmall Science
Costs:

1200 IndustrySmall

Royal Academy In order to encourage and promote the development of science, idle manpower is put into building and stocking a new academy that will provide laboratories for great minds from across the kingdom.

Effects:

Creates ScienceSmall stockpiles
Not instant and needs to be activated in the empire screen
+600 IndustrySmall on empire

Faction-Specific Technologies[]

Arcana of Materializing
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ArdentMagesIcon Arcana
Arcana of Materializing Most of the Dust that finds its way into the hands - and bodies - of the races of Auriga is but a mere drop in an ocean. Through extreme pain rituals, Ardent Mages can begint o unlock more of these vast untapped resources.

Effects:

+1 Pillar of Extraction on Empire
+1 Incantation of Deluge on Empire

Cold Engineering
Faction: ArdentMagesIcon Ardent Mages
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: ArdentMagesIcon Arcana
Cold Engineering Being versed in the thermal properties of Dust under extreme cold conditions allows Ardent Mage pillars to become even more effective in winter.

Effects:

Unlocks winter versions of the pillars

Dust Mechanics
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era III
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: ArdentMagesIcon Arcana
Dust Mechanics Deeper insights into the storage and transferal of Dust allows increased quantities of the substance to be delivered from all towering pillars, raising the strength of their effects.

Effects:

+1 arcana level for all pillars on empire

Dust-Mind Decoupling
Faction: MorgawrSmall Morgawr
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Dust-Mind Decoupling The ability of the Morgawr to control and influence the minds of others improves as it is practiced. They are now able to turn liberated spirits into pure Dust, linking living souls to ancient magics.

Effects:

Unlocks totems accessories

Endless Recycling (Technology)
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era III
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Endless Recycling (Technology) Clever engineers and nimble fingers combine to get maximum use out of any sort of artifact or scrap coming from the ruins that litter Auriga.

Unlocks for Construction:
Endless Recycling
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

400 IndustrySmall
20 VaultersIcon
-4 DustSmall per TurnSmall

Endless Recycling Clever engineers and nimble fingers combine to get maximum use out of any sort of artifact or scrap coming from the ruins that litter Auriga.

Effects:

+14 ScienceSmall on city center level 2
+14 ScienceSmall on district level 2
The VaultersIcon cost indicates that the holy resource has to be chosen.

Fungal Laboratory (Technology)
Faction: NecrophagesIcon Necrophages
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Fungal Laboratory (Technology) Using technology discovered in the ancient ruins of Auriga, Necrophage workers improve the management of air, moisture, and fertilizer to greatly increase the output of their fungal 'farms'.

Unlocks for Construction:
Fungal Laboratory
Faction: NecrophagesIcon Necrophages
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

400 IndustrySmall
5 DustSmall per TurnSmall

Fungal Laboratory Using technology discovered in the ancient ruins of Auriga, Necrophage workers improve the management of air, moisture, and fertilizer to greatly increase the output of their fungal 'farms'.

Effects:

Limited to one copy in your empire
Ka-Riss hero must be city governor
+5 FoodSmall per population on city

High Seminary
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: DustSmall Dust
High Seminary A place dedicated to strengthening belief in the Forgotten path through devout meditation and rigorous debate, the most experienced agents leave the seminary even more dedicated to the cause.

Effects:

+30% research cost reduction for Era III technologies on empire

Kernel of Plentitude (Technology)
Faction: MykaraSmall Mykara
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: ScienceSmall Science
Kernel of Plentitude (Technology) An artifact of unknown providence, only the awesome power contained within this seed is certain. Once planted it will swiftly grow into a fungal tree of wonder, sustenance, and Dust.

Effects:
Kernel of Plentitude
Faction: MykaraSmall Mykara
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

800 IndustrySmall
20 Palladian Color 256x256
-6 DustSmall per TurnSmall

Kernel of Plentitude An artifact of unknown providence, only the awesome power contained within this seed is certain. Once planted it will swiftly grow into a fungal tree of wonder, sustenance, and Dust.

Effects:

+10 FoodSmall per number of Cities on City
+10 ScienceSmall per number of Cities on City
+10 DustSmall per number of Cities on City
Can only be built once in your Empire

Koni School of Elite Riders (Technology)
Faction: KapakuIcon Kapaku
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: UniqueBuildingSmall Unique Building
Focus: MilitaryIcon Military
Koni School of Elite Riders (Technology) Named after an infamous rider,this massive fortress houses an elite institution for training the Kapaku's most promising operatives. Soldiers trained in this brutal proving ground are infused with combat experience beyond their seeming fresh recruit status.

Unlocks for Construction:
Koni School of Elite Riders
Faction: KapakuIcon Kapaku
Obtained: QuestIcon Faction Quest
Type: UniqueBuildingSmall Unique Building
Focus: MilitaryIcon Military
Costs:

800 IndustrySmall
20 Palladian Color 256x256
6 DustSmall per TurnSmall

Koni School of Elite Riders Named after an infamous rider,this massive fortress houses an elite institution for training the Kapaku's most promising operatives. Soldiers trained in this brutal proving ground are infused with combat experience beyond their seeming fresh recruit status.

Effects:

+100 Fortification FortificationSmall on city
+10 (+20 with ELCP) Fortification recovery FortificationSmall per turn on city
+100 XP when recruiting a unit on units
Can only be built once in your empire

Learn from Others
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: HeroSmall Hero
Learn from Others Great heroes are not born with heroism, but learn it through the example of others. By sending the unseasoned on ranging expeditions with the most exalted, all of Forgotten society can learn.

Effects:

+3 XP per turn on hero
+3 XP per turn per infiltrated hero on hero

Siege Engineering
Faction: KapakuIcon Kapaku
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Siege Engineering A master craftsman wastes no materials, and this faction is no different. After a siege, shattered walls, crumbled towers, and fallen battlements are all grist for the industrial mill.

Effects:

Provides a Rubble Stockpile generated by dealing siege damage to enemy city fortifications
Display a siege damage counter in the empire management screen

Shrine of Whispers (Technology)
Faction: CultistsIcon Cultists
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Shrine of Whispers (Technology) Within each newly converted village a specialized shrine is constructed; it sifts prayers, thoughts, and conversations to obtain scientific information from tales and superstition.

Unlocks for Construction:
Shrine of Whispers
Faction: CultistsIcon Cultists
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

800 IndustrySmall
30 Hyperium Color 256x256
-4 DustSmall per TurnSmall

Shrine of Whispers Within each newly converted village a specialized shrine is constructed; it sifts prayers, thoughts, and conversations to obtain scientific information from tales and superstition.

Effects:

+2% ScienceSmall per converted village on cities

Strength of the Vault (Technology)
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era III
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Strength of the Vault (Technology) The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Unlocks for Construction:
Strength of the Vault
Faction: VaultersIcon Vaulters
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

250 IndustrySmall
10 VaultersIcon
-1 DustSmall per TurnSmall

Strength of the Vault The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Effects:

+100 fortification FortificationSmall on city
+5 (+15 with ELCP) fortification recovery FortificationSmall per turn on city
The VaultersIcon cost indicates that the Holy Resource has to be chosen.

Traders' Tents
Faction: RovingClansIcon Roving Clans
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: TradeRoutesSmall Trade Routes
Traders' Tents The Roving Clans' canny knowledge of goods, merchants, and markets is aided by their specially made tents, within which every whisper and gesture is observed and recorded.

Effects:

+50% DustSmall on city trade routes

Tribal Council
Faction: DrakkenIcon Drakken
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: MinorFactionSmall Minor Factions
Tribal Council Emissaries of Minor Factions create a small council to learn each other's ways and study Drakken ways. Improved integration and understanding are the result.

Effects:

+1 minor faction assimilation slot on empire

Urkan Politics
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era III
Category: EmpireandExpansionSmall Empire and Expansion
Type: Diplomacy Diplomacy
Focus: DiplomaticTermsIcon Diplomatic Terms
Urkan Politics Understanding how an Urkan might be influenced gives a great advantage in diplomatic negotiations, and especially leads to many friendly overtures from rivals.

Effects:

-20% Influence cost InfluenceIcon on Diplomatic Interactions, for each controlled Urkan


Era IV[]

This is the Age of Industry. Upon reaching this Era, the following effects come into place:

  • Dust tier 1 weapons and armor become available for heroes and ground units
  • Newly trained units will now be elites (level 4) and cost more
  • Luxury Resources revealed: Dust Orchid DustOrchid Grey 256x256, Dustwater DustWater Grey 256x256, Hydromiel Hydromiel Grey 256x256, Pixie Blood BloodFairy Grey 256x256, and Redsang RedSang Grey 256x256
  • Strategic Resources revealed: Mithrite Mithrite Color 256x256 and Hyperium Hyperium Color 256x256
  • Empire plan level 4 available

General Technologies[]

Advanced Harvester
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: EconomyandPopulationSmall Economy and Population
Type: Expansion Expansion
Focus: Exploitation Exploitation
Advanced Harvester Encompassing a suite of sophisticated industrial processes, the advanced harvester allows some of the most recalcitrant resources to be gathered.

Unlocks for Construction:
Dust Orchid Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Dust Orchid Extractor A region building allowing the extraction of the Dust Orchid Luxury.

Effects:

+1 DustOrchid Grey 256x256 on City

Dustwater Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Dustwater Extractor A region building allowing the extraction of the Dustwater Luxury.

Effects:

+1 DustWater Grey 256x256 on City

Hydromiel Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Hydromiel Extractor A region building allowing the extraction of the Hydromiel Luxury.

Effects:

+1 Hydromiel Grey 256x256 on City

Pixie Blood Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Pixie Blood Extractor A region building allowing the extraction of the Pixie Blood Luxury.

Effects:

+1 BloodFairy Grey 256x256 on City

Redsang Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Redsang Extractor A region building allowing the extraction of the Redsang Luxury.

Effects:

+1 RedSang Grey 256x256 on City

Anaerobic Mycrobiology
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Anaerobic Mycrobiology An understanding of the smallest lifeforms that writhe deep in the ground underpins opportunities to extract even more sustenance from the earth.

Effects and Unlocks for Construction:

Unlocks the Tome of the Lithophage accessory Accessory on heroes

Wyrm Farm
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

1200 IndustrySmall
5 Adamantian Color 256x256
5 Palladian Color 256x256
7 DustSmall per TurnSmall

Wyrm Farm Drawn from unknown depths, volcanic terrain attracts giant, rugged worms that can be farmed for sustenance.

Effects:

Needs an exploited volcanic tile to be built
+15 FoodSmall on city
+2 FoodSmall per population on city

Borer's Guild
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Borer's Guild A number of interested leaders get together to standardize, professionalize, and modernize the industry of mining. From tools to processes to administration, the entire sector gets a boost.

Unlocks for Construction:
Automated Production
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

1200 IndustrySmall
5 Titanium Color 256x256
15 Adamantian Color 256x256
7 DustSmall per TurnSmall

Automated Production Centralized stocks of raw materials, distribution centers, and co-located factories increase Industrial output.

Effects:

+3 IndustrySmall on terrain with Industry

Mining Rights
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

1200 IndustrySmall
10 Titanium Color 256x256
15 Adamantian Color 256x256
7 DustSmall per TurnSmall

Mining Rights With landholders and private enterprises given the right to buy mining licenses at strategic resource deposit sites, Industry output per site increases.

Effects:

+1 Resource on strategic resource extractor

Brigade System
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Brigade System By grouping together recruits that come from a region to defend their home territory, troops are naturally more effective as they know the land and are fighting for their families.

Effects:

+20% Defense DefenseIcon on units

Civic Instruction
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Civic Instruction A project long in the making, children of the city learn about the city's government and defenses from a young age and grow up understanding how they can contribute in times of military threats.

Unlocks for Construction:
Army Manual
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: Improvement Improvement
Focus: MilitaryIcon Military
Costs:

1200 IndustrySmall
5 Hyperium Color 256x256
7 DustSmall per TurnSmall

Army Manual Although it doesn't look pretty, being printed and bound on cheap paper, the distribution of this training guide to all new recruits raises troop quality.

Effects:

+100 XP when recruiting a unit on units

National Military College
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: UniqueBuildingSmall Unique Building
Focus: MilitaryIcon Military
Costs:

2500 IndustrySmall
15 Palladian Color 256x256
15 DustSmall per TurnSmall

National Military College This great center of training, storage, and accommodation is linked to the main boulevards and waterways of the city. Integrated into the city's daily life, it vastly improves troop efficiency.

Effects:

+100% Attack AttackIcon on units in city
Can only be built once in your empire

Cultural Indoctrination
Faction: FactionIconSmall All except Drakken
Obtained: ResearchIcon Era IV
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: MinorFactionIconSmall Minor Factions
Cultural Indoctrination Great efforts have been made to persuade the local population to partake in one of the unusual customs of a nearby minor faction, thereby encouraging their assimilation.

Effects:

+1 Minor Faction Assimilation slot on Empire

Endless Mechanisms
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: EmpireandExpansionSmall Empire and Expansion
Type: MilitaryIcon Army Action
Focus: SearchSmall Search
Endless Mechanisms Enough ruins have been searched for the empire to learn advanced designs of hinges, gears, and mechanical joints, use of these mechanisms leads to better wagon design.

Effects:

After unlocking this technology, ruins that have already been searched can be searched a second time.
-50% Movement SpeedIcon cost on roads

Guardian of Earth
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: Infantry Infantry
Guardian of Earth Gios, the Guardian of Earth and as tough and solid as the rock itself, spent millennia in chains forged by the Endless. It has awoken and freed itself, and can once more sense all that moves in or across the planet.

Effects and Unlocks for Construction:

+1 Guardian GuardianIconSmall authorized on empire

Gios
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Unit Type: Infantry Infantry
Costs: 2000 IndustrySmall
30 Palladian Color 256x256
Base Attributes:
LifeIcon Life 833 SpeedIcon Speed 4
AttackIcon Attack 75 DefenseIcon Defense 127
InitiativeIcon Initiative 42 DamageIcon Damage 64
Ranged Range 1 SightIcon Sight 3
Gios Gios, the Guardian of Earth and as tough and solid as the rock itself, spent millennia in chains forged by the Endless. It has awoken and freed itself, and can once more sense all that moves in or across the planet.
Guardian of Fire
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: Ranged Ranged
Guardian of Fire Linked to the primeval force of fire, Fotios is a fast and deadly Guardian that was held in chains by the Endless. Now alive and aware, seeking a cause, it watches across the vast landscapes of Auriga.

Effects and Unlocks for Construction:

+1 Guardian GuardianIconSmall authorized on empire

Fotios
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Unit Type: Ranged Ranged
Costs: 2000 IndustrySmall
30 Adamantian Color 256x256
Base Attributes:
LifeIcon Life 500 SpeedIcon Speed 4
AttackIcon Attack 100 DefenseIcon Defense 18
InitiativeIcon Initiative 52 DamageIcon Damage 100
Ranged Range 3 SightIcon Sight 3
Fotios Linked to the primeval force of fire, Fotios is a fast and deadly Guardian that was held in chains by the Endless. Now alive and aware, seeking a cause, it watches across the vast landscapes of Auriga.
Hospitality Den
Faction: FactionIconSmall All except Necrophages
Obtained: ResearchIcon Era IV
Category: EmpireandExpansionSmall Empire and Expansion
Type: Diplomacy Diplomacy
Focus: DiplomaticTermsIcon Diplomatic Terms
Hospitality Den In this place, visiting dignitaries can enjoy mouth-watering delicacies served by specially-trained "hospitality experts", while exotic animals parade before their eyes. Diplomatic relations have never been so cordial.

Effects:

Permits proposal of Alliance Treaty on Empire

Imperial Funding (Technology)
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era IV
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Imperial Funding (Technology) By judiciously doling out money to private concerns or universities, the Empire can speed research in promising new sciences.

Unlocks for Construction:
Imperial Funding
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

1200 IndustrySmall
25 Titanium Color 256x256
5 Hyperium Color 256x256
7 DustSmall per TurnSmall

Imperial Funding By judiciously doling out money to private concerns or universities, the Empire can speed research in promising new sciences.

Effects:

+5 ScienceSmall on terrain with Science

Industrial Processing
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Industrial Processing Moving beyond scattered mills and piecemeal fabrication, raw materials and industrial facilities are linked together in sophisticated systems of extraction, transport, and production.

Unlocks for Construction:
Production Line
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

1200 IndustrySmall
10 Titanium Color 256x256
10 Adamantian Color 256x256
7 DustSmall per TurnSmall

Production Line Techniques of mass production increase the amount of Industry produced by each unit of Population.

Effects:

+3 IndustrySmall per population on city

National Craftworks
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: UniqueBuildingSmall Unique Building
Focus: CategoryLuxurySmall Resources
Costs:

2500 IndustrySmall
15 Adamantian Color 256x256
15 DustSmall per TurnSmall

National Craftworks To improve and promote luxury goods, the transformation of raw materials into finished products is now handled in this enormous center where technicians, designers, and artisans share ideas.

Effects:

Doubles effects of luxury resource boosters on city
Can only be built once in your empire

Isolation Sciences
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Isolation Sciences Study of air flow, temperature, humidity, and building materials has led to a leap in the understanding of controlled environments.

Unlocks for Construction:
Refrigeration Plant
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

1200 IndustrySmall
15 Glassteel Color 256x256
5 Palladian Color 256x256
7 DustSmall per TurnSmall

Refrigeration Plant Food can now be preserved for long periods, increasing the amount of Food produced by each unit of population.

Effects:

+3 FoodSmall per population on city
+25% FoodSmall on city

Subterranean Gardens
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

1200 IndustrySmall
5 Glassteel Color 256x256
15 Palladian Color 256x256
7 DustSmall per TurnSmall

Subterranean Gardens Flora and fauna of the planet are adapted to survive in subterranean bioshperes. This is a great advantage in times of winter, drought, or war, and increases the Food that can be produced.

Effects:

+10 FoodSmall on district during winter
-100% life loss during siege on city

Mercenary Corps
Faction: FactionIconSmall All except Roving Clans
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: MilitaryIcon Army Action
Focus: PrivateersSmall Privateers
Mercenary Corps Commanders occasionally prefer hardened professionals to local recruits, believing that they gain in experience what they lose in patriotism.

Effects:

Unlocks Privateers
Armies composed exclusively of mercenaries can carry a neutral flag, preventing other empires (even allies) from knowing which empire owns them
Armies of privateers have an increased upkeep

-20% DustSmall on Heroes and Mercenaries market Buyout cost on empire.
+2 Fortification Damage FortificationDamage per turn TurnSmall on Mercenary.

Nutrition Chemistry
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: FoodSmall Food
Nutrition Chemistry Food is understood more and more as one part of a long string of chemical processes. With greater understanding of chemistry, comes greater capacity to sustain populations.

Unlocks for Construction:
Fertilizer Plant
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Type: Improvement Improvement
Focus: FoodSmall Food
Costs:

1200 IndustrySmall
15 Glassteel Color 256x256
10 Palladian Color 256x256
7 DustSmall per TurnSmall

Fertilizer Plant Chemical and biological fertilizers, applied in industrial quantities to the soil, greatly increase Food production.

Effects:

+3 FoodSmall on terrain with Food

Hothouses
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Type: Improvement Improvement
Focus: FoodSmall Food
Costs:

1200 IndustrySmall
15 Glassteel Color 256x256
10 Palladian Color 256x256
7 DustSmall per TurnSmall

Hothouses By building glass roofing over certain fields, crops can be raised in a warm, protected environment that increases agricultural yields.

Effects:

+3 FoodSmall on exploitation

Organized Labor
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: ScienceandIndustry Science and Industry
Type: Stockpile Stockpile
Focus: FoodSmall Food
Organized Labor Guilds are created to handle the management of surplus conserved foods, industrial materials, and scientific equipment, resulting in efficient use of excess goods.

Effects and Unlocks for Construction:

+1000 FoodSmall on Food stockpiles FoodSmall
+1000 IndustrySmall on Industry stockpiles IndustrySmall
+1000 ScienceSmall on Science stockpiles ScienceSmall

Cannery
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Type: Stockpile Stockpiles
Focus: FoodSmall Food
Costs:

2500 IndustrySmall

Cannery Using more advanced industrial tools and materials, food is now heated and sealed in cans and bottles, permitting a much greater saving of foodstocks.

Effects:

Creates FoodSmall stockpiles
Not instant and needs to be activated in the empire screen
Will not be effective if a settler unit is under construction
+1600 FoodSmall on city

Industrial Zone
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: Stockpile Stockpiles
Focus: IndustrySmall Industry
Costs:

2500 IndustrySmall

Industrial Zone A dedicated facility contains not only space to store goods, but also generates energy through fire and Dust. It sits ready to be exploited at any moment to boost Industry output.

Effects:

Creates IndustrySmall stockpiles
Not instant and needs to be activated in the empire screen
+1600 IndustrySmall on city

Royal University
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era IV
Type: Stockpile Stockpiles
Focus: ScienceSmall Science
Costs:

2500 IndustrySmall

Royal University Great minds, startling discoveries, and precious items from all across Auriga can be found here. Almost like magic, the proximity of all these things allows sudden bursts of scientific discovery.

Effects:

Creates ScienceSmall stockpiles
Not instant and needs to be activated in the empire screen
+1600 ScienceSmall on city

Rare Alloys
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Rare Alloys Mithrite and Hyperium are rare and expensive for a good reason: When the technology is mastered, they can be forged into excellent weapons.

Effects:

Unlocks tier 1 weapons made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
-10% on Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256 initial item costs

Rare Armor
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor)
Rare Armor The most precious and difficult resources to forge, Mithrite and Hyperium, can now be made into high quality armors.

Effects:

Unlocks tier 1 armors made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
Unlocks tier 1 accessories made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
-10% on Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256 initial item costs

Rare Metal Foundry
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: ScienceandIndustry Science and Industry
Type: Expansion Expansion
Focus: Exploitation Exploitation
Rare Metal Foundry Build above seams of these rare minerals, this structure houses a collection of lines, machines, and processes used to extract Mithrite and Hyperium.

Unlocks for Construction:
Mithrite Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Titanium Color 256x256

Mithrite Extractor Built above seams of mithrite, a precious green mineral, this structure houses a collection of lines, machines, and furnaces used to produce its valuable refined form.

Effects:

+1 Mithrite Color 256x256 on City

Hyperium Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Titanium Color 256x256

Hyperium Extractor The ear-splitting screech of steam and iron ring loud in the smoggy confines of the plant, but the noise is worth it to liberate the valuable Hyperium.

Effects:

+1 Hyperium Color 256x256 on City

Signal Corps
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: ArmySizeSmall Army Size
Focus: MilitaryIcon Military
Signal Corps The creation of a modern and efficient unit dedicated to military communications greatly improves the ability of a commander to manage large armies.

Effects:

+2 Army unit slot(s) on Empire
+2 Garrison unit slot(s) on Empire
-2 DustSmall from military upkeep on armies

Faction-Specific Technologies[]

All Beings Are Siblings
Faction: CultistsIcon Cultists
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
All Beings Are Siblings The Cult begins to grow, recruiting new tribes to its purpose. The first few conversions bring critical lessons in how to persuade and convince uneasy recruits.

Effects:

+100 XP when recruiting a unit on empire

Altar of Channeling (Technology)
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Altar of Channeling (Technology) Based on designs and concepts of the Endless - and therefore incomprehensible - these structures, when built, create a chain of holy sites that sense, absorb, and renew Dust.

Unlocks for Construction
Altar of Channeling
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

1500 IndustrySmall

Altar of Channeling Based on designs and concepts of the Endless - and therefore incomprehensible - these structures, when built, create a chain of holy sites that sense, absorb, and renew Dust.

Effects:

+5 DustSmall per population on city
+5 DustSmall on city

Altar of Transcendence (Technology)
Faction: ArdentMagesIcon Ardent Mages
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Altar of Transcendence (Technology) When constructed, this dense slab of some of Auriga's rarest materials hums with Dust energy. Mages strong and brave enough to climb into its recessed contours will transcend or die. Either way they will experience unimaginable pain.

Unlocks for Construction:
Altar of Transcendence
Faction: ArdentMagesIcon Ardent Mages
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Costs:

1000 IndustrySmall
30 Adamantian Color 256x256/Palladian Color 256x256
30 Mithrite Color 256x256/Hyperium Color 256x256
-7 DustSmall per TurnSmall

Altar of Transcendence When constructed, this dense slab of some of Auriga's rarest materials hums with Dust energy. Mages strong and brave enough to climb into its recessed contours will transcend or die. Either way they will experience unimaginable pain.

Effects:

+5 InfluenceIcon per population on city
+10 InfluenceIcon on city
+30 ApprovalSmall on city
Limited to one copy in your empire

Arcana of Renewal
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era IV (Starting Technology with ELCP)
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ArdentMagesIcon Arcana
Arcana of Renewal Ardent Mages are rightly feared for their mastery of the destructive aspects of Dust magic, but it is less well known that intense study of the properties of Dust can lead to curative abilities.

Effects:

+1 Pillar of Regeneration on Empire
+1 Incantation of Restoration on Empire

Auriga Institute (Technology)
Faction: DrakkenIcon Drakken
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Auriga Institute (Technology) This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga.

Unlocks for Construction:
Auriga Institute
Faction: DrakkenIcon Drakken
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Costs:

800 IndustrySmall
5 Mithrite Color 256x256
4 DustSmall per TurnSmall

Auriga Institute This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga.

Effects:

Require an income of 20 InfluenceIcon from the city
+20 ApprovalSmall on city
+10 InfluenceIcon on approval (fervent)

Eye of the Endless
Faction: DrakkenIcon Drakken
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: SightIcon Vision
Eye of the Endless Dust-driven and triggered by exploration of Endless ruins and artifacts, this permits a leader to gaze across Auriga and see the secrets of its many peoples.

Effects:

Gives vision over all other empires on empire

Givers of Remembrance (Technology)
Faction: NecrophagesIcon Necrophages
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Givers of Remembrance (Technology) A reduced breed of Givers of Remembrance, Lesser Givers only collect and share battlefield lessons between armies rather than all the histories of the hive.

Unlocks for Construction:
Givers of Remembrance
Faction: NecrophagesIcon Necrophages
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

1200 IndustrySmall
10 Hyperium Color 256x256
-5 DustSmall per TurnSmall

Givers of Remembrance A reduced breed of Givers of Remembrance, Lesser Givers only collect and share battlefield lessons between armies rather than all the histories of the hive.

Effects:

+100 XP when recruiting a unit on units

Hand of the Unspoken
Faction: CultistsIcon Cultists
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Hand of the Unspoken Certain converts to the cause become so fanatic that they leap to the Cultist's great purpose without any desire for protection or defense. Independent and fearless, they hand over their lives as instruments of the Queen's will.

Effects:

+3 converted unit(s) on empire

Master Deceivers
Faction: ForgottenIcon Forgotten
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Master Deceivers With the arts of infiltration near perfected, agents posted to enemy cities need little time to become extremely effective, having an almost instinctive grasp for who wields power - and who is vulnerable.

Effects:

-100% DustSmall on Forgotten hero upkeep

Mindless Slaughter
Faction: NecrophagesIcon Necrophages
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Mindless Slaughter It is easier to attack when one gives little thought of defense - and survival.

Effects:

+30% Attack AttackIcon on units

Money Talks
Faction: RovingClansIcon Roving Clans
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: Diplomacy Diplomacy
Focus: TradeRoutesSmall Trade Routes
Money Talks Masters of the manipulation of goods and currencies, Roving Clans traders can induce inflationary tendencies in other empires, reducing their trade income.

Effects:

Unlocks the Inflation and Inflation Nullification diplomatic declarations.

Inflation:

  • Permits reduction of the trade routes income of others empire when in war
  • -50% DustSmall on cities
  • -50% ScienceSmall on cities

Inflation Nullification:

  • Permits removal of the trade routes income penalty of other empire when in war
No More Ties
Faction: MorgawrSmall Morgawr
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: IndustrySmall Industry
No More Ties As the Morgawr grow more powerful, their mental strength and physical enhancements allow them to cut the ties that bind them to water.

Effects:

+1 IndustrySmall on ground tiles
+1 ScienceSmall on ground tiles
+2 SpeedIcon on ground tiles
+1 BattleSpeedSmall on ground tiles.

Painosphere
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: ArdentMagesIcon Arcana
Painosphere Mages hardened to the everyday pain rituals that would cripple lesser mortals can increase the potency of their spells by visiting the Painosphere and experiencing true agony.

Effects:

+1 arcana level for all spells on empire

Pearl Replication
Faction: AllayiIcon Allayi
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Pearl Replication Experience and strength, combined with a deep knowledge of the ways of Auriga and the magics of the Pearls, allows the faction to ignore the effects of the Dark Season.

Effects:

Immunity to winter penalties

Resource Magnetron (Technology)
Faction: VaultersIcon Vaulters
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: VaultersIcon Holy Resource
Resource Magnetron (Technology) This discovery uses alchemical principles of attraction between different nodes of identical resources. It can be used to leech any resource from the air and ground, given the right materials and enough energy.

Unlocks for Construction:
Resource Magnetron
Faction: VaultersIcon Vaulters
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: VaultersIcon Holy Resource
Costs:

1200 IndustrySmall
60 VaultersIcon
-4 DustSmall per TurnSmall

Resource Magnetron This discovery uses alchemical principles of attraction between different nodes of identical resources. It can be used to leech any resource from the air and ground, given the right materials and enough energy.

Effects:

+10 Holy Resource on city
Limited to one copy in your empire
The VaultersIcon cost indicates that the Holy Resource has to be chosen.

Secrets of the Virtuals
Faction: ArdentMagesIcon Ardent Mages
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: ArdentMagesIcon Arcana
Secrets of the Virtuals I am transcended. I have become something more than flesh and bone. I realize now that our investigations into Dust were nothing more than child's play in the surf beside a great ocean of knowledge. Still, already I can see how to make our pillars stronger, our spells fiercer...

Effects:

+2 arcana level for all Pillars on Empire
+2 arcana level for all Spells on Empire (no with ELCP)

Synchronic Temple
Faction: BrokenLordsIcon Broken Lords
Obtained: QuestIcon Faction Quest
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Synchronic Temple All things on Auriga are linked through the presence and power of Dust. The Synchronic Temple permits the Broken Lords to tap into this essence, channeling the Dust of all things to heal wounded units after battle.

Effects:

Units are instantly healed after a battle on empire

The Ogmakwan (Technology)
Faction: WildWalkersIcon Wild Walkers
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
The Ogmakwan (Technology) Strong as the structures of the Endless, with roots that reach deep into Auriga's crust and towers of impossible height, Zaltana's Ogmakwan is many things. Built from an enormous range of materials and assembled using physical principles no one else comprehends, Zaltana's great edifice will forever change the way structures are raised. It will also, with luck, help the Wild Walkers to survive the great Last Winter.

Unlocks for Construction:
The Ogmakwan
Faction: WildWalkersIcon Wild Walkers
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Costs:

5000 IndustrySmall
-10 DustSmall per TurnSmall

The Ogmakwan Strong as the structures of the Endless, with roots that reach deep into Auriga's crust and towers of impossible height, Zaltana's Ogmakwan is many things. Built from an enormous range of materials and assembled using physical principles no one else comprehends, Zaltana's great edifice will forever change the way structures are raised. It will also, with luck, help the Wild Walkers to survive the great Last Winter.

Effects:

+80 ApprovalSmall approval on city
Limited to one copy in your empire

Way of the Woodlands
Faction: WildWalkersIcon Wild Walkers
Obtained: ResearchIcon Era IV
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Way of the Woodlands The forests provide supplies, camouflage, and ready defenses to those who know how to exploit them.

Effects:

+25% Defense on units on Forest

Well of Dust (Technology)
Faction: RovingClansIcon Roving Clans
Obtained: QuestIcon Faction Quest
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Well of Dust (Technology) Part magical and part mercantile, this partially submerged treasury accumulates Dust from whatever source is available. Ruins, ancient mechanisms, markets, caravans, and even the air all contribute something to this storehouse of wealth and magic.

Unlocks for Construction:
Well of Dust
Faction: RovingClansIcon Roving Clans
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Costs:

1000 IndustrySmall
-2 DustSmall per TurnSmall

Well of Dust Part magical and part mercantile, this partially submerged treasury accumulates Dust from whatever source is available. Ruins, ancient mechanisms, markets, caravans, and even the air all contribute something to this storehouse of wealth and magic.

Effects:

Requires Right of Way built in the city
Requires an income of 100 DustSmall from the city
+2 Trade Routes max on city


Era V[]

This is the Age of Heroes. Upon reaching this Era, the following effects come into place:

  • Dust tier 2 weapons and armor become available for heroes and ground units
  • Newly trained units will now be elites (level 5) and cost more

General Technologies[]

Advanced Quarry (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Advanced Quarry (Technology) Better methods for mining, cutting and forging metals and minerals result in greater productivity and less waste, increasing the productivity of Strategic Resource sites.

Unlocks for Construction:
Advanced Quarry
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

3000 IndustrySmall
10 Titanium Color 256x256
20 Adamantian Color 256x256
10 DustSmall per TurnSmall

Advanced Quarry Better methods for mining, cutting and forging metals and minerals result in greater productivity and less waste, increasing the productivity of Strategic Resource sites.

Effects:

+50 IndustrySmall on terrain with strategic resource
Limited to one copy in your empire

Arts Council (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Arts Council (Technology) The central funding of a dedicated arts committee leads to a flourishing of cultural enterprises. Sculptures, open-air performances, and jamborees throng the city, increasing the population's well-being.

Unlocks for Construction:
Arts Council
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Costs:

2000 IndustrySmall
10 Glassteel Color 256x256
5 Mithrite Color 256x256
10 DustSmall per TurnSmall

Arts Council The central funding of a dedicated arts committee leads to a flourishing of cultural enterprises. Sculptures, open-air performances, and jamborees throng the city, increasing the population's well-being.

Effects:

+30 ApprovalSmall on city
+10% ScienceSmall on approval (fervent)
+10% InfluenceIcon on approval (fervent)

Dust-Enhanced Buildings
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Dust-Enhanced Buildings Careful integration of Dust into the foundations and columns of a building has a great effect - everything that happens inside them seems to be better, faster, and more impressive.

Unlocks for Construction:
Arena of Champions
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Costs:

3000 IndustrySmall
10 Adamantian Color 256x256
10 Palladian Color 256x256
20 DustSmall per TurnSmall

Arena of Champions Construction of a massive sporting complex in your city draws praise, spectators, and money from far across Auriga. Your empire's Influence increases noticably.

Effects:

+100% InfluenceIcon on city
Limited to one copy in your empire

The Octagon
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: UniqueBuildingSmall Unique Building
Focus: MilitaryIcon Military
Costs:

4000 IndustrySmall
20 Mithrite Color 256x256
40 DustSmall per TurnSmall

The Octagon This vast structure houses - and streamlines - the operations of your growing government staff. Better flow, storage, and processing of information means better decisions and faster growth.

Effects:

+20 XP per turn on governor
Can only be built once in your empire

Enlightened Trade
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Enlightened Trade It is a time of scientific advancement; even trade routes are now exploited for the knowledge they may bring while the latest technologies are used on the road system.

Unlocks for Construction:
Scientific Envoy
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Costs:

2000 IndustrySmall
20 Titanium Color 256x256
7 DustSmall per TurnSmall

Scientific Envoy Diplomats versed in science and technology travle your empire's trade routes, learning new disciplines from foreign lands. Scientific knowledge grows more rapidly.

Effects:

+1 Trade Routes max on city
+50% ScienceSmall on city trade routes

Remotuscope Factory
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era V
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

450 IndustrySmall

Remotuscope Factory The development of the theory of optics and increase in the precision of glasswork has led to this dazzling invention that allows a man to see a thousand paces. Hostile armies will not stay hidden so easily.

Effects:

+25% health regen on Watchtower
+25% allly health regen on Watchtower
+7 vision SightIcon on watchtower
+7 Detection range on watchtower
+50 fortification FortificationSmall on watchtower
Watchtowers' health regen effects are applied to their adjacent tiles

Mykaran Remotuscope Factory
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era V
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

12 TurnSmall

Mykaran Remotuscope Factory Nothing can hide from the watchful eye of the Mykara.

Effects:

+25% Health Regen on Fungal Bloom
+25% Ally Health Regen on Fungal Bloom
+7 Vision SightIcon on Fungal Bloom
Watchtowers' Health Regen effects are applied to their adjacent Tiles
+Tile Output on Main City
+1 Exploitation Area Expansion

Exceptional Alloys
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Exceptional Alloys The labor is unhealthy and backbreaking, but advances in the smelting and fusion of Adamantian and Palladian results in weapons whose edges and durability are indeed exceptional.

Unlocks for Construction:

Unlocks tier 3 weapons made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
-10% on Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256 initial item costs

Exceptional Armor
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Exceptional Armor The labor is unhealthy and backbreaking, but advances in the smelting and fusion of Adamantian and Palladian has led to a level of perfection that is truly exceptional.

Unlocks for Construction:

Unlocks tier 3 armors made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
Unlocks tier 3 accessories made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
-10% on Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256 initial item costs

Guardian of Air
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: Flying Flying
Guardian of Air Adept at tracking the winds and scents of Auriga, Atmos is one of the ancient spirits that were imprisoned by the Endless. Now that those chains are gone, the tough and dangerous Guardian of Air is free to act as it will.

Effects and Unlocks for Construction:

+1 Guardian GuardianIconSmall authorized on empire

Atmos
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Unit Type: Flying Flying
Costs: 2000 IndustrySmall
30 Mithrite Color 256x256
Base Attributes:
LifeIcon Life 820 SpeedIcon Speed 6
AttackIcon Attack 160 DefenseIcon Defense 140
InitiativeIcon Initiative 38 DamageIcon Damage 60
Ranged Range 1 SightIcon Sight 3
Atmos Adept at tracking the winds and scents of Auriga, Atmos is one of the ancient spirits that were imprisoned by the Endless. Now that those chains are gone, the tough and dangerous Guardian of Air is free to act as it will.
Guardian of Water
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: MilitaryIcon Military
Type: UnitSmall Unit Model
Focus: Cavalry Cavalry
Guardian of Water This ancient Guardian, both tough and deadly, was deemed too dangerous by the Endless. Confined for millennia but finally free, it once again listens to the echoes of the present and the past.

Effects and Unlocks for Construction:

+1 Guardian GuardianIconSmall authorized on empire

Neros
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Unit Type: Cavalry Cavalry
Costs: 2000 IndustrySmall
30 Hyperium Color 256x256
Base Attributes:
LifeIcon Life 900 SpeedIcon Speed 6
AttackIcon Attack 100 DefenseIcon Defense 48
InitiativeIcon Initiative 48 DamageIcon Damage 100
Ranged Range 1 SightIcon Sight 3
Neros This ancient Guardian, both tough and deadly, was deemed too dangerous by the Endless. Confined for millennia but finally free, it once again listens to the echoes of the present and the past.
Imperial News Network (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Imperial News Network (Technology) Rather than rely on rumor and graffiti to convey news, a national service is created to ensure the population has all the information they need to be happy.

Unlocks for Construction:
Imperial News Network
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: ApprovalSmall Approval
Costs:

2000 IndustrySmall
5 Glassteel Color 256x256
10 Mithrite Color 256x256
10 DustSmall per TurnSmall

Imperial News Network Rather than rely on rumor and graffiti to convey news, a national service is created to ensure the population has all the information they need to be happy.

Effects:

+20 ApprovalSmall on city
+2 FoodSmall per population on approval (happy)
+2 IndustrySmall per population on approval (happy)
+2 DustSmall per population on approval (happy)
+2 ScienceSmall per population on approval (happy)
+1 InfluenceIcon per population on approval (happy)

Improved Dust Alchemies
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Improved Dust Alchemies Greater knowledge of Dust permits technicians and alchemists to reactivate it using mechanisms once used by the Endless. Dust yields increase, though even the brightest are not sure how or why.

Unlocks for Construction:
Dust Revitalizer
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

2000 IndustrySmall
30 Glassteel Color 256x256
5 Mithrite Color 256x256

Dust Revitalizer New methods and alchemies for extracting Dust are particularly useful where it has already been found, as Dust that is supposedly dormant can be infused with power.

Effects:

+5 DustSmall on terrain with Dust

Advanced Extraction
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

2000 IndustrySmall
40 Glassteel Color 256x256
7 DustSmall per TurnSmall

Advanced Extraction General improvements in alchemy, metallurgy, and conservation lead to far greater efficiencies in the extraction of Luxury Resources.

Effects:

+4 Resource on Luxury Resource Extractor

Inoculation Station (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Inoculation Station (Technology) Injections to bolster the bodies natural defenses means that recovery times for nasty injuries or diseases are greatly reduced, whether they happen on the battlefield, in the latrine, or in a house of ill repute.

Unlocks for Construction:
Inoculation Station
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

2000 IndustrySmall
15 Palladian Color 256x256
5 Hyperium Color 256x256
5 DustSmall per TurnSmall

Inoculation Station Injections to bolster the bodies natural defenses means that recovery times for nasty injuries or diseases are greatly reduced, whether they happen on the battlefield, in the latrine, or in a house of ill repute.

Effects:

+15% Health regen on city
+10% ally health regen on city
+120 XP when recruiting a unit on units

Marvelous Alloys
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Marvelous Alloys What a wonderful problem to have! Should one make higher quality weapons out of Adamantian or Palladian? Both are powerful, beautiful, and deadly.

Effects:

Unlocks tier 2 weapons made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
-10% on Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256 initial item costs

Marvelous Armor
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Marvelous Armor Adamantian and Palladian are notoriously difficult to work with. Patience has paid off, however, as advances in smelting improves the quality of their armors to something marvelous.

Unlocks for Construction:

Unlocks tier 2 armors made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
Unlocks tier 2 accessories made of Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256
-10% on Adamantian Adamantian Color 256x256 or Palladian Palladian Color 256x256 initial item costs

Military Reserves (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Military Reserves (Technology) Training a fraction of the local civilian population in the basic skills of combat not only means a significant boost for paint balling outfits, but also increase the empire's defensive capabilities.

Unlocks for Construction:
Military Reserves
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: MilitaryIcon Military
Costs:

2000 IndustrySmall
10 Titanium Color 256x256
5 Adamantian Color 256x256
2 DustSmall per TurnSmall

Military Reserves Training a fraction of the local civilian population in the basic skills of combat not only means a significant boost for paint balling outfits, but also increase the empire's defensive capabilities.

Effects:

+4 (+40 with ELCP) Fortification recovery FortificationSmall per turn on city
+400 Fortification FortificationSmall on city
+1 max unit slots on militia

Modernized Administration
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Modernized Administration Professionalization of management and administration radically improves governmental services. Government comes to be viewed as a tool of improvement rather than oppression.

Unlocks for Construction:
Aura of Empire
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: InfluenceIcon Influence
Costs:

2000 IndustrySmall
10 Adamantian Color 256x256
10 Palladian Color 256x256
10 DustSmall per TurnSmall

Aura of Empire As each district grows it gains impressive public buildings and parks. All of this increases the fame and reputation of the city and the empire, growing civic pride and generating awe in the minds of visitors.

Effects:

+15 InfluenceIcon on district level 2
+4 InfluenceIcon per population on city

Customs Ministry
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: UniqueBuildingSmall Unique Building
Focus: TradeRoutesSmall Trade Routes
Costs:

4000 IndustrySmall
20 Hyperium Color 256x256
40 DustSmall per TurnSmall

Customs Ministry In a grand building that replaces run-down offices and shanties, taxes and administrative details for trade and transport are rapidly and efficiently dealt with. Trade capacity takes an enormous jump.

Effects:

+7 Trade routes max on city
Can only be built once in your empire

Patriotic Propaganda
Faction: FactionIconSmall All
Obtained: DeedIcon Legendary Deed
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: ApprovalSmall Approval
Patriotic Propaganda The size and success of your empire has made all of Auriga envious. Your own people, basking in the light of your love (and wealth), are eager to follow you without hesitation.

Effects:

-50% expansion disapproval generation on cities

Scientific Specialization
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era V
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Scientific Specialization Improving the organization and infrastructure of aging labs and universities boosts the approach to how research is done. Surprising gains in scientific productivity result from pooled resources.

Unlocks for Construction:
Living Lab Tools
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

3000 IndustrySmall
25 Titanium Color 256x256
10 Hyperium Color 256x256
20 DustSmall per TurnSmall

Living Lab Tools These animated assistants don't complain about hours, wages, or dangerous chemicals; their relentless progress increases the amount of Science generated.

Effects:

+100% ScienceSmall on city
Limited to one copy in your empire

Climatology Guild
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

3000 IndustrySmall
30 Titanium Color 256x256
10 Hyperium Color 256x256
20 DustSmall per TurnSmall

Climatology Guild The intensity of the Dark Season weather has driven engineers, scientists, and alchemists to pool their skills in a common center where they study the origins and effects of the Auriga winter.

Effects:

-40% margin of error for season predictability on empire
+15 ScienceSmall on district level 2
Limited to one copy in your empire

Security Theory
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: MilitaryIcon Military
Type: Improvement City Improvement
Focus: SecuritySmall Security
Security Theory By bringing together masters in both the magical and mundane arts of espionage and assassination, in-depth studies can be done that help an empire foil even the most well-funded and devious foes.

Unlocks for Construction:
Traitor's Lottery
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: SecuritySmall Security
Costs:

2000 IndustrySmall
10 Glassteel Color 256x256
5 Hyperium Color 256x256
8 DustSmall per TurnSmall

Traitor's Lottery By inaugurating a lottery system that covertly rewards those who achieve the most denouncements of suspicious friends and kin, the chances of uncovering enemy operatives is better than ever.

Effects:

+30 Security SecuritySmall on city

Razor Palisades
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: FortificationSmall Fortification
Costs:

2000 IndustrySmall
10 Titanium Color 256x256
5 Mithrite Color 256x256
7 DustSmall per TurnSmall

Razor Palisades Walls and windows are not usually viewed as lethal offensive weapons. However, the use of needles, spikes, traps, and blades can turn even the most innocuous entry into a lethal gauntlet.

Effects:

+60 Fortification FortificationSmall on Regional Building
+4 Fortification Recovery FortificationSmall on Regional Building

State-Approved Theatre
Faction: FactionIconSmall All except Cultists
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: ApprovalSmall Approval
State-Approved Theatre Public sentiment has never been so easy to massage through the use of skilled playwrights toeing the government line.

Effects:

-25% Expansion disapproval generation on cities

Town Criers (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: EconomyandPopulationSmall Economy and Population
Type: Improvement City Improvement
Focus: DustSmall Dust
Town Criers (Technology) Charismatic individuals are hired by the state and trained in advanced persuasive techniques, paving the way for armies of cheap labor to help accelerate the completion of large projects at reduced cost.

Unlocks for Construction:
Town Criers
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

2000 IndustrySmall
25 Glassteel Color 256x256
10 Mithrite Color 256x256

Town Criers Charismatic individuals are hired by the state and trained in advanced persuasive techniques, paving the way for armies of cheap labor to help accelerate the completion of large projects at reduced cost.

Effects:

+50 DustSmall on city
+40% DustSmall on city

Volcanic Leecher (Technology)
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: CategoryLuxurySmall Resources
Volcanic Leecher (Technology) Powered by the violent magma beneath, this machine enhances mineral yields on volcanic terrain.

Effects and Unlocks for Construction:

Unlocks the Wraeil's Pendant accessory Accessory on units

Volcanic Leecher
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: CategoryLuxurySmall Resources
Costs:

2000 IndustrySmall
10 Titanium Color 256x256
10 Glassteel Color 256x256
10 Adamantian Color 256x256
10 Palladian Color 256x256
10 DustSmall per TurnSmall

Volcanic Leecher Powered by the violent magma beneath, this machine enhances mineral yields on volcanic terrain.

Effects:

Needs an exploited volcanic tile to be built
+5 Resource on strategic resource extractor

Faction-Specific Technologies[]

Aurigan Archive (Technology)
Faction: KapakuIcon Kapaku
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: ScienceSmall Science
Aurigan Archive (Technology) No longer lost to the coming ice, all the Endless' ventures on Auriga will be catalogued an maintained for time immemorial. An oasis of knowledge for historians - and scientists.

Unlocks for Construction:
Aurigan Archive
Faction: KapakuIcon Kapaku
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

1200 IndustrySmall
15 Mithrite Color 256x256
15 Hyperium Color 256x256
8 DustSmall per TurnSmall

Aurigan Archive No longer lost to the coming ice, all the Endless' ventures on Auriga will be catalogued an maintained for time immemorial. An oasis of knowledge for historians - and scientists.

Effects:

+8 ScienceSmall on terrain with ruins
Limited to one copy in your empire

Commercial Espionage
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era V
Category: EmpireandExpansionSmall Empire and Expansion
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Commercial Espionage Advanced techniques in espionage - dead drops, ciphers, tradecraft, clandestine cells - turn the caravans of Auriga into a firehose of useful information.

Unlocks for Construction:
Surreptitious Research
Faction: ForgottenIcon Forgotten
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: TradeRoutesSmall Trade Routes
Costs:

2000 IndustrySmall
20 Titanium Color 256x256
7 DustSmall per TurnSmall

Surreptitious Research By stealthily listening in on conversations, gaining access to draft versions of contracts, and otherwise tipping the odds in their favor, Forgotten Trade Routes do miraculously well.

Effects:

+1 trade routes max on city
+50% DustSmall on city trade routes

Remotuscope Factory
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era V
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

450 IndustrySmall

Remotuscope Factory The development of the theory of optics and increase in the precision of glasswork has led to this dazzling invention that allows a man to see a thousand paces. Hostile armies will not stay hidden so easily.

Effects:

+25% health regen on Watchtower
+25% allly health regen on Watchtower
+7 vision SightIcon on watchtower
+7 Detection range on watchtower
+50 fortification FortificationSmall on watchtower
Watchtowers' health regen effects are applied to their adjacent tiles

Growing Buildings
Faction: WildWalkersIcon Wild Walkers
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: IndustrySmall Industry
Growing Buildings Many things can be made to grow faster on Auriga; in some cases this applies also to the unliving.

Effects:

+25% Building production cost reduction on cities

Inner Peace
Faction: KapakuIcon Kapaku
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: InfluenceIcon Influence
Inner Peace With a new sense of belonging, the Kapaku can begin to see Auriga as part of their own heritage. Once intruders, they are now Aurigans, inspired by this planet's complex history.

Effects:

+15 InfluenceIcon on terrain with ruins

Iron Veins
Faction: MykaraSmall Mykara
Obtained: QuestIcon Faction Quest
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: Exploitation Exploitation
Iron Veins Across the mycelial lands, a strengthening of the subterranean tendrils and rhizomes means greater quantities of precious resources can be carried back to the heart of the Mykaran collective.

Effects:

+3 FIDSI multiplier on Fungal Bloom

Sacrificial Amplifiers
Faction: ArdentMagesIcon Ardent Mages
Obtained: ResearchIcon Era V
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: ArdentMagesIcon Arcana
Sacrificial Amplifiers By strapping living, breathing Mages to the sides of the massive pillars, human vessels can act as magnifying conduits, increasing the power of pillars across your empire. The screams, and the stench of cooked skin and shit is a small price to pay.

Effects:

+1 arcana level for all Pillars on Empire
With ELCP: +1 Arcana level for all Spells on Empire


Era VI[]

This is the End Of Ages. Upon reaching this Era, the following effects come into place:

  • Dust tier 3 weapons and armor become available for heroes and ground units
  • Newly trained units will now be elites (level 6) and cost more

General Technologies[]

Arcane Alloys
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Arcane Alloys Attaining the highest standards of crafting and production, weapons made from Mithrite and Hyperium are legendary enough to be worn by kings - or used to bring about their downfall.

Effects:

Unlocks tier 3 weapons made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
-10% on Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256 item costs

Arcane Armor
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Arcane Armor Attaining the highest standards of crafting and production, armors made from Mithrite and Hyperium are truly fit for kings and emperors.

Effects:

Unlocks tier 3 armors made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
Unlocks tier 3 accessories made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
-10% on Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256 item costs

Difference Engine
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era VI
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: ScienceSmall Science
Difference Engine An enormous mechanical calculator, the product of genius and extremely precise engineering, this machine will execute mathematical computations of unimaginable complexity. Mysteries of physics, alchemy, fluids, the climate, and time shall slowly be unraveled.

Effects:

+100% ScienceSmall (+80% ScienceSmall with ELCP) on cities
Counted for the Scientific Victory

Dust-Driven Distillery
Faction: FactionIconSmall All
Obtained: ResearchIcon Era VI
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: DustSmall Dust
Dust-Driven Distillery This marvel of magical engineering accretes and stores Dust. A self-perpetuating engine of wealth creation, it increases the amount of Dust generated per unit of population.

Effects:

+100% DustSmall on cities
Counted for the Scientific Victory

Endless Alloys
Faction: FactionIconSmall All
Obtained: ResearchIcon Era VI
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: IndustrySmall Industry
Endless Alloys So many ruins, so many secrets, so many hints... And finally enlightenment. Industrial alchemists have unlocked the mysteries of the wondrous metal alloys created by the Endless; from now on materials of unimaginable precision, strength, and lightness will be available for your empire's projects

Effects:

+100% IndustrySmall on cities
Counted for the Scientific Victory

Puissant Alloys
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: AttackIcon Weapon
Puissant Alloys Materials of such hardness and rarity provide great weapons, but at great expense. Weapons forged from Mithrite and Hyperium are clearly better than the earlier versions.

Effects:

Unlocks tier 2 weapons made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
-10% on Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256 item costs

Puissant Armor
Faction: FactionIconSmall All
Obtained: QuestIcon Side Quest
Category: ScienceandIndustry Science and Industry
Type: Item Item
Focus: Armor Armor
Puissant Armor Materials of such hardness and rarity must be handled with great precision. As the skills of smiths and mages grow, Mithrite and Hyperium can now be forged into improved armors.

Effects:

Unlocks tier 2 armors made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
Unlocks tier 2 accessories made of Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256
-10% on Mithrite Mithrite Color 256x256 or Hyperium Hyperium Color 256x256 item costs

Self-Driving Plows
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era VI
Category: EconomyandPopulationSmall Economy and Population
Type: FactionIconSmall Empire
Focus: FoodSmall Food
Self-Driving Plows Driven by steam, sun, and Dust, these wonders can be ordered to plow a fixed area with a few mechanical settings. Attachments allowing them to seed, reap, and rake guarantee a stunning increase in productivity.

Effects:

+100% FoodSmall on cities
Counted for the Scientific Victory

Serum of Iteru
Faction: FactionIconSmall All
Obtained: ResearchIcon Era VI
Category: MilitaryIcon Military
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Serum of Iteru From what lost ruin, from what ancient texts was this magical thing discovered? Many rise to claim the honor, but that is unimportant. What matters is that this magical serum, allowing a glimpse of Endless biotechnology, turns ordinary soldiers into extraordinary beings.

Effects:

+100% Life LifeIcon on units (+50% with ELCP)
+100% Damage DamageIcon on units (+50% with ELCP)
Counted for the Scientific Victory

Temple of the Earth's Core (Technology)
Faction: FactionIconSmall All
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: Improvement City Improvement
Focus: VictorySmall Victory
Temple of the Earth's Core (Technology) It is a building and an energy source and a processing center; a fusion of Dust and matter that transcends any existing knowledge. By reactivating this long-dorment temple of the Concrete Endless, a faction can secure the future of their planet - and at the same time be humbled by the vast gulf of ignorance that separates them from the long-lost masters who first built this marvel.

Unlocks for Construction:
Temple of the Earth's Core
Faction: FactionIconSmall All
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: VictorySmall Victory
Costs:

36000 IndustrySmall
40 Mithrite Color 256x256
40 Hyperium Color 256x256

Temple of the Earth's Core It is a building and an energy source and a processing center; a fusion of Dust and matter that transcends any existing knowledge. By reactivating this long-dorment temple of the Concrete Endless, a faction can secure the future of their planet - and at the same time be humbled by the vast gulf of ignorance that separates them from the long-lost masters who first built this marvel.

Effects:

Triggers the Wonder Victory once built
Limited to one copy in your empire

United Empires Council
Faction: FactionIconSmall All
Obtained: ResearchIcon Era VI
Category: EmpireandExpansionSmall Empire and Expansion
Type: FactionIconSmall Empire
Focus: InfluenceIcon Influence
United Empires Council This is more than a glorious auditorium where the great minds of the day can discuss and resolve important issues. It is a symbol of the power and prestige of your empire, and a beacon of hope in the dark days to come.

Effects:

+100% InfluenceIcon on cities
Counted for the Scientific Victory

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