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Fakir is one of the Urkans, and appears randomly over the course of the game. Fakir has the highest Attack of the Urkans.
Lore[]
Of the three Urkans who are the eternal adversaries of the Mykara, Fakir is the one who strikes the greatest fear into the fungal collective. Blessed with a extremely keen olfactory senses, legend has it that Fakir can track subterranean rhizome paths for leagues upon leagues.
Capacities[]
Urkan Training[]
Dust Leecher
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While rooted to the earth, Fakir can sense and exploit veins of Dust by piggybacking on existing mycelial webs. By directing the flows, this knowledge can be extremely profitable - and damaging. | |||||||
Effects:
While Urkan is rooted to a Region: |
Urkan Conditioning
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With Fakir under control, beast-masters are able to teach the entire Urkan entourage they command to act more independently, raising their dynamism. | |||||||
Effects:
Urkans and Lice under your control have +20% Initiative |
Berserker Blood
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Urkan blood - or the equivalent - is potent stuff, and Fakir's ichor is no exception. When mixed with a rare mineral it becomes a fabulous draft of war, turning armies into beasts upon consumption. As it breaks down swiftly, it doesn't travel far. | |||||||
Effects:
While Urkan is in Army Form: |
Urkan Power
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Together, Chaka and Fakir can be instructed to perform a display of such intimidating power that nearby friendly populations feel a deep sense of relief, while nearby enemy populations tremble in fear - and lose confidence in their leaders. | |||||||
Effects:
While Urkan is rooted to a Region: |
Endurance Training
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Experiments on the lice strains living on Kazar and Fakir have led to a stunning discovery: Their mutual interaction produces natural defenses making Urkans resilient to winter's effects. | |||||||
Effects:
Removes penalties on Urkan due to Winter |
Coordinated Tremors
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Careful training by skilled beast-masters allows the Urkans to coordinate earth-shattering 'blows' that superpose over each other, producing long-distance attacks on fortifications. | |||||||
Effects:
Urkans gain the "Tremors" Army Action, producing long distance Siege Damage |