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Fakir
Fakir
FactionIconSmall Faction UrkansIconSmall Urkans
UnitSmall Unit Type Cavalry Cavalry
Base Attributes:
LifeIcon Life 800
AttackIcon Attack 100
InitiativeIcon Initiative 30
SpeedIcon Speed 6
DefenseIcon Defense 60
DamageIcon Damage 60
Ranged Range 1
SightIcon Sight 3
Cost:
IndustrySmall Production N/A


Fakir is one of the Urkans, and appears randomly over the course of the game. Fakir has the highest Attack AttackIcon of the Urkans.

Lore[]

Of the three Urkans who are the eternal adversaries of the Mykara, Fakir is the one who strikes the greatest fear into the fungal collective. Blessed with a extremely keen olfactory senses, legend has it that Fakir can track subterranean rhizome paths for leagues upon leagues.

Capacities[]

Icon Name Effect
AbilityIndestrutibleSmall Indestructible This unit cannot die.
AbilityWinterEnervationSmall Winter Enervation -25% Attack AttackIcon during Winter
-25% Defense DefenseIcon during Winter
-25% Initiative InitiativeIcon during Winter
-25% Damage DamageIcon during Winter
AbilityBrotherhoodofUrkansSmall Brotherhood of Urkans -50% Damage DamageIcon dealt to Urkans
UnsellableSmall Unsellable Cannot be sold on the Markteplace
AbilityCharge1Small Charge 1 +25% AttackAttackIcon if unit moves.
+10% AttackAttackIcon per movement point spent.
AbilityFast2Small Fast 2 +2 battle movement BattleSpeedSmall.
AbilityFlamewalkerSmall Flamewalker Takes no damage from lava flows
AbilityAshBreatherSmall Ash Breather Can regenerate life on volcanic terrain
AbilitySweepStrikeBack4Small Sweep Strike Back 4 Overrides the default counter attack.
Deals damage to the attacker and opponents next to both the unit and the attacker.
+125% Damage DamageIcon.

Urkan Training[]

Dust Leecher
Urkans: Fakir
Type: FactionIconSmall Empire
Focus: DustSmall Dust
Dust Leecher While rooted to the earth, Fakir can sense and exploit veins of Dust by piggybacking on existing mycelial webs. By directing the flows, this knowledge can be extremely profitable - and damaging.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produces +20% Dust DustSmall
  • Enemy Cities in neighboring Regions produce -10% Dust DustSmall
Urkan Conditioning
Urkans: Fakir
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Urkan Conditioning With Fakir under control, beast-masters are able to teach the entire Urkan entourage they command to act more independently, raising their dynamism.

Effects:

Urkans and Lice under your control have +20% Initiative InitiativeIcon
Urkans and Lice under your control have +2 Movement SpeedIcon

Berserker Blood
Urkans: Fakir
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Berserker Blood Urkan blood - or the equivalent - is potent stuff, and Fakir's ichor is no exception. When mixed with a rare mineral it becomes a fabulous draft of war, turning armies into beasts upon consumption. As it breaks down swiftly, it doesn't travel far.

Effects:

While Urkan is in Army Form:

  • Allied Units in the same Region have +15% Attack AttackIcon
  • Allied Units in the same Region have +15% Damage DamageIcon
Urkan Power
Urkans: Chaka & Fakir
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Urkan Power Together, Chaka and Fakir can be instructed to perform a display of such intimidating power that nearby friendly populations feel a deep sense of relief, while nearby enemy populations tremble in fear - and lose confidence in their leaders.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produce +50 Approval ApprovalSmall
  • Enemy Cities in neighboring Regions produce -50 Approval ApprovalSmall
Endurance Training
Urkans: Kazar & Fakir
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Endurance Training Experiments on the lice strains living on Kazar and Fakir have led to a stunning discovery: Their mutual interaction produces natural defenses making Urkans resilient to winter's effects.

Effects:

Removes penalties on Urkan due to Winter

Coordinated Tremors
Urkans: Kazar, Chaka, & Fakir
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Coordinated Tremors Careful training by skilled beast-masters allows the Urkans to coordinate earth-shattering 'blows' that superpose over each other, producing long-distance attacks on fortifications.

Effects:

Urkans gain the "Tremors" Army Action, producing long distance Siege Damage

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