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== Experience ==
A unit/hero can gain experience by :
 
   
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To level up a unit or hero requires 40 XP per current level. Experience can be gained by:
- winning fights
 
   
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{| class = "wikitable sortable"
- staying with an upgraded hero
 
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! Action !! XP
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|-
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| Bribing a village || 4
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|-
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| Converting a village || 6
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|-
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| Parleying with a village || 6
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|-
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| Searching a ruin || 10
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|-
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| Sieging a city (per turn) || 4
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|}
   
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Some city improvements, technologies, and hero skills give XP upon recruiting a unit or per turn.
- finishing construction while garison in a city (buying buildings also work)
 
   
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Defeating units in a combat gives XP. The XP value of a unit is equal to
- search ruins
 
   
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0.02 * {{production}} cost * (1 + 0.2 * level)
- besieging cities with a heroe
 
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== Units ==
   
 
Each level on a unit gives +20% {{attack}}, {{defense}}, {{initiative}}, {{damage}}, and {{life}}. Unit upkeep is 1 {{dust}} per level.
== Unit levels ==
 
   
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== Heroes ==
Each level on a unit gives +20% {{attack}}, {{defense}}, {{initiative}}, {{damage}}, and {{life}}.
 
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Each level on a hero gives +20% {{attack}}, {{defense}}, {{initiative}}, {{damage}}, and {{life}}.

Revision as of 19:31, 10 January 2015

Experience

To level up a unit or hero requires 40 XP per current level. Experience can be gained by:

Action XP
Bribing a village 4
Converting a village 6
Parleying with a village 6
Searching a ruin 10
Sieging a city (per turn) 4

Some city improvements, technologies, and hero skills give XP upon recruiting a unit or per turn.

Defeating units in a combat gives XP. The XP value of a unit is equal to

0.02 * Template:Production cost * (1 + 0.2 * level)

Units

Each level on a unit gives +20% AttackIcon, DefenseIcon, InitiativeIcon, DamageIcon, and LifeIcon. Unit upkeep is 1 DustSmall per level.

Heroes

Each level on a hero gives +20% AttackIcon, DefenseIcon, InitiativeIcon, DamageIcon, and LifeIcon.