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Disambig This article is about expansions built on cities. For the victory type, see Victory#Expansion.

Expansions are buildings that need to be placed in the physical space of the game world to be built, rather than City Improvements, which are simply housed in the City Center.

Different types of expansions provide different benefits to the city they're built in, such as improved FIDSI output, Strategic and Luxury resources, or Vision over an area, and each type of expansion has certain rules on where they can be placed.

Districts[]

Districts are the most common type of Expansion, making up the physical form of a City. All cities start with only a single district - the City Center - and grow out from there by placing districts adjacent to the City Center or other districts. Districts can only be placed on tiles within the same region as the City Center, and cannot be placed on Ruins, Minor Faction villages, Ridges, or - except for the Cargo Docks - Sea/Lake tiles. Once a district is built, the tiles surrounding it that are not occupied by other districts and in the same region as the City Center will be added to the city's area of exploitation. Additionally, a district built over a watchtower foundation, strategic resource deposit, or luxury resource deposit will automatically act as a watchtower or resource extractor, respectively, so long as the appropriate technology is unlocked.

All districts can be leveled up by surrounding them by 4 other districts of the same level or higher, and provide additional FIDSI (and sometimes Approval) output at higher levels. While most factions can only upgrade districts to level 2, the Cultists can upgrade districts to level 3 due to their "High Seat of the Queen" trait.

The most common type of district is the Borough Streets, which become available for construction by increasing a city's population; every 2 population for most factions, every 1 population for the Necrophages due to their "Cellulose Mutation" trait. The Allayi instead use the Garth of the Allayi, which is available every 1 population. Both have Industry IndustrySmall costs that increase for every additional Borough/Garth built.

Borough Streets
Faction: FactionIconSmall All except Allayi
Obtained: Available From Start
Type: Expansion Expansion
Focus: District District
Costs:

150 IndustrySmall

Borough Streets In order for a city to grow in a controlled manner, new fields must be added in a way that permits regulated and sanitary growth. By building streets, gutters, and sewage systems, cities can expand without the attendant problems of disease and congestion.

Effects:

-10 ApprovalSmall on city tile
-1 FoodSmall on city tile
+1 DustSmall on city tile
+1 ScienceSmall on city tile
+1 InfluenceIcon on city tile
+2 DustSmall per extra level on city tile
+2 ScienceSmall per extra level on city tile
+2 InfluenceIcon per extra level on city tile
+20 fortification FortificationSmall per extra level on city
+15 ApprovalSmall per extra level on city tile
Can be used as a resource extractor
Available every 2 population from city population

Garth of the Allayi
Faction: AllayiIcon Allayi
Obtained: FactionIconSmall Faction Trait
Type: Expansion Expansion
Focus: District District
Costs:

150IndustrySmall
10 Pearls

Garth of the Allayi This garth, or sacred garden, is a center of work, study, and devotion, as well as a focal point for the power of the Pearls and the magics of Auriga

Effects:

-5 ApprovalSmall on city tile
+2 FoodSmall on city tile
+2 IndustrySmall on city tile
+2 DustSmall on city tile
+2 ScienceSmall on city tile
+2 InfluenceIcon on city tile
+4 DustSmall per extra level on city tile
+4 ScienceSmall per extra level on city tile
+4 InfluenceIcon per extra level on city tile
+20 fortification FortificationSmall per extra level on city
+15 ApprovalSmall per extra level on city tile
Can be used as resource extractor
Available every population from city population

Unique Districts[]

Aside from the Borough Streets and Garth of the Allayi districts, there are a number of districts that can only be built once per city, or once per Empire in the case of the Altar of Auriga. They usually have specific requirements to be built, such as being placed on a specific kind of tile, and most are unlocked from Blessings.

Abbey of Anomalies
Faction: FactionIconSmall All
Obtained: Winter 3rd Winter
Type: Expansion Expansion
Focus: District District
Costs:

400 IndustrySmall
10 Pearls

Abbey of Anomalies It is a place rich in the powers of Dust and Auriga's Pearls, and sanctified by prayer. Diligent study and work at the Abbey enhance the ability to draw riches from Anomalies in the city.

Effects:

x2 FoodSmall on City Tile
x2 DustSmall on City Tile
x2 ScienceSmall on City Tile
x2 InfluenceIcon on City Tile
x2 IndustrySmall on City Tile
x2 ApprovalSmall on City Tile
+5 FoodSmall per level on City Tile
+3 FoodSmall on terrain with Anomaly
Limited to one copy in your City
To be built on Anomaly

Altar of Auriga
Faction: FactionIconSmall All
Obtained: Available From Start
Type: Expansion Expansion
Focus: District District
Costs:

150 IndustrySmall
10 Pearls

Altar of Auriga The Altar of Auriga is a sacred building to those who live upon her. It is a center of ancient power from the times even before the Endless. By bringing her Pearls here and unlocking the Altar's Blessings, powerful magical effects can be applied to a city, region, or empire.

Effects:

+5 ApprovalSmall per level on Altar of Auriga
+3 FoodSmall per level on Altar of Auriga
+2 InfluenceIcon per level on Altar of Auriga
Limited to one copy in your empire
Unlocks functionalities of the Altar of Auriga screen

Cargo Docks
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: District District
Costs:

600 IndustrySmall

Cargo Docks A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.

Effects:

Limited to one copy in your city
Can only be built on coastal waters or ocean with exploitation
Creates ocean roads (used by trade routes)
+5 IndustrySmall on city tile
+1 FoodSmall on city tile
+1 DustSmall on city tile
+5 IndustrySmall on terrain with sea or lake
+10 ApprovalSmall on city
+2 FoodSmall per extra level on city tile
+2 DustSmall per extra level on city tile
+10 IndustrySmall per extra level on city tile
Decreases the embark/disembark cost.

Luxury Intensifier
Faction: FactionIconSmall All
Obtained: Winter 3rd Winter
Type: Expansion Expansion
Focus: District District
Costs:

400 IndustrySmall
10 Pearls

Luxury Intensifier Luxuries of Auriga, those elements of both magic and wondrous beauty, can be made to yield more of their power when their exploitations are augmented by Auriga's Pearls.

Effects:

x2 Resource on Resource Extractor
+10 DustSmall per level on City Tile
+10 DustSmall on terrain with Luxury Resource
Limited to one copy in your City
To be built on Luxury Resource Deposit

Strategic Intensifier
Faction: FactionIconSmall All
Obtained: Winter 3rd Winter
Type: Expansion Expansion
Focus: District District
Costs:

400 IndustrySmall
10 Pearls

Strategic Intensifier Tapping the great veins of power and magic in the Dust-filled crust of Auriga, these buildings improved by Pearls increase the quantities of riches that can be harvested from the planet.

Effects:

x2 Resource on Resource Extractor
+10 ScienceSmall per level on City Tile
+10 ScienceSmall on terrain with Strategic Resource
Limited to one copy in your City
To be built on Strategic Resource Deposit

Winter Borough
Faction: FactionIconSmall All
Obtained: Winter 3rd Winter
Type: Expansion Expansion
Focus: District District
Costs:

600 IndustrySmall
20 Pearls

Winter Borough Those who save in summer, profit in winter. Wise words, and in this case put to the test by preparing buildings, supplies, streets, and citizens for the worst of times.

Effects:

+2 FoodSmall per level on City Tiles during Winter
+2 IndustrySmall per level on City Tiles during Winter
+1 DustSmall per level on City Tiles during Winter
Limited to one copy in your City
To be built during Winter

Legendary Buildings[]

Finally, there are the Legendary Buildings. Constructing one of these districts is considered a Legendary Deed, and as such, each one can only be built once in the world. There is one legendary building for Eras I through V, and as with other Legendary Deeds, are available for any empire to build as soon as the building's era has been reached by any empire in the world.

Museum of Auriga
Faction: FactionIconSmall All
Obtained: Available From Start
Type: Expansion Expansion
Focus: LegendaryBuildingIcon Legendary Building
Costs:

500 IndustrySmall
5 Titanium Color 256x256
5 Glassteel Color 256x256

Museum of Auriga This vast building hosts displays and explanations of Auriga's natural wonders. From resources and anomalies to peoples and fauna, the marvels of Auriga can be studied here.

Effects:

+20 ApprovalSmall per level on Museum of Auriga
+20% DustSmall on Empire Approval (Happy)
+20% ScienceSmall on Empire Approval (Happy)
+20% Cost reduction on Empire Approval (Happy)
Can only be built once in the world

Industrial Megapole
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Expansion Expansion
Focus: LegendaryBuildingIcon Legendary Building
Costs:

1000 IndustrySmall
15 Titanium Color 256x256
15 Glassteel Color 256x256

Industrial Megapole Towns blossom with buildings and fortifications as the city plans you laid long ago come to fruition. In fact, your cities have been designed as enormous, efficient centers of industrial activity.

Effects:

+25 IndustrySmall per level on Industrial Megapole
-20% District cost on empire
Can only be built once in the world

Alchemic Institute
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: LegendaryBuildingIcon Legendary Building
Costs:

1500 IndustrySmall
25 Adamantian Color 256x256
25 Palladian Color 256x256

Alchemic Institute Built of the most modern materials to the most rigorous standards, this unequaled center of study and science permits researchers to delve into the nature of Auriga's magical resources.

Effects:

+20% Research Cost reduction in past Eras
+25 ScienceSmall per level on Alchemic Institute
Can only be built once in the world

Throne of Emperors
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: LegendaryBuildingIcon Legendary Building
Costs:

3000 IndustrySmall
35 Mithrite Color 256x256
35 Hyperium Color 256x256

Throne of Emperors In this lofty building the greatest lords, merchants, and ambassadors meet to discuss the gravest matters. There are many chairs, but only one throne - and all Aurigans bow when you sit upon it.

Effects:

Reduces the cost of diplomatic treaties by 30% (no with ELCP)
With ELCP: -30% Influence InfluenceIcon cost of Empire Plan on empire.
+50 InfluenceIcon per level on Throne of Emperors
Can only be built once in the world

Reliquary of Auriga
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Expansion Expansion
Focus: LegendaryBuildingIcon Legendary Building
Costs:

5000 IndustrySmall
45 Mithrite Color 256x256
45 Hyperium Color 256x256

Reliquary of Auriga Larger than a palace, this grand edifice displays the innumerable treasures and artifacts that tell the story of your military victories. To visit it is to absorb awe, pride, and undying courage.

Effects:

+100 DustSmall per level on Reliquary of Auriga
-50% DustSmall on military upkeep
Can only be built once in the world

Resource Extractors[]

Resource extractors are buildings that need to be built over resource deposits in the same region as the City Center. Upon completing a resource extractor, it will produce 1 unit of the associated resource per turn. Placing a resource extractor on a tile will not prevent a district from being placed there.

For each resource extractor, the appropriate technology must be unlocked before it can be built.

Strategic Resource Extractors[]

Titanium Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Titanium Extractor At the heart of the titanium extraction method is a vast furnace used to spelt the metal out of its mineralized form.

Effects:

+1 Titanium Color 256x256 on city

Glassteel Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Glassteel Extractor After chemical preparation, using huge machines, molten glassteel is forced into delicate strands ready for industrial use.

Effects:

+1 Glassteel Color 256x256 on city

Adamantian Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Adamantian Extractor Incredible temperatures are reached inside these towers, allowing adamantian to be freed from its captive ore.

Effects:

+1 Adamantian Color 256x256 on city

Palladian Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Palladian Extractor A miasma of thick, alkaline vapors drifts though these works, and stinging sweat pours from the workers. Such is the price of palladian extraction.

Effects:

+1 Palladian Color 256x256 on city

Mithrite Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Titanium Color 256x256

Mithrite Extractor Built above seams of mithrite, a precious green mineral, this structure houses a collection of lines, machines, and furnaces used to produce its valuable refined form.

Effects:

+1 Mithrite Color 256x256 on City

Hyperium Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Titanium Color 256x256

Hyperium Extractor The ear-splitting screech of steam and iron ring loud in the smoggy confines of the plant, but the noise is worth it to liberate the valuable Hyperium.

Effects:

+1 Hyperium Color 256x256 on City

Luxury Resource Extractors[]

Dye Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Dye Extractor A region building allowing the extraction of the Dye Luxury.

Effects:

+1 Dye Grey 256x256 on city

Emerald Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Emerald Extractor A region building allowing the extraction of the Emerald Luxury.

Effects:

+1 Emerald Grey 256x256 on city

Gold Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Gold Extractor A region building allowing the extraction of the Gold Luxury.

Effects:

+1 Gold Grey 256x256 on city

Spice Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Spice Extractor A region building allowing the extraction of the Spice Luxury.

Effects:

+1 Spice Grey 256x256 on city

Wine Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era I
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

60 IndustrySmall

Wine Extractor A region building allowing the extraction of the Wine Luxury.

Effects:

+1 Wine Grey 256x256 on city

Blood Crystal Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Blood Crystal Extractor A region building allowing the extraction of the Blood Crystal Luxury.

Effects:

+1 BloodCrystal Grey 256x256 on City

Grassilk Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Grassilk Extractor A region building allowing the extraction of the Grassilk Luxury.

Effects:

+1 Glassilk Grey 256x256 on City

Moonleaf Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Moonleaf Extractor A region building allowing the extraction of the Moonleaf Luxury.

Effects:

+1 MoonLeaf Grey 256x256 on City

Quicksilver Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Quicksilver Extractor A region building allowing the extraction of the Quicksilver Luxury.

Effects:

+1 QuickSilver Grey 256x256 on City

Titan Bones Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

300 IndustrySmall

Titan Bones Extractor A region building allowing the extraction of the Titan Bones Luxury.

Effects:

+1 Bones Grey 256x256 on City

Dust Orchid Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Dust Orchid Extractor A region building allowing the extraction of the Dust Orchid Luxury.

Effects:

+1 DustOrchid Grey 256x256 on City

Dustwater Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Dustwater Extractor A region building allowing the extraction of the Dustwater Luxury.

Effects:

+1 DustWater Grey 256x256 on City

Hydromiel Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Hydromiel Extractor A region building allowing the extraction of the Hydromiel Luxury.

Effects:

+1 Hydromiel Grey 256x256 on City

Pixie Blood Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Pixie Blood Extractor A region building allowing the extraction of the Pixie Blood Luxury.

Effects:

+1 BloodFairy Grey 256x256 on City

Redsang Extractor
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

600 IndustrySmall
10 Glassteel Color 256x256

Redsang Extractor A region building allowing the extraction of the Redsang Luxury.

Effects:

+1 RedSang Grey 256x256 on City

Towers[]

Towers are built on foundations, which are revealed upon reaching Era II. Both types of towers provide an area of Vision starting from the tower, but Watchtowers and Defensive Towers provide other distinct benefits. Additionally, Watchtowers are unlocked through technology, while Defensive Towers are unlocked through blessings.

Placing a tower on a tile will not prevent a district from being placed there.

Watchtowers[]

Aside from the vision provided by Watchtowers, they also provide bonus health regeneration to friendly units on the tower and its adjacent tiles, as well as Detection within their vision range. There are three versions of the watchtower - each better than the last - which are unlocked by three different technologies; upon unlocking the technology for the next tier watchtower, any previously-constructed watchtowers will be automatically upgraded.

Watchtower
Faction: FactionIconSmall All except Morgawr and Mykara
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: SightIcon Vision
Costs:

250 IndustrySmall

Watchtower The long-range views from the top of the Watchtower let you to see what is happening near your frontiers.

Effects:

+15% Health regen on Watchtower
+3 Vision SightIcon on Watchtower
+3 Detection range on Watchtower
+20 Fortification FortificationSmall on Watchtower
Watchtowers' health regen effects are applied to their adjacent tiles.

Lookout Towers
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: SightIcon Vision
Costs:

350 IndustrySmall

Lookout Towers A network of towers that are crewed day and night give both a defensive bonus to the city and an increase in vision range.

Effects:

+5 Vision SightIcon on Watchtower
+20% Health Regen on Watchtower
+20% Ally Health Regen on Watchtower
+5 Detection Range on Watchtower
+30 Fortification FortificationSmall on Watchtower
Watchtowers' Health Regen effects are applied to their adjacent tiles

Remotuscope Factory
Faction: FactionIconSmall All except Mykara
Obtained: ResearchIcon Era V
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

450 IndustrySmall

Remotuscope Factory The development of the theory of optics and increase in the precision of glasswork has led to this dazzling invention that allows a man to see a thousand paces. Hostile armies will not stay hidden so easily.

Effects:

+25% health regen on Watchtower
+25% allly health regen on Watchtower
+7 vision SightIcon on watchtower
+7 Detection range on watchtower
+50 fortification FortificationSmall on watchtower
Watchtowers' health regen effects are applied to their adjacent tiles

Defensive Towers[]

Defensive Towers do not provide as large a vision range as normal watchtowers, and do not provide health regeneration or detection. However, they do inflict Retaliation Damage Retaliation to hostile units in their vision range. There are two tiers of defensive towers, and - as with watchtowers - any previously-built defensive towers of the first tier will automatically be upgraded to the second tier once the appropriate blessing has been unlocked.

Tower of Truth
Faction: FactionIconSmall All except Mykara
Obtained: Winter 1st Winter
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

150 IndustrySmall
10 Pearls (5 Pearls with ELCP)

Tower of Truth This tower acts as a defensive shield for your city, striking those who would come and do ill to your empire.

Effects:

+2 Vision SightIcon on Defensive Tower
+10 Fortification FortificationSmall on Defensive Tower
+0.3 Retaliation Damage Retaliation per Fortification FortificationSmall on Defensive Tower
Damage is spread across all units of unfriendly army at the start of the turn
To be built on Watchtower Foundations revealed at Era II

Tower of Fidelity
Faction: FactionIconSmall All except Mykara
Obtained: Winter 3rd Winter
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

200 IndustrySmall
20 Pearls (10 Pearls with ELCP)

Tower of Fidelity Only the faithful and the true-hearted escape the wrath of this tower; those who come to destroy will be struck by its anger.

Effects:

+3 Vision SightIcon on Defensive Tower
+20 Fortification FortificationSmall on Defensive Tower
+0.5 Retaliation Damage Retaliation per Fortification FortificationSmall on Defensive Tower
Damage is spread across all units of unfriendly army at the start of the turn
To be built on Watchtower Foundations revealed at Era II

Fungal Blooms[]

The Mykara are able to create Fungal Blooms due to their "Creeping Presence" Affinity. Unlike other types of Expansions, these Blooms can be built in any region that is either neutral or under the control of the Mykara, and instead of using Industry IndustrySmall to be built consume some Food FoodSmall from the main city for a number of turns. These Fungal Bloom Expansions often replace other types of expansions, such with resource extractors. Fungal Blooms don't get bonuses from any city improvements, like Plow Factory or Apprenticeship Registry.

Resource Extractors[]

Mykaran Strategic Resource Extractor
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Eras I, III, and IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

6 TurnSmall

Mykaran Strategic Resource Extractor A Fungal Bloom has overgrown this [Strategic Resource] Deposit, allowing the extraction of the resource.

Effects:

+1 Vision SightIcon from Fungal Bloom
+1 [Strategic Resource] on Main City
+Tile Output on Main City

Mykaran Luxury Resource Extractor
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Eras I, III, and IV
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

6 TurnSmall

Mykaran Luxury Resource Extractor A Fungal Bloom overgrowth allowing the extraction of the [Luxury Resource] Luxury.

Effects:

+1 Vision SightIcon from Fungal Bloom
+1 [Luxury Resource] on Main City
+Tile Output on Main City

Towers[]

Mykaran Watchtower
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era II
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

8 TurnSmall

Mykaran Watchtower Under the control of the Mykara, this tower will allow the fungal collective to see far and wide.

Effects:

+15% Health Regen on Fungal Bloom
+3 Vision SightIcon on Fungal Bloom
Watchtowers' Health Regen effects are applied to their adjacent Tiles
+Tile Output on Main City

Mykaran Lookout Tower
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era III
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

10 TurnSmall

Mykaran Lookout Tower Mykaran tendrils spread from the tower's foundations, leeching resources from the surrounding lands.

Effects:

+20% Health Regen on Fungal Bloom
+20% Ally Health Regen on Fungal Bloom
+5 Vision SightIcon on Fungal Bloom
Watchtowers' Health Regen effects are applied to their adjacent Tiles
+Tile Output on Main City

Mykaran Remotuscope Factory
Faction: MykaraSmall Mykara
Obtained: ResearchIcon Era V
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

12 TurnSmall

Mykaran Remotuscope Factory Nothing can hide from the watchful eye of the Mykara.

Effects:

+25% Health Regen on Fungal Bloom
+25% Ally Health Regen on Fungal Bloom
+7 Vision SightIcon on Fungal Bloom
Watchtowers' Health Regen effects are applied to their adjacent Tiles
+Tile Output on Main City
+1 Exploitation Area Expansion

Mykaran Tower of Truth
Faction: MykaraSmall Mykara
Obtained: Winter 1st Winter
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

10 Pearls
8 TurnSmall

Mykaran Tower of Truth This tower acts as a defensive shield for the Mykara, striking those who would come and do ill to their empire.

Effects:

+15% Health Regen on Fungal Bloom
+2 Vision SightIcon on Fungal Bloom
+60 Retaliation Damage Retaliation on Expansion
+Tile Output on Main City

Mykaran Tower of Fidelity
Faction: MykaraSmall Mykara
Obtained: Winter 3rd Winter
Type: Expansion Expansion
Focus: SightIcon Vision
Costs:

10 Pearls
10 TurnSmall

Mykaran Tower of Fidelity Only the faithful and the true-hearted escape the wrath of this tower; those who come to destroy will be struck by its anger.

Effects:

+20% Health Regen on Fungal Bloom
+20% Ally Health Regen on Fungal Bloom
+3 Vision SightIcon on Fungal Bloom
+60 Retaliation Damage Retaliation on Expansion
+Tile Output on Main City
+1 Exploitation Area Expansion

Miscellaneous[]

Mykaran Minor Faction Village
Faction: MykaraSmall Mykara
Obtained: FactionIconSmall Faction Trait
Type: Expansion Expansion
Focus: MinorFactionSmall Minor Village
Costs:

8 TurnSmall

Mykaran Minor Faction Village Lore varies depending on the Minor Faction

Effects:

+2 Vision SightIcon from Fungal Bloom
+Tile Output on Main City

Mykaran Ruin
Faction: MykaraSmall Mykara
Obtained: FactionIconSmall Faction Trait
Type: Expansion Expansion
Focus: Exploitation Exploitation
Costs:

8 TurnSmall

Mykaran Ruin This ruin has been overgrown by the Mykara, now a gaping maw opens up to vast underground tunnels.

Effects:

+2 Vision SightIcon from Fungal Bloom
Tunnel Gateway
+Tile Output on Main City

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