An ancient and venerable race, the scholars of the Drakken prize lore, history, and wisdom above all things. As old and ancient creatures, the Drakken have the immediate knowledge of any living major empire and see one tier further in their Empire Plan. By using Influence , they can also impose peaceful diplomacy on other empires.
Lore[]
Few in number but exceedingly powerful, they do not seek war but rather relationships, information, and knowledge. Faction histories, artifacts, and ruins are highly prized by the Drakken while wealth, military power, and advanced technology are viewed as insignificant.
Militarily they have limited numbers, and bring to battle very few but very powerful units.
The gradual onset of longer winters has not escaped the notice of this race who are more attuned to Auriga's rhythms than all the rest.
Already they have struck out across the vast planet forging ties with all who share Auriga's lands. They understand well that even if the cataclysm comes again, their first duty is to preserve what the Endless left behind, so that one day, maybe in a hundred years, maybe in a hundred thousand, their great teachers' creations will still endure.
Faction Traits[]
Name | Type | Effect | Lore |
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Diplomatic Pressure | Affinity | Gives the empire the ability to force truce, peace, or alliance on a targeted empire. | Masters of statecraft, this people can force Peace, Truce, or even an Alliance on other players due to their wisdom, persuasion, and prestige. |
Mystical Words | Dust Eclipse Effect | -50% Influence cost of diplomatic declaration on empire during Dust Eclipse -50% Influence cost of diplomatic treaty on empire during Dust Eclipse |
With the general confusion and bouts of arcane mysticism that Dust Eclipses bring, unruffled Drakken diplomats are more effective during negotiations at this time. |
Advanced Diarchy | Trait | Empire Plans are unlocked 1 Era earlier | Experienced at the necessary negotiation and discussion that takes place within a government, this faction can more rapidly put complex Empire Plans into motion. |
Endless Excavation | Trait | +2 Science on Terrain with Ruins +3 Influence on Terrain with Ruins |
Hereditary keepers of Endless artifacts and knowledge, no other peoples are so adept at unearthing secrets and mysteries from ancient sites. |
Well Connected | Trait | Gives the Empire the knowledge of the starting position of every player | Being an ancient race with ties to all the other peoples of Auriga, this empire knows the location of every other race's capital. |
Empire Mint | Technology | Unlocks the Empire Mint Technology. | |
Language Square | Technology | Unlocks the Language Square Technology. |
Diplomatic Pressure[]
This trait gives the Drakken the ability to force truce, peace, or alliance on a targeted empire in addition to being able to propose truce, peace, or alliance. Forcing these diplomatic states has the benefit of not requiring bargaining, which can be beneficial if the targeted empire is not open to negotiation. Forcing these states requires significantly more Influence than proposing it; for example, proposing a truce with an empire you are at war with only costs 8 , but forcing it requires 136 . However, forcing a diplomatic state may end up costing less Influence overall than bargaining for it if bargaining requires a large number resources, cities, or technologies being exchanged.
Unique Technologies[]
Protectors of Auriga
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By their impressive size and kindly but authoritative words, these polished Drakken emissaries can assimilate even the most fearful and distrusting villages. | |||||||||||
Effects:
+1 minor faction assimilation slot on empire |
Aura of Leadership
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You are a benevolent and polite neighbor, so every pacified village in your empire sings your praises. With each pacification, the status and reputation of your nation grows. | |||||||||||
Effects:
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Oologic Nursery (Technology)
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Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young. | ||||||||||||||||||
Unlocks for Construction:
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Tribal Council
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Emissaries of Minor Factions create a small council to learn each other's ways and study Drakken ways. Improved integration and understanding are the result. | |||||||||||
Effects:
+1 minor faction assimilation slot on empire |
Auriga Institute (Technology)
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This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga. | ||||||||||||||||||
Unlocks for Construction:
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Eye of the Endless
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Dust-driven and triggered by exploration of Endless ruins and artifacts, this permits a leader to gaze across Auriga and see the secrets of its many peoples. | |||||||||||
Effects:
Gives vision over all other empires on empire |
Military Units[]
Drakkenling
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Base Attributes:
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Though it does not fly, the Drakkenling's agility and sharp reflexes still make it a frightening melee opponent. |
Wyvern
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Base Attributes:
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The scout and 'eyes' of the faction, Wyverns are used to patrol the skies near Drakken cities, warning of enemies. |
Ancient
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Base Attributes:
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When an Ancient is found outside the halls and towers of Drakken cities, it generally means that a lot of enemies are going to die. |
Heroes[]
Note: Base Attributes reflect the unit's attributes before bonuses from equipment or capacities.
All Drakken heroes are able to wield Longscepters, Magewands, and Quarterstaves as weapons.
Archivist Jiraduveja
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Base Attributes:
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Archivist Nachampassesa
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Base Attributes:
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Lorekeeper Lakaspassar
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Base Attributes:
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Lorekeeper Masargaka
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Base Attributes:
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Loremaster Jayawardene
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Base Attributes:
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Loremaster Semsanitnwona
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Base Attributes:
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Researcher Namkang
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Base Attributes:
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Quest Heroes[]
Archivist Mukangung[]
Archivist Mukangung appears leading an army in Chapter 7 of the Forgotten faction quest, and cannot be obtained by normal means in-game. Mukangung and the army he is leading must be defeated to complete the quest. Mukangung appears at Level 6 with a full set of Tier 2 Palladian Armor, a Tier 2 Palladian Quarterstaff, and a Tier 3 Iron Ring. Because Mukangung only appears as an enemy and therefore cannot have his equipment changed, his listed attributes and capacities will include the bonuses gained from his equipment and level.
Archivist Mukangung
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Base Attributes:
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Faction Quest[]
Cherishing your role as the protectors of Auriga, the many troubling changes in your world force the Drakken out of their isolation as they seek to learn. As you explore and discover new peoples and new problems, you are challenged as well to discover the roots of your own race and its ancient, honorable duty.
1. A New Eyrie | |||
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Description | |||
She extends her wings, stretching her muscles. The gesture has replaced a simple smile, as she learned during the trip that a Drakken smile induces terror, not harmony.
Kehangana is content. The city has been founded, and this first step of her duty responsibly executed. They are far from Drakkenhome but that, she believes, was the will of the Twelve. Had it been her sister, Prapaheni, things would have been different. They would have halted a scant few days from Drakkenhome; Prapaheni would be too concerned with distance from tradition and not enough with movement toward the future. The Twelve were wise to choose Kehangana first. And this is especially true now, with signs of change so heavy in the air. What to make not just of the longer winters and the earthquakes, but also of something closer to home - the birth of those they call Drakkenlings. Why do the eggs that only ever produced Drakken now produce these things? Why now? Many confusing signs seem to appear - and accelerate. Whatever the answer may be, it is certain that it involves change. And Prapaheni is ill-equipped to deal with that. This first city beyond Drakkenhome will be their hand extended to the other people's of Auriga. It is a difficult project, and Kehangana fears that it will perhaps too quickly show the strains that lie beneath the surface of their alternating diarchy. Regardless of her own worries, however, she will press on. Not merely because it is the will of the Twelve, but also because it is the best hope for Auriga. | |||
Summary | New Objective | Outcome | |
From this new city you will reach out to the other species of Auriga. Driven by strange portents, like eggs that bear these wingless Drakkenlings, you must learn what is happening on Auriga. | 1. Level up 2 Drakkenling units to their Level 2. | Kehangana remains content. They watch the Drakkenlings, they prepare for diplomacy. Convinced that the Drakken hold the key to Auriga's future, she will hibernate, reflect, and dream of the future. | |
Reward | 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1 |
2. Awakening | |||
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Description | |||
Prapaheni awakens. While the smells of the warren are familiar, the smells from the surroundings are radically different. She is upset, uneasy. She knows they were sent to found a new city and doubtless her sister, Kehangana, interpreted the commands a bit too liberally. It is irresponsible to travel so far from the Twelve, so far from Drakkenhome. Though physical distance is easily conquered with wings, what Prapaheni fears is distance from tradition. Without traditions, without structure, will they not descend into the forms of their most ancient ancestors, before They came, and revert to barbarism?
The first step is to contact other people's, and bring them the benefits of Drakken wisdom and power. The Drakken must impose their values, by influence or by force, lest the other beings of Auriga stray from the great principles that They once set down: Protection, stewardship, preservation. In a later time they must also think of a Nursery; the new Drakken city will need more of their people, even if they are those alien Drakkkenlings, to propagate their message and maintain their customs. | |||
Summary | New Objective | Outcome | |
The Drakken survived millennia on a planet wracked by cataclysm; their wisdom must be disseminated. Building your Influence to spread diplomatic messages, and prepare troops for those who will not listen. | 1. Get enough Influence to set the [Ministry] Ministry of the Empire Plan to level X
2. Defeat 3 armies with an army led by a Drakken Hero. |
News comes, and Prapaheni is shaken. One of the Twelve, Chamewhana, has been placed in the Whispering Galleries. This, the Drakkkenlings, the portents... it is too much; Prapaheni must hibernate, and consider. | |
Reward | 1. Mad Fairies Droplist, picks 1 |
3. Resolutely Forward | |||
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Description | |||
Kehangana awakens, and sees that Prapaheni has not been idle.
Their prestige and influence grow; sadly, the military grows as well. Prapaheni turns too easily to aggressive methods in order to achieve her goals. Regardless, it is now Kehangana's time, and she will not waste it. The passing of Chamewhana into the Whispering Galleries is an inevitable part of the cycle of Auriga; Kehangana refuses to view it as an omen and simply gives reverence to the one who has passed on. The priority is to a new Nursery; they must study and prepare for a wondrous if unpredictable future among the people's of Auriga. Kehangana cannot believe that retreating into ancient tradition and hidebound ways will help them face the changes that are coming; it is not in dogma that the Drakken will find flexibility and adaptation. Science, patience, study, diplomacy, growth - these are the ways that the Drakken have always coped with change, and they will certainly serve well in these uncertain times. | |||
Summary | New Objective | Outcome | |
To continue their efforts, eggs must drop and incubate or the city will wither. Technologies must be learned and resources collected to build an Oologic Nursery in these unfamiliar lands. | 1. Research at least 8 technologies from Technology Era II
2. Build the Oologic Nursery. The city with the Improvement will need a minimum 20 Food from District/Exploitation tiles. |
Seeking resources and building the Oologic Nursery bring both hope and worry. While their empire is more secure, the murmurs they hear from the planet and its people's are unsettling. Kehangana sleeps, and considers. | |
Reward | 1. Oologic Nursery
2. Mad Fairies Droplist, picks 1 |
4. The Ancient Principles | |||
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Description | |||
Prapaheni awakens.
The sights and sounds of the Oologic Nursery give some solace in this strange place, but she feels the same gnawing unease as her sister. Doubtless They had many means to listen and study the planet, but the knowledge of these ways disappeared when They warred upon Themselves. She is loathe to inspect ruins and desecrate Their remains; the very though is unpleasant to Prapaheni. Instead, she decides to work methodically through the many minor people's they have encountered, speaking to their scouts and their wise men to see what information they have gleaned. This is and always will be the role of the Drakken: To protect and guard the lesser people's, to maintain things as they are in a world of chaotic change. Should it be too worrying, a trip back to the security of Drakkenhome may be necessary in order to explain, consider, and decide. | |||
Summary | New Objective | Outcome | |
Rather than loot the ancient places that you consider sacred, gain knowledge of Auriga from others who have fewer scruples - Minor Factions. They will also access to their knowledge and artifacts. | Assimilate 2 Minor Factions and make sure you have at least 5 villages pacified within your Empire. | A tribe give Prapaheni a gift - an object They used to record knowledge. It is a history of the Drakken, hinting at things that drive Prapaheni to cower within her aerie, seeking sleep. | |
Reward | Spheroid of Drakken Lore |
4(Alt). The Drakken Tradition | |||
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Description | |||
Prapaheni awakens.
The sights and sounds of the Oologic Nursery give some solace in this strange place, but she feels the same gnawing unease as her sister. Doubtless They had many means to listen and study the planet, but the knowledge of these ways disappeared when They warred upon Themselves. She is loathe to inspect ruins and desecrate Their remains; the very though is unpleasant to Prapaheni. Instead, she decides to work methodically through the many minor people's they have encountered, speaking to their scouts and their wise men to see what information they have gleaned. This is and always will be the role of the Drakken: To protect and guard the lesser people's, to maintain things as they are in a world of chaotic change. Should it be too worrying, a trip back to the security of Drakkenhome may be necessary in order to explain, consider, and decide. | |||
Summary | New Objective | Outcome | |
Rather than loot the ancient places that you consider sacred, gain knowledge of Auriga from others who have fewer scruples - Minor Factions. They will also access to their knowledge and artifacts. | Assimilate 2 Minor Factions and make sure you have at least 5 villages pacified and rebuilt within your Empire. | A tribe give Prapaheni a gift - an object They used to record knowledge. It is a history of the Drakken, hinting at things that drive Prapaheni to cower within her aerie, seeking sleep. | |
Reward | Spheroid of Drakken Lore |
5. The Inconvenient Artifact | |||
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Description | |||
Kehangana awakens, and immediately senses unrest within the eyrie.
She quickly discovers its root: This strange object that a worshipful tribe gave to her sister. Kehangana sighs, heavy-hearted. She does not believe the rumors of subjugation and of ages spent as Their slaves; while They had power that made Them omnipotent, They always treated the Drakken with respect. Why else could They have left the Drakken as stewards of Their home? Regardless, the artifact must be studies and understood. Assumptions made from cursory glances and uninformed readings must be countered by careful analysis done by the wise and the experienced. Initially, however, Kehangana must rebuild the morale of her people; little can be done to advance their cause if the eyrie is divided and unsure. When that is done, however, she will once again turn to progress, the future, and hope. And in the back of her mind one thing is clear: If a leader is to be appointed to the Twelve, she or Prapaheni would be the most likely choice. | |||
Summary | New Objective | Outcome | |
Quell the rumors and restore your people's confidence. First bring their Approval rating up to an acceptable level, and then continue to grow your empire and its Influence. | 1. Please your People! For a period of 5 turns, keep the Approval level at Happy in all your cities.
2. Create 3 new boroughs in your empire. |
Kehangana worries over the reports concerning the artifact. What is the true purpose of the Drakken? Could the Drakkenlings be some piece of Their great plan? She must sleep, but fears her dreams. | |
Reward | 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1 |
5(Alt). Ancient Falsehoods | |||
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Description | |||
Kehangana awakens, and immediately senses unrest within the eyrie.
She quickly discovers its root: This strange object that a worshipful tribe gave to her sister. Kehangana sighs, heavy-hearted. She does not believe the rumors of subjugation and of ages spent as Their slaves; while They had power that made Them omnipotent, They always treated the Drakken with respect. Why else could They have left the Drakken as stewards of Their home? Regardless, the artifact must be studies and understood. Assumptions made from cursory glances and uninformed readings must be countered by careful analysis done by the wise and the experienced. Initially, however, Kehangana must rebuild the morale of her people; little can be done to advance their cause if the eyrie is divided and unsure. When that is done, however, she will once again turn to progress, the future, and hope. And in the back of her mind one thing is clear: If a leader is to be appointed to the Twelve, she or Prapaheni would be the most likely choice. | |||
Summary | New Objective | Outcome | |
Quell the rumors and restore your people's confidence. First bring their Approval rating up to an acceptable level, and then continue to grow your empire and its Influence. | 1. Please your People! For a period of 5 turns, keep the Approval level of at least two of your cities at a Fervent level.
2. Create a new level 2 city district in your empire. |
Kehangana worries over the reports concerning the artifact. What is the true purpose of the Drakken? Could the Drakkenlings be some piece of Their great plan? She must sleep, but fears her dreams. | |
Reward | 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1 |
6. Correcting the Course | |||
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Description | |||
Prapaheni's slumber has not been restful. She awakens ill at ease and restless, wondering what news has come of the strange artifact.
Before the archivists and loremasters are even part of the way through their reports she stops them; rewriting history is of no use to the Drakken. The Drakken have a responsibility and a way to execute that responsibility, and cracked theories will not help them. She forbids further study of the object; were it in her power, she would have it destroyed. The mission of the Drakken is not compatible with their sacrilegious ideas and she will have nothing to do with them. No, the way of the Drakken is to grow tall and strong, to lead by example, to impose their will upon the mighty and to preserve and protect the weak. She will not take off on flights of fancy like Kehangana; she will instead show the glory of the Drakken ways. The artifact in question is merely a gift and a trinket; it will be treated as such. | |||
Summary | New Objective | Outcome | |
Ignore the artifact. It is not your role to rewrite history, but to make it. Let other nations witness the power and glory of the Drakken in both war and peace. | 1. Capture the city [City] and assign a Drakken Hero to it (Level 6 minimum) for a period of 10 turns.
2. Make sure you have 3 Minor Factions assimilated within your empire. |
Prapaheni is content with the size and prestige of this new Drakken empire. The Spheroid is simply a gift from a lesser people to the greatest one; Kehangana may keep it as a bauble. | |
Reward | 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1 |
7. The Corrupting Gift | |||
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Description | |||
Kehangana awakens, and her dreams have been less disturbing than she though - for with them, she has gained a sense of purpose. Whatever They wanted, the Drakken have the right to choose their own destiny.
The loremasters have discovered much during the years she slumbered. The Drakkenlings, for instance, were planned from the beginning; They foresaw a time when war between empires would erupt. Written into the cells of the Drakken were the messages that would trigger the hatching of a footsoldier unit when war became generalized necessity. This much They saw: The future of Auriga would be uncertain, but certainly violent. The loremasters also speak of the ancient war when They fought among Themselves. Two camps, apparently, broke apart and brought death upon each other. One used weapons of lightning and fire that struck the body, the other devised weapons that worked on the mind and soul. What monsters, then, were They...? A shaken Kehangana would like to know. Work on the artifact has triggered the apparition of a spirit or shadow that traverses Their ruins. Kehangana has no choice but to order the desecration of a holy place if she is to know more... | |||
Summary | New Objective | Outcome | |
The truth of the artifact must be known. A strange spirit awoke with the loremasters’ studies, inhabiting places where They once lived. It is time to discover the truth, however painful. | 1. Spirits have been detected in the surrounding regions. Search the [Ruins] within the next 4 turns before the signs of Their presence vanish.
2. The spirit you chase is not alone. Defeat the army of Haunts. 3. Find the region [Region]. Search the [Ruins] with a Drakken Hero holding the Spheroid (Note: Not during winter). |
At the ruin, a spirit older than time touches Kehangana. She senses a complex project; wheels within wheels going back to the dawn of Auriga, a secret... Kehangana will happily return and build the city. | |
Reward | 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1 3. Mad Fairies Droplist, picks 1 |
8. Reprogrammed | |||
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Description | |||
Kehangana is content. She has put away her silly curiosity, and will strive to bring peace to Auriga. Their will shall be done in the way They wished. All else is heresy and foolishness. Perhaps she will awaken Prapaheni, perhaps not. This strange system of shared government was not Their will, and is therefore not important. Her role is to protect, to grow, to respect the traditions as They intended. And there is much to be done if that is to be successful.
All else is heresy. | |||
Summary | New Objective | Outcome | |
You find peace in submission to Their will. Your questions and dreams? Corrupt and meaningless. It is far more important to bring peace and prosperity to Auriga than to chase unimportant dreams and artifacts. | 1. You cannot be in a state of War with any other empire
2. Build the Auriga Institute in each of your cities. The city containing the Improvement must produce at least 20 Influence. |
The Twelve are pleased with Kehangana. Foolish crusaders in their youth, they also realized that contentment only comes when Their will is done. They invite Kehangana to join them; their twelve minds are as one. | |
Reward | 1. Auriga Institute |