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Chaka
Chaka
FactionIconSmall Faction UrkansIconSmall Urkans
UnitSmall Unit Type Support Support
Base Attributes:
LifeIcon Life 700
AttackIcon Attack 90
InitiativeIcon Initiative 30
SpeedIcon Speed 6
DefenseIcon Defense 80
DamageIcon Damage 50
Ranged Range 4
SightIcon Sight 3
Cost:
IndustrySmall Production N/A


Chaka is one of the Urkans, and appears randomly over the course of the game. Chaka has the lowest Life LifeIcon and Damage DamageIcon of the Urkans, but the highest Defense DefenseIcon and is able to make ranged attacks due to having the Long Range capacity.

Lore[]

Legends have it that Chaka is the shyest of the Urkans, reputedly roaming Auriga's emptier regions, and enjoying solitude more than conflict. Equally, however, Chaka is said to be the most ferocious of the three beasts, and there are many tales of its rage and destruction.

Capacities[]

Icon Name Effect
AbilityIndestrutibleSmall Indestructible This unit cannot die.
AbilityWinterEnervationSmall Winter Enervation -25% Attack AttackIcon during Winter
-25% Defense DefenseIcon during Winter
-25% Initiative InitiativeIcon during Winter
-25% Damage DamageIcon during Winter
AbilityBrotherhoodofUrkansSmall Brotherhood of Urkans -50% Damage DamageIcon dealt to Urkans
LongRanged Long Range Attack range of 4 tiles.
-1 morale Morale per adjacent enemey.
UnsellableSmall Unsellable Cannot be sold on the Markteplace
AbilityFlamewalkerSmall Flamewalker Takes no damage from lava flows
AbilityAshBreatherSmall Ash Breather Can regenerate life on volcanic terrain
AbilitySlowDownSmall Slow Down 50% battle movement BattleSpeedSmall for 2 turns TurnSmall on target.

Urkan Training[]

Chymical Warfare
Urkans: Chaka
Type: FactionIconSmall Empire
Focus: ScienceSmall Science
Chymical Warfare Possessed with the unique ability to 'read' and transform chymical markers, while rooted Chaka can disrupt nearby enemies' scientific investigations and pass on genuine research to allies.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produces +50% Science ScienceSmall
  • Enemy Cities in neighboring Regions produce -25% Science ScienceSmall
Monstrous Watchtower
Urkans: Chaka
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Monstrous Watchtower With their towering height, Urkans naturally enjoy a peerless view of the surrounding terrain, but conveying what they see into useful intel can be difficult. Through beast-master training of Chaka, however, such information can be gleaned from all Urkans.

Effects:

Urkans under your control have +5 Vision Range

Twitch Aura
Urkans: Chaka
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Twitch Aura Chaka emanates a natural pheromone that can allow sufficiently prepared allies' nervous systems to be sped-up, boosting response time and movement.

Effects:

While Urkan is in Army Form:

  • Allied Units in the same Region have +20% Initiative InitiativeIcon
  • Allied Units in the same Region have +2 Movement SpeedIcon
Fecund Brood
Urkans: Kazar & Chaka
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Fecund Brood Via a careful chymical procedure, Urkans can be seeded with exotic concoctions that accelerate lice production under the exoskeletal plates.

Effects:

Urkans under your control spawn Lice 50% faster

Urkan Power
Urkans: Chaka & Fakir
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Urkan Power Together, Chaka and Fakir can be instructed to perform a display of such intimidating power that nearby friendly populations feel a deep sense of relief, while nearby enemy populations tremble in fear - and lose confidence in their leaders.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produce +50 Approval ApprovalSmall
  • Enemy Cities in neighboring Regions produce -50 Approval ApprovalSmall
Coordinated Tremors
Urkans: Kazar, Chaka, & Fakir
Type: FactionIconSmall Empire
Focus: MilitaryIcon Military
Coordinated Tremors Careful training by skilled beast-masters allows the Urkans to coordinate earth-shattering 'blows' that superpose over each other, producing long-distance attacks on fortifications.

Effects:

Urkans gain the "Tremors" Army Action, producing long distance Siege Damage

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