|
Chaka is one of the Urkans, and appears randomly over the course of the game. Chaka has the lowest Life and Damage of the Urkans, but the highest Defense and is able to make ranged attacks due to having the Long Range capacity.
Lore[]
Legends have it that Chaka is the shyest of the Urkans, reputedly roaming Auriga's emptier regions, and enjoying solitude more than conflict. Equally, however, Chaka is said to be the most ferocious of the three beasts, and there are many tales of its rage and destruction.
Capacities[]
Urkan Training[]
Chymical Warfare
|
Possessed with the unique ability to 'read' and transform chymical markers, while rooted Chaka can disrupt nearby enemies' scientific investigations and pass on genuine research to allies. | |||||||
Effects:
While Urkan is rooted to a Region: |
Monstrous Watchtower
|
With their towering height, Urkans naturally enjoy a peerless view of the surrounding terrain, but conveying what they see into useful intel can be difficult. Through beast-master training of Chaka, however, such information can be gleaned from all Urkans. | |||||||
Effects:
Urkans under your control have +5 Vision Range |
Twitch Aura
|
Chaka emanates a natural pheromone that can allow sufficiently prepared allies' nervous systems to be sped-up, boosting response time and movement. | |||||||
Effects:
While Urkan is in Army Form: |
Fecund Brood
|
Via a careful chymical procedure, Urkans can be seeded with exotic concoctions that accelerate lice production under the exoskeletal plates. | |||||||
Effects:
Urkans under your control spawn Lice 50% faster |
Urkan Power
|
Together, Chaka and Fakir can be instructed to perform a display of such intimidating power that nearby friendly populations feel a deep sense of relief, while nearby enemy populations tremble in fear - and lose confidence in their leaders. | |||||||
Effects:
While Urkan is rooted to a Region: |
Coordinated Tremors
|
Careful training by skilled beast-masters allows the Urkans to coordinate earth-shattering 'blows' that superpose over each other, producing long-distance attacks on fortifications. | |||||||
Effects:
Urkans gain the "Tremors" Army Action, producing long distance Siege Damage |