Unit Attributes[]
Defense and attack[]
The ratio between the defender's defense and the attacker's attack determines the probability of (critically) hitting or missing, as seen in the chart below.
Computing attributes[]
Modifiers came in three categories: base, equipment, and net. Within each category, the computation starts by summing all flat attributes. Then, any percentage modifiers are applied.
Base attributes[]
Flat base attributes are the sum of:
- Unit type.
Base percentage modifiers are then applied:
- Direct modifiers (i.e. not via Capacities) from non-quest equipment.
- Unit level (20% for regular units per level, 10% for Heroes).
Equipment attributes[]
Flat equipment attributes are the sum of:
- Direct modifiers (i.e. not via Capacities) from equipment.
Equipment percentage modifiers are then applied:
- Direct modifiers (i.e. not via Capacities) from quest equipment.
- Strategic resource efficiency.
Net attributes[]
Flat net attributes are the sum of:
- Base attributes.
- Equipment attributes.
- Hero skills.
- Faction traits.
Net percentage modifiers are then applied:
- Hero skills.
- Morale (15% per point).
- Unit capacities, including those resulting from unit actions and from equipment.
- Technologies.
- Faction traits.
- Bonuses from assimilated minor factions.
- Other empire-wide effects.