Army Actions are the means by which your armies are able to interact with the world. There are many different actions an army can take, many of which are only available in a specific context, and there are others that are only available to a given faction or unit.
It should also be noted that there are a number of actions that require the use of Action Points . All units have 1 Action Point that they are able to spend each turn, and in order for an army to perform an action that requires spending an Action Point, all units within that army must have not spent their Action Point, or otherwise be removed from the army. The most common use for an Action Point is to perform the Attack action, initiating Battle with another targeted army. Additionally, retreating - escaping a battle another army initiated at the cost of 50% of your army's total Life - will consume an Action Point as well.
Standard Actions[]
These actions are always visible in the list of Actions that an army can perform, though it might not always be possible to perform them; for example, the Attack action is always visible, even if there is nothing for the army to attack.
Contextual Actions[]
These actions are available for any army to perform, regardless of the units it contains or what faction controls it, but only appear on the list of actions under certain conditions, usually the army being adjacent to a related Point of Interest, and some are only available after unlocking a specific Technology.
Name | Icon | Prerequisite(s) | Description |
---|---|---|---|
Detach Leader | Army must have a Hero leading it. | Detach your Hero from the rest of the army and create a new one. As with Transfer, Hero in question must have some Movement left, and cannot be transferred onto tiles they cannot access. | |
Search | Must be next to a ruin. | Search for clues at this location. This can reveal treasure, enemies, a quest, or nothing at all. When performed by a Hero, this action provides a base value of 8 XP. | |
Dive | Must be above a Sunken Ruin. | Search for clues at this location. This will consume your remaining movement points and can reveal treasure, enemies, a quest, or nothing at all. When performed by a Hero, this action provides a base value of 12 XP. | |
Parley | Must have Language Square Technology and be next to a Minor Faction village. | Initiate negotiations with a Minor Faction village. If you fulfill their demands, all of their villages in the region will be pacified peacefully. When performed with a Hero, this action provides a base value of 4 XP. | |
Bribe | Must have Language Square Technology and be next to a Minor Faction village. | Bribe the Minor Faction village. It will be pacified immediately, but at the cost of Dust , with the cost increasing based on the number of Units garrisoned in the village and their level. When performed with a Hero, this action provides a base value of 4 XP. | |
Privateers | Must have the Mercenary Corps or Freelance Guards Technology. | Enables the Privateers mode for this army, which can only be done in a region you control. Privateer armies have an increased Upkeep, cannot perform the Search, Parley, or Bribe actions, and cannot capture cities. Privateer armies can't capture cities, any city they defeat will be razed. | |
Pillage | Must have Pillage Technology. | Ransack a regional building. Its effects will be temporarily disabled after its Fortification value drops to 0. The loot depends on the nature of the building. When performed by a Hero, this action provides a base value of 8 XP. | |
Siege | Must be next to a City controlled by an Empire you are at War with. | Start a Siege around the city with the following consequences for the besieged city: The exploitation area and the regional buildings outside the city walls are no longer exploited. Science and Dust produced by the city are divided by 2. Each turn, the city loses Fortification points equal to the Fortification Damage of the besieger. Once the Fortification is equal to 0, units within the city garrison OR on a city tile lose health each turn in proportion to the Fortification Damage . Units from outside the City can't move onto the City Tile and can't be garrisoned from Exploitation Tile. Units leaving the garrison appear on the City Center Tile and can move only on City Tiles, however, they cannot move to Exploitation Tiles - only attack the besiegers. A Hero assigned to a City as governor can't be unassigned. | |
Dismantle Volcanoformer | Must be next to active Volcanoforming Device. | Dismantle Volcanoformation machine. The dismantling will occur gradually, and the machine will be destroyed once its charges reaches zero. When performed by a Hero, this action provides a base value of 8 XP. | |
Fungal Bloom Disposal | Must be next to Fungal Bloom. | Dispose a Fungal Bloom. It will steadily lose health and then be destroyed. | |
Tame Urkan | Must be next to an Urkan and have the required Luxury Resources. | Offer Luxuries to the mighty Urkan in order to tame it and bring it under your control. |
Faction-Specific Actions[]
These actions can only be performed by armies belonging to a given faction, regardless of the units within said army.
Name | Icon | Faction | Description |
---|---|---|---|
Soul Burn | Broken Lords | Energize the selected units until next turn. They will gain bonus Attack , but take damage each combat round. Can only be used by Stalwarts, Ryders, Dust Bishops, and Broken Lords Heroes owned by a Broken Lords Empire. Only available during a Dust Eclipse. | |
Teleport | Vaulters | Teleport your army to another city when you have designated and collected your Holy Resource. Army to be teleported must have some Movement left, and must be on a City Tile. | |
Enhanced Teleport | Vaulters | Teleport your army to a City or another army with a Hero when you have designated and collected your Holy Resource. Army must have some Movement left, must be on a City Tile, and if teleporting to a Hero, there must be room in the army to receive all teleporting units as though they were merging. Only available during a Dust Eclipse. | |
Conversion | Cultists | Convert a pacified village but at a cost of Influence . Destroyed villages have a higher cost. When performed with a Hero, this action provides a base value of 6 XP. Can only be done by an army with a Preacher, Fanatic, Nameless Guard, or Cultists Hero. | |
Cat's Paw | Morgawr | Maintain mind control on the selected roaming army in exchange for increased upkeep. Costs some Influence to perform. | |
Volcanoform | Kapaku | Place a Volcanoforming Device to transform an area into Volcanic Terrain. | |
Fast Travel | Mykara | Fast travel to another overgrown temple or ruin. Must have at least two overgrown ruins. Costs the rest of the army's Movement and 1 . |
Unit-Specific Actions[]
These actions can only be performed by specific units or types of units, regardless of the faction controlling them.
Name | Icon | Unit(s) | Description |
---|---|---|---|
Colonization | Settler | Found a new City in this region. | |
Heal | Broken Lords Units & Heroes | Heals the Unit to maximum at a cost of some Dust and 1 . | |
Resettle | Setseke | Move your City to this new location. | |
Aspirate | Skyfin | The Unit automatically aspirates resources when located on Resource Deposit (depending on its level and the game speed), gaining 3 XP, providing an Approval to the region's City and sharing the Unit's vision with the region's owner. | |
Coastal Bombardment | Artillery Ship | Start a Coastal Bombardment on the enemy city. Each turn, the city loses Fortification points equal to the Fortification Damage of the besieger. Launching a Coastal Bombardment requires being at war with the target, and does not cause a Siege on the city. | |
Portable Forge | Kapaku Heroes | Allows you to retrofit the army units and re-equip the Hero on neutral and enemy territories at the cost of all your movement, for 1 turn . Must have Level 2 of the Reclamation Genius skill. | |
Heal | Skoros | You can restore 100% of the Health of the Units in the armies near this Guardian. | |
Ward | Fotios | You can reveal the terrain around the initial position of this army for one turn (radius of 10 tiles). | |
Fortify | Gios | You can boost the Fortification value of this city (for a number of turns depending on the game speed). | |
Flood | Neros | You can destroy Watchtowers and Resource Extractors in an area of 1 tile around this army. | |
Teleport | Atmos | You can teleport this army to another visible tile in a range of 10 tiles. | |
Uproot Urkan | Urkans | Makes the Urkan leave its burrow and walk Auriga as an army. | |
Resettle Urkan | Urkans | Command the Urkan to dig into its current position, and occupy the region. | |
Migrate Urkan | Urkans | Allows you to choose a new neutral region to settle your Urkan. Costs 1 and has a cooldown of 4 . | |
Release Urkan | Urkans | Set the Urkan free from your control. | |
Tremor Siege | Urkans | Send tremors through the ground to deal damage to the City in this region. Requires the Coordinated Tremors Urkan Training. |