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Arcana is a gameplay mechanic specific to the Ardent Mages faction which provides a number of abilities in the form of Pillars and Spells at the cost of Dust DustSmall.

Arcana Levels[]

The power and cost of of Pillars and Spells increases with their Arcana level; both Pillars and Spells start at an Arcana level of 1, which can be increased up to 5 from technologies that are either researched or obtained as faction quest rewards.

If you play with the Endless Legend Community Patch, there are some changes for smooth out the Spells progression.

The following technologies increase Arcana level:

Technology Effect Obtained
In vanilla version With ELCP
Dust Purifier +1 Arcana level for all Spells +1 Arcana level for all Spells Research Era II
Dust Mechanics +1 Arcana level for all Pillars +1 Arcana level for all Pillars Research Era III
Painosphere +1 Arcana level for all Spells +1 Arcana level for all Spells Research Era IV
Sacrificial Amplifiers +1 Arcana level for all Pillars +1 Arcana level for all Pillars
+1 Arcana level for all Spells
Research Era V
Verda's Temple +1 Arcana level for all Spells Chapter 4, Part 2 of the faction quest
Secrets of the Virtuals +2 Arcana level for all Pillars
+2 Arcana level for all Spells
+2 Arcana level for all Pillars Chapter 8, Part 2 of the faction quest

Pillars[]

Ardent Mage city layouts

Ardent Mage city layouts

Ardent Mage city layouts 2

Ardent Mage city layouts

Pillars are temporary structures that provide bonuses in an area around where they are placed for 10 turns. All Pillars start with a range of 1, affecting the tile they are placed on and the 6 adjacent, but this can be upgraded as the Arcana level of pillars is increased. While they may be placed outside regions you own, they cannot be placed on:

  • Districts (including districts under construction)
  • Villages
  • Ruins
  • Sea or Lake tiles
  • Ridges
  • Wasteland
  • Any tile where you do not have vision

Pillars also affect Fungal Blooms, Converted Villages and Cities of other empires.

Additionally, active Pillars will block the ability to build Districts where they have been placed, so it is important to plan Pillar placement around City expansion.

There are a total of five types of pillars, each providing a different bonus and obtained from a different technology. Be aware that the actual effect of each Pillar depends on its Arcana level, and can be found in full detail on their pages.

Icon Name Effect Obtained
PillarofKnowledgeIcon Pillar of Knowledge +2 to +16 ScienceSmall on tiles Arcana of Matter
PillarofSpeedIcon Pillar of Speed -50% to -75% Movement SpeedIcon Cost on tiles Arcana of Agility
PillarofInfluenceIcon Pillar of Influence +1 to +5 InfluenceIcon on tiles Arcana of Authority
PillarofExtractionIcon Pillar of Extraction +2 to +16 DustSmall on tiles Arcana of Materializing
PillarofRegenerationIcon Pillar of Regeneration +2 to +16 FoodSmall on tiles Arcana of Renewal

The cost to place a pillar depends on the Arcana level of the Pillars as well as the total number of Pillars already in place. With "N" being the number of pillars already placed and "A" being the Arcana level of pillars, the cost to place a pillar is:

Cost = 20A(N+1) + 5A2 + 15(N+1)2

To simplify this somewhat, here is a table containing the cost equation for each level of Arcana, where "N" is the number of pillars already placed:

Arcana Equation
1 40 + 50N + 15N2
2 75 + 70N + 15N2
3 120 + 90N + 15N2
4 175 + 110N + 15N2
5 240 + 130N + 15N2

At Fast game speed the cost is reduced by 50%.

If you play with the Endless Legend Community Patch, that there is following changes:

  • All Pillar cost no longer scales with game speed. The old vanilla "Fast" gamespeed cost is the new default. Since Pillar duration is fixed (10 turns TurnSmall, except for Pillar of Speed), their value dropped rapidly the slower the game speed was, this change makes them equally valuable at all gamespeed settings. In practice this means: no change on fast speed, sizeable buff on all other speed settings.
  • Pillar of Speed only lasts 2 turns TurnSmall but cost got reduced by 70%, because in most situations a short duration cheaper speed boost is preferable.
Single pillar cost in vanilla game version on Normal game speed
Arcana Pillar number
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 40 105 200 325 480 665 880 1125 1400 1705 2040 2405 2800 3225 3680
2 75 160 275 420 595 800 1035 1300 1595 1920 2275 2660 3075 3520 3995
3 120 225 360 525 720 945 1200 1485 1800 2145 2520 2925 3360 3825 4320
4 175 300 455 640 855 1100 1375 1680 2015 2380 2775 3200 3655 4140 4655
5 240 385 560 765 1000 1265 1560 1885 2240 2625 3040 3485 3960 4465 5000


Total pillar cost in vanilla game version on Normal game speed
Arcana Pillar number
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 40 145 345 670 1150 1815 2695 3820 5220 6925 8965 11370 14170 17395 21075
2 75 235 510 930 1525 2325 3360 4660 6255 8175 10450 13110 16185 19705 23700
3 120 345 705 1230 1950 2895 4095 5580 7380 9525 12045 14970 18330 22155 26475
4 175 475 930 1570 2425 3525 4900 6580 8595 10975 13750 16950 20605 24745 29400
5 240 625 1185 1950 2950 4215 5775 7660 9900 12525 15565 19050 23010 27475 32475


Single pillar cost in vanilla game version on Fast game speed and in ELCP on any game speed
Arcana Pillar number
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 20 53 100 163 240 333 440 563 700 853 1 020 1 203 1 400 1 613 1 840
2 38 80 138 210 298 400 518 650 798 960 1 138 1 330 1 538 1 760 1 998
3 60 113 180 263 360 473 600 743 900 1 073 1 260 1 463 1 680 1 913 2 160
4 88 150 228 320 428 550 688 840 1 008 1 190 1 388 1 600 1 828 2 070 2 328
5 120 193 280 383 500 633 780 943 1 120 1 313 1 520 1 743 1 980 2 233 2 500


Total pillar cost in vanilla game version on Fast game speed and in ELCP on any game speed
Arcana Pillar number
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 20 73 173 335 575 908 1 348 1 910 2 610 3 463 4 483 5 685 7 085 8 698 10 538
2 38 118 255 465 763 1 163 1 680 2 330 3 128 4 088 5 225 6 555 8 093 9 853 11 850
3 60 173 353 615 975 1 448 2 048 2 790 3 690 4 763 6 023 7 485 9 165 11 078 13 238
4 88 238 465 785 1 213 1 763 2 450 3 290 4 298 5 488 6 875 8 475 10 303 12 373 14 700
5 120 313 593 975 1 475 2 108 2 888 3 830 4 950 6 263 7 783 9 525 11 505 13 738 16 238

Spells[]

Spells - also called Incantations - are immediate effects that can be used in battle to provide buffs or debuffs in an area for up to two rounds. Upon using any spell there is a cooldown of two rounds before you may use another one.

Unlike Pillars, which have restrictions to where they can be used, spells can be placed anywhere, including on tiles outside the battlefield you have no vision on; however, it should be noted that placing a spell outside the battlefield will still be counted as using it, costing Dust and enacting the spell cooldown. Additionally, while it is possible to place a spell from one active battlefield onto a different one, the spell will not affect units that are not part of the battle it originated from.

There are a total of five spells, each providing a different effect and obtained from a different technology. Be aware that the actual effect of each spell depends on its Arcana level, and can be found in full detail on their pages.

If you play with the Endless Legend Community Patch, there is reworked Ardent Mage Spells in order to make the useless ones (all except stun, i.e. Incantation of Enervation) more useful and vice versa:

  • Arcana of Renewal is an Era 1 tech (down from Era 4) and is unlocked from the beginning in place of Arcana of Agility.
  • All Spells can now hit allied and enemy targets, so watch your aim!
  • Reduced the baseline cost of all spells from 30 to 25 dust DustSmall per Level.
  • The Initiative order is calculated after Spell have been cast.
  • Each Spell can only by used once per battle.
  • The cooldown of all spells (time before OTHER spells can be used) is 1 turn TurnSmall. Except stun (i.e. Incantation of Enervation) which has a unqiue cooldown. Unlike the vanilla game version, where cooldown used to be 2 turns TurnSmall for all spells.
  • Note: After Incantation of Restoration is cast, the game sometimes displays a floating damage number additionally to the healing numbers. This is a visual bug only.

Other changes are shown in the table below.

Icon Name Effect Cost Obtained
In vanilla game In ELCP
IncantationofDefenseIcon Incantation of Defense +5 to +25 Defense DefenseIcon on friendly units in a circle of 1 tile for 2 turns TurnSmall +10 to +50 Defense DefenseIcon on friendly units in a circle of 1 tile for 3 turns TurnSmall.
Center target has a 20% to 100% chance (+20% per Arcana Level) to receive +10 Fortification armor FortificationSmall.
Cooldown 1 turn TurnSmall.
30 DustSmall per Level (25 DustSmall per Level with ELCP) Arcana of Matter
IncantationofHasteIcon Incantation of Haste +7 to +35 Attack AttackIcon on friendly units in a circle of 1 tile for 2 turns TurnSmall +7 to +35 Attack AttackIcon and +7 to +35 initiative InitiativeIcon on friendly units in a circle of 1 tile for 2 turns TurnSmall.
+7 to +35 Damage DamageIcon on center target for 2 turns TurnSmall.
Duration increased to 3 turns TurnSmall on Arcana Level 5.
Cooldown 1 turn TurnSmall.
30 DustSmall per Level (25 DustSmall per Level with ELCP) Arcana of Agility
IncantationofEnervationIcon Incantation of Enervation Stun 1 unit for 1 turn TurnSmall to Stun and -25% Defense DefenseIcon on all units in a circle of 1 tile for 2 turns TurnSmall Stuns targets in a line for 1 turn TurnSmall. +1 range per Arcana Level.
Cooldown 2 turns TurnSmall, decreased to 1 turn TurnSmall at Arcana Level 5.
No longer stuns 2 rounds at level 5. Has no increased dust DustSmall cost.
60 DustSmall per Level (25 DustSmall per Level with ELCP) Arcana of Authority
IncantationofDelugeIcon Incantation of Deluge -8 to -40 LifeIcon on all units in a circle of 1 tile -16 to -80 LifeIcon on all units in a circle of 1 tile and at Arcana Level 5 also deals -10% LifeIcon.
Additionally -16 to -80 LifeIcon on target unit and at Arcana Level 5 also deals -10% LifeIcon.
Cooldown 1 turn TurnSmall.
30 DustSmall per Level (25 DustSmall per Level with ELCP) Arcana of Materializing
IncantationofRestorationIcon Incantation of Restoration +10 to +50 Life LifeIcon regenerated on friendly units in a circle of 1 tile +45 / 15 / 23 / 30 / 38 LifeIcon on target unit and at Arcana Level 5 also heals 7.5% LifeIcon.
+0 / 30 / 45 / 60 / 75 LifeIcon on friendly units in a circle of 1 tile and at Arcana Level 5 also heals 7.5% LifeIcon.
No AoE at Arcana Level 1.
Cooldown 1 turn TurnSmall.
30 DustSmall per Level (25 DustSmall per Level with ELCP) Arcana of Renewal
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