Endless Legend Wiki

Accessories are items that can be equipped on units and heroes. By default, normal land units have 1 accessory slot and heroes have 2, but this can be increased by 1 with the Meritocratic Promotion technology. All heroes also have a skill in their Class Skill Tree that increases the number of accessory slots again by 1, for a maximum of 4. There are also certain accessories that can only be equipped by heroes, such as those with the Tome or Insignia type.

Naval units have a special type of accessory called Officers that provide their own bonuses. Unlike other units, naval units have a default of 1 or 2 slots, and this amount cannot be increased. Additionally, officers do not come in tiers, making the officers of a given strategic resource available as soon as any tier of accessory for that resource is available.

As with weapons and armor, all Tier 1 Iron accessories are available at the start of the game, and further Iron and Dust accessories are unlocked by progressing into further technological Eras. The other standard accessories can be unlocked by getting the associated Technology from research or as a reward from Quests, and are shown below:

Tier Technology
/ 1 Advanced Armor
2 Alchemical Armor
3 Exotic Armor
/ 1 Uncommon Armor
2 Marvelous Armor
3 Exceptional Armor
/ 1 Rare Armor
2 Puissant Armor
3 Arcane Armor

There are also a handful of unique accessories that are acquired by other means, such as quests or blessings.

Ring[]

Item Material Tier Capacity
Iron 1 12
Sharp Sense 1: +20% Defense against ranged attack.
Iron 2 24
Sharp Sense 2: +30% Defense against ranged attack.
Iron 3 48
Sharp Sense 3: +40% Defense against ranged attack.
Dust 1 36 24
Dust 2 48 48
Dust 3 60 96
Titanium 1 10 3
Titanium 2 20 6
Titanium 3 30 12
Glassteel 1 10 3
Glassteel 2 20 6
Glassteel 3 30 12
Adamantian 1 30 6
Adamantian 2 50 12
Adamantian 3 70 24
Palladian 1 30 6
Palladian 2 50 12
Palladian 3 70 24
Mithrite 1 50 12
Mithrite 2 80 24
Mithrite 3 110 48
Hyperium 1 50 12
Hyperium 2 80 24
Hyperium 3 110 48

Unique Rings[]

Item Name Effects Capacity Lore
Warning Bell 12
Sharp Sense 1: +20% Defense against ranged attack.
Carved from an ancient temple's alarm bell, the ring has always served those who watch and defend.
Ring of Magesong 36 24 A thing of sand, dust, and Dust, this ring was crafted by a Mage who spent years wandering the deserts with little sign of age or fatigue.
Ring of the Boreal Owl 36 24 Can only be equipped by units or heroes that don't have the Stealth or Camouflage capacities This ring of silvery-gray metal is carved with the pattern of the feathers from this dangerous predator. These owls are masters of silence and camouflage, and the ring confers these abilities on its wearer.
Band of Auriga's Blessing 10 3 Though the Dark Season is cruel, not all suffer from it. This ring allows Heroes and troops to move on Frozen tiles at a much more rapid rate.
Sway of the Master 100 Can be equipped by Kapaku heroes only A pulsing trinket discovered in the ruins of the Endless labs, this device grants the bearer the ability to enslave nearby minds.
Band of Merriment 44 +15
Can be equipped by heroes only
Forged from iron and Dust, this ring of the Delvers propagates the sense of reckless joy they feel during festival celebrations.
Ring of Unnatural Hunger 66
6
+30% on unit
Can be equipped by heroes only
This ring, of black metal with an orange filigree - or are those cracks? - is likely some arcane combination of Dust and Palladian. It is best not to speak of the ghastly powers it confers.
Nwere 300 Can be equipped by heroes only Simply known by its given name, the first of these insignias was worn by Kulaa herself - the Forgotten leader who led her people from the Vaulter tunnels.
Ziiri's Band 100 Can be equipped by heroes only This item was first worn by a famous Forgotten spy who was so effective at deception that he was briefly elected leader of a Hurnas tribe.

Talisman[]

Item Material Tier Capacity
Iron 1 12
Iron 2 24
Iron 3 48
Dust 1 36 24
Dust 2 48 48
Dust 3 60 96
Titanium 1 10 3
Titanium 2 20 6
Titanium 3 30 12
Glassteel 1 10 3
Glassteel 2 20 6
Glassteel 3 30 12
Adamantian 1 30 6
Adamantian 2 50 12
Adamantian 3 70 24
Palladian 1 30 6
Palladian 2 50 12
Palladian 3 70 24
Mithrite 1 50 12
Mithrite 2 80 24
Mithrite 3 110 48
Hyperium 1 50 12
Hyperium 2 80 24
Hyperium 3 110 48

Unique Talismans[]

Item Name Effects Capacity Lore
Flute of the Clockwork Phoenix 12 Crafted of iron and inscribed with Dust, the clear notes of the flute energize the troops.
Epic Lute 36 24 An ancient lute said to heal those who hear its dulcet notes, the true name of the instrument is lost in time and only its nickname remains.
Harp of the Noby Fly 10 3 Crafted by the greatest songwriter to ever walk the soil of Auriga, this harp stirs the hearts of even the most beleaguered troops.
Eye of the Farthinker 5
5
Strategist and tactician, only a great military leader can harness the powers of this legendary talisman.
Brooch of Auriga's Chosen 10 4 Troops who are pure of heart are smiled upon by Auriga herself; even when attacking strongholds she will see that they are less easily wounded.
Wraeil's Pendant 5 Wearer is immune to volcanic terrain maluses Believed fashioned by the Endless, Wraeil, who like to walk Auriga's most inhospitable climes, the small jewel set in this pendant consumes toxic ash.
Sighing Scepter of Auir 10 +20 on unit If you place your ear on this white-blue metal rod you will hear something. Is it echoes of a distant bell, the keening of lost souls, or merely the wind?
Sighing Scepter of Auir 10 +30 on unit
+10 on unit
If you place your ear on this white-blue metal rod you will hear something. Is it echoes of a distant bell, the keening of lost souls, or merely the wind?
Order of Isiver 40 3
3
+35% on unit
+35% on unit
+35% on unit
Can be equipped by cultists faction only
A part of the Unspoken that holds out a hope for peace and harmony, those who have been touched by the Unspoken when this personality was dominant formed a group to advance their particular interpretations of the religion of the Cult. This symbol of their collective will improves the survival chances of troops.
The Wordless Will 100 3
3
+35% on unit
+35% on unit
Can be equipped by cultists faction only
The Queen may make noise, though buried as she is behind layers of protective shielding no one can know. Instead, her desires are known directly through telepathy and dreams, or indirectly through the actions and demands of her servitors. This particular insignia, an extension of her will, meticulously controls all the details of every being in the army's food, equipment, and mental state to maximize their military effectiveness.
Ward of Vros Therman 3
3
Can be equipped by monk unit only This legendary pendant of the greatest Allayi leader was taken as a trophy in battle centuries ago by Nemesis troops.
Talisman of Courage 3 Infused with a strange ancient technology, the amulet was rumored to have been worn by legendary Drakken who fought the Urkans long ago.
Eye of the Hurnas 30 +15 on unit

+15 on unit (with ELCP)
Can be equipped by heroes only

A powerful, if gruesome, talisman that gives the wearer all the skill in timing and speed of a legendary Hurnas warrior, Usana the Bolt.

Bracelet[]

Item Name Tier Capacity Lore
Bracers of Law 1 10 3 Frightening symbols of power and authority, these bracers cause fear and confusion in simpler civilizations.
2 20 6
3 30 12
Bracelet of the Bastion 1 10 3 The powerful magics held in this bracelet help to heal and invigorate the wearer.
2 20 6
3 30 12
Whispering Braceletes 1 30 6 These priceless armbands recount the lessons learned in a day, improving wisdom and understanding.
2 50 12
3 70 24
Martial Music Bracers 1 30 6 This compendium of ancient martial tunes in an unknown language improves the Morale of friendly units.
2 50 12
3 70 24
Armband of Ailments 1 50 12
The strange emanations from this object cause sickness in enemies exposed to it.
2 80 24
3 110 48
Bands of Weakness 1 50 12 These potent bracelets drain life energy from enemies and transfer it to the wearer.
2 80 24
3 110 48

Tome[]

Tomes can only be equipped on heroes, and generally provides bonuses that are most useful to heroes assigned as governors.

Item Material Tier Effect
Dust 1 48 +30 XP when recruiting a unit on units
Dust 2 96 +55 XP when recruiting a unit on units
Dust 3 192 +80 XP when recruiting a unit on units
Titanium 1 6 +1 per population on city
Titanium 2 12 +2 per population on city
Titanium 3 24 +4 per population on city
Glassteel 1 6 +1 per population on city
Glassteel 2 12 +2 per population on city
Glassteel 3 24 +4 per population on city
Adamantian 1 12 +1 per population on city
Adamantian 2 24 +2 per population on city
Adamantian 3 48 +4 per population on city
Palladian 1 12 +1 per population on city
Palladian 2 24 +2 per population on city
Palladian 3 48 +4 per population on city
Mithrite 1 24 +2 per unit on city
Mithrite 2 48 +4 per unit on city
Mithrite 3 96 +8 per unit on city
Hyperium 1 24 +2 per level on city
Hyperium 2 48 +4 per level on city
Hyperium 3 96 +8 per level on city

Unique Tomes[]

Item Name Effects Capacity Lore
Partition of the Forerunner 48 +30 XP when recruiting a unit on units The songs and lyrics in this famed tome turn even the most pacific of souls to thoughts of conquest and glory.
Tome of Auriga's Wrath 8 The knowledge in this tome is a boon for city populations as it aids loyal troops to increase the power of defensive buildings created in Auriga's name (Wards and Towers).
Tome of Preparation 6 +6 Fortification on regional building With their brutal and turbulent history, the Forgotten are a cautious people. This tome, which aids them mentally and tactically in preparing for enemy activity, is an example of this caution put into action.
Tome of Initiation 12 +12 Fortification on regional building
+4 Fortification recovery on regional building
One step beyond being prepared for enemy attacks is to fine-tune the techniques for responding. By following the wisdom in this tome, enemy actions can be avoided and their impact reduced.
Tome of Reaction 24 +18 Fortification on regional building
+4 Fortification recovery on regional building
This tome is a compendium of the Forgotten knowledge in the area of countering actions of sabotage. Clear, concise, and battle-tested, the lessons vastly improve defense against pillaging armies.
Register of the Taiga Hawk 12 +10 Security on city This notebook records events that are seen through special spyglasses issued to the city guards. While the spyglasses are simple things, they can see through obvious disguises and identify those who bear the city ill will.
Register of the Snow Leopard 24 +20 Security on city An improved version of the registry records information gathered from upgraded spyglasses. City guards or citizens that use these spyglasses can see through many disguises, and more easily identify furtive and suspicious behavior.
Register of the Great Owl 48 +30 Security on city The Dust-enhanced spyglasses linked to this register can even read hostile intent in the minds of passers-by. This formidable ability greatly increases City security from all but the most highly-trained operatives.
Tome of Endless Savagery 100 Though this was originally written as a treatise condemning the worst excesses of war, the details it contains on the capture and destruction of Auriga's Guardians will be useful to those who must confront them.
Tome of the Lithophage 10 +15 on city The arcane instructions in this this tome allow anyone to find food in the most dire of situations.
Quivering Circlet 50 +7 on city
+7 on city
+7 on city
Can be equipped by Broken Lords heroes only
Though it fits comfortably around the skull, the constant vibration of this silver circlet and its ethereal lightness indicate an ancient and magical origin. Carefully placed holes indicate it was once part of a larger configuration.
Pendant of Judgement 100 +20 on city
Can be equipped by Broken Lords heroes only
More than a mere pendant, this enormous, multi-piece brooch could be a series of detailed etchings - or a web of almost iScopnfasdfasdfely small cogs - and is certainly but one part of a whole.
Incubation Orb 100 -100 on unit In order to amass the energy which will be transferred to the young in an incubator, this artifact form the time of the Endless draws life energy from those who carry it.
Roads of Dust 55 +8 on city
+1 on units
This ancient manuscript unveils secrets of the Endless, who used Dust magic to reduce both the amount of friction generated by metals and their weight. Industrial goods last longer and require less fuel, and armies can skim faster across the land.
Testament of the Urkans 10
5
-30% on City
-30% on City
A cryptic tome offering half-truths and speculations on the great Urkan beasts. Costly investigations will need to be performed before this becomes useful knowledge.
Wild Urkans Guidebook 10
5
+2 per population on City
+2 per population on City
Assembled from painstaking investigations inspired by speculative theories from the ancient "Testament of the Urkans" tome, the guidebook gives valuable insights into the great beasts, with tangential lessons in leadership.

Insignia[]

Like Tomes, Insignia can only be equipped by heroes, but typically provide bonuses fitting a hero acting as a general of an army.

Item Material Tier Capacity
Dust 1 48
Dust 2 96
Dust 3 192
Titanium 1 6
Titanium 2 12
Titanium 3 24
Glassteel 1 6
Glassteel 2 12
Glassteel 3 24
Adamantian 1 12
Adamantian 2 24
Adamantian 3 48
Palladian 1 12
Palladian 2 24
Palladian 3 48
Mithrite 1 24
Mithrite 2 48
Mithrite 3 96
Hyperium 1 24
Hyperium 2 48
Hyperium 3 96

Unique Insignia[]

Item Name Effects Capacity Lore
Drum of Gios 48 Named for a Guardian and rumored to contain a shard of its essence, the sound of the drum revives and rejuvinates.
Insignia of Remembrance 6 Certain capacities of Dust can be used to harness knowledge and memories. This insignia, a catalogue of injustices perpetrated on the Forgotten, adds focus and fervor to marauding Forgotten units.
Insignia of Resentment 12 Much of Forgotten history is a litany of misfortune due to the actions or inactions of other factions. this insignia bears testimonies to these acts, and makes every incident of pillage a blow for honor.
Insignia of Revenge 24 Though viewed as murderous by others, the actions of the Forgotten are often derived from ancient grievances. Bearing this insignia, Forgotten armies strike with holy fervor for vengeance and justice.
Insignia of the Hunter 48 Accustomed to seeking prey in the cold norther wastes, Forgotten hunters are known for the keenness of their senses,. This insignia, crafted from the teeth of polar bears and enhanced with Dust, further improves the ability to see what is hidden.
Eyes of Auriga 5 Though the decoration looks like strange spectacles for the blind, in fact the magics within this insignia bestow the ability to see and harvest greater quantities of Pearls.
Endless Lode Crystal 200 +20 on unit
Can be equipped by Broken Lords heroes only
This beautifully shaped block of an unknown material or element, glowing in a deep red-gold color, is more than the crystal it appears to be. Certain markings indicate it was once part of some sort of great object.
Deep Diviner 30 +6 on units
Can be equipped by Vaulters heroes only
The size of a scepter, this gleaming blue cylinder is clearly the work of ancient peoples - or gods - in that it drains the influences of cold and ice from the armies of the empire and imprisons those effects within itself.
Spheroid of Drakken Lore 130 Can be equipped by Drakken heroes only
This strange orb seems to be a globe of Dust etched with Drakken figures. The closer one looks, however, the more it seems to be made of an infinitely detailed layering of models, texts, and diagrams.
Generator Crystal 500

Incredibly dense and heavy, the recharged Crystal hums with a frightening sense of power. A relic of an unknown past, it is now the key to your success.

Scopes[]

Scopes are a special kind of accessory that increases a hero's spying abilities. The three levels of it are unlocked by the Uncommon Armor, Marvelous Armor, and Exceptional Armor technologies.

Item Name Effects Lore
Scope of the Initiate 12 -15% infiltration action cost on hero
+3 on hero
Enhanced by the Dust magics in this spyglass, even novice spies gain improved abilities to understand and influence other beings they observe.
Scope of the Adept 24 -30% infiltration action cost on hero
+5 on hero
As Forgotten infiltrators make the difficult transition from eager novices to cynical experts, the magics in these lenses aid them to more easily remember and sift information on people, groups, and activities.
Scope of the Shadow 48 -50% infiltration action cost on hero
+8 on hero
A powerful object intended only for those with vast experience and strong minds, this spyglass brings extensive powers of persuasion, conviction, and intimidation to skilled infiltrators.

Totems[]

Totems are a special kind of accessory exclusive to the Morgawr that become available after unlocking Dust-Mind Decoupling from their faction quest. These accessories can only be equipped on minor faction units, and decrease their Life by 5% every turn in exchange for powerful bonuses.

Item Name Effects Capacities Lore
Xanthid Totem +50% Attack on unit
+50% Damage on unit


30 3
3
Formed from the shell fragments of a poisonous crab, this totem gives the wearer increased abilities, but at the cost of slowly draining their life.
Stonefish Totem +50% Initiative on unit
+50% Damage on unit


30 3
3
With a highly venomous fish as its fetish animal, this totem inflicts a curse that boosts the wearer's abilities while draining its life.
Chironex Totem +30% Attack on unit
+30% Initiative on unit
+50% Damage on unit



60 3
3
An object of devotion derived from a jellyfish that is the most venomous creature on Auriga, this totem confers great powers to the unit wearing it at the cost of rapid degeneration - and eventual death.

Pets[]

So far, there is only one pet accessory, which is part of the "Pet Sounds" Lore Quest.

Item Name Effects Lore
Igor's Gift 1 -50% on city
Can be equipped by heroes only
Igor, a supernaturally large and hungry sheep, is famous for depleting food stocks wherever he goes. Don't believe it's just an object - it's your very own pet!

Gemstones[]

Gemstones are a type of accessory exclusive to the Guardians, and are the only accessories that the Guardians can equip.

Item Name Effects Capacities Lore
Stone of the Core 60 12 Heavy far beyond its size, the aura of this gem weighs down and slows enemies.
Crystal of the Loyal Flame 60 12 Stirred by the energies in this fiery gem, your armies' dedication and morale improve.
Jewel of the Wild Rivers 60 12 Like a powerful stream tumbling over stones, more enemies makes the army more dangerous.
Shard of the Lost 60 12 An elongated gem that bursts with energy, the gems revitalize armies so they can renew their attacks.
Jewel of the Azure Wind -2 Turns on action cooldown 5 This scintillating gem of a deep, royal violet color improves the reflexes and reactions of the Guardian that bears it.

Officers[]

Officers are the accessories available to naval units. They come in the two subtypes of Engineer and Ordinator, but these types have very little effect on gameplay.

Item Capacities Lore
50 3 This mechanical servant, made from titanium, is often taken as a symbol of good luck due to its brilliant and resistant surface.
50 3 This precisely engineered, glassteel mechanical servant reads depths, seabeds, tides, and waves perfectly, speeding movement along coasts.
50 3 Made from magically-imbued adamantian, this mechanical servant is designed to enhance fleet repairs during the long, gueling weeks of blockades.
50 3 Dedicated to medicine and repairs, this palladian mechanical servant helps regenerate health and life.
50 3 A marvel of engineering, this mithrite mechanical servant has a great affinity for lightning and exploits is powerful energies during battles.
50 3 Projecting a magical barrier around friendly troops, this amazing mechanical servant causes initial attacks to fail miserably.

Unique Officers[]

Item Name Capacities Lore
Optomismatic Device 50 2
1
With a sure hand on the wheel and a clear eye on the charts, this highly advanced mechanical servant instills trust and faith in the transport ships that accompany it.
Pedagogitor 50 2
1
This mechanical servant is a wonder of knowledge and practice; when equipped it ensures training and education are maximized.
Everlasting Bo'sun 50 2
1

Buried in the guts of the monster for ages, this tough little prototype spent its time scavenging, fitting and fixing bits of the wrecks and garbage swallowed by the beast just to ensure its own survival. Ecstatic to be back out on the open seas, it is a ready model for a practical clockwork helper able to do on-the-spot repairs anywhere on Auriga.