December 11, 2014 Patch

Source: Amplitude Release Notes Thread Release Version 1.0.24

Changes and Additions

 * Decreased impact of stocks and transactions on market prices.
 * Reduced the stockpile prices on the market place.
 * Added a random number of turns between diplomatic proposals to avoid multiple AI proposals at the same turn.
 * Tweaked a bit the attribute bonuses given by the Sceptre, Wand, Staff and Claws weapons.

Important Fixes

 * Fixed an issue where an infinite end turn occurs in a specific situation.
 * Fixed an issue where a skippable assert is generated for the host at the beginning of each turn in a multiplayer session (OrderQueueConstruction.Pack).
 * Fixed an issue where a session desyncs when the AI empires retrofit units with the "Sweep strike back" capacity.
 * Fixed an issue where a session desyncs due to unit design modifications in a specific situation.
 * Fixed a null reference exception when the AI empires are dealing with boosters.

AI

 * Fixed an issue where the AI empires retrofit only one unit per turn.
 * Fixed an issue where the AI empires don't react to player sneak attacks on capitals.
 * Fixed an issue where War is cancelled every 2 turns by AI empires.

Factions

 * Fixed an issue where the Hold Position strategy for Ardent Mages ranged units doesn't work.
 * Fixed an issue where the Cultists and the Ardent Mages do not have access to the right technologies when using a pre 1.0.21 save file.
 * Fixed an issue where using conversion on a village will break population bonus with a Custom Faction.
 * Fixed an issue where the Cultist Custom Faction has a cap of 85 custom points when everyone else has 80 points.
 * Fixed an issue where Pillars are not available for Custom Factions.
 * Fixed an issue where some technology traits stay in the faction traits list of the Custom Factions screen even after their prerequisite is removed.
 * Fixed an issue where Broken Lords Chapter 7 step 1 quest cannot be completed using Custom Factions with the Anarchists trait.
 * Fixed an issue where the Pillars and Spells cannot be used with Custom Factions without the Ardent Mages affinity.
 * Fixed an issue where units created by the Proliferators can trigger an error message.
 * Fixed an issue where Undead units are not usable for factions other than the Necrophages.

GUI

 * Fixed an issue where the Research notification keeps popping out at loading when no research are available anymore.
 * Fixed an issue where the Strategic booster does not force the strategic GUI button to show when the resource stock is null and the booster is active.
 * Fixed an issue where, when an hero has all the accessory slots equipped (at least 3), the third accessory will be removed when drag and dropping the first one out.
 * Fixed an issue where the AI deal attitude bar for the open borders treaty is not modified by added technologies.

Marketplace

 * Fixed an issue where units don't reset all their attributes (current health points, movement points) when sold to the market place.
 * Fixed an issue where the Booster auction doesn't check if the booster is salable.

Quests

 * Fixed an issue with some quests rewarding units using an edited unit design.
 * Fixed an issue where the chapter 4 of the Necrophages questline rewards units based on their edited design.
 * Fixed an issue where the chapter 1 step 2 of the Ardent Mages questline rewards units based on their edited design.
 * Fixed an issue where saving on the same turn the city from Ardent Wizard chapter 4 quest is destroyed would corrupt the quest upon loading.
 * Fixed an issue where quests requiring colonisation can be completed by colonising any region.

Miscellaneous

 * Fixed an issue where the Siege breaker army can stay immobile because of a pathfinding misuse.
 * Fixed an issue where minor faction assimilation is lost when all converted villages are destroyed.
 * Fixed an issue where the garrison unit count can exceed the maximum capacity when buying mercenary units.
 * Fixed an issue where the user cannot see or access save file created after a victory has been achieved.
 * Fixed an issue where the user remains stuck in the tutorial if the city is selected too fast after the city construction step.
 * Fixed an issue where the flying units do not receive targeting orders while initiating combat in areas with limited deployment tiles.
 * Fixed several text issues.