October 29, 2014 Patch

Source: Amplitude Developer Blog Release Version 1.0.12: Shades of Alteration

Changes and Additions

 * Added the mod support
 * Added a new side quest unlocking a new Broken Lords' Hero and a new item
 * Reduced base XP gain per turn on Hero as Governor from 3 to 2 (now identical to XP gain on Hero as Leader)

Important Fixes

 * Fixed an issue where the host receives an unskippable assert during a session
 * Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase

Other Fixes

 * Fixed an issue where the AI does not take the Founder's Memorial improvement into account
 * Fixed an issue where the AI factions do not build Watchtowers
 * Fixed an issue where the village dust ray indicator from the quest "Too Many Chiefs" does not disappear when the quest is failed
 * Fixed an issue where custom factions with the "Make Trade Not War" trait were asked to declare war in a side quest
 * Fixed an issue where armour quest items were Tier 2 instead of Tier 4
 * Fixed an issue where quest items makes Tier 3 items obsolete (because effects are not always better)
 * Fixed an issue where the Ardent Mages main chapter 8 cannot be completed
 * Fixed an issue where the custom Cultists affinity factions without "Weapons of the Enemy" trait cannot raze captured cities
 * Fixed an issue with custom Vaulters improvements that could be build multiple times
 * Fixed an issue with the "Strength of the Vault" tech position when used in a custom faction
 * Fixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon
 * Fixed an issue where some buildings show completion in 1 turn regardless their position in the queue
 * Fixed an issue where the minor factions can be assimilated in colonised regions even when never discovered
 * Fixed several text issues