Faction Quests

Faction Quests could be considered the main quest of the game, though each major faction has their own quest to follow (except the Mezari, who share the Vaulters faction quest) which begins the turn after the faction's first city is founded. Each faction quest consists of eight chapters, and will provide powerful technology unique to that faction as a reward at set points in the quest line. Once a faction has completed their main quest, they will unlock the ability to construct the Temple of the Earth's Core (which leads to the Wonder Victory) as well as access to the epilogue quest, which upon its completion results in a Quest Victory.

Each faction's quest can also be found on their respective pages.

Broken Lords
''Your people cleave to the ideals of honor and chivalry, even as they discover cruel and vampiric ways to sustain themselves. They very soul of your nation hangs in the balance as you carve the future of the Lords of the Amber Plains.''

Vaulters
''Your legends speak of places and things that you do not see on the world of Auriga. It is time to learn more about your planet and your past and, in this way, preserve your future.''

Necrophages
''Many species run rampant on Auriga, but only the Necrophages are truly of the planet. The others are thieves and trespassers; the others must die...''

Ardent Mages
''While many of your people have grown slovenly and soft, the rigors of survival and study have kept you and your clan strong. But now your brother has been killed, and the signs lead in many confusing directions. It will require all the strength you have, and all the pain you can sustain, to solve the mystery and secure the future of the Ardent Mages.''

Roving Clans
''Is Dust the goal of life, or merely the best way to keep score? Whichever it is, you are ceaseless in your efforts to understand and acquire it. What better way than to dig into the secrets of the past, and those who first mastered it? The task will be difficult, requiring effort and sacrifice. But then, if it was easy, it would hardly be fun...''

Drakken
''Cherishing your role as the protectors of Auriga, the many troubling changes in your world force the Drakken out of their isolation as they seek to learn. As you explore and discover new peoples and new problems, you are challenged as well to discover the roots of your own race and its ancient, honorable duty.''

Cultists
''You bring these lesser beings up to a state of wisdom and power that they can barely comprehend; such is the nature of your purpose. Seen through the eyes of one of these lesser followers, however, the path is anything but straight, and their grim determination is richly rewarded. When they survive, of course.''

Forgotten
''Frustrated by the insularity - and perhaps cowardice - of your people, you and two allies decided to leave and forge your own destiny. But your journey barely started before disaster struck, and your mission has turned to one of bloody revenge.''

Allayi
''After centuries in hiding, it is time to rebuild the Allayi civilization. You must preserve your world and your goddess, Mother Auriga, and unlock the mystery of Her enigmatic Pearls that burst forth in the Dark Season. The destinies of your nation and your planet are intertwined; let us hope that you can save them both...''

Morgawr
''Morgawr awoke in a lab without a sense of past. An entity that is a single mind of many bodies, Morgawr has a powerful compulsion to dominate and control the minds of others in order to achieve their ultimate intent. But there are many questions that it would like to answer. Who are I? Where do I come from? What are all these strange, one-minded beings who get in our way? Why are I driven to do what I do, and how will I know that I have succeeded?''

Kapaku
''After the destruction of their homeworld by the machines - terraforming robots of the Virtual Endless - the Concrete endless brought the Kapaku, to Auriga, promising them a world that they could transform into another fiery Eden. When the Kapaku discover Auriga is not the empty world their saviors led them to believe, Custodian Aktyl begins to wonder what secrets this new world holds...''

Mykara
A Vaulter leader, saved by the Mykara after the slaughter of her people, slowly comes to terms with her new existence - and the strange symbiosis between the Mykara and the Urkans.