Victory

There are nine different possible ways to achieve victory in Endless Legend. Some of the conditions are modified by the map size and game speed. The ninth (Quest) was added in the Eye on the Stars update.

Wonder
Upon completing the final chapter of their Faction Quest, every faction unlocks the ability to build the Temple of the Earth's Core. The first faction to complete this construction wins a Wonder victory. This victory is most easily achieved by the Wild Walkers.

Quest
After the Faction questline is complete, a Victory Quest line begins. This five-part quest involves finding and repairing a crashed spaceship so that your faction can leave Auriga. This victory type is also considered the canon ending of Endless Legend, with the Vaulters having rebuilt the Argosy and left. This victory is most easily achieved by the Allayi.

Expansion
This victory is achieved by a faction possessing more than 80% of the regions in the world. This victory is unachievable for the Cultists or  Mykara, as they are unable to produce settlers and therefore found new cities due to their "High Seat of the Queen" and "Creeping Presence" faction affinity, respectively. This victory is most easily achieved by the Broken Lords,  Morgawr, and  Kapaku.

Supremacy
This victory will be given to the last faction that controls their original capital city. Note that the winning faction does not necessarily need to conquer other capitals itself. This victory is most easily achieved by the Cultists,  Forgotten, and  Mykara.

Elimination
This victory is given to the last remaining faction, when all other factions are completely eliminated. Usually a Supremacy or Expansion victory is achieved first if they are not disabled at the game start, and a Shared victory cannot be achieved simultaneously since this victory type requires that all other factions be killed off, even those the victory might have an alliance with. This victory is most easily achieved by the Necrophages.

Scientific
This victory is given to the first faction that researches 5 out of the 6 technologies in research era VI. This victory is most easily achieved by the Vaulters and  Ardent Mages. The technologies that apply to this victory type are as follows:

Economic
This victory is achieved by the first faction that accumulates a certain total amount of Dust over the entirety of the game. This does not mean that the given amount of Dust must be in the faction's possession at once, but rather that the faction has produced that much dust over the course of the entire game. The amount required for victory is dependent on the map size and game speed as shown in the table below. This victory is most easily achieved by the Roving Clans and  Broken Lords.

Diplomatic
This victory is achieved by the first faction that accumulates a certain total amount of Diplomatic Points over the entirety of the game. Diplomatic Points are gained by diplomatic interactions with other empires. Negotiating treaties or trades will give a lump-sum amount of Diplomatic Points equal to approximately 20% of the Influence spent by you in the negotiation. One-sided declarations such as warning/compliment, force peace, war, as well as declaration of war in a trade, do not provide any points. Diplomatic Points are also gained over time based on your diplomatic status with other empires: 4 / (5 with ELCP) in Alliance, 2 / in Peace, and 1 / otherwise. The amount required for victory is dependent on the map size and game speed as shown in the table below. This victory is most easily achieved by the Drakken.

Score
This victory will be given to the faction with the highest score after a fixed number of turns. The number of turns needed to reach this point is shown on the first table, and the factors that contribute to your point total - and how much they contribute - are shown on the second table.