Zarcha Attinul

Zarcha Attinul is the starting hero for the Ardent Mages.

Lore
Attinul showed great promise even before starting formal training. It was this natural skill that helped her to survive when lost in the Dune Ridges, a situation caused by a coming of age expedition that was attacked by Sand Jotus. She crawled out of the desert days later, a dried and desiccated husk kept alive only by the intensity of her will. Rapid ascension through the rigors of the East Sandsea Hall academies was followed by a departure for other lands; Attinul remains obsessed by the development of her own powers and the destruction of Jotus.

Unusual for an Ardent Mage she has learned skills of hunting and tracking in order to find her prey. Attinul is therefore capable in a number of roles not traditionally attributed to students from the Wizards' academies, such as scouting, infiltration, and butchering game.

Weapons

 * Longscepter
 * Magewand
 * Quarterstaff

Armor

 * Helm
 * Cuirass
 * Greaves
 * 2 Accessory Slots