August 15, 2014 Patch

Source: Amplitude Developer Blog Beta Early Access, Release Version 0.5.6

Changes and Additions

 * Added several missing category icons to the technologies.
 * Added the counter proposal option to the diplomatic notification.
 * Added the City ownership.
 * Added a balanced automated governor option.
 * Added Militia icons.
 * Added Ardent Mages ship.
 * Added sounds to the ships.
 * Reduced Militia per City (1 instead of 2, +1 for Main City).
 * Reduced cost of 2nd and 3rd assimilation.
 * Added +1 Influence on Boroughs.
 * Reduced the Approval Bonus from the Necrophage Sacrifice (30 instead of 40).
 * Added effects to the Broken Lords "Dust Crematorium": it now gives 100% of a battle XP reward as additional Dust bonus.
 * Removed Vaulter 3rd starting unit, but added new trait (+1 Resource per extractor).
 * Improved the exploration behavior of the AI empires.

Important Fixes

 * Fixed an issue where the game remains stuck when loading a session.
 * Fixed an issue where the game crashes when starting an automatic battle or during manual targeting phase.
 * Fixed an issue where a session remains stuck during turn computing.
 * Fixed an issue where percentage bonuses from equipment techs are not applied correctly.

Quests

 * Fixed an issue where the fifth chapter of the Broken Lords questline cannot be completed if the objective city is razed.
 * Fixed an issue where Chapter 8 Broken Lords "Altar of channeling" has no effects and cost.
 * Fixed an issue where the Vaulters's Chapter 4 step 1 faction quest can't be completed if the target city has been razed resulting in a situation where the main quest line cannot be completed.
 * Fixed an issue where if the targeted village is destroyed, the user cannot interact with it during Vaulters Chapter 5 quest by right clicking on it.*

Diplomacy

 * Fixed an issue where the "Gratify" Treaty does not modify the relationship score of the sender.
 * Fixed an issue where the "Warning" Treaty does not modify the relationship score of the sender.
 * Fixed an issue where stockpiles cannot be traded through diplomacy.
 * Fixed an issue where "Map exchange" treaty and "Vision and Map Exchange" do not reveal the discovered terrain.
 * Fixed an issue where besieged cities will not have the siege removed whenever accepting a truce proposal.

Research

 * Fixed an issue where canceling a research will reset its progress.
 * Fixed an issue where the research screen does not properly update when a queued technology is received from a quest.
 * Fixed an issue where the "Givers of remembrance" Necrophage technology changes its icon on mouse over.

City

 * Fixed an issue where the garrison unit count can exceed the maximum capacity when building faction units.
 * Fixed an issue where the garrison unit count can exceed the maximum capacity when building assimilated units.
 * Fixed an issue where Militia units are not respawned in conquered cities.
 * Fixed an issue where buying out 4 constructions when there are more queued, will display all the constructions as bought out.
 * Fixed an issue where the approval is not properly updated after the wine booster expires.
 * Fixed an issue where the settler buyout cost will increase every time the game is loaded.

Roads

 * Fixed an issue where roads are not showed on the map after moving a city that was connected to another one which had just pathways.
 * Fixed an issue where sections of roads built across rivers are not connected in a natural way with the rest.

Battle

 * Fixed an issue where the attacker's and the attacked unit's tooltips are not always displayed during manual combat.
 * Fixed an issue where the auto combat results are inconsistent with the results of a manual combat with default deployment and targets.
 * Fixed an issue where Heroes assigned as governors in cities without garrison do not participate in combat if the city is attacked.
 * Fixed an issue where the battle area is not displayed whenever hovering the cursor across a hostile minor faction village.
 * Fixed an issue where the battle area is not displayed whenever hovering the cursor across an AI city.
 * Fixed an issue where the Block Capacity does not function when the unit's strategy is defensive.
 * Fixed an issue where the "Block" battle capacity is not functional for moving units.
 * Fixed an issue where Ateshi Zealot displays a wrong capacity.
 * Fixed an issue where Vaulters units and heroes display a wrong capacity.
 * Fixed an issue where Telsem Warlock tooltip displays a wrong capacity.
 * Fixed an issue where the Feebleness capacity does not function.
 * Fixed an issue where the Dredge Exhaustion capacity does not function.
 * Fixed an issue where the Halt capacity does not function.
 * Fixed an issue where Dekari rangers don't take damage from Ended units.
 * Fixed an issue where the Ended units from the Haunts minor faction do not deal damage or attack during manual battles.
 * Fixed an issue where Broken Lords militia have the "can be healed with dust" capacity although they cannot be selected.
 * Fixed an issue where garrisoned units or armies located on city tiles do not join as reinforcements whenever a besieging army is attacked.
 * Fixed an issue where roaming armies attack Privateer armies.

Siege

 * Fixed an issue where the remaining duration of the Necrophages Sacrifice approval bonus is not displayed.
 * Fixed an issue where Heroes governing a besieged city do not gain more experience during the siege.
 * Fixed an issue where units on city tiles do not receive damage during a siege.
 * Fixed an issue where minor villages can be constructed during a siege.
 * Fixed an issue where borough streets and City centers do not extract Glassteel during a siege.
 * Fixed an issue where regional buildings 3D map construction icons appear on the map during a siege.
 * Fixed an issue where the besieged user is not informed about the siege effects.
 * Fixed an issue where the damage dealt to garrisoned units does not increase in a prolonged siege.
 * Fixed an issue where the "Tunnel Rat" hero skill is not functional.
 * Fixed an issue where the booster from the grassilk luxury resource does not increase the city's defense cap.

Graphics

 * Fixed an issue where cancelling the changes made to activate the big screen user interface causes the title to crash to desktop.
 * Fixed an issue where image becomes distorted whenever switching to 4:3 resolutions.
 * Fixed an issue where a graphical corruption appears when zooming out over a borough street built on a deposit.
 * Fixed an issue where a graphical corruption appears when zooming out over a city center built on a deposit or fundation.
 * Fixed an issue where the adventure map camera changes position and zoom-level when using the mouse-wheel in the pause menu.
 * Fixed an issue where switching between resolutions of the same aspect ratio causes the image to become distorted during gameplay.
 * Fixed issues with the advanced animation system.

Sounds

 * Fixed an issue where one of the sound banks is not played.
 * Fixed an issue where the Ambiance Volume slider from the in-game menu has no functionality.

Multiplayer

 * Fixed an issue where a session desyncs after a user eliminates an AI player.
 * Fixed an issue where the lobby chat does not automatically scroll to the last line when someone sends a message.
 * Fixed an issue where the lobby chat is not refreshed when joining or creating a new lobby.
 * Fixed an issue where the user has acces to the chatbox while not in a session.
 * Fixed an issue where the chat becomes disabled if the Enter key is pressed anywhere in the main menu.
 * Fixed an issue where "Historical Society" tech does not function in multiplayer sessions.
 * Fixed an issue where the function that releases the encounter (server side) was not called during auto battles.

AI

 * Fixed an issue where the automated governors do not construct buildings after saving and loading the session.
 * Fixed an issue where there is no AI ocean travel behavior.
 * Fixed an issue where modifiers are not applied because of mismatched names between rule and modifiers.

GUI

 * Fixed an issue where the Strategic resource tooltips do not display the booster effects for the Vaulters.
 * Fixed an issue where no timer is displayed in the "empire bonuses" for the vaulter strategic resource active boosters.
 * Fixed an issue where bought out constructions are not completed if other constructions are placed in front of them in the queue.
 * Fixed an issue where score screen title exceeds its designated field when leaving a session.
 * Fixed an issue where tile tooltips do not inform users if roads or paths have been built on them.
 * Fixed several issues in the texts.