August 1, 2014 Patch

Source: Amplitude Developer Blog Beta Early Access, Release Version 0.5.18

Changes and Additions

 * Enabled Tiny and Huge maps.
 * Enabled 7th and 8th Player slots.
 * Added Gauran and Hurnas minor factions.
 * Added new diplomatic terms: commercial and research agreement.
 * Heavy modifications of the tech tree. Some technologies can unlock several constructibles or bonus empire. Text and icons are still WIP.
 * Increased the requirements of the next Era (10 unlocked technologies instead of 8), but to unlock a new area, you now have to research 10 technologies of any previous era (and not the last era anymore).
 * Added the Roving Clans scene in the outgame view.
 * District and City Center levels are capped to 2. Their level is now displayed in their tooltip.
 * In Game Chat:
 * Ensure we'll show all messages received, even without opening the chat window first. Also clearing the backlog when starting a new game (or loading a save).
 * When the chat panel is not visible, incoming messages are discreet (the panel doesn't pop-up anymore).
 * Fixed the fading out of the chat, when in "discreet" mode (+no scrollbar, no mouse grab).
 * Added a new Unit capacity: “Revive” (for Ardent Mages' Eneqa Wing)
 * If the phoenix is killed, it is transform(sic) into an egg with 50% of its max health.
 * An egg can't attack but can still be targeted.
 * All the eggs still alive at the end of a battle are killed if they don't have friendly units with them.
 * Added a new Unit capacity: “Parasite” (for Necrophages' Proliferator)
 * The proliferator uses Parasite by attacking. A unit with a parasite that dies in a battle gives a Forager unit to its enemy.
 * Disease immunity protects from parasite.
 * Added new world generation options.
 * Added a new option to scale the speed of battles (animation, FX, movement...).
 * Added an in-game stats panel in the Empire screen.
 * Added Steam Cloud support.
 * Added a Retreat button for attacked armies: retreating deals 50% of the max health to all units retreating and requires 1 Army Action Point.
 * Added the display of the Diplomatic abilities to the Diplomacy/Negotiation screens.
 * Added the display of the trade routes in the strategic world view.
 * Improved the feedback (effects and icons) of the Unit and Hero capacities.
 * Updated the native capacities of all of the units.
 * Updated the capacities on weapons.
 * Removed the army action cost for the Search, Bribe and Parley army actions.
 * Now flying have their own default attack which can be countered if the terrain allows it.
 * Reworked the critical formula: now deals damages equal to attack instead of critical.
 * Added the display of the upkeep cost in the Unit tooltip.
 * Added the display of the remaining action points in the army panel.
 * Units' level are limited to 9 instead of 20.
 * Increased the experience needed to level up. Updated the experience reward per era to fit with the new levelling threshold.
 * Decreased price of heroes, increased their sensibility to inflation.
 * Increased winter maluses (-2Food/Dust on Food/Dust tiles, -1 Industry on Exploitation Area). Several buildings don't work in winter.
 * Necrophages' Sacrifice resets the growth timer.
 * Added more information concerning the players' status on the MP loading screen.
 * Improved the desync detection tool.

Important Fixes

 * Fixed an issue where clients remain stuck in multiplayer sessions without migrating the previous host after s/he leaves.
 * Fixed an issue where a skippable assert resulted in a block when choosing auto or manual combat.
 * Fixed an issue where the creating/loading of a session is paused whenever users switch to another windows task by alt-tabbing.
 * Fixed an issue where clients is stuck inside the lobby screen whenever the host switches to another task by alt-tabbing.
 * Performed some memory optimisations, improved the performance on 32-bit systems.

Other Fixes

 * Fixed an issue where destroying and rebuilding minor faction villages can be used as an exploit to increase city population.

MP

 * Fixed an issue where a desync is generated when a user obtains a regular technology as a quest reward during the same turn in which s/he completes the research of another technology.
 * Fixed an issue where a session desyncs when the host buys a hero from the marketplace.
 * Fixed an issue where a session desyncs whenever a third player switches slots and joins a multiplayer session while it's being created.
 * Fixed an issue where the server migration fails whenever the host either quits or is defeated during a session.

AI

 * Fixed an issue where the AI does not attempt to complete side or main quests.

Graphics

 * Fixed an issue where the game stops loading graphic assets in the later stages of a game when zooming out.
 * Fixed an issue where a graphical corruption is displayed inside the city list screen when colonising over 40% of a large map.
 * Fixed an issue where switching to 1920x1080 windowed mode does not centre the game window on the main screen.

Quests

 * Fixed an issue where the chapter 5 Roving Clans alternative quest cannot be completed.
 * Fixed an issue where loading the session causes the army spawned during the 1.2 "Digging in" quest to remain stationary instead of assaulting the city.

GUI

 * Fixed an issue where the Dust line exceeds the graphic in the score screen.
 * Fixed an issue where the score screen does not display numeric values on the X and Y axis for the empire score and turns passed.
 * Fixed an issue where geoconstructible extensions is shown when the empire is lacking the strategic resources to construct them.
 * Fixed an inconsistency between the City Banner timer and the Construction Queue timer.
 * Fixed an issue where Expansion victory does not activate an alert notification at 50% progress.
 * Fixed an issue where activating or deactivating the big screen user interface changes the position of the notification icons on the UI.
 * Fixed an issue where quest screen text become unintelligible due to the winter background.
 * Fixed an issue where there is no visual element in the multiplayer lobby to mark the Host.
 * Fixed an issue where in the city list screen, there is no buyout button for the displayed queued item.
 * Fixed an issue where the Diplomatic offer proposed window does not give any information about the proposed treaties.
 * Fixed an issue where a skippable assert is generated when a user selects a faction in the drop down list during the "End turn" phase and that faction was eliminated during that same turn.

Known Issues

 * The Auto-explore army action is enabled for the first army only.