September 18, 2014 Patch

Source: Amplitude Developer Blog Release Version 1.0.0

Changes and Additions

 * Added the Cultists of the Eternal End faction
 * Enabled the customization of factions
 * Added the Nydia Minor faction
 * Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
 * Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
 * Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
 * Added Steam achievements and Trading Cards.
 * Added the Auto-Explore and Sleep Army actions
 * Added 2D cursor. Behaviour:
 * Grey => nothing special
 * Blue => a selection is possible
 * Red => only an offensive interaction is possible
 * Green => any other interaction is possible
 * Changed Heroes' starting abilities
 * Slightly increased Watchtower cost (from 125 to 160)
 * Updated units stats (now defence and attack are within the same range)
 * Updated unit costs
 * Updated the life siphon capacity
 * Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
 * Increased the costs of Drakken's force peace and alliance
 * Nerfed the Ceratan
 * Balanced Cultists number conversion costs and converted village upkeep
 * Changing several times a diplomatic status will now have a significant impact on diplomatic costs
 * A besieged city cannot be traded
 * Increased the costs for technology exchanges
 * Fade out the audio properly during loading, and restore it properly at the end of loading
 * Removed end turn SFX on the button
 * The player is now redirected to the main menu after an error occurred while joining a lobby
 * Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
 * The AI can now research the military technology from era 6th.
 * Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
 * Roving Clans uses Privateers for their war now
 * AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
 * Bank accounts are used to compute the Dust exchange appreciation
 * Added Polish and Russian localizations

Fixes

 * Fixed several issues where the game crashes when exiting to desktop
 * Fixed an issue where the game remains in front of other programs when alt-tabbed
 * Fixed an issue where the game doesn't start on the primary monitor
 * Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
 * Fixed an issue where minor factions do not conquest cities
 * Fixed an issue where the AI does not make enough extension
 * Fixed an issue where the AI Empires have a very low priority for building Extractors
 * Fixed an issue where the AI doesn't react to player sneak attacks on capitals
 * Fixed an issue where, when making extension, the AI does not try to level up districts
 * Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
 * Fixed an issue with the Bark Skin capacity
 * Fixed an issue where the master volume is reset each turn
 * Fixed an issue where units do not auto split from armies when the destination is not adjacent
 * Fixed an issue where the militia will never have more action point after a first battle
 * Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
 * Fixed several issues with unique items
 * Fixed an issue where a desync occurs when building a district in the area of a pillar
 * Fixed an issue where a desync occurs with clients using different languages
 * Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
 * Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
 * Fixed several issues with the display of the Upkeep
 * Fixed several issues with the buttons and layout for the Big Screen UI
 * Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
 * Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions

Known Issues

 * Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
 * Some issues can be encountered with the Urces walk animation.