User:Evil4Zerggin/Quests

Broken Lords

 * 10% to Era 1 tech costs.
 * 1% regeneration per pacified village.
 * Improvement for +5 on city and +5  per population.
 * Tech to gain equal to XP.

Cultists

 * +40 XP for new minor faction units.
 * +100 XP for new minor faction units.
 * Improvement for +2% per converted village.

Drakkens

 * Improvement for +10, +25 XP.
 * Improvement for +20, +10 on Fervent.

Necrophages

 * Wonder for +5 per.
 * Improvement for +100 XP.

Roving Clans

 * Wonder for +2 vision, +5.
 * Improvement for +2 trade routes.
 * +50% from trade routes.

Ardent Mages

 * Wonder for +2 on city and districts.
 * Wonder for +10, +5 per , +30
 * +2 Pillar and Spell level.

Vaulters

 * Improvement for +10%, , ,.
 * Increased Holy resource bonuses.

Wild Walkers

 * Tech for 25% building cost reduction.
 * Tech for +5 when improvement completed.
 * Wonder for +80.